------------------------------------------------------------------------ r1442 | Burlex | 2007-09-07 15:24:29 -0400 (Fri, 07 Sep 2007) | 1 line * fixed bug where learning riding skill would not max it out ------------------------------------------------------------------------ r1441 | Burlex | 2007-09-07 14:58:32 -0400 (Fri, 07 Sep 2007) | 1 line * fixed crash while loading players with old skill system ------------------------------------------------------------------------ r1440 | sinistry | 2007-09-07 14:27:58 -0400 (Fri, 07 Sep 2007) | 1 line -experimental fix. Report on forums if you still loose any items with a unbugged db(pls). make sure you applied the previous necessary querys before reporting any issues. ------------------------------------------------------------------------ r1439 | Burlex | 2007-09-07 14:24:38 -0400 (Fri, 07 Sep 2007) | 1 line * Rewrote skill system. Uses a new storage system, I'll upload a converter later. This is*not* tested yet, do not use until I'm finished. ------------------------------------------------------------------------ r1438 | Zack | 2007-09-07 11:48:52 -0400 (Fri, 07 Sep 2007) | 1 line nothing that you could or would use. ------------------------------------------------------------------------ r1437 | Shock | 2007-09-07 08:53:52 -0400 (Fri, 07 Sep 2007) | 3 lines Retarded fix, now you can double click it!!! Thanks vbCrLf ------------------------------------------------------------------------ r1436 | Zack | 2007-09-07 05:39:33 -0400 (Fri, 07 Sep 2007) | 1 line gm gethealthpct fix from Tanelorn (seems logical) ------------------------------------------------------------------------ r1435 | Shady | 2007-09-07 05:11:09 -0400 (Fri, 07 Sep 2007) | 2 lines *little enchant fix PS. Also my prev. thx was to Iceman ^^ ------------------------------------------------------------------------ r1434 | Shady | 2007-09-06 21:06:56 -0400 (Thu, 06 Sep 2007) | 1 line it's good idea to compile before submit ^^ fixed typo ------------------------------------------------------------------------ r1433 | Shady | 2007-09-06 21:04:12 -0400 (Thu, 06 Sep 2007) | 8 lines *fixed Revive and "Wrong target" bug. *removed 126 item split limitation *rewritten Mage: Arcane Power, Fire Power; Warlock: Shadow Mastery NTY *fixed roll system *Rogue:Improved Sprint; Druid:Intensity; Warrior:Improved Berserker thx to Icemaster,partha and Riversilk ------------------------------------------------------------------------ r1432 | Zack | 2007-09-06 19:10:45 -0400 (Thu, 06 Sep 2007) | 7 lines - finally got that little trickster that was making ruthlesness to add 2 combo points (took me 3 hours :D). Rechecked code intialization and reenabled it. Hope everything goes well. - tested and enabled rogue : - setup - initialization (lol, those are talents and not soem install steps :P ) - removed some useless code from traienr system. Will not show not tested spells now. ------------------------------------------------------------------------ r1431 | Zack | 2007-09-06 12:50:41 -0400 (Thu, 06 Sep 2007) | 4 lines - rogue initiative and setup added on_dodge and on_resist proflags and handling all disabled until tested :P omg we are all out of custom flags :( ------------------------------------------------------------------------ r1430 | Zack | 2007-09-06 11:59:15 -0400 (Thu, 06 Sep 2007) | 9 lines (i can't beleave i'm doing this) what it does: - if you have 75/150 riding skill, it should set it to 150/150 how to use it: - search this text in player.cpp : "DEV, PLEASE PIMP MY RIDE" - uncomment the next 2 lines lines , recompile and use ps. This should not do no harm. You can use it even if you didn't get reports from player. You can use it in other revisions too, i'm just giving an example how to fix it for all players from emu side. Will remove code after a few revisions since this has no place in a working rev. ------------------------------------------------------------------------ r1429 | Burlex | 2007-09-06 10:22:44 -0400 (Thu, 06 Sep 2007) | 1 line * Fixed crash when trying to respawn creatures from unloaded cells (happened with low reload times) ------------------------------------------------------------------------ r1428 | Burlex | 2007-09-06 09:45:32 -0400 (Thu, 06 Sep 2007) | 2 lines * Crash fixes. * Tweaked movement to about the best it is going to get. To the people complaining about lag/skipping issues, get a better computer! You will get movement skipping if the other player is getting below about 10fps I found to be the bare minimum for smooth movement. This makes sense, because if they're lagging it can't process input quick enough, therefore it skips, it's like lag, except the client tries to compensate for it, so instead of it moving from one place to another in a "jerk" fashion, it will "skip" as the client tries to interpolate the position. There is *nothing* we can do about this server-side really, except encourage players to lower their settings or upgrade their specs. (from compboy: "BUY AN X850, FAG, ITS ONLY 100 BUCKS) ------------------------------------------------------------------------ r1427 | Burlex | 2007-09-06 02:52:11 -0400 (Thu, 06 Sep 2007) | 5 lines * Movement tweaks. + Introduced FastMutex class, hopefully to help debug mutex deadlocks where OwningThread=0 * Fixed crash where if a player was deleted while he was in a group it would crash. * Fixed crash on petlearnspell * Fixed bug where a farsight (invisible) creature would get attacked by npc's ------------------------------------------------------------------------ r1426 | Shady | 2007-09-05 21:12:57 -0400 (Wed, 05 Sep 2007) | 4 lines * Mage: Arcane Power, Spell Power, Fire Power * Priest: Darkness * Warlock: Shadow Mastery Mage's day :) ------------------------------------------------------------------------ r1425 | Zack | 2007-09-05 08:53:40 -0400 (Wed, 05 Sep 2007) | 5 lines well since proccount was removed (tottaly agree with burl, sorry was trusting the src :( ) i added some cooldown to ai_agents cooldown = casttime + duration + spcooldown (sice you are using mob spells most of the time spcooldown=0, casttime=0 (instant), Duration=0 if not aura ...maybe people will come with better formulas here) if you wish to use this formula then execute this query update ai_agents set spellCooldown=-1 where spellCooldown=0 (NTY and in testing faze) ------------------------------------------------------------------------ r1424 | Zack | 2007-09-05 07:06:18 -0400 (Wed, 05 Sep 2007) | 1 line should remove bug of relearning recepies. and i should stop coding (damn i write crappy code :( ) ------------------------------------------------------------------------ r1423 | Zack | 2007-09-05 05:49:19 -0400 (Wed, 05 Sep 2007) | 2 lines copy paste sucks :( remade target type checking to accept players too. NTY. ------------------------------------------------------------------------ r1422 | Burlex | 2007-09-05 04:24:14 -0400 (Wed, 05 Sep 2007) | 1 line * more possible tweaks to movement ------------------------------------------------------------------------ r1421 | Burlex | 2007-09-05 04:05:47 -0400 (Wed, 05 Sep 2007) | 1 line * Would help if I updated the movement code in both places... :/ ------------------------------------------------------------------------ r1420 | Burlex | 2007-09-05 03:47:10 -0400 (Wed, 05 Sep 2007) | 1 line * Removed ai_agent procCounts. They're completely flawed. Reason being that if two mobs share the same entry and both are in combat, the same procCount variable will affect both of them. The only solution is to keep seperate ai_agent structures for each mob, which is a waste of memory. *also, it was crashing like a bitch:P* ------------------------------------------------------------------------ r1419 | Burlex | 2007-09-05 03:26:46 -0400 (Wed, 05 Sep 2007) | 3 lines * Tweaked movement code some more, added compensation for player latency. + Fixed crash on respawn of deleted creature (because of unloaded cell) ------------------------------------------------------------------------ r1418 | Captnoord | 2007-09-04 14:33:18 -0400 (Tue, 04 Sep 2007) | 2 lines * Did some spell research found some interesting flags * cleaning, and replaced all the tabs with space's.... ------------------------------------------------------------------------ r1417 | Burlex | 2007-09-04 13:44:53 -0400 (Tue, 04 Sep 2007) | 2 lines * Perfected player movement. You shouldn't see any flickering/lagging at all now even if you have high latency. + Added a missing opcode, that was causing movement desync while in flight. ------------------------------------------------------------------------ r1416 | Burlex | 2007-09-04 12:47:21 -0400 (Tue, 04 Sep 2007) | 2 lines * Crash fixes. * Possible deadlock fix. ------------------------------------------------------------------------ r1415 | Zack | 2007-09-04 05:49:34 -0400 (Tue, 04 Sep 2007) | 1 line Hunter spell readiness patch from icemaster (i trust it was tested) ------------------------------------------------------------------------ r1414 | Zack | 2007-09-04 05:42:23 -0400 (Tue, 04 Sep 2007) | 2 lines second part of proc_count for mobs. Next time put the patch in only 1 file and on first post. I might not read the whole thread if someone recommands it to be applied on svn. (actually i received the patch as a file from someone ...) lol, i hope there is no hidden 3rd part :D (this just ain't a hide and seek game :P ) ------------------------------------------------------------------------ r1413 | Burlex | 2007-09-04 03:32:45 -0400 (Tue, 04 Sep 2007) | 1 line * Fixed creatures "leaking" on respawn. ------------------------------------------------------------------------ r1412 | Burlex | 2007-09-04 01:09:23 -0400 (Tue, 04 Sep 2007) | 1 line * fixed possible double despawn call ------------------------------------------------------------------------ r1411 | Burlex | 2007-09-04 00:47:10 -0400 (Tue, 04 Sep 2007) | 1 line * fixed possible respawn of duplicated creature ------------------------------------------------------------------------ r1410 | Burlex | 2007-09-04 00:43:00 -0400 (Tue, 04 Sep 2007) | 1 line * fixed gameobject crashes ------------------------------------------------------------------------ r1409 | sinistry | 2007-09-03 21:32:41 -0400 (Mon, 03 Sep 2007) | 2 lines -improved breath code. Its better now but still will give problems if people login inside water. Other than that should be 99.1% ok ;P Places like Coilfang reservoir should work fine if you leave the water. ------------------------------------------------------------------------ r1408 | Zack | 2007-09-03 16:32:02 -0400 (Mon, 03 Sep 2007) | 1 line ugh, i'm too tired to be able to test this :(. An important step of making trainer not reteach lower ranked spells. I ran a query and there are a lot of other spell that do not have ranking in dbc..so in case you need some other type of spells that are not working just drop by a message. ------------------------------------------------------------------------ r1407 | Burlex | 2007-09-03 13:04:00 -0400 (Mon, 03 Sep 2007) | 3 lines * Rewrote creature spawn system. You won't get duplicates any more when using low cell unload times due to MapCell now keeping track of despawned creatures. * This also fixes the bug where if an instance mob respawned it would leak memory, or if a map manager was destroyed while the creature was still "awaiting" respawn. * Fixed the bug as well where units with respawn times wouldn't respawn on maps other than zero/one/530. ------------------------------------------------------------------------ r1406 | Burlex | 2007-09-03 12:08:49 -0400 (Mon, 03 Sep 2007) | 1 line * fixed compile error ------------------------------------------------------------------------ r1405 | Burlex | 2007-09-03 12:06:58 -0400 (Mon, 03 Sep 2007) | 1 line * crap, forgot release here ------------------------------------------------------------------------ r1404 | Captnoord | 2007-09-03 12:01:35 -0400 (Mon, 03 Sep 2007) | 7 lines * did some cleaning of the source * did some speedup's in the spell class * did some -walling to remove unneeded stuff / old stuff * replaced a switch -> case for a if (last time I checked a single if was faster than a single switch) * removed some -wall warnings * did some typedef work, I hope this makes the source a bit cleaner Note: most of these things are NTY but should not give problems. Please report the problems you have to me. ------------------------------------------------------------------------ r1403 | Burlex | 2007-09-03 11:50:29 -0400 (Mon, 03 Sep 2007) | 2 lines * Crash fix * Fixed possible deadlock in event system. ------------------------------------------------------------------------ r1402 | Burlex | 2007-09-03 10:15:21 -0400 (Mon, 03 Sep 2007) | 1 line * Billy, remember what daddy said about passing arguments to a function with addresses that lie on the stack from another call, oh, thats right daddy, the memory can get overwritten and it won't be pretty! ------------------------------------------------------------------------ r1401 | Burlex | 2007-09-03 10:11:43 -0400 (Mon, 03 Sep 2007) | 1 line * Draike, for god's sake, test your code before you commit. ------------------------------------------------------------------------ r1400 | Burlex | 2007-09-03 09:45:31 -0400 (Mon, 03 Sep 2007) | 1 line * fixed crash here. draike is a nutgobbling cockgoblin. ------------------------------------------------------------------------ r1399 | Zack | 2007-09-03 08:06:51 -0400 (Mon, 03 Sep 2007) | 2 lines some bearform patch ketotek. I don't even know what this is for xD. the feedback from pusha : "don't worry, there's no sugar" xD ------------------------------------------------------------------------ r1398 | Zack | 2007-09-03 07:56:27 -0400 (Mon, 03 Sep 2007) | 1 line 3 gm functions from muadib. Slap pusha for forcing this comit. ------------------------------------------------------------------------ r1397 | Zack | 2007-09-03 07:40:59 -0400 (Mon, 03 Sep 2007) | 1 line my bad :P ------------------------------------------------------------------------ r1396 | Zack | 2007-09-03 07:38:52 -0400 (Mon, 03 Sep 2007) | 8 lines NTY ! - not sure if it will work in all cases. Keep giving feedback This should fix the : - multi profession learning issue - ability to learn lower ranks of same profession Make sure you have the correct require spell set ..it should not let you learn spells if you have set this correctly in db (like rank2 talents). ps. Burl i told you to come with suggestions ... just say if something bothers you. ------------------------------------------------------------------------ r1395 | LordDraike | 2007-09-03 06:54:50 -0400 (Mon, 03 Sep 2007) | 1 line - A more complete character deletion. :> ------------------------------------------------------------------------ r1394 | LordDraike | 2007-09-03 05:58:19 -0400 (Mon, 03 Sep 2007) | 2 lines + Part 2 of banned names. . xUdd owes me money. ------------------------------------------------------------------------ r1393 | LordDraike | 2007-09-03 05:51:28 -0400 (Mon, 03 Sep 2007) | 8 lines * Added sPlrLog for all your player logging needs. Will start by logging character deletions. + Added new table to world db, banned_names. SQL below. - Fixed a memory leak (I thought you were perfect, burlex :<) . character_cache table fails, supalosa CREATE TABLE `banned_names` ( `name` varchar(30) NOT NULL ) ENGINE=MyISAM DEFAULT CHARSET=latin1; ------------------------------------------------------------------------ r1392 | Burlex | 2007-09-03 04:25:24 -0400 (Mon, 03 Sep 2007) | 2 lines - crash fix - fixed warlock pets. imps will now cast firebolt with 100% chance, also they won't use melee anymore. ------------------------------------------------------------------------ r1391 | LordDraike | 2007-09-03 04:24:39 -0400 (Mon, 03 Sep 2007) | 2 lines - Whoever undid this fix by XmD a year ago deserves to die! . Vendors will now stop moving on their waypoints if talked to and all they have is a vendor list. ------------------------------------------------------------------------ r1390 | Burlex | 2007-09-03 04:11:42 -0400 (Mon, 03 Sep 2007) | 1 line * Fixed bug where hunter pet would be displayed on characters incorrectly. ------------------------------------------------------------------------ r1389 | Burlex | 2007-09-03 04:03:49 -0400 (Mon, 03 Sep 2007) | 1 line * Added a check in item split for a possible exploit here. ------------------------------------------------------------------------ r1388 | Burlex | 2007-09-03 03:42:51 -0400 (Mon, 03 Sep 2007) | 1 line + Applied: [FIX] Auction House Filters [http://www.ascentemu.com/forums/index.php?showtopic=165&hl=] ------------------------------------------------------------------------ r1387 | Burlex | 2007-09-03 03:25:59 -0400 (Mon, 03 Sep 2007) | 5 lines * Updating svn_revision.h * For those who are incapable of comprehending basic SQL, the queries to fix your item db is something like: alter table playeritems drop column guid; alter table playeritems add column guid bigint(10) NOT NULL auto_increment primary key after ownerguid; ------------------------------------------------------------------------ r1386 | Burlex | 2007-09-03 03:22:54 -0400 (Mon, 03 Sep 2007) | 3 lines + Added MapMgr::m_corpses to fix leaking corpses (crashing sometimes) - Removed ObjectMgr::CorpseCollectorLoad (ObjectMgr::LoadCorpses is called by MapMgr anyway so this actually dupes corpses) - Fixed a small memory leak in WorldSocket. ------------------------------------------------------------------------ r1385 | Burlex | 2007-09-02 23:49:20 -0400 (Sun, 02 Sep 2007) | 2 lines - fixed bug where corpses would stay in world after mapmgr close (causing crashes) - code cleanup ------------------------------------------------------------------------ r1384 | sinistry | 2007-09-02 22:42:21 -0400 (Sun, 02 Sep 2007) | 1 line -fixed npc movement flickering/warping. Burlex can check later since its his stuff but seems to work propely ;P ------------------------------------------------------------------------ r1383 | sinistry | 2007-09-02 21:40:59 -0400 (Sun, 02 Sep 2007) | 1 line -some movement flag fixing ------------------------------------------------------------------------ r1382 | sinistry | 2007-09-02 19:53:05 -0400 (Sun, 02 Sep 2007) | 6 lines -changed guid generation for containers and items. Guids will be saved as 32 bit guids instead of 64 bit ones so they dont get screwed. Hopely this fixes any problems regarding missing items. -removed hacky max highguid for items and containers. WARNING: DO NOT USE THIS REV WITHOUT DATABASE BACKUP! You need to re-order all item guids to start from 1 to N or you might loose or even fail to create items. ------------------------------------------------------------------------ r1381 | Shady | 2007-09-02 19:50:22 -0400 (Sun, 02 Sep 2007) | 1 line * added SpawnGO GM function http://www.ascentemu.com/forums/index.php?showtopic=64 ------------------------------------------------------------------------ r1380 | Burlex | 2007-09-02 18:34:59 -0400 (Sun, 02 Sep 2007) | 1 line * Applied movement state enum patch from Tenshi ------------------------------------------------------------------------ r1379 | Burlex | 2007-09-02 18:25:15 -0400 (Sun, 02 Sep 2007) | 1 line * more crahs fixes ------------------------------------------------------------------------ r1378 | Burlex | 2007-09-02 17:49:37 -0400 (Sun, 02 Sep 2007) | 3 lines * seems the needsinrangeset stuff was causing the crashes. i'll restore my non-branching code later. - fixed some slight bugs in pet system - fixed crash in updatevisiblity ------------------------------------------------------------------------ r1377 | Shady | 2007-09-02 17:40:07 -0400 (Sun, 02 Sep 2007) | 2 lines *fixed spell overpower *fixed a bit damage on block ------------------------------------------------------------------------ r1376 | sinistry | 2007-09-02 16:06:40 -0400 (Sun, 02 Sep 2007) | 2 lines -fixed quests requiring more slots available than it was needed. -fixed quests giving rewards or failing to give full rewards when players didnt had enough slots available etc. ------------------------------------------------------------------------ r1375 | Burlex | 2007-09-02 14:15:02 -0400 (Sun, 02 Sep 2007) | 3 lines * Fixed bug where virtual RemoveInRangeObjects wouldn't get called by mapmgr. + Added Object::OnRemoveInRangeObject so we can use RemoveInRangeObject(iterator) ------------------------------------------------------------------------ r1374 | Burlex | 2007-09-02 13:53:50 -0400 (Sun, 02 Sep 2007) | 1 line * Whee, saved another find()!! ------------------------------------------------------------------------ r1373 | Burlex | 2007-09-02 13:49:17 -0400 (Sun, 02 Sep 2007) | 1 line * Fixed crash caused by a tpo :P (wtf, obj instead of curObj) :P ------------------------------------------------------------------------ r1372 | Burlex | 2007-09-02 13:23:22 -0400 (Sun, 02 Sep 2007) | 1 line * Fixed enchanting exploit (bonus would get applied if the item wasn't equipped) ------------------------------------------------------------------------ r1371 | Burlex | 2007-09-02 13:14:44 -0400 (Sun, 02 Sep 2007) | 1 line * Optimized Unit::UpdateVisibility ------------------------------------------------------------------------ r1370 | Burlex | 2007-09-02 13:09:03 -0400 (Sun, 02 Sep 2007) | 1 line + Optimized Player::CanSee (removed an unneeded tree search) ------------------------------------------------------------------------ r1369 | Burlex | 2007-09-02 13:07:54 -0400 (Sun, 02 Sep 2007) | 1 line * Fixed that bug again :P ------------------------------------------------------------------------ r1368 | Burlex | 2007-09-02 13:03:03 -0400 (Sun, 02 Sep 2007) | 3 lines * Crash fixes in mapmgr :P (a few, actually) * Rewrote UpdateInRangeSet and ChangeObjectLocation to use a #define for the loop and only have one branch instead of multiple branches inside each element it loops through. This probably won't make much of a difference, but I'm obsessed :P * Fixed bug where Non-InRangeSet needing objects couldnt' update (corpses didn't change to bones, etc) ------------------------------------------------------------------------ r1367 | Burlex | 2007-09-02 12:17:34 -0400 (Sun, 02 Sep 2007) | 1 line * Forgot some if's here :P ------------------------------------------------------------------------ r1366 | Burlex | 2007-09-02 12:07:33 -0400 (Sun, 02 Sep 2007) | 2 lines + Added Object::NeedsInRangeSet. Now objects that do not need in range sets filled won't get them filled. This can save a great deal of memory if you've got a lot of gameobjects or corpses placed together, for example. * Did some nice optimizations to MapMgr::UpdateInRangeSet, and MapMgr::ChangeObjectLocation. The InRangeSet will only have one find() call now, as opposed to two before, one with find() and the other with erase(). The same is applied to player visible objects. ------------------------------------------------------------------------ r1365 | Burlex | 2007-09-02 09:17:08 -0400 (Sun, 02 Sep 2007) | 1 line * Replaced the "character is locked as part of a transfer" to "character is locked, please contact billing". (makes more sense for a ban.) ------------------------------------------------------------------------ r1364 | Shady | 2007-09-02 03:25:48 -0400 (Sun, 02 Sep 2007) | 1 line *crash fix ------------------------------------------------------------------------ r1363 | LordDraike | 2007-09-01 21:12:16 -0400 (Sat, 01 Sep 2007) | 1 line - Very minor fix. ------------------------------------------------------------------------ r1362 | Shady | 2007-09-01 18:25:27 -0400 (Sat, 01 Sep 2007) | 1 line * a little Water Elemental Fix ------------------------------------------------------------------------ r1361 | Shady | 2007-09-01 17:24:55 -0400 (Sat, 01 Sep 2007) | 21 lines forget to say about sql changes: DROP TABLE `playerpets`; CREATE TABLE `playerpets` ( `ownerguid` bigint(20) NOT NULL default '0', `petnumber` int(11) NOT NULL default '0', `name` varchar(21) NOT NULL default '', `entryid` bigint(20) NOT NULL default '0', `data` longtext NOT NULL, `xp` int(11) NOT NULL default '0', `active` tinyint(1) NOT NULL default '0', `level` int(11) NOT NULL default '0', `happiness` int(11) NOT NULL default '0', `actionbar` varchar(200) NOT NULL default '', `happinessupdate` int(11) NOT NULL default '0', `summon` int(11) NOT NULL default '0', `autocastspell` int(11) NOT NULL default '0', `loyaltypts` int(11) NOT NULL default '0', `loyaltyupdate` int(11) NOT NULL default '0' ) ENGINE=MyISAM DEFAULT CHARSET=latin1; ------------------------------------------------------------------------ r1360 | Shady | 2007-09-01 16:16:06 -0400 (Sat, 01 Sep 2007) | 7 lines * Mage: Ice Lance reworked * Added boss immunity to slow effects NTY * A lot of changes with Pets (thx to SB@L and drmadison, there is a small surprise 4 u). Spend all day for this. w00000t * fixed moneybug ;) A bit large commit, so i'm waiting for bugreports :) ------------------------------------------------------------------------ r1359 | Burlex | 2007-09-01 12:12:51 -0400 (Sat, 01 Sep 2007) | 2 lines * fixed crash in pickpocket spell effect * why the hell does this needa n ifdef... :/ ------------------------------------------------------------------------ r1358 | Burlex | 2007-09-01 11:49:03 -0400 (Sat, 01 Sep 2007) | 1 line * svn_revision.h update, i'm done for tonight :P ------------------------------------------------------------------------ r1357 | Burlex | 2007-09-01 11:43:20 -0400 (Sat, 01 Sep 2007) | 1 line * Fixed party crash here (hopefully) ------------------------------------------------------------------------ r1356 | Burlex | 2007-09-01 11:34:51 -0400 (Sat, 01 Sep 2007) | 1 line * Applied slightly modified http://www.ascentemu.com/forums/index.php?showtopic=536&hl= ------------------------------------------------------------------------ r1355 | Burlex | 2007-09-01 11:32:20 -0400 (Sat, 01 Sep 2007) | 1 line * Applied: http://www.ascentemu.com/forums/index.php?showtopic=2166&hl= ------------------------------------------------------------------------ r1354 | Burlex | 2007-09-01 11:30:03 -0400 (Sat, 01 Sep 2007) | 2 lines * Main server and logonserver will now exit cleanly upon hitting ctrl+c or quit under windows platforms. * Fixed some memleaks at shutdown in logonserver. ------------------------------------------------------------------------ r1353 | Zack | 2007-09-01 09:43:43 -0400 (Sat, 01 Sep 2007) | 1 line added spell target type checking on cast. This removes demonslaying enchant exploit. ------------------------------------------------------------------------ r1352 | Burlex | 2007-09-01 09:13:21 -0400 (Sat, 01 Sep 2007) | 1 line * Fixed bug where learning a second rank of a profession would lead to the max not getting increased. ------------------------------------------------------------------------ r1351 | Burlex | 2007-09-01 08:56:03 -0400 (Sat, 01 Sep 2007) | 1 line + Added configurable level up rates and chances. This is probably best suited to fun servers where you gain levels faster than you gain weapon skills. ------------------------------------------------------------------------ r1350 | LordDraike | 2007-09-01 08:47:15 -0400 (Sat, 01 Sep 2007) | 2 lines - removed some older code. . why wasn't this commited? D: ------------------------------------------------------------------------ r1349 | LordDraike | 2007-09-01 08:44:52 -0400 (Sat, 01 Sep 2007) | 3 lines * Part 2: Guild Renaming . This is done, NTY. . Whine to Burlex if it doesn't work, I'm going to bed ;D ------------------------------------------------------------------------ r1348 | LordDraike | 2007-09-01 08:34:46 -0400 (Sat, 01 Sep 2007) | 1 line * Part 1: Guild Renaming ------------------------------------------------------------------------ r1347 | LordDraike | 2007-09-01 07:59:52 -0400 (Sat, 01 Sep 2007) | 2 lines - Horde will no longer start out as Grand Marshals. I forgot to put Knight Champion in, so every rank was shifted down :P . On the bright side, High Warlord LordHelsing is still a High Warlord for no reason on a friendly server of mine ;D ------------------------------------------------------------------------ r1346 | Burlex | 2007-09-01 06:25:49 -0400 (Sat, 01 Sep 2007) | 1 line * Fixed DelinkPlayerCorpses crash. ------------------------------------------------------------------------ r1345 | Burlex | 2007-08-31 23:49:14 -0400 (Fri, 31 Aug 2007) | 1 line * fixed crash here too [http://www.ascentemu.com/forums/index.php?showtopic=2097&hl=] ------------------------------------------------------------------------ r1344 | Burlex | 2007-08-31 23:44:40 -0400 (Fri, 31 Aug 2007) | 2 lines * null pointer check missing here :< ------------------------------------------------------------------------ r1343 | Shady | 2007-08-31 20:41:23 -0400 (Fri, 31 Aug 2007) | 10 lines + Mage: Magic Absorption (final),Elemental Precision, Pyromaniac + Paladin: Divine Illumination + Hunter: The Beast Within + Char creation dirty fix (temporary fix) by Nocturno + Removed SpellInfo for Mana Ignite + Reduced fall damage a bit. + Rewritten Gift of the Naaru and other lvl based spells. (thx to emsy) + Added stun/fear/poly etc immunity to bosses. (u also can do it with DB) PS. I'm back :) ------------------------------------------------------------------------ r1342 | burlex | 2007-08-31 14:37:29 -0400 (Fri, 31 Aug 2007) | 3 lines - fixed linux build (again) ------------------------------------------------------------------------ r1341 | Burlex | 2007-08-31 14:25:23 -0400 (Fri, 31 Aug 2007) | 3 lines * Fixed bug where an object would have the incorrect number of charges. + Added some extra checks inside EventableObject to prevent leakage of memory (well not leakage, but it doesn't get freed until the object is deallocated) * Fixed bug where after using a portal once you wouldn't be able to use another. ------------------------------------------------------------------------ r1340 | sinistry | 2007-08-31 14:07:00 -0400 (Fri, 31 Aug 2007) | 2 lines -hopely fixed any quest item drops for once! -fixed low risk crashs on quest packets. ------------------------------------------------------------------------ r1339 | Burlex | 2007-08-31 13:48:59 -0400 (Fri, 31 Aug 2007) | 2 lines * Fixed VC8 build. * Fixed totem crash. ------------------------------------------------------------------------ r1338 | burlex | 2007-08-31 12:31:42 -0400 (Fri, 31 Aug 2007) | 3 lines - Fixed linux compiling :P ------------------------------------------------------------------------ r1337 | Burlex | 2007-08-31 11:47:31 -0400 (Fri, 31 Aug 2007) | 3 lines * Linux compile fix. * svn_revision.h update. * Revision 1337, we're all leet, we're all leet, Draike loves cows and compboy likes goats xD ------------------------------------------------------------------------ r1336 | Burlex | 2007-08-31 11:46:10 -0400 (Fri, 31 Aug 2007) | 1 line * Prettier startup :P ------------------------------------------------------------------------ r1335 | Burlex | 2007-08-31 11:19:30 -0400 (Fri, 31 Aug 2007) | 1 line + svn_revision.h update xD ------------------------------------------------------------------------ r1334 | Burlex | 2007-08-31 11:18:53 -0400 (Fri, 31 Aug 2007) | 1 line + Added extra output to startup, now details about the objects being loaded will be displayed. ------------------------------------------------------------------------ r1333 | Burlex | 2007-08-31 10:57:00 -0400 (Fri, 31 Aug 2007) | 1 line * its kinda not good when a server crashes at startup ------------------------------------------------------------------------ r1332 | Burlex | 2007-08-31 10:54:15 -0400 (Fri, 31 Aug 2007) | 1 line * server will now compile again :P ------------------------------------------------------------------------ r1331 | Burlex | 2007-08-31 10:47:45 -0400 (Fri, 31 Aug 2007) | 1 line * started removing textlogger stuff, this rev will not compile ------------------------------------------------------------------------ r1330 | Burlex | 2007-08-31 10:30:21 -0400 (Fri, 31 Aug 2007) | 3 lines * Fixed several memory leaks. * Fixed shutdown crashes. . Do not use file logging for the moment. It's full of memory leaks and will probably end up crashing your server. :P ------------------------------------------------------------------------ r1329 | Zack | 2007-08-31 09:14:01 -0400 (Fri, 31 Aug 2007) | 1 line sfera ai_agent proccount patch. I thought this was already applied. (hehe just got 4500 ai_agents as present :P ) ------------------------------------------------------------------------ r1328 | Zack | 2007-08-31 07:11:30 -0400 (Fri, 31 Aug 2007) | 1 line well, maybe, but just maybe a fix for exploit of creatures getting blocked when using handmade templates :P ------------------------------------------------------------------------ r1327 | Zack | 2007-08-31 06:32:08 -0400 (Fri, 31 Aug 2007) | 2 lines added new spell target type 73 required for spell 23197 p.s. : arcane shot fix was from Pyralia (sorry for that :P ) ------------------------------------------------------------------------ r1326 | Zack | 2007-08-31 06:13:06 -0400 (Fri, 31 Aug 2007) | 1 line arcane shot last rank (all ranks) will use the AP bonus. AP bonus reduced from 0.2 to 0.15. ------------------------------------------------------------------------ r1325 | Burlex | 2007-08-31 04:42:49 -0400 (Fri, 31 Aug 2007) | 1 line * fixed a low-risk crash here ------------------------------------------------------------------------ r1324 | Burlex | 2007-08-31 04:08:38 -0400 (Fri, 31 Aug 2007) | 1 line * svn_revision.h update ;p ------------------------------------------------------------------------ r1323 | Burlex | 2007-08-31 03:41:39 -0400 (Fri, 31 Aug 2007) | 1 line * Fixed creature insta-res bug :P ------------------------------------------------------------------------ r1322 | Burlex | 2007-08-31 03:32:30 -0400 (Fri, 31 Aug 2007) | 2 lines * Fixed bug where learning a skill would make its value maximum. * This might contribute to fixing the skill loss problem as well (found an issue in addSpell :P) ------------------------------------------------------------------------ r1321 | Burlex | 2007-08-31 03:23:05 -0400 (Fri, 31 Aug 2007) | 1 line * Forgot to remove a little debug line from SaveToDB :P ------------------------------------------------------------------------ r1320 | Burlex | 2007-08-31 03:22:18 -0400 (Fri, 31 Aug 2007) | 4 lines * Party load/save system finished! Groups will now save on demand and load at startup. * Fixed bug where a members subgroup would get reset throughout disconnection/reconnection. + Added some extra sanity checks to AddMember to ensure stability. ------------------------------------------------------------------------ r1319 | Burlex | 2007-08-31 02:45:54 -0400 (Fri, 31 Aug 2007) | 5 lines * Player offline appearance in groups is now functioning. * Players will now get restored to their correct groups upon disconnection/reconnect. * Fixed bug where a group wouldn't get disbanded when there was no players. * Fixed bug where the leader leaving wouldn't display the party leader changed message. . All that's left is to call the save routines at the appropriate places. ;) ------------------------------------------------------------------------ r1318 | LordDraike | 2007-08-31 02:16:21 -0400 (Fri, 31 Aug 2007) | 2 lines - Updated svn_revision.h . I have a confession -- I was going to steal revision 1337 out of Burlex's hands at the last second. But then he showed me the true meaning of love. I therefore delegate rev 1337 to him. <3 ------------------------------------------------------------------------ r1317 | Burlex | 2007-08-31 01:33:05 -0400 (Fri, 31 Aug 2007) | 5 lines * Fixed crashes in group system. * Fixed bug where player would get removed completely from group on disconnection instead of partially. * Fixed bug where adding members to group would not work. * Fixed bug where when the invitee was in a party already it would say full instead of already in a group. * Still not production ready. :) ------------------------------------------------------------------------ r1316 | Burlex | 2007-08-31 01:03:55 -0400 (Fri, 31 Aug 2007) | 4 lines * Fixed crashes caused by DelinkPlayerCorpses changing the map updateable set from an alternate thread. * Possibly fixed that annoying AddEvent crash. * Fixed a crash in npc possess. ------------------------------------------------------------------------ r1315 | sinistry | 2007-08-30 14:00:45 -0400 (Thu, 30 Aug 2007) | 4 lines -fixed pointer deletion on instance save manager when removing players/groups. Reverted changes made some revs ago also. -changed the way how quest items are lootable. Items that start quests and other items like blood of heroes should now be lootable. -fixed memleak on inactiveinstances at shutdown. -fixed crash on trainers at shutdown. ------------------------------------------------------------------------ r1314 | Burlex | 2007-08-30 12:40:11 -0400 (Thu, 30 Aug 2007) | 1 line * possible fix for float crash ------------------------------------------------------------------------ r1313 | Burlex | 2007-08-30 06:28:54 -0400 (Thu, 30 Aug 2007) | 1 line * Instanced corpses will now be loaded upon instance creation. ------------------------------------------------------------------------ r1312 | Burlex | 2007-08-30 03:53:01 -0400 (Thu, 30 Aug 2007) | 2 lines + Group saving through logout and rebooting! (import groups.sql, this is *UNTESTED* and will most likely crash :P I'll work on it more later) * Group system will now allow players to remain in groups even after their connection gets dropped. (however if they log out, they will leave. this is blizzlike.) ------------------------------------------------------------------------ r1311 | Burlex | 2007-08-29 23:47:24 -0400 (Wed, 29 Aug 2007) | 2 lines * Reverted smartpointer stuff. If there is one thing that I am not gonna let happen its ascent be turned into a mangos-like pile of shit with people who can't manage their memory correctly. I mean, wtf? calling a heap allocation every UpdateCellActivity?....... * Fixed forced repop after 6 minutes in instances (shouldn't happen) ------------------------------------------------------------------------ r1310 | sinistry | 2007-08-29 21:34:50 -0400 (Wed, 29 Aug 2007) | 1 line -some linux and VS fixes ;P stupid templates. ------------------------------------------------------------------------ r1309 | sinistry | 2007-08-29 20:52:03 -0400 (Wed, 29 Aug 2007) | 2 lines -ups forgot to actualy commit the header ;P PS: doors will not despawn by clicking ;P, typos ftw ------------------------------------------------------------------------ r1308 | sinistry | 2007-08-29 20:46:09 -0400 (Wed, 29 Aug 2007) | 8 lines -fixed chests despawning even without looting. -fixed herbs and veins to give proper looting and never despawing when they not looted.(yes u can loot multiple times for veins). -fixed other Gameobject like doors that despawn at clicking. -fixed invalid pointer acess after improper deletion on instance manager(hopely). -fixed changed all instance save manager to use smart pointers. -fixed players that couldnt be summoned by using meeting stones if they werent in the same Map.dbc -fixed player repop after 6 minute expire. -implemented smart pointers class. Atm it seems to work well.This is working in progress!. ------------------------------------------------------------------------ r1307 | Zack | 2007-08-29 19:40:04 -0400 (Wed, 29 Aug 2007) | 4 lines - first version of "summon guardians" spell effect. (dedicated for Kotzu for donating me a live account :P). Tested it with this spell : 29316 I'm very sure that a lot of suggestions will still come for this effect ;) Side effect of this change might be for water elemental to guard the caster. ------------------------------------------------------------------------ r1306 | Captnoord | 2007-08-29 18:16:41 -0400 (Wed, 29 Aug 2007) | 4 lines * Spell class cleaning..... Cycle saving... * CheckItems is used internally (spell class) so it gets a inline from me * doing a for loop for 2 check's is kinda expensive even for 3 check's * did a small rewrite to save cycle's ------------------------------------------------------------------------ r1305 | Zack | 2007-08-29 18:06:47 -0400 (Wed, 29 Aug 2007) | 4 lines alternative trainer list is "finished" until some smartass comes with a brilliant new idea. It is used all the time so you will probably will need the new tables even if you do not use them. ! it will only load trainers that are not defined as in "old" way. ------------------------------------------------------------------------ r1304 | Burlex | 2007-08-29 15:02:40 -0400 (Wed, 29 Aug 2007) | 1 line * testing ------------------------------------------------------------------------ r1303 | Captnoord | 2007-08-29 13:19:45 -0400 (Wed, 29 Aug 2007) | 1 line * cleaned small part of cancast because of burlex his commit (why did'nt I think of that.....) ------------------------------------------------------------------------ r1302 | Burlex | 2007-08-29 10:35:55 -0400 (Wed, 29 Aug 2007) | 1 line * Fixed deadlock (whoopsies, forgot ++itr:P) ------------------------------------------------------------------------ r1301 | Burlex | 2007-08-29 09:45:55 -0400 (Wed, 29 Aug 2007) | 6 lines * Rewrote event code to use a list container instead of a multimap. We're dealing with probably <10 events on almost all objects anyway, so this isn't gonna produce a loss in speed, and it seems that there is a bug in the STL multimap code. Producing callstacks like this: > ascent.exe!std::_Tree,std::allocator >,1> >::insert(_Val=(13,0x3b3e1960 {obj=0x1446a130 cb=0x2d93bb58 eventType=13 ...})) Line 478 + 0x6 bytes C++ ascent.exe!EventableObject::event_AddEvent(ptr=0x3b3e1960) Line 58 + 0x22 bytes C++ For the C++ junkies, somehow the head node of the tree gets set to null (which shouldn't happen, ever :P) ------------------------------------------------------------------------ r1300 | Burlex | 2007-08-29 08:35:53 -0400 (Wed, 29 Aug 2007) | 1 line moo? ------------------------------------------------------------------------ r1299 | Burlex | 2007-08-29 08:17:01 -0400 (Wed, 29 Aug 2007) | 1 line * Done some.. erm changes in skill system.. hoping to kill that ****in skill loss problem :P ------------------------------------------------------------------------ r1298 | Burlex | 2007-08-29 07:38:45 -0400 (Wed, 29 Aug 2007) | 1 line * LookupEntryForced is now a virtual function so you can use it straight from sSpellStore. I got sick of doing "static_cast*>(SpellStore::getSingletonPtr())->LookupEntryForced()" and stuff like this :P (for those of you who haven't been watching it returns NULL if a spell is non-existant) ------------------------------------------------------------------------ r1297 | Burlex | 2007-08-29 07:34:59 -0400 (Wed, 29 Aug 2007) | 4 lines * Fixed some game objects (orb of translocation, etc) * Fixed bug where player could shoot while mounted * Fixed some cell unloading/mapmgr bugs/crashes. + Added logging to gm commands all trades, mailing and enchanting of items (people abusing it on m4f) ------------------------------------------------------------------------ r1296 | Zack | 2007-08-29 07:32:50 -0400 (Wed, 29 Aug 2007) | 1 line Maksiu requested this function, i think it will be good for spells too. NTY ------------------------------------------------------------------------ r1295 | Zack | 2007-08-29 07:00:12 -0400 (Wed, 29 Aug 2007) | 1 line lol, should have saved this file before commiting :P ------------------------------------------------------------------------ r1294 | Zack | 2007-08-29 06:58:07 -0400 (Wed, 29 Aug 2007) | 2 lines merged old and new trainer representation modes. Thanks to the whiners (burlex is going to take my balls out for this) As you all know me, code is NTY until it is in todo and it just might crash server :P ------------------------------------------------------------------------ r1293 | Zack | 2007-08-29 06:19:06 -0400 (Wed, 29 Aug 2007) | 2 lines maybe this will make water elementals get uncontrollable helper summons attack enemys NTY ------------------------------------------------------------------------ r1292 | Zack | 2007-08-29 05:43:14 -0400 (Wed, 29 Aug 2007) | 4 lines Changed resiliance to avoid negative dmg, dmg increase and other unreported problems :P , also reduced percent value with 100. (now there is a big difference) It is not tested but i guess it can't get worse then this :D Omg, i had no clue what resiliance actually was until now xD Thanks for feedback ------------------------------------------------------------------------ r1291 | Zack | 2007-08-28 18:44:54 -0400 (Tue, 28 Aug 2007) | 1 line finished simple trainer list code. use this define : "NEW_TRAINER_CODE" and provided tables if you wish to use the code. ------------------------------------------------------------------------ r1290 | Zack | 2007-08-28 13:15:16 -0400 (Tue, 28 Aug 2007) | 3 lines This is some not default enabled trainer spell list storage loading (long word :P) code. Basicly it will load a Mangos like (client requires to be like this) list to be loaded. Old code is kept since it's nice and sexy but lately i get some wierd trainer lists that need patching to be ok. So why not just use an unpatched list? Feel free to come with ideas how it can get improved. Anyway chech the "general.todo" to know when you could use it cause it is NTY :P ------------------------------------------------------------------------ r1289 | Burlex | 2007-08-28 08:04:21 -0400 (Tue, 28 Aug 2007) | 1 line * fixed mapmgr crash in emptying :P ------------------------------------------------------------------------ r1288 | Burlex | 2007-08-28 07:47:56 -0400 (Tue, 28 Aug 2007) | 1 line * fixed bug in map unload code where corpses would be deleted and become inaccessable ------------------------------------------------------------------------ r1287 | Burlex | 2007-08-28 02:03:10 -0400 (Tue, 28 Aug 2007) | 1 line * Burlex is the memory-saving man! :D Cell unloading works perfect, also CellHandler allocates cell arrays as they are used instead of all at startup. That'll save at least 1MB per/instance. ------------------------------------------------------------------------ r1286 | Burlex | 2007-08-28 00:27:40 -0400 (Tue, 28 Aug 2007) | 1 line + Map cell unloading support (untested, i will work on this more soon) ------------------------------------------------------------------------ r1285 | Captnoord | 2007-08-27 19:29:47 -0400 (Mon, 27 Aug 2007) | 1 line * Fixed typo.. (burlex if I did something stupid don't hunt me down....) ------------------------------------------------------------------------ r1284 | LordDraike | 2007-08-27 19:25:44 -0400 (Mon, 27 Aug 2007) | 2 lines + New GMScript function. AddThreat(Object, damage) for the Unit type. . Requested by ------------------------------------------------------------------------ r1283 | LordDraike | 2007-08-27 18:51:48 -0400 (Mon, 27 Aug 2007) | 1 line - Added null pointer check to CastSpellOnTarget to keep the newbs from whining "whoamg ur code crashes!1". Stop sending bad params or die. ------------------------------------------------------------------------ r1282 | LordDraike | 2007-08-27 18:44:06 -0400 (Mon, 27 Aug 2007) | 9 lines + Added CREATURE_EVENT_PLAYER_ENTERS_RANGE as #10 for use with .RegisterUnitEvent. . Example script below. global BobOnEnterRange = function(plr) { .SendChatMessage("Come to kill me, have you, " + plr.GetName() + "?"); }; .RegisterUnitEvent(1337, 10, BobOnEnterRange); ------------------------------------------------------------------------ r1281 | LordDraike | 2007-08-27 18:09:41 -0400 (Mon, 27 Aug 2007) | 1 line + ReturnToSpawn() for the Unit type. Wipes all agro and forces the unit to return. ------------------------------------------------------------------------ r1280 | LordDraike | 2007-08-27 17:57:30 -0400 (Mon, 27 Aug 2007) | 1 line - forgot to deregister that timer :P ------------------------------------------------------------------------ r1279 | LordDraike | 2007-08-27 17:46:31 -0400 (Mon, 27 Aug 2007) | 1 line + Example HP check code. ------------------------------------------------------------------------ r1278 | sinistry | 2007-08-27 15:32:54 -0400 (Mon, 27 Aug 2007) | 2 lines -fixed crash on map at shutdown. -fixed heap crash due to corrupted pointer on updatesockets when trying to send ping packets to deleted logon server sockets. ------------------------------------------------------------------------ r1277 | Shady | 2007-08-27 15:09:17 -0400 (Mon, 27 Aug 2007) | 1 line *fixed melee overpower and away for 2 days :P ------------------------------------------------------------------------ r1276 | Zack | 2007-08-27 13:12:15 -0400 (Mon, 27 Aug 2007) | 1 line have to format my HD now so I'll commit. Basicly started working on summon wild, but it is all commented out so you can;t use it yet. ------------------------------------------------------------------------ r1275 | Burlex | 2007-08-27 09:38:03 -0400 (Mon, 27 Aug 2007) | 1 line * fixed terrainmgr ------------------------------------------------------------------------ r1274 | Zack | 2007-08-27 08:43:37 -0400 (Mon, 27 Aug 2007) | 3 lines trying to remove DemonSlaying (it's demon not Daemon :P ) Enchant exploit. p.s. Blizzy go play on Blizz and stop poking me :P :D ------------------------------------------------------------------------ r1273 | Burlex | 2007-08-27 07:16:47 -0400 (Mon, 27 Aug 2007) | 1 line * whoops, committed the wrong file ------------------------------------------------------------------------ r1272 | Burlex | 2007-08-27 07:10:55 -0400 (Mon, 27 Aug 2007) | 1 line * Fixed double fclose() in TerrainMgr. ------------------------------------------------------------------------ r1271 | LordDraike | 2007-08-27 06:23:30 -0400 (Mon, 27 Aug 2007) | 1 line + Added .AttackReaction(unit) to the Unit type, if you want to force a Unit onto an NPC's hate list. ------------------------------------------------------------------------ r1270 | LordDraike | 2007-08-27 06:14:05 -0400 (Mon, 27 Aug 2007) | 2 lines + Example Hogger code! :D . This is exactly how it is on official, and shows how simple it is to script a few fun NPCs. :P ------------------------------------------------------------------------ r1269 | LordDraike | 2007-08-27 05:54:36 -0400 (Mon, 27 Aug 2007) | 1 line + GetPositionX, Y, Z, and GetFacing for Player, Unit, and GameObjects in GMScript. ------------------------------------------------------------------------ r1268 | LordDraike | 2007-08-27 05:38:20 -0400 (Mon, 27 Aug 2007) | 1 line + Added .GetClosestCreatureByEntry(entry) to type Player, Unit, and GameObject. ------------------------------------------------------------------------ r1267 | LordDraike | 2007-08-27 05:28:52 -0400 (Mon, 27 Aug 2007) | 1 line + Requested: .IsInCombat() for type Unit. ------------------------------------------------------------------------ r1266 | Burlex | 2007-08-27 05:27:59 -0400 (Mon, 27 Aug 2007) | 2 lines + Added some debug code to ItemInterface. If anyone gets a message in their crash log relating to "Delting bag with inventority items still!!!!", please PM me the call stack, it is very important :P * In the meantime, it should stop people loseing bags. But I wanna fix it properly. ------------------------------------------------------------------------ r1265 | LordDraike | 2007-08-27 05:21:53 -0400 (Mon, 27 Aug 2007) | 1 line + Added .GetClosestUnit() for types GameObject, Player, and Unit. Same as last commit. ------------------------------------------------------------------------ r1264 | LordDraike | 2007-08-27 05:16:22 -0400 (Mon, 27 Aug 2007) | 1 line + Added .GetClosestPlayer() for types GameObject, Player, and Unit. Should be nice for some random boss killings or something. ------------------------------------------------------------------------ r1263 | Burlex | 2007-08-27 05:09:48 -0400 (Mon, 27 Aug 2007) | 2 lines * Fixed DatabaseCleaner where it would delete auction items from playeritems table. * Did some huge tweaks to terrainmgr and map loading. Using mmorpg4free's character database (~60000 characters) it took startup memory usage from over 400MB all the way down to 220MB. :D That is an incredible saving :P Next up is cell unloading ;) ------------------------------------------------------------------------ r1262 | LordDraike | 2007-08-27 04:54:20 -0400 (Mon, 27 Aug 2007) | 2 lines + New GMScript functions - plr.GetHealthPct() and unit.GetHealthPct() + SpawnMonster is now accessable from the Gameobject type ------------------------------------------------------------------------ r1261 | LordDraike | 2007-08-27 04:36:14 -0400 (Mon, 27 Aug 2007) | 1 line + New GMScript method: GetDistance(Object1, Object2) returns distance. (obviously) ------------------------------------------------------------------------ r1260 | Burlex | 2007-08-27 03:26:17 -0400 (Mon, 27 Aug 2007) | 2 lines * Fixed language bug (happened when you removed permissions from a player. Bag bug / skill bug are next on my list :P) * Fixed those damn crashes in EventableObject. ------------------------------------------------------------------------ r1259 | Shady | 2007-08-26 20:09:45 -0400 (Sun, 26 Aug 2007) | 3 lines *first try to implement Mage: Spellsteal. NTY *little correction for Mage: Magic Absorption * stike system debugger removed ------------------------------------------------------------------------ r1258 | LordDraike | 2007-08-26 19:04:05 -0400 (Sun, 26 Aug 2007) | 1 line - Lost the most important file of all. :( ------------------------------------------------------------------------ r1257 | Shady | 2007-08-26 18:31:54 -0400 (Sun, 26 Aug 2007) | 1 line *fixed DoT overpower ------------------------------------------------------------------------ r1256 | Shady | 2007-08-26 17:40:17 -0400 (Sun, 26 Aug 2007) | 1 line *Priest: Inspiration ------------------------------------------------------------------------ r1255 | LordDraike | 2007-08-26 14:51:08 -0400 (Sun, 26 Aug 2007) | 1 line + Re-added gamemonkey scripts to SVN as they had no reason to be removed. ------------------------------------------------------------------------ r1254 | Shady | 2007-08-26 14:32:16 -0400 (Sun, 26 Aug 2007) | 2 lines http://www.ascentemu.com/forums/index.php?showtopic=1695 AH fix. by AceIndy ------------------------------------------------------------------------ r1253 | Shady | 2007-08-26 14:21:32 -0400 (Sun, 26 Aug 2007) | 5 lines *Corrected SA: Mod Power Cost Mage: Pyromaniac, Elemental Precision *Added correct spelldata for Ignite Mana *Corrected resistance system. 70lvl playes will no longer resist 63lvl boss spells. ------------------------------------------------------------------------ r1252 | Shady | 2007-08-26 11:13:35 -0400 (Sun, 26 Aug 2007) | 1 line *fixed bug with new Horde characters. ------------------------------------------------------------------------ r1251 | Shady | 2007-08-26 10:47:05 -0400 (Sun, 26 Aug 2007) | 1 line *typo fixed ------------------------------------------------------------------------ r1250 | Shady | 2007-08-26 10:14:39 -0400 (Sun, 26 Aug 2007) | 1 line *Resilience rating implemented. ------------------------------------------------------------------------ r1249 | burlex | 2007-08-26 08:52:01 -0400 (Sun, 26 Aug 2007) | 4 lines - warning fixes - script compile fix ------------------------------------------------------------------------ r1248 | burlex | 2007-08-26 08:46:39 -0400 (Sun, 26 Aug 2007) | 3 lines - i am damn sick of seeing this error under *nix, fixed. ------------------------------------------------------------------------ r1247 | Lemon | 2007-08-26 07:25:14 -0400 (Sun, 26 Aug 2007) | 1 line Here Draike I made your work much easier now.You are the great dev after all.Cnat wait for your might scripts, since the community sucks, we are all idiots. ------------------------------------------------------------------------ r1246 | LordDraike | 2007-08-26 06:43:22 -0400 (Sun, 26 Aug 2007) | 1 line - Damn I'm tired... ------------------------------------------------------------------------ r1245 | LordDraike | 2007-08-26 06:09:03 -0400 (Sun, 26 Aug 2007) | 1 line - GMscript .rand function now takes min and max. ------------------------------------------------------------------------ r1244 | LordDraike | 2007-08-26 05:32:50 -0400 (Sun, 26 Aug 2007) | 1 line + GMScript's Unit.TextEmote("blah") ------------------------------------------------------------------------ r1243 | LordDraike | 2007-08-26 05:07:45 -0400 (Sun, 26 Aug 2007) | 1 line - Removed a bunch of poorly written GM scripts and fixed a few others. ------------------------------------------------------------------------ r1242 | Burlex | 2007-08-26 04:51:47 -0400 (Sun, 26 Aug 2007) | 2 lines + gm sprintf + Unit_GetName in gm ------------------------------------------------------------------------ r1241 | Burlex | 2007-08-26 02:42:37 -0400 (Sun, 26 Aug 2007) | 1 line + Fixed fishing. ------------------------------------------------------------------------ r1240 | Burlex | 2007-08-26 02:10:45 -0400 (Sun, 26 Aug 2007) | 1 line * Rewrote AI Waypoint storage, it uses a vector instead of a hash_map now. This is both faster and less memory-intensive. ------------------------------------------------------------------------ r1239 | Burlex | 2007-08-26 00:25:01 -0400 (Sun, 26 Aug 2007) | 1 line + Implemented the hoard allocator, build with the release-hoard configuration to use. ------------------------------------------------------------------------ r1238 | Lemon | 2007-08-25 23:37:15 -0400 (Sat, 25 Aug 2007) | 1 line svn_revision.h Update :D ------------------------------------------------------------------------ r1237 | Shady | 2007-08-25 19:05:04 -0400 (Sat, 25 Aug 2007) | 3 lines *Mage: Magic Absorption *Priest: Misery *Warlock: Shadow Embrace ------------------------------------------------------------------------ r1236 | Shady | 2007-08-25 13:15:55 -0400 (Sat, 25 Aug 2007) | 3 lines * old strike system deleted * added strike system debug again * corrected damage calculating with regular strikes and with spells too. ------------------------------------------------------------------------ r1235 | Shady | 2007-08-25 09:49:40 -0400 (Sat, 25 Aug 2007) | 2 lines *fixed bug with Damaging Healing Spells. *fixed bug with Dampen Magic ------------------------------------------------------------------------ r1234 | Shady | 2007-08-25 06:49:55 -0400 (Sat, 25 Aug 2007) | 1 line *fixed bug with riding skill ------------------------------------------------------------------------ r1233 | Burlex | 2007-08-25 06:04:51 -0400 (Sat, 25 Aug 2007) | 1 line * whoops, typo :P ------------------------------------------------------------------------ r1232 | Burlex | 2007-08-25 04:57:29 -0400 (Sat, 25 Aug 2007) | 3 lines * Mutex wrapper optimizations: - Inlining - Removal of debug bool ------------------------------------------------------------------------ r1231 | Burlex | 2007-08-25 04:47:19 -0400 (Sat, 25 Aug 2007) | 1 line * Crash fixes here :P ------------------------------------------------------------------------ r1230 | Burlex | 2007-08-25 02:32:18 -0400 (Sat, 25 Aug 2007) | 1 line * Fixed instance spam :P ------------------------------------------------------------------------ r1229 | Burlex | 2007-08-25 02:01:40 -0400 (Sat, 25 Aug 2007) | 1 line * Would help if I commited compilable code :/ ------------------------------------------------------------------------ r1228 | Burlex | 2007-08-25 01:57:22 -0400 (Sat, 25 Aug 2007) | 2 lines * Fixed (finally!) the instance reset/deletion crash. * Changed worldmapinfo holder to an array container as it's looked up often. ------------------------------------------------------------------------ r1227 | Burlex | 2007-08-25 01:02:51 -0400 (Sat, 25 Aug 2007) | 1 line + svn_revision.h update ------------------------------------------------------------------------ r1226 | burlex | 2007-08-24 23:24:35 -0400 (Fri, 24 Aug 2007) | 3 lines - Fixed linux console. :P ------------------------------------------------------------------------ r1225 | Burlex | 2007-08-24 22:17:47 -0400 (Fri, 24 Aug 2007) | 1 line + vs8 / makefile fixes ------------------------------------------------------------------------ r1224 | Burlex | 2007-08-24 21:46:24 -0400 (Fri, 24 Aug 2007) | 1 line * This is a fairly major change as you can see :P EventMgr now takes an additional parameter, flags. This can be used to tell it not to execute events in the world context, stopping a lot of stability issues :P ------------------------------------------------------------------------ r1223 | Shady | 2007-08-24 19:44:48 -0400 (Fri, 24 Aug 2007) | 3 lines *added some comments to Strike::Strike and Object::SpellNonMeleeDamageLog. Nothing new for players. * mage: Magic Amborption NTY. ------------------------------------------------------------------------ r1222 | LordDraike | 2007-08-24 18:56:04 -0400 (Fri, 24 Aug 2007) | 1 line - Well that was stupid ------------------------------------------------------------------------ r1221 | LordDraike | 2007-08-24 18:40:54 -0400 (Fri, 24 Aug 2007) | 1 line - Possible fix for death bug. ------------------------------------------------------------------------ r1220 | Burlex | 2007-08-24 00:28:52 -0400 (Fri, 24 Aug 2007) | 5 lines + added missing databasecleaner files. + added: dummy spell generation for non-existant spells. seems blizzard removed a lot of dummy spell effects from the dbcs in 2.0+, so I just generate them based off a template, and then we can script the effect as normal. + FastIndexedDataStore::SetRow + Implemented: Paladin talent (illumination) + Implemented: Spells that cause proc on healing or critical healing ------------------------------------------------------------------------ r1219 | Burlex | 2007-08-23 23:42:24 -0400 (Thu, 23 Aug 2007) | 2 lines + Implemented: SMSG_HEALSPELL_ON_PLAYER + Implemented: SMSG_HEALMANASPELL_ON_PLAYER ------------------------------------------------------------------------ r1218 | Burlex | 2007-08-23 23:22:36 -0400 (Thu, 23 Aug 2007) | 4 lines * Fixed bug: http://www.ascentemu.com/forums/index.php?showtopic=1482&hl= (added movement vector estimation for moving players based on orientation, not 100% accurate but it seems to work well :)) * Fixed bug: neutral creatures casting dazing buff (there should really be ai_agents for this, not applied to all automatically.) * Lowered daze chance to 20%, 50% was way too high. ------------------------------------------------------------------------ r1217 | Burlex | 2007-08-23 22:41:15 -0400 (Thu, 23 Aug 2007) | 1 line * Bug fixed: http://www.ascentemu.com/forums/index.php?showtopic=1461&hl= ------------------------------------------------------------------------ r1216 | Burlex | 2007-08-23 22:36:18 -0400 (Thu, 23 Aug 2007) | 4 lines + Added database maintenance mode at startup. This is used to delete "dead" references in the character (and later) world databases, improving mysql performance. + Bug fixed: Teleporting / Portals Effectively Halve Health & Mana + Patch applied: Warlock Imp : Blood Pact (I modified it a little so it won't crash :P) ------------------------------------------------------------------------ r1215 | Shady | 2007-08-23 20:49:25 -0400 (Thu, 23 Aug 2007) | 4 lines *fixed Linux bug with new Strike System! w00000000t min function works goes insane in Linux! enjoy. PS. Great thanks to Shaddar for testing. ------------------------------------------------------------------------ r1214 | Shady | 2007-08-23 20:14:44 -0400 (Thu, 23 Aug 2007) | 1 line *another try. I think this one will be lucky! ------------------------------------------------------------------------ r1213 | Shady | 2007-08-23 19:25:40 -0400 (Thu, 23 Aug 2007) | 1 line * I'm trying to fix Linux bug. ------------------------------------------------------------------------ r1212 | Shady | 2007-08-23 18:50:43 -0400 (Thu, 23 Aug 2007) | 1 line *what a buggy debugger :) ------------------------------------------------------------------------ r1211 | LordDraike | 2007-08-23 17:29:09 -0400 (Thu, 23 Aug 2007) | 1 line - Guard DisplayIDs fixed. Didn't realize this field was required. ------------------------------------------------------------------------ r1210 | Shady | 2007-08-23 17:24:41 -0400 (Thu, 23 Aug 2007) | 1 line *strike debugger mod. ------------------------------------------------------------------------ r1209 | LordDraike | 2007-08-23 17:04:25 -0400 (Thu, 23 Aug 2007) | 1 line + Aspect of the Pack working. ------------------------------------------------------------------------ r1208 | Shady | 2007-08-23 17:02:20 -0400 (Thu, 23 Aug 2007) | 3 lines *applied patch aura167 by Icemaster *added debugger for my strike system. So now, if u really think u have a bug report - post content of Strike.txt on forum and don't forget to write your OS. !!!!ATTENTION!!!! Testing mode only, so don't post Strike.txt on forum if u have many players on your server ------------------------------------------------------------------------ r1207 | Lemon | 2007-08-23 15:36:29 -0400 (Thu, 23 Aug 2007) | 5 lines Removed this script because author of it was angry at me for not giving him credits.I commited over 20 scripts and credited them as "gathered from all over the community" and he wants me to credit him. Well thank you Walla or DarKid or whatever.You are now credited. Lemon ------------------------------------------------------------------------ r1206 | Zack | 2007-08-23 10:12:45 -0400 (Thu, 23 Aug 2007) | 1 line added event type "call for help text" for mobs. COPY+PASTE job :P ------------------------------------------------------------------------ r1205 | sinistry | 2007-08-23 07:12:23 -0400 (Thu, 23 Aug 2007) | 1 line -changed a litle zone under attack code ------------------------------------------------------------------------ r1204 | Zack | 2007-08-23 06:42:43 -0400 (Thu, 23 Aug 2007) | 2 lines if i ever hear a next level xp dispute i puke. The list is from 2.3.0 ...version, so it can't get more accurate no matter what ifs you invent. NTY but i see no reason why it shouldn't work. ------------------------------------------------------------------------ r1203 | LordDraike | 2007-08-23 05:40:29 -0400 (Thu, 23 Aug 2007) | 1 line - Added a few evil rules for summoning, such as you may not be in combat and you cannot summon from instances unless they are in the same instance. ------------------------------------------------------------------------ r1202 | LordDraike | 2007-08-23 05:28:05 -0400 (Thu, 23 Aug 2007) | 1 line - Updated breadseller script by Matafix with waypoints. ------------------------------------------------------------------------ r1201 | LordDraike | 2007-08-23 05:17:29 -0400 (Thu, 23 Aug 2007) | 1 line - Minor fix for last commit. Wrong unit :P ------------------------------------------------------------------------ r1200 | LordDraike | 2007-08-23 05:16:13 -0400 (Thu, 23 Aug 2007) | 2 lines - Blade flurry fixed. - Blade flurry now requires the additional target to also be in front of the player -- unless he has eyes in the back of his head or something. ------------------------------------------------------------------------ r1199 | Shady | 2007-08-23 05:14:51 -0400 (Thu, 23 Aug 2007) | 2 lines *fixed bug with XP *applied patch to Riding Skill by andy012345 ------------------------------------------------------------------------ r1198 | LordDraike | 2007-08-23 05:03:45 -0400 (Thu, 23 Aug 2007) | 1 line - Items that are not quest items can now be counted towards quests. Ex: Westfall quests that require 8 Goretusk Livers, which aren't quest items. ------------------------------------------------------------------------ r1197 | LordDraike | 2007-08-23 04:26:05 -0400 (Thu, 23 Aug 2007) | 1 line - Missed 1 escort from last commit. :P ------------------------------------------------------------------------ r1196 | LordDraike | 2007-08-23 04:22:56 -0400 (Thu, 23 Aug 2007) | 4 lines - Disabled IF_BREAD_SELLER.gm. . To re-enable, just uncomment the line I removed. . Why was this disabled? It'd require you have certain waypoints in creature_waypoints table. To maintain consistency to IF_MEAT_VENDOR.gm and other tables, we should try to make them not require dependencies like this and add WPs in the script itself. ------------------------------------------------------------------------ r1195 | LordDraike | 2007-08-23 04:19:14 -0400 (Thu, 23 Aug 2007) | 1 line - Removed the "Someone else is already doing that quest" notification from escorts. Returning status as 0 should be enough. ------------------------------------------------------------------------ r1194 | LordDraike | 2007-08-23 04:16:52 -0400 (Thu, 23 Aug 2007) | 1 line - Attunement NPCs do not talk -- ever. ------------------------------------------------------------------------ r1193 | sinistry | 2007-08-22 21:45:17 -0400 (Wed, 22 Aug 2007) | 1 line -added mutex to inactive instance removal ------------------------------------------------------------------------ r1192 | Shady | 2007-08-22 18:52:34 -0400 (Wed, 22 Aug 2007) | 2 lines * changed hitchance to more balanced, but less wowwiilike * no more XP for more than 10 lvl higher ------------------------------------------------------------------------ r1191 | Burlex | 2007-08-22 09:20:15 -0400 (Wed, 22 Aug 2007) | 1 line * Added some extra code in EventableObject to prevent possible crashes here. ------------------------------------------------------------------------ r1190 | Lemon | 2007-08-22 07:14:05 -0400 (Wed, 22 Aug 2007) | 3 lines And return all back to normal. GM Scripts are in folder Extra/Game Monkey Report all bugs on ascentemu forums and also post your scripts there so we can add them on SVN. ------------------------------------------------------------------------ r1189 | Lemon | 2007-08-22 07:06:23 -0400 (Wed, 22 Aug 2007) | 2 lines Damn how this got deleted??? Anyway fixed some things again and re added this ------------------------------------------------------------------------ r1188 | Lemon | 2007-08-22 06:48:07 -0400 (Wed, 22 Aug 2007) | 3 lines Renamed the folder. BTW report any bugs that you find in the scripts or during the encounters to ascentemu.com forums. ------------------------------------------------------------------------ r1187 | Burlex | 2007-08-22 05:22:58 -0400 (Wed, 22 Aug 2007) | 2 lines * Copied enum handler from clusterserver to main server. This routine is a lot faster, has no Player class memory allocations or Item allocations, and also does the whole thing in a lot less sql queries. Simply put, when a lot of people are connecting at once it'll mean less strain on the db and less "retreiving char list" time. * Updated svn_revision.h ------------------------------------------------------------------------ r1186 | Burlex | 2007-08-22 05:10:20 -0400 (Wed, 22 Aug 2007) | 1 line * Thrown items will now function correctly, i.e. not removing the item when you throw it. ------------------------------------------------------------------------ r1185 | Burlex | 2007-08-22 05:02:28 -0400 (Wed, 22 Aug 2007) | 2 lines + Fixed: Shadowstep, both effects! Yes, you will teleport behind the target xD - Fixed my typo in multi attack target code. ------------------------------------------------------------------------ r1184 | Zack | 2007-08-22 04:51:40 -0400 (Wed, 22 Aug 2007) | 2 lines Should fix exploit when players were able to make creatures hit themself. I was never able to reproduce the bug but i did managed to catch people making illidan to commit suicide. (since i never managed to reproduce the bug , i'm only thinking it solved the problem :( ) ------------------------------------------------------------------------ r1183 | Burlex | 2007-08-22 04:25:18 -0400 (Wed, 22 Aug 2007) | 1 line + Implemented second blade flurry effect: attacks hit an additional target ------------------------------------------------------------------------ r1182 | Lemon | 2007-08-22 04:15:06 -0400 (Wed, 22 Aug 2007) | 1 line Modified Gruul script spell timings and added new version of BT script thanx to Dr4gon from OBDB ------------------------------------------------------------------------ r1181 | Burlex | 2007-08-22 04:09:45 -0400 (Wed, 22 Aug 2007) | 2 lines * Fixed stable master gold gaining exploit. + You can't kick az'ed players without az permissions now (yes, I love you too bloody) ------------------------------------------------------------------------ r1180 | Burlex | 2007-08-22 04:00:00 -0400 (Wed, 22 Aug 2007) | 1 line * Updated svn_revision.h, uploading to mmo :P ------------------------------------------------------------------------ r1179 | Burlex | 2007-08-22 03:49:18 -0400 (Wed, 22 Aug 2007) | 2 lines * Finally:P Combo point system will now work entirely blizzlike. * Fixed spell aura: combo point retain ------------------------------------------------------------------------ r1178 | Lemon | 2007-08-22 03:37:59 -0400 (Wed, 22 Aug 2007) | 3 lines Fixed Al'ar Script.Thanx to chris and I modified the minion despawn. P.S.: Draike is a goat ------------------------------------------------------------------------ r1177 | LordDraike | 2007-08-22 03:14:10 -0400 (Wed, 22 Aug 2007) | 1 line - Part III ------------------------------------------------------------------------ r1176 | LordDraike | 2007-08-22 03:06:43 -0400 (Wed, 22 Aug 2007) | 2 lines - Part II. . Removed IF_BREAD_SELLER.gm due to the fact it relied on waypoints that weren't defined in the script. ------------------------------------------------------------------------ r1175 | LordDraike | 2007-08-22 03:00:58 -0400 (Wed, 22 Aug 2007) | 1 line - Part 1 of making Lem0n's scripts blizzlike. ------------------------------------------------------------------------ r1174 | Lemon | 2007-08-22 02:56:46 -0400 (Wed, 22 Aug 2007) | 2 lines Added Gruul and Kiggler to Gruul.gm Thanx to Optical for pointing out the errors, I was to tired to see them since I made that in 4 AM. ------------------------------------------------------------------------ r1173 | LordDraike | 2007-08-22 02:54:42 -0400 (Wed, 22 Aug 2007) | 1 line - Null pointar!1 Better safe than sorry. :P ------------------------------------------------------------------------ r1172 | LordDraike | 2007-08-22 02:49:30 -0400 (Wed, 22 Aug 2007) | 1 line - Rewrote the whole damned zone under attack system. Stupid getRace() needs to die in a fire. ------------------------------------------------------------------------ r1171 | Lemon | 2007-08-22 02:30:03 -0400 (Wed, 22 Aug 2007) | 3 lines W00T My first Commit.Hello everyone :P Added Some of the Scripts I have gathered from many people and some I made by myself.Hope this gets a popular area of Ascent SVN, since GM is easy to handle and gives nice opportunities. ------------------------------------------------------------------------ r1170 | LordDraike | 2007-08-22 02:00:13 -0400 (Wed, 22 Aug 2007) | 1 line - Fixed proper names for zones under attack. ------------------------------------------------------------------------ r1169 | Burlex | 2007-08-22 01:32:02 -0400 (Wed, 22 Aug 2007) | 1 line * Applied: [Patch] Lockpicking Skill Step, easy one [http://www.ascentemu.com/forums/index.php?showtopic=1325&hl=] ------------------------------------------------------------------------ r1168 | Burlex | 2007-08-22 01:28:05 -0400 (Wed, 22 Aug 2007) | 1 line * Fixed combo point bug where deselecting the unit would cancel combo points ;) ------------------------------------------------------------------------ r1167 | Shady | 2007-08-21 19:58:26 -0400 (Tue, 21 Aug 2007) | 2 lines * Warrior: Disarm, Druid: The Claw, Rogue: Riposte * a little code optimization ------------------------------------------------------------------------ r1166 | LordDraike | 2007-08-21 19:41:18 -0400 (Tue, 21 Aug 2007) | 1 line - Timmy crashed the server! WorldDefense will no longer do that :P ------------------------------------------------------------------------ r1165 | Shady | 2007-08-21 18:20:35 -0400 (Tue, 21 Aug 2007) | 3 lines * corrected a bit crushing blow chance * removed debug string * another try to fix Linux bug (still hat u) ------------------------------------------------------------------------ r1164 | Shady | 2007-08-21 16:47:58 -0400 (Tue, 21 Aug 2007) | 3 lines * fixed bug with immortal tanks lvl70 * corrected miss chances a bit * first try to fix linux bug (i hate u all) ------------------------------------------------------------------------ r1163 | Burlex | 2007-08-21 05:54:58 -0400 (Tue, 21 Aug 2007) | 1 line * fixed instance rep modifiers to read boss field not rank ------------------------------------------------------------------------ r1162 | LordDraike | 2007-08-21 04:30:33 -0400 (Tue, 21 Aug 2007) | 1 line - Yes, even level 70s can bring forth Hogger's wrath. It's just alot harder. ------------------------------------------------------------------------ r1161 | LordDraike | 2007-08-21 04:11:29 -0400 (Tue, 21 Aug 2007) | 2 lines - WorldDefense is now impossible to be "owned". . InternetMarxism++;!1 ------------------------------------------------------------------------ r1160 | LordDraike | 2007-08-21 03:46:29 -0400 (Tue, 21 Aug 2007) | 1 line + I'm sorry Timmy, but you just can't speak in WorldDefense until you are a higher rank in the Stormwind Service. Maybe next year... ------------------------------------------------------------------------ r1159 | LordDraike | 2007-08-21 03:26:07 -0400 (Tue, 21 Aug 2007) | 1 line - Oh no, invasion of the debug code! ------------------------------------------------------------------------ r1158 | LordDraike | 2007-08-21 03:21:08 -0400 (Tue, 21 Aug 2007) | 1 line - Minor SQL mistake. No more dupes. >=( ------------------------------------------------------------------------ r1157 | LordDraike | 2007-08-21 03:17:37 -0400 (Tue, 21 Aug 2007) | 4 lines + Added a command to populate `zoneguards`. - Fixed a bunch of getRace() crap on creatures. . Heil Burlex, mein fuhrer! ------------------------------------------------------------------------ r1156 | Burlex | 2007-08-21 02:42:52 -0400 (Tue, 21 Aug 2007) | 3 lines * Fixed compile error (my bad) * Fixed crash at area spirit healer query. ------------------------------------------------------------------------ r1155 | Burlex | 2007-08-21 02:37:46 -0400 (Tue, 21 Aug 2007) | 1 line * Fixed crash in player teleporting to graveyard at login on a different map. ------------------------------------------------------------------------ r1154 | Burlex | 2007-08-20 22:14:13 -0400 (Mon, 20 Aug 2007) | 1 line + GM's can now be shown/hidden in who lists via the configuration file directive. ------------------------------------------------------------------------ r1153 | Burlex | 2007-08-20 22:08:51 -0400 (Mon, 20 Aug 2007) | 1 line + Added isAlliance method in faction.h for draike :P ------------------------------------------------------------------------ r1152 | Burlex | 2007-08-20 21:26:49 -0400 (Mon, 20 Aug 2007) | 1 line + Applied: [ObjectMgr::CorpseCollectorLoad], Fix corpse load on startup [http://www.ascentemu.com/forums/index.php?showtopic=1334&hl=] ------------------------------------------------------------------------ r1151 | Burlex | 2007-08-20 21:17:11 -0400 (Mon, 20 Aug 2007) | 3 lines * Fixed canCast() crash (dunno how this was happening) * Fixed flaw in storage system. ------------------------------------------------------------------------ r1150 | Shady | 2007-08-20 16:36:55 -0400 (Mon, 20 Aug 2007) | 3 lines * 2 small patches from andy012345 - pets can't daze players anymore - no underwater breathbar while dead. ------------------------------------------------------------------------ r1149 | sinistry | 2007-08-20 06:44:59 -0400 (Mon, 20 Aug 2007) | 1 line -removed trash code i left ;p ------------------------------------------------------------------------ r1148 | sinistry | 2007-08-20 02:53:07 -0400 (Mon, 20 Aug 2007) | 7 lines -fixed transport flickering and players falling from them.(trams and any transport will work fine) -fixed bad transport pointer returning that would assign a transport even with a bad guid. -Transport storage redone to be more safe and better. -fixed a bug where player would be assigned to a transport guid without a valid transport -fixed A9 packet for normal transports that wouldnt show with flags 0x5A -implemented new transport movement opcode. ------------------------------------------------------------------------ r1147 | Burlex | 2007-08-19 23:43:04 -0400 (Sun, 19 Aug 2007) | 1 line * more work on collision map extractor. i've done enough for today ;P ------------------------------------------------------------------------ r1146 | sinistry | 2007-08-19 20:39:01 -0400 (Sun, 19 Aug 2007) | 5 lines -fixed double death spell cast when repoping out of instances. -fixed night elfs staying in wisp when entering instances. -fixed displayid corruption again propely when relogging(fix for previous commit. Also less bitching on forums when something like this happens. Spell system is too unpredictable to be 100% crash free when changes are made). -Splited A9 creation packets from update ones. This will make sure player data is created always propely and updated data is actualy updated on client side(lol at blizz) ------------------------------------------------------------------------ r1145 | Shady | 2007-08-19 20:31:25 -0400 (Sun, 19 Aug 2007) | 3 lines unifed New Strike System. Waiting for bug reports, not cryings. http://www.ascentemu.com/forums/index.php?showtopic=1283 Read this before posting! ------------------------------------------------------------------------ r1144 | Shady | 2007-08-19 19:28:36 -0400 (Sun, 19 Aug 2007) | 1 line removed console floodstring (forget to remove after debug) ------------------------------------------------------------------------ r1143 | LordDraike | 2007-08-19 17:59:48 -0400 (Sun, 19 Aug 2007) | 14 lines + Fully working town defense system. Civilians can now call guards for help. + GPS now outputs zoneId. - Increased mob speed to 8, from 7. This should be blizzlike and prevent excessive kiting. . You'll need to exec some SQL below: CREATE TABLE `zoneguards` ( `zoneId` int(10) unsigned NOT NULL, `hordeEntry` int(10) unsigned default NULL, `allianceEntry` int(10) unsigned default NULL ) ENGINE=InnoDB DEFAULT CHARSET=latin1; . The following SQL will add guards for Elwynn Forest, as an example: INSERT INTO `zoneguards` VALUES ('12', '0', '68'); ------------------------------------------------------------------------ r1142 | Captnoord | 2007-08-19 09:12:10 -0400 (Sun, 19 Aug 2007) | 1 line * love ya bur ------------------------------------------------------------------------ r1141 | Burlex | 2007-08-19 06:03:18 -0400 (Sun, 19 Aug 2007) | 1 line + Started work on collision {pathfinding/LOS} extractor. This is *far* from complete! ------------------------------------------------------------------------ r1140 | sinistry | 2007-08-19 04:47:46 -0400 (Sun, 19 Aug 2007) | 5 lines -fixed ressurection sickness disapearing after dieing again. -fixed 159 spells that should cast or persist trough death. Flasks, other buff types and boss spells like mark of death should work fine now. -fixed displayid corruption after a relog while dead. -fixed ghost aura not displaying after a relog. -changed the way how server handles missing corpses. Players will be now ported to an graveyard instead of ressurecting to avoid seeing spirit healers and no creatures while they were alive. ------------------------------------------------------------------------ r1139 | Burlex | 2007-08-19 00:23:34 -0400 (Sun, 19 Aug 2007) | 1 line * fixed linux compiling error ------------------------------------------------------------------------ r1138 | Burlex | 2007-08-19 00:22:22 -0400 (Sun, 19 Aug 2007) | 1 line * Hackfix for combo point exploit. ------------------------------------------------------------------------ r1137 | Burlex | 2007-08-19 00:07:11 -0400 (Sun, 19 Aug 2007) | 2 lines * Fixed block percentages. * Fixed fencepost errors caused by out of range positions in mapmgr. ------------------------------------------------------------------------ r1136 | Burlex | 2007-08-18 18:19:12 -0400 (Sat, 18 Aug 2007) | 1 line * Clustering work. ------------------------------------------------------------------------ r1135 | Captnoord | 2007-08-18 06:51:30 -0400 (Sat, 18 Aug 2007) | 1 line * Yea some spell research.. Hmm off course it would take some time to implement those. Its better to fix the spells we are already supporting. ------------------------------------------------------------------------ r1134 | Burlex | 2007-08-18 05:27:19 -0400 (Sat, 18 Aug 2007) | 2 lines * Fixed visibility of same team members in arenas. * Packet fixes for arenas *not perfect yet!:P* ------------------------------------------------------------------------ r1133 | Burlex | 2007-08-18 00:27:59 -0400 (Sat, 18 Aug 2007) | 2 lines + Implemented creature "limbo"/death states. These apply to, for example, the injured dreineis at the starting location that you have to cast the racial healing spell on. They will stay at 1% health until they are revived, in which case you can leave or respawn them, and their deathstate will return at respawn. + Implemented creature invisibility flags. Now you can "hide" quest/item specific mobs (e.g. the totem quests that you can only see if you have the aura active). This has been supported in the spell system for some time but spawns did not support it. ------------------------------------------------------------------------ r1132 | Burlex | 2007-08-18 00:15:16 -0400 (Sat, 18 Aug 2007) | 10 lines * Small optimization to MTRand. * Creature prototypes now have minimum+maximum level, and minimum+maximum health. Use the following SQL queries to update your db. alter table creature_proto change health minhealth int(30) unsigned not null; alter table creature_proto add column maxhealth int(30) unsigned not null after minhealth; update creature_proto set maxhealth=minhealth; alter table creature_proto change level minlevel int(30) unsigned not null; alter table creature_proto add column maxlevel int(30) unsigned not null after minlevel; update creature_proto set maxlevel=minlevel; alter table creature_proto add column invisibility_type int(30) unsigned not null; alter table creature_proto add column death_state int(30) unsigned not null; ------------------------------------------------------------------------ r1131 | Burlex | 2007-08-17 23:59:27 -0400 (Fri, 17 Aug 2007) | 1 line *whoeps, forgot to null these out in the Unit constructor. ------------------------------------------------------------------------ r1130 | Burlex | 2007-08-17 23:55:25 -0400 (Fri, 17 Aug 2007) | 1 line * Applied patch: Moar spells in DR, another step to pvp balance... [http://www.ascentemu.com/forums/index.php?showtopic=1175] ------------------------------------------------------------------------ r1129 | Burlex | 2007-08-17 23:42:09 -0400 (Fri, 17 Aug 2007) | 2 lines * Adjusted battleground queue polling interval to 15 seconds. + At the end of warsong gulch matches players will create marks of honor now. ------------------------------------------------------------------------ r1128 | Burlex | 2007-08-17 23:19:48 -0400 (Fri, 17 Aug 2007) | 7 lines - Fixed arena bug where you wouldn't see other players. * Re-implemented .bat bat ;P * Finished arena code mostly (2v2 arenas are tested). * Fixed bug where logging out in a battleground would crash your character. * Fixed bug where after catching a flag in WSG it would cause the game to exit in 2mins time. * Fixed queue system, it'll now work :P + Implemented Spell Effect 128 (apply aura :/) ------------------------------------------------------------------------ r1127 | LordDraike | 2007-08-17 21:44:56 -0400 (Fri, 17 Aug 2007) | 1 line - removed some useless debug code ------------------------------------------------------------------------ r1126 | LordDraike | 2007-08-17 21:33:20 -0400 (Fri, 17 Aug 2007) | 1 line - Applying Dameon's duel patch. Should fix the decline behavior. ------------------------------------------------------------------------ r1125 | Burlex | 2007-08-17 20:43:43 -0400 (Fri, 17 Aug 2007) | 1 line * more work on arenas. almost finished now ;) ------------------------------------------------------------------------ r1124 | Burlex | 2007-08-17 19:02:44 -0400 (Fri, 17 Aug 2007) | 1 line * hope this works ------------------------------------------------------------------------ r1123 | Burlex | 2007-08-17 18:43:28 -0400 (Fri, 17 Aug 2007) | 1 line * last test :P ------------------------------------------------------------------------ r1122 | Burlex | 2007-08-17 18:38:31 -0400 (Fri, 17 Aug 2007) | 1 line * test again ------------------------------------------------------------------------ r1121 | Burlex | 2007-08-17 18:37:12 -0400 (Fri, 17 Aug 2007) | 1 line * test ------------------------------------------------------------------------ r1120 | Zack | 2007-08-17 18:09:13 -0400 (Fri, 17 Aug 2007) | 3 lines - creatures have a std 50% chance to daze the target when they are in back of it. This is B like ! :D. Just delete ENABLE_CREATURE_DAZE to remove code :P. simon says : weeeeeeeeeee (copyright profet :P ) ------------------------------------------------------------------------ r1119 | LordDraike | 2007-08-17 17:08:05 -0400 (Fri, 17 Aug 2007) | 3 lines + Added support for SMSG_ZONE_UNDER_ATTACK. When an NPC is killed on the normal maps (0, 1, 530) and has the PvP flag, we notify the faction that their zone is under attack. + Added World::SendFactionMessage for whatever else it may be used for. . Not thoroughly tested! ------------------------------------------------------------------------ r1118 | Burlex | 2007-08-17 17:06:18 -0400 (Fri, 17 Aug 2007) | 1 line * crash fixes. ------------------------------------------------------------------------ r1117 | Burlex | 2007-08-17 07:59:49 -0400 (Fri, 17 Aug 2007) | 2 lines * ifdef'ed out new attack system ( i hate you all, newbs ) * fixed script compile ------------------------------------------------------------------------ r1116 | Zack | 2007-08-17 04:40:56 -0400 (Fri, 17 Aug 2007) | 1 line fixed the annoying bug where last loot list from loot tables were not loaded. This allso fixes the prospecting adamantit ore problem (the things i do to get a gem) ------------------------------------------------------------------------ r1115 | Burlex | 2007-08-17 04:22:23 -0400 (Fri, 17 Aug 2007) | 3 lines * Storage components are now accessable from script. + Added default raid/parties for battlegrounds, players will get joined/removed as they enter/leave the battleground (untested) * Started work on base arena class ------------------------------------------------------------------------ r1114 | Burlex | 2007-08-17 03:53:24 -0400 (Fri, 17 Aug 2007) | 1 line * Optimized packet passing between workerserver/realmserver, this should get rid of the ~100ms lag between the client and server now. ------------------------------------------------------------------------ r1113 | LordDraike | 2007-08-17 01:50:57 -0400 (Fri, 17 Aug 2007) | 2 lines - Fixed bug where all the cool gankers couldn't use DoTs to gank duelers. . Let the gankage commence. ------------------------------------------------------------------------ r1112 | Zack | 2007-08-16 18:09:45 -0400 (Thu, 16 Aug 2007) | 5 lines finished - touch of weakness - blackout - troll berserking ------------------------------------------------------------------------ r1111 | Shady | 2007-08-16 15:32:31 -0400 (Thu, 16 Aug 2007) | 1 line another crash fix. ------------------------------------------------------------------------ r1110 | Burlex | 2007-08-16 15:29:00 -0400 (Thu, 16 Aug 2007) | 2 lines * fixed crash at unit.cpp * re-enabled utf8 ------------------------------------------------------------------------ r1109 | Shady | 2007-08-16 14:06:08 -0400 (Thu, 16 Aug 2007) | 2 lines * Added manashield absorbtion to spells (was only on physical, but in 2.0.3 it has been changed to absorb spell damage too) NTY * Forget to write about one my change in 1107. It's Shadow Word:Death (should damage attacker if victim still alive) + added shield absorbtion for this damage in this rev. ------------------------------------------------------------------------ r1108 | Shady | 2007-08-16 13:07:29 -0400 (Thu, 16 Aug 2007) | 1 line SoldItems, mail, auction patch by AceIndy ------------------------------------------------------------------------ r1107 | Shady | 2007-08-16 12:57:55 -0400 (Thu, 16 Aug 2007) | 4 lines * Mage: talent Arcane Fortitude (no more 20k armor mages), Arcane Instability, Playing With Fire, Arctic Winds, * Priest: Shadowform, Power Infusion * Paladin: Vengeance * mage's todo update ------------------------------------------------------------------------ r1106 | Zack | 2007-08-16 12:24:41 -0400 (Thu, 16 Aug 2007) | 1 line this should fill up missing data in the ai_agents table for lazy people like me :P. Anyway it's disabled until tested :) ------------------------------------------------------------------------ r1105 | Shady | 2007-08-16 07:25:23 -0400 (Thu, 16 Aug 2007) | 4 lines *huge and fundamentally new attack system. I'm waiting for bug reports ^^ *little fix for Priest: Shadowform,Pain Suppression *patch for Ruins of Lordaeron by Shadowhunter *untested patches dir. little cleanup ------------------------------------------------------------------------ r1104 | Shady | 2007-08-16 06:23:21 -0400 (Thu, 16 Aug 2007) | 1 line fixed block bugs patch by Icemaster and Onemore ------------------------------------------------------------------------ r1103 | Zack | 2007-08-16 06:15:51 -0400 (Thu, 16 Aug 2007) | 16 lines - speed reduction takes into count modifiers - speed reduction should not make people walk backwards (what are the ods of this ? ) - speed reduction does not send updatepacket unless speed changed - no force for resurrection in instances (some say this is correct) - lowered seal of justice proc chance to 20% (have no idea of correct value) - started working on troll berserking - holy shock gets it's value dinamically now (some people reported huge dmg here) - windfurry totem make 2xstrike instead of 2xdmg - started working on balckout - Holly shield effect was mixed up with shield specialization. - confuse effect also pacifies target (is this good for all spells ? ) - fixed proc loop that made rogue ruthlesness add 2 combo points - distract effect does not block the mob forever - distract does not pull the mob, should make it look to a direction (sometimes works kinda wierd, related to facing ) I'm still not back just taking a moment of relaxation :P ------------------------------------------------------------------------ r1102 | Shady | 2007-08-16 06:10:49 -0400 (Thu, 16 Aug 2007) | 2 lines [FIX] CC spells duration in PvP poly, fear, sap, ... 10s as of 2.2.0 patch by emsy ------------------------------------------------------------------------ r1101 | LordDraike | 2007-08-16 03:28:07 -0400 (Thu, 16 Aug 2007) | 1 line - If I see another nab die in a duel, I'll puke. :x ------------------------------------------------------------------------ r1100 | LordDraike | 2007-08-16 02:15:29 -0400 (Thu, 16 Aug 2007) | 1 line 1100 IS MINE KEKEKEKE. ------------------------------------------------------------------------ r1099 | LordDraike | 2007-08-16 02:14:23 -0400 (Thu, 16 Aug 2007) | 3 lines - Fixed lookupcreature. . Peyton likes the nudge. . Join MMORPG4Free! www.mmorpg4free.com ------------------------------------------------------------------------ r1098 | LordDraike | 2007-08-16 01:56:53 -0400 (Thu, 16 Aug 2007) | 1 line - Fixed all the different polymorph diminishing returns for WaRxHeAd. <3 ------------------------------------------------------------------------ r1097 | LordDraike | 2007-08-16 00:47:02 -0400 (Thu, 16 Aug 2007) | 2 lines - Fixed xUdd's crash. . This crash is caused by someone having an item in playeritems that isn't defined in the items table... ------------------------------------------------------------------------ r1096 | sinistry | 2007-08-16 00:42:06 -0400 (Thu, 16 Aug 2007) | 1 line -fixed char creation for same faction on pvp servers ------------------------------------------------------------------------ r1095 | sinistry | 2007-08-15 23:58:13 -0400 (Wed, 15 Aug 2007) | 2 lines -fixed certain quest items not decreasing charge count. -fixed quests items with charges not canceling casting after 0 charges. ------------------------------------------------------------------------ r1094 | Burlex | 2007-08-15 22:06:45 -0400 (Wed, 15 Aug 2007) | 1 line * Players will no longer freeze up on loading in a populated area. :D ------------------------------------------------------------------------ r1093 | Burlex | 2007-08-15 20:01:41 -0400 (Wed, 15 Aug 2007) | 2 lines * Packet buffer overflow handlers. Now packets will be allocated in memory in a seperate queue and then unloaded as the client catches up. This is useful if you have a *lot* of objects or players in one area at once, and when people join it causes disconnects/freezesups/buffer overflows. * Socket send/recv buffer sizes are now customizable via the config file. Do *not* play with this if you don't know what you're doing. ------------------------------------------------------------------------ r1092 | Burlex | 2007-08-15 18:30:49 -0400 (Wed, 15 Aug 2007) | 2 lines * compile error fix * larger a9 packets will now be compressed stronger. ------------------------------------------------------------------------ r1091 | Shady | 2007-08-15 18:22:48 -0400 (Wed, 15 Aug 2007) | 3 lines Implemented aura's 184-186 Rogue:Cloak of Shadows,Heightened Senses,Evasion Druid: Balance of Power,Faerie Fire Mage: Arctic Winds ------------------------------------------------------------------------ r1090 | Burlex | 2007-08-15 17:05:44 -0400 (Wed, 15 Aug 2007) | 1 line * Crash fixes. ------------------------------------------------------------------------ r1089 | LordDraike | 2007-08-15 16:36:19 -0400 (Wed, 15 Aug 2007) | 1 line - MassSummon is now correctly categorized since it has absolutely nothing to do with NPCs. ------------------------------------------------------------------------ r1088 | LordDraike | 2007-08-15 16:26:12 -0400 (Wed, 15 Aug 2007) | 2 lines - Fixed the fags PvPing in Shattrah. ffs stop whining, it's now working as good as it's going to. . This commit is dedicated to Biggreen, because he's big, green, and found this bug with me on MMORPG4Free. :D ------------------------------------------------------------------------ r1087 | LordDraike | 2007-08-15 16:02:49 -0400 (Wed, 15 Aug 2007) | 1 line - Fixed Honorless Target so you don't get honor from killong one. ------------------------------------------------------------------------ r1086 | Burlex | 2007-08-15 02:32:19 -0400 (Wed, 15 Aug 2007) | 1 line * fixed infinite loop thingy when doing thingy with stealth in thingy druid fuck i'm tired ------------------------------------------------------------------------ r1085 | Burlex | 2007-08-14 20:40:27 -0400 (Tue, 14 Aug 2007) | 3 lines * Compile fix in TerrainMgr. * ServerStatusPlugin now displays a nicer version string. * svn_revision.h update ------------------------------------------------------------------------ r1084 | Burlex | 2007-08-14 20:26:02 -0400 (Tue, 14 Aug 2007) | 1 line * TerrainMgr should now be big-endian compatible. ------------------------------------------------------------------------ r1083 | Burlex | 2007-08-14 20:21:13 -0400 (Tue, 14 Aug 2007) | 1 line * Big endian fixes to MapMgr. ------------------------------------------------------------------------ r1082 | Burlex | 2007-08-14 20:12:52 -0400 (Tue, 14 Aug 2007) | 1 line * Applied: [FIX] Spell Aura 134, Continue % manaregen while casting from Shady (http://www.ascentemu.com/forums/index.php?showtopic=224) ------------------------------------------------------------------------ r1081 | Burlex | 2007-08-14 20:07:42 -0400 (Tue, 14 Aug 2007) | 1 line * Added missing charge affected groups. ------------------------------------------------------------------------ r1080 | Burlex | 2007-08-14 20:06:20 -0400 (Tue, 14 Aug 2007) | 3 lines * Patch from Shady, [FIX]DoT, Small fix (http://www.ascentemu.com/forums/index.php?showtopic=733&hl=) * Cast all command will no longer cause thread race issues or memory corruption. * Mass summon command now uses a blizzlike summon popup. ------------------------------------------------------------------------ r1079 | Burlex | 2007-08-14 16:30:21 -0400 (Tue, 14 Aug 2007) | 1 line * ascent will now generate callstacks during loading under win32 ------------------------------------------------------------------------ r1078 | Burlex | 2007-08-14 16:29:41 -0400 (Tue, 14 Aug 2007) | 1 line * memory leak fixes (none of these really matter ;P it's just startup/shutdown leaks) ------------------------------------------------------------------------ r1077 | Burlex | 2007-08-14 15:02:30 -0400 (Tue, 14 Aug 2007) | 1 line * fixed battleground crash ------------------------------------------------------------------------ r1076 | Burlex | 2007-08-14 00:42:26 -0400 (Tue, 14 Aug 2007) | 1 line * compile fix for naughty linux ------------------------------------------------------------------------ r1075 | burlex | 2007-08-14 00:40:19 -0400 (Tue, 14 Aug 2007) | 1 line * ppc work, you can now get in world :D now i'm going to sleep. ------------------------------------------------------------------------ r1074 | Burlex | 2007-08-14 00:25:17 -0400 (Tue, 14 Aug 2007) | 1 line * PPC stackbuffer->worldpacket corrections ------------------------------------------------------------------------ r1073 | Burlex | 2007-08-13 22:55:42 -0400 (Mon, 13 Aug 2007) | 1 line * GetUInt64Value/SetUInt64Value will no longer revert the lower and upper 32bits of the number any more (damn you ppc! I mean seriously, who thought of big endian architectures, shit, it's like counting backwards!) ------------------------------------------------------------------------ r1072 | burlex | 2007-08-13 22:46:27 -0400 (Mon, 13 Aug 2007) | 1 line ppc work ------------------------------------------------------------------------ r1071 | Burlex | 2007-08-13 22:33:41 -0400 (Mon, 13 Aug 2007) | 7 lines * Implemented loot chances for heroic mode, as well as minimum and maximum count (for lemon:P) . SQL Changes: alter table creatureloot add column percentchance float(0) default 0; alter table creatureloot add column mincount int(30) default 1; alter table creatureloot add column maxcount int(30) default 1; repeat for each loot table, replacing creatreloot with appropriate table name. ------------------------------------------------------------------------ r1070 | Burlex | 2007-08-13 21:17:45 -0400 (Mon, 13 Aug 2007) | 3 lines * WoWguid class should now be big-endian safe. + Added ByteBuffer::reverse method. - Fixed FastGUIDPack ------------------------------------------------------------------------ r1069 | burlex | 2007-08-13 21:07:25 -0400 (Mon, 13 Aug 2007) | 1 line * PPC Fixes ------------------------------------------------------------------------ r1068 | Burlex | 2007-08-13 18:57:50 -0400 (Mon, 13 Aug 2007) | 1 line * Applied: [Fix] Item drops, drop rate, rep (cumulative), Against rev 1036 (http://www.ascentemu.com/forums/index.php?showtopic=760) ------------------------------------------------------------------------ r1067 | Burlex | 2007-08-13 18:50:50 -0400 (Mon, 13 Aug 2007) | 1 line * Tweaked my "fast" guard code ;P ------------------------------------------------------------------------ r1066 | Burlex | 2007-08-13 18:41:17 -0400 (Mon, 13 Aug 2007) | 1 line * fixed crash at char create (whoops;p) ------------------------------------------------------------------------ r1065 | Burlex | 2007-08-13 18:38:04 -0400 (Mon, 13 Aug 2007) | 2 lines * Guards will now have a longer aggro radius as well as run faster to their targets. * Updated svn_revision.h ------------------------------------------------------------------------ r1064 | Burlex | 2007-08-13 18:21:37 -0400 (Mon, 13 Aug 2007) | 1 line * patches directory cleanup ------------------------------------------------------------------------ r1063 | Burlex | 2007-08-13 18:19:02 -0400 (Mon, 13 Aug 2007) | 1 line * Patch for rage/energy generation from spells by Icemaster (I added some sanity checks and optimized it a little) ------------------------------------------------------------------------ r1062 | Burlex | 2007-08-13 18:13:56 -0400 (Mon, 13 Aug 2007) | 4 lines * Applied demon fixes from andy012345 * GameObject.cpp compile fix. * Fixed instakill. * Added Unit::RemoveAuras, optimized function, you can pass an array of spellids terminated by a uint32(0) ------------------------------------------------------------------------ r1061 | Burlex | 2007-08-13 18:02:20 -0400 (Mon, 13 Aug 2007) | 2 lines * Righteous Fury patch (Icemaster) * Remove required items on spell destructor (jacekc) ------------------------------------------------------------------------ r1060 | Burlex | 2007-08-13 17:59:34 -0400 (Mon, 13 Aug 2007) | 2 lines * Thrown weapons patch by Supoalosa - I added a check in Cancast for this as well. ------------------------------------------------------------------------ r1059 | Burlex | 2007-08-13 17:54:30 -0400 (Mon, 13 Aug 2007) | 2 lines * Fixed fishing despawn time. * Pickpocketing loot (Iceman, http://www.ascentemu.com/forums/index.php?showtopic=589) ------------------------------------------------------------------------ r1058 | Burlex | 2007-08-13 17:46:44 -0400 (Mon, 13 Aug 2007) | 1 line * Reputation gained from killing monsters will now be distributed to the entire group. ------------------------------------------------------------------------ r1057 | Burlex | 2007-08-13 17:40:44 -0400 (Mon, 13 Aug 2007) | 1 line * Group member set is now protected by a mutex (it can be accessed from multiple threads). That should stop the crashes/loops in UpdateInRangePlayers. ------------------------------------------------------------------------ r1056 | Zack | 2007-08-13 13:32:06 -0400 (Mon, 13 Aug 2007) | 3 lines moar untested patches. Feel free to delete any if applied to svn :P p.s. - still busy with something else so will be back later :P ------------------------------------------------------------------------ r1055 | Burlex | 2007-08-12 19:30:58 -0400 (Sun, 12 Aug 2007) | 2 lines *nix compile fixes changed swap32 etc to use bswap_32, etc. ------------------------------------------------------------------------ r1054 | Burlex | 2007-08-12 18:53:50 -0400 (Sun, 12 Aug 2007) | 3 lines * Cleaned :P * PPC work. * Added m_procCounter, to trace those looping proc spell buggers :P ------------------------------------------------------------------------ r1053 | burlex | 2007-08-12 18:42:50 -0400 (Sun, 12 Aug 2007) | 1 line ppc stuff (will cleanup) ------------------------------------------------------------------------ r1052 | fishbait | 2007-08-12 02:30:56 -0400 (Sun, 12 Aug 2007) | 1 line « who put that there *whistle* ------------------------------------------------------------------------ r1051 | fishbait | 2007-08-12 01:11:32 -0400 (Sun, 12 Aug 2007) | 4 lines « Added delatAttackTimer for player delays on attack swing timer « Casting a spell should now properly delay offhand attacks so dual wielding should no longer interrupt casting « Time interrupt effects while casting should now delay attack swing timer too, removing cast interrupts from attack swings commencing. « Attack timer should be set a bit better now at the canceling of a cast. )To continue from where it left off rather than being reset to 1 second). ------------------------------------------------------------------------ r1050 | Burlex | 2007-08-11 23:57:54 -0400 (Sat, 11 Aug 2007) | 1 line * crash fixes, i'm going to bed ------------------------------------------------------------------------ r1049 | burlex | 2007-08-11 23:43:34 -0400 (Sat, 11 Aug 2007) | 1 line * Fixed DBC code on PPC. Now you can get as far as loading the entire db, it crashes on loading spawns :P ------------------------------------------------------------------------ r1048 | Burlex | 2007-08-11 23:04:42 -0400 (Sat, 11 Aug 2007) | 1 line * cleanup, ppc fixes ------------------------------------------------------------------------ r1047 | burlex | 2007-08-11 22:59:43 -0400 (Sat, 11 Aug 2007) | 1 line From another machine again, will cleanup ------------------------------------------------------------------------ r1046 | Burlex | 2007-08-11 15:05:35 -0400 (Sat, 11 Aug 2007) | 2 lines * Fixed logonserver (forgot some big endian changes ;P) * Fixed mysql connection (wasn't using UTF8) ------------------------------------------------------------------------ r1045 | Burlex | 2007-08-11 13:52:37 -0400 (Sat, 11 Aug 2007) | 2 lines * More PPC work. * Reverted item changes (urrrgh, I messed up somewhere, and cbf to debug) ------------------------------------------------------------------------ r1044 | Burlex | 2007-08-11 13:18:20 -0400 (Sat, 11 Aug 2007) | 1 line * Cleanup from previous commit ------------------------------------------------------------------------ r1043 | burlex | 2007-08-11 13:16:50 -0400 (Sat, 11 Aug 2007) | 1 line * PPC Stuff (commiting from a different machine so this won't be clean) ------------------------------------------------------------------------ r1042 | Burlex | 2007-08-11 12:50:21 -0400 (Sat, 11 Aug 2007) | 1 line * Applied a modified version of Derimon's slam fix (use spell name hashes, thats the reason I added them, to save huge switches on id's ;)) ------------------------------------------------------------------------ r1041 | Burlex | 2007-08-11 12:44:25 -0400 (Sat, 11 Aug 2007) | 4 lines * Fixed several cases of uninitialized memory reads in AI code and map code. + Added sanity checks to item returning functions to prevent returning of bad pointers (I have no idea how the hell bad pointers were getting stored.. *slaps hz*) * Wrote a proper formula for Seal of Command proc rate. - Modified proc rates of Seal of Justice and some other spells to 25% on startup. This will stop crashes (stack overflows) that resulted in 0KB crash dumps. ------------------------------------------------------------------------ r1040 | Burlex | 2007-08-11 11:43:14 -0400 (Sat, 11 Aug 2007) | 1 line * [FIX]The Gift of Naaru, lvl based healing spell (http://www.ascentemu.com/forums/index.php?showtopic=242&hl=) ------------------------------------------------------------------------ r1039 | Burlex | 2007-08-11 11:40:14 -0400 (Sat, 11 Aug 2007) | 1 line * Applied Shady's patch for Heal over Time spells (http://www.ascentemu.com/forums/index.php?showtopic=295&hl=) ------------------------------------------------------------------------ r1038 | Burlex | 2007-08-10 13:56:33 -0400 (Fri, 10 Aug 2007) | 2 lines * Implemented battleground area spirit healers (spirit guides), untested. - Fixed world states packet, should fix score display. ------------------------------------------------------------------------ r1037 | Burlex | 2007-08-10 12:07:12 -0400 (Fri, 10 Aug 2007) | 1 line * Changed player bans back to "your character is locked" rather than disconnecting. ------------------------------------------------------------------------ r1036 | Burlex | 2007-08-09 18:44:53 -0400 (Thu, 09 Aug 2007) | 1 line * fixed logonserver crash (whoops!) ------------------------------------------------------------------------ r1035 | Burlex | 2007-08-09 16:27:21 -0400 (Thu, 09 Aug 2007) | 2 lines * Battleground code crash fixes. - Started more work on big endian support in logonserver. ------------------------------------------------------------------------ r1034 | Burlex | 2007-08-09 09:51:30 -0400 (Thu, 09 Aug 2007) | 2 lines * Crash fixes. ------------------------------------------------------------------------ r1033 | Burlex | 2007-08-08 21:46:30 -0400 (Wed, 08 Aug 2007) | 1 line * Moved all faulty/exploitable/crashing scripts into the old folder. 90% of these effects can be done with a combination of ai_agents and npc_monstersay, anyway. In the next few days I'll be scripting a few instances in GM script (fun ones, with the full events.. not this pointless spell stuff. Why do you think we had AI Agents in the first place?) ------------------------------------------------------------------------ r1032 | Burlex | 2007-08-08 21:36:01 -0400 (Wed, 08 Aug 2007) | 2 lines * Crash fixes. ------------------------------------------------------------------------ r1031 | M4ksiu | 2007-08-08 21:25:47 -0400 (Wed, 08 Aug 2007) | 1 line Same commit since weeks from me. ------------------------------------------------------------------------ r1030 | wrs | 2007-08-08 21:07:42 -0400 (Wed, 08 Aug 2007) | 3 lines * Fixed: The agreed C.O.D. amount for an item sent via the mail system will also be returned via mail. Note: COD mail type seems broken or misunderstood, had to use NORMAL type ( nice find Arkanoid ) * Adjusted backwards 'walk' speed to its correct value ( adjusted patch from Riversilk - http://www.ascentemu.com/forums/index.php?showtopic=711 ) Thanks to hypnotoad for his greatly appreciated assistance ( http://youtube.com/watch?v=qMvdethwMoQ ) ------------------------------------------------------------------------ r1029 | Burlex | 2007-08-08 19:58:20 -0400 (Wed, 08 Aug 2007) | 2 lines * Battleground deletion system (untested). Battlegrounds will delete themselves after 10 minutes of inactivity (no players). - WarsongGulch will close after 2 minutes of the round ending. ------------------------------------------------------------------------ r1028 | Burlex | 2007-08-08 19:21:21 -0400 (Wed, 08 Aug 2007) | 10 lines - Warsong Gulch is almost completed! - *this is still not production ready, instances don't close and will leak memory* * Added CBattleground::RemovePlayer. - Added calls to RemovePlayer when a player logs out or exits the world. - Added countdown timer to battleground starting. - Added spell effect for dropping warsong flag. - Fixed warsong flag dropping/picking up after 2 attempts. - Added support for battleground winning (still have to do marks + rooting) - Fixed GO Rotate and Move commands. - Added messages for when players join/leave the battleground. - Made it so the player automatically joined the battleground if he loaded and was in that instance. ------------------------------------------------------------------------ r1027 | Burlex | 2007-08-08 17:16:54 -0400 (Wed, 08 Aug 2007) | 3 lines * More work on battleground system. You can create instances now and join them. * Fixed group loot message for need rolling. * Fixed a possible crash in both DealDamage and the crash in group update system. ------------------------------------------------------------------------ r1026 | Burlex | 2007-08-08 11:37:08 -0400 (Wed, 08 Aug 2007) | 3 lines * Group loot is now the default looting method for parties (blizzlike) - Partially fixed loot roll system (it says "You passed on" instead of "You selected need for"... strange bug) - Fixed lift/transporter bug. ------------------------------------------------------------------------ r1025 | Burlex | 2007-08-08 08:40:43 -0400 (Wed, 08 Aug 2007) | 2 lines - mmm... fixed item questgivers ;P ------------------------------------------------------------------------ r1024 | Burlex | 2007-08-08 07:47:48 -0400 (Wed, 08 Aug 2007) | 3 lines * Fixed bug where a mob's threat system would not work after it's current target went out of range or it respawned. - Fixed weather system. - Fixed bug where gameobject quest givers would not function. ------------------------------------------------------------------------ r1023 | wrs | 2007-08-06 15:32:33 -0400 (Mon, 06 Aug 2007) | 1 line * Fixed offline summon command bug ( patch provided by MuadDib - http://www.ascentemu.com/forums/index.php?showtopic=614 ) ------------------------------------------------------------------------ r1022 | Burlex | 2007-08-06 06:18:45 -0400 (Mon, 06 Aug 2007) | 2 lines * More work on battleground code. - Fixed area aura system, and optimized it a little. Now it won't duplicate updateaa events, as well as aspect of the pack, devotion aura, etc working correctly now. ------------------------------------------------------------------------ r1021 | Captnoord | 2007-08-05 09:52:01 -0400 (Sun, 05 Aug 2007) | 4 lines * fixed mount -> sit exploit (lazy fix) * streamlined canCast a little and added a mount check * added IsMounted to player class. * zthread boooeeeee, nocked some old zthread ref's gone. not compiling yet(the postgredb stuff) ------------------------------------------------------------------------ r1020 | Captnoord | 2007-08-04 20:33:07 -0400 (Sat, 04 Aug 2007) | 1 line reverted the weather changes... I realy should get some sleep... I write crappy code and I can not think ------------------------------------------------------------------------ r1019 | Captnoord | 2007-08-04 20:12:00 -0400 (Sat, 04 Aug 2007) | 1 line /me fixes his own fuckup thanks dr4gon for pointing that to me ------------------------------------------------------------------------ r1018 | Captnoord | 2007-08-04 17:49:59 -0400 (Sat, 04 Aug 2007) | 7 lines * fixed the weather packet. * did some minor redesigning to the mgr. NOTE: if I screwed this one up. Please gimme a pm. // I am thanking the guy who made this patch. As I did not entirely follow it (due to personal idea's) I am very thankful for finding the extra uint33 in the packet. http://pastebin.ca/645497 ------------------------------------------------------------------------ r1017 | Burlex | 2007-08-04 08:06:44 -0400 (Sat, 04 Aug 2007) | 1 line - Updated copying file, QPL->CCPL ------------------------------------------------------------------------ r1016 | burlex | 2007-08-04 03:10:29 -0400 (Sat, 04 Aug 2007) | 3 lines - FreeBSD 7 gcc warning fixes ------------------------------------------------------------------------ r1015 | Burlex | 2007-08-04 02:41:01 -0400 (Sat, 04 Aug 2007) | 1 line - crash fixes ------------------------------------------------------------------------ r1014 | Burlex | 2007-08-03 15:12:28 -0400 (Fri, 03 Aug 2007) | 1 line - seems there was a missing } else { here. ------------------------------------------------------------------------ r1013 | Burlex | 2007-08-03 08:19:54 -0400 (Fri, 03 Aug 2007) | 1 line - fixed crash at AreaTrigger.cpp ------------------------------------------------------------------------ r1012 | Burlex | 2007-08-03 05:41:47 -0400 (Fri, 03 Aug 2007) | 3 lines * More work on battleground code, more packets implemented. - Optimizations. - Changed GetTeam() to return a new member variable m_team, for performance (as the GetTeam() call is used quite heavily in battleground code) ------------------------------------------------------------------------ r1011 | Zack | 2007-08-03 05:12:29 -0400 (Fri, 03 Aug 2007) | 2 lines - charge cannot be used while imobilized. Patch provided by icemaster. - moar untested patches (ugh, when will i have time to look at these :( ) ------------------------------------------------------------------------ r1010 | burlex | 2007-08-03 01:48:19 -0400 (Fri, 03 Aug 2007) | 4 lines - GCC fixes. - Compile fixes. ------------------------------------------------------------------------ r1009 | Captnoord | 2007-08-02 19:46:15 -0400 (Thu, 02 Aug 2007) | 3 lines * replaces a unknown with a logic value.... 0x00A04342 seems to be 48.90625... * shifted some player header crap, make it more readable... (as I hope so...) * added some comments on the player header.. ------------------------------------------------------------------------ r1008 | Zack | 2007-08-02 17:37:29 -0400 (Thu, 02 Aug 2007) | 2 lines - warrior execute log shows now (gotcha) warning : this is a critical update, unless you update your hair will fall off and your parents will force you to wear red socks all your life. ------------------------------------------------------------------------ r1007 | LordDraike | 2007-08-02 15:39:31 -0400 (Thu, 02 Aug 2007) | 1 line + Added reason for why you were banned to the kick timer. ------------------------------------------------------------------------ r1006 | LordDraike | 2007-08-02 15:37:07 -0400 (Thu, 02 Aug 2007) | 1 line + All your offline summoning are belong to me. ------------------------------------------------------------------------ r1005 | LordDraike | 2007-08-02 15:03:19 -0400 (Thu, 02 Aug 2007) | 1 line + First touches for the report spam command. This is not yet even close to blizzlike, and the packet isn't fully parsed. :P ------------------------------------------------------------------------ r1004 | Zack | 2007-08-02 13:24:37 -0400 (Thu, 02 Aug 2007) | 1 line I hope it will fix exploit from quest when having full bags (not your bags, ingame bags perv) ------------------------------------------------------------------------ r1003 | Burlex | 2007-08-02 12:24:19 -0400 (Thu, 02 Aug 2007) | 1 line - fixed update distance (i dont know if it will compile i am drunk ------------------------------------------------------------------------ r1002 | LordDraike | 2007-08-02 05:27:03 -0400 (Thu, 02 Aug 2007) | 2 lines + Moved character bans to a home-made system rather than using the character transfer pending message. This will create less confusion as to what's going on when a banned player logs in. . Nigga' stole my rev 1000! (Burlex Q_Q) ------------------------------------------------------------------------ r1001 | LordDraike | 2007-08-02 05:14:33 -0400 (Thu, 02 Aug 2007) | 1 line - Why was this commented? Fall damage can only be 100% ------------------------------------------------------------------------ r1000 | Burlex | 2007-08-02 05:12:47 -0400 (Thu, 02 Aug 2007) | 1 line - rev 1000 is MIEN! I HATE YOU ALL! ------------------------------------------------------------------------ r999 | Burlex | 2007-08-02 05:12:32 -0400 (Thu, 02 Aug 2007) | 1 line - updating again ------------------------------------------------------------------------ r998 | Burlex | 2007-08-02 05:12:21 -0400 (Thu, 02 Aug 2007) | 1 line - updating him ------------------------------------------------------------------------ r997 | LordDraike | 2007-08-02 05:09:19 -0400 (Thu, 02 Aug 2007) | 1 line - Fixed a bug where you might dismount on a taxi -- which would be bad. :P ------------------------------------------------------------------------ r996 | LordDraike | 2007-08-02 05:04:43 -0400 (Thu, 02 Aug 2007) | 1 line - AreaTrigger checks if you're in a reasonable distance of the trigger now before triggering events. ------------------------------------------------------------------------ r995 | LordDraike | 2007-08-02 04:51:03 -0400 (Thu, 02 Aug 2007) | 2 lines - Gankers, rejoice! If you gank newbs on a ship, when they port to the new continent they shall resurrect and you can gank them again! . Sponsored by CoolScape -- because we swim in $200,000! ------------------------------------------------------------------------ r994 | Burlex | 2007-08-02 04:42:22 -0400 (Thu, 02 Aug 2007) | 1 line - Mutex crash workaround. Direct all complaints to xUdd, no one likes him. ------------------------------------------------------------------------ r993 | LordDraike | 2007-08-02 04:36:00 -0400 (Thu, 02 Aug 2007) | 2 lines - Possible fix for spells pwning poor nubs in duels. . Not yet tested, feel free to whine on IRC/Forums. The man responsible for everything bad here goes by xUdd. Direct all whines at him. ------------------------------------------------------------------------ r992 | LordDraike | 2007-08-02 03:57:40 -0400 (Thu, 02 Aug 2007) | 2 lines - Fixed a bug where a player would not end a duel when using ALT + F4. . Patch submitted by AceIndy. ------------------------------------------------------------------------ r991 | LordDraike | 2007-08-02 03:52:13 -0400 (Thu, 02 Aug 2007) | 2 lines - Extensively shortened the HonorHandler::PerformStartupTasks queries. This is as short as it's going to get. . Visit www.AscentEmu.com for information regarding Ascent Emulator. It is the ONLY official source for Ascent other than Emupedia. ------------------------------------------------------------------------ r990 | Zack | 2007-08-01 10:14:16 -0400 (Wed, 01 Aug 2007) | 1 line acording to my db quest sort and zone_id was mixed up. Check yours too. ------------------------------------------------------------------------ r989 | M4ksiu | 2007-07-31 14:41:23 -0400 (Tue, 31 Jul 2007) | 1 line * Uncommented once again scripts in setup.cpp. This change was made second time without adding any shitty comment from author. ------------------------------------------------------------------------ r988 | Burlex | 2007-07-31 10:33:15 -0400 (Tue, 31 Jul 2007) | 1 line * hmm. compiling before committing is usually a good idea. ------------------------------------------------------------------------ r987 | Burlex | 2007-07-31 10:31:47 -0400 (Tue, 31 Jul 2007) | 1 line * Pretty much finished WSG. Need to do the actual CBattleground base code though :P ------------------------------------------------------------------------ r986 | Burlex | 2007-07-31 09:56:50 -0400 (Tue, 31 Jul 2007) | 1 line - Work on WSG :) Almost finished, actually. ;) ------------------------------------------------------------------------ r985 | Burlex | 2007-07-31 08:17:57 -0400 (Tue, 31 Jul 2007) | 1 line - fixed crash in RepopAtGraveyard ------------------------------------------------------------------------ r984 | Burlex | 2007-07-31 05:51:59 -0400 (Tue, 31 Jul 2007) | 3 lines * Stage one of battleground system rewrite (huge commit!:P) - At this stage none of the battlegrounds can be created, yet alone joined. But you can see the framework and the queueing system is finished :) - Fixed bug where a player would not receive honor if their pet did the killing blow instead of the player. ------------------------------------------------------------------------ r983 | Zack | 2007-07-31 05:01:23 -0400 (Tue, 31 Jul 2007) | 3 lines - priest - Surge of Light (nastiest bugged spell i met yet) - warlock - seed of corruption (though it makes 1 dmg to surrounding creatures :S. Gimme feedback) ------------------------------------------------------------------------ r982 | Zack | 2007-07-30 18:23:32 -0400 (Mon, 30 Jul 2007) | 8 lines - prospecting and disenchanting results are stacked in backpack - minable things can be mined more then once - rogue - Ruthlessness - rogue - Relentless Strikes - removed glancing blow until proper fix is found. Right now to many players do not make any dmg at all - hunter's mark to not agro creatures (very important indeed :P) - quest items are stacked in backpack (usless change :P) ------------------------------------------------------------------------ r981 | wrs | 2007-07-30 13:30:54 -0400 (Mon, 30 Jul 2007) | 1 line * Logonserver now creates a .pid file containing process ID. In addition, both ascent and logonserver will delete their .pid file on shutdown. ------------------------------------------------------------------------ r980 | Zack | 2007-07-30 13:25:10 -0400 (Mon, 30 Jul 2007) | 2 lines some more patches, will test + add them later. First try to avoid untested stuff, pray that it will go well :P ------------------------------------------------------------------------ r979 | wrs | 2007-07-30 13:16:15 -0400 (Mon, 30 Jul 2007) | 3 lines * The warlock spells 'Create Healthstone' will now honor the talent 'Improved Healthstone' * Warlocks can no longer create more than one healthstone. Note: Multiple issues still remain such as the lack of cooldown on healthstones and that reagents are used even if the spell fails ( due to unique restrictions etc ) Will hopefully resolve this soon :| ------------------------------------------------------------------------ r978 | wrs | 2007-07-30 12:14:56 -0400 (Mon, 30 Jul 2007) | 3 lines * SpellEffectCreateItem will now correctly limit the number of items depending on item's Unique & MaxCount values * Conjure Water 9 and Conjure Food 8 will now only create 10 of each item. Note: Thanks to Shady for original bug report and suggested patch. ------------------------------------------------------------------------ r977 | Zack | 2007-07-30 06:32:01 -0400 (Mon, 30 Jul 2007) | 1 line updated some todo (zomer- stop making useless comments :P ) ------------------------------------------------------------------------ r976 | wrs | 2007-07-29 12:49:48 -0400 (Sun, 29 Jul 2007) | 1 line fuck, didnt want this touched :P ------------------------------------------------------------------------ r975 | wrs | 2007-07-29 12:48:50 -0400 (Sun, 29 Jul 2007) | 4 lines + Added console command 'reloadscripts' for reloading of gamemonkey scripts. + Added SetLevel() function for players within gamemonkey scripts. + Added LevelUp() function for players within gamemonkey scripts. + Added SendYellMessage() function for units within gamemonkey scripts. ------------------------------------------------------------------------ r974 | Zack | 2007-07-29 12:43:16 -0400 (Sun, 29 Jul 2007) | 1 line prospecting is rewriten to get loot list from sql-db(just hate hardcoded stuff). Also added adamantite powder..add whatever other white powder you think it's missing :P. Change based on Kalash patch ------------------------------------------------------------------------ r973 | sinistry | 2007-07-28 22:04:35 -0400 (Sat, 28 Jul 2007) | 7 lines -implemented "this item begins a quest" feature. -fixed a few possible crashs on quests when using empty gameobjects. -fixed a bug that caused start npc to display grey ? icon when the end npc was not the same npc. AT LEAST! -fixed a bug that caused complete button to be active when a quest wasnt complete. -fixed repetable quests, however they only give rep or items. -fixed a bug that could cause quests to not be able to be started if the same npc had completed quests and the end of the list. ------------------------------------------------------------------------ r972 | wrs | 2007-07-28 21:04:16 -0400 (Sat, 28 Jul 2007) | 1 line * Fixed stupid vs2k5 ascent project, again. if this doesn't work i'll hold my hands up and revert ------------------------------------------------------------------------ r971 | sinistry | 2007-07-28 14:05:08 -0400 (Sat, 28 Jul 2007) | 1 line -fixed a bug where players from same faction would give honor points. ------------------------------------------------------------------------ r970 | sinistry | 2007-07-28 13:41:32 -0400 (Sat, 28 Jul 2007) | 2 lines -fixed trade cancel crash -misc changes. ------------------------------------------------------------------------ r969 | Zack | 2007-07-28 13:24:52 -0400 (Sat, 28 Jul 2007) | 2 lines patch from roxaz to not send mail to self. ps. windfury totem already works :P ------------------------------------------------------------------------ r968 | Zack | 2007-07-28 12:58:57 -0400 (Sat, 28 Jul 2007) | 2 lines presenting shaman all time favorite weapon enchant : windfury. Report back if you get huge amount of dmges :P. brb with totem after the comercial. ------------------------------------------------------------------------ r967 | Burlex | 2007-07-28 06:32:29 -0400 (Sat, 28 Jul 2007) | 1 line * Fixed bug in AI Agent system that made a mob that casts spells 100% of the time start running to the target in melee when it was waiting for a cooldown. Now it will simply wait. ------------------------------------------------------------------------ r966 | wrs | 2007-07-28 00:59:07 -0400 (Sat, 28 Jul 2007) | 1 line * fixed more silly typos in build events :( ------------------------------------------------------------------------ r965 | sinistry | 2007-07-28 00:44:50 -0400 (Sat, 28 Jul 2007) | 5 lines -fixed itr crash on GetMostHated -added previous removed code but without the double release lock ;P -removed double AP gains to ranged attacks, sorry about that :P -some fixing to glancing blows, damage stops displaying immune due to negative damage. minimal damage is 1. -misc stuff ------------------------------------------------------------------------ r964 | wrs | 2007-07-28 00:27:44 -0400 (Sat, 28 Jul 2007) | 1 line Fixed dependencies for realmserver VS2k3 project coz burlex is being lazy. VS2K5 users should *upgrade* to VS2K3 :P ------------------------------------------------------------------------ r963 | burlex | 2007-07-28 00:25:49 -0400 (Sat, 28 Jul 2007) | 2 lines - Fixed FreeBSD network code issues. (damn you fbsd 7, you're just too fast!) ------------------------------------------------------------------------ r962 | Burlex | 2007-07-27 23:17:00 -0400 (Fri, 27 Jul 2007) | 1 line * added #ifdef for M_PI ------------------------------------------------------------------------ r961 | wrs | 2007-07-27 22:09:53 -0400 (Fri, 27 Jul 2007) | 1 line + Caster classes who have been resurrected by a spirit healer within a battleground will now return with full mana ( patch by GmasteR - http://www.ascentemu.com/forums/index.php?showtopic=34 ) ------------------------------------------------------------------------ r960 | wrs | 2007-07-27 21:37:52 -0400 (Fri, 27 Jul 2007) | 2 lines * Fixed minor issues with VS project build events - Reverted changes made to [src/game/Player.cpp] in r948 ------------------------------------------------------------------------ r959 | wrs | 2007-07-27 18:40:51 -0400 (Fri, 27 Jul 2007) | 2 lines * IP Ban system should now use real calendar when calculating ban duration + Recall list is now sorted by location name ( provided by AceIndy - http://www.ascentemu.com/forums/index.php?showtopic=14 ) ------------------------------------------------------------------------ r958 | wrs | 2007-07-27 18:15:19 -0400 (Fri, 27 Jul 2007) | 1 line VS Solution files will now copy ascent & logonserver configuration files to build output directory providing they dont already exist ------------------------------------------------------------------------ r957 | wrs | 2007-07-27 16:38:23 -0400 (Fri, 27 Jul 2007) | 1 line Finished name change to ass scent ;) ------------------------------------------------------------------------ r956 | Burlex | 2007-07-27 13:03:37 -0400 (Fri, 27 Jul 2007) | 1 line More missing files. ------------------------------------------------------------------------ r955 | Burlex | 2007-07-27 12:43:59 -0400 (Fri, 27 Jul 2007) | 1 line - missing files ------------------------------------------------------------------------ r954 | Burlex | 2007-07-27 12:15:21 -0400 (Fri, 27 Jul 2007) | 1 line - fixed realmserver release compile ------------------------------------------------------------------------ r953 | wrs | 2007-07-27 11:01:04 -0400 (Fri, 27 Jul 2007) | 2 lines + Added c# MPQ archive extractor ( uses SFmpq library ) /p switch needs updating for expansion support ------------------------------------------------------------------------ r952 | Burlex | 2007-07-27 10:24:30 -0400 (Fri, 27 Jul 2007) | 1 line - namechange stuff - w000t? ------------------------------------------------------------------------ r951 | wrs | 2007-07-26 06:58:17 -0400 (Thu, 26 Jul 2007) | 2 lines * Added realmserver & worldserver database structure. Went through source gathering expected data types and updated structure as needed. NOTE: Untested due to recent repository changes, will do so soon :P ------------------------------------------------------------------------ r950 | Burlex | 2007-07-26 06:16:58 -0400 (Thu, 26 Jul 2007) | 2 lines * License change on remaining files. - Rename. ------------------------------------------------------------------------ r949 | Burlex | 2007-07-26 06:07:11 -0400 (Thu, 26 Jul 2007) | 1 line * License change on game project. ------------------------------------------------------------------------ r948 | Burlex | 2007-07-26 05:34:35 -0400 (Thu, 26 Jul 2007) | 3 lines * Crash fixes. + Realmserver. - Namechange in progress. ------------------------------------------------------------------------ r947 | wrs | 2007-07-26 01:47:06 -0400 (Thu, 26 Jul 2007) | 2 lines + Added new client '.delipban' and console 'unbanip' commands * Fixed client '.addipban' & console 'banip' commands and improved duration support ( see http://emupedia.com/community/showthread.php?t=12180 ) ------------------------------------------------------------------------ r946 | wrs | 2007-07-26 00:39:02 -0400 (Thu, 26 Jul 2007) | 2 lines - Removed SQL query for unused `bids` table in Auction::DeleteFromDB() ( thanks xudd ) * Fixed possible access violation in SQLStorage when certain database tables are empty ------------------------------------------------------------------------ r945 | Burlex | 2007-07-26 00:35:07 -0400 (Thu, 26 Jul 2007) | 3 lines * Deeprun tram (static object) Support for mapmgr. *** This is my last commit to public svn. It's been fun guys. (for the people who haven't tried to fucking backstab us and make money off our work, hswow, wowscape, fuck you all). I've decided to move development to a closed community, based on an invitation-only approach. I'll post more information about it later. Shit has really hit the fan lately, and I think it's at a point now where things aren't going to recover. *** ------------------------------------------------------------------------ r944 | Burlex | 2007-07-25 14:49:20 -0400 (Wed, 25 Jul 2007) | 1 line * Fixed crash with reputation on kill. ------------------------------------------------------------------------ r943 | Burlex | 2007-07-25 12:19:32 -0400 (Wed, 25 Jul 2007) | 2 lines - svn_revision.h update (will replace this with a utility soon :P) - fixed crash + summon faction ------------------------------------------------------------------------ r942 | Burlex | 2007-07-25 11:45:08 -0400 (Wed, 25 Jul 2007) | 2 lines * Fixed gameobjects (whoops:P) - SpellEffectSummon (water elementals, etc), if you have a good db with ai_agents and creature_proto's these will work nicely now. ------------------------------------------------------------------------ r941 | Burlex | 2007-07-25 10:40:42 -0400 (Wed, 25 Jul 2007) | 3 lines * Rewrote weather system in accordance with blizzard's changes to it. + Added static spawn support to MapMgr. This is for objects like the deeprun tram. - Disabled those frickin mysql errors.. they were getting on my nerves. ------------------------------------------------------------------------ r940 | Burlex | 2007-07-25 04:00:57 -0400 (Wed, 25 Jul 2007) | 4 lines * Fixed weather packet (untested) - Removed cluster files. These are being moved to our private svn, to avoid confusion. * The [!] Next to quests that nearby group members feature will now function. * Optimized updatemask creation a little. ------------------------------------------------------------------------ r939 | M4ksiu | 2007-07-25 03:49:49 -0400 (Wed, 25 Jul 2007) | 1 line * Commented Black Temple AIs to prevent crashes and other exploits. ------------------------------------------------------------------------ r938 | M4ksiu | 2007-07-24 18:58:21 -0400 (Tue, 24 Jul 2007) | 5 lines * Fixed (I think) crash related to "mob self kill" by using Multi Shot and attacking caster too with VARIOUS target type (Bleeding Hollow Archer spell). * Reduced chance to cast Arcane Explosion of Talon King Ikiss to prevent it to be spammed. * Fixed damage made by Murmur related to his "curse" which makes arcane damage very high if spammed to much (so reduced cast chance). Thx for bug reports to xudd and aries. ------------------------------------------------------------------------ r937 | Zack | 2007-07-24 15:59:09 -0400 (Tue, 24 Jul 2007) | 1 line Wrath of air totem fix (like it or not :P ) ------------------------------------------------------------------------ r936 | Burlex | 2007-07-23 14:08:29 -0400 (Mon, 23 Jul 2007) | 2 lines * Added ItemInterface::IsEquipped for fishbait - Changed announce/wannounce to say Admin instead of GM if z flag is present. ------------------------------------------------------------------------ r935 | Zack | 2007-07-23 07:48:08 -0400 (Mon, 23 Jul 2007) | 1 line variable initialization is our friend :P ------------------------------------------------------------------------ r934 | burlex | 2007-07-23 06:51:26 -0400 (Mon, 23 Jul 2007) | 3 lines * Bsd netcode fixes ------------------------------------------------------------------------ r933 | Zack | 2007-07-23 06:48:56 -0400 (Mon, 23 Jul 2007) | 1 line added some extra checks for aiinterface target aquire. Extra tested it and could not crash it. Xudd + Squirrels give me more info cause i couldn't find the link :( ------------------------------------------------------------------------ r932 | Burlex | 2007-07-23 06:44:15 -0400 (Mon, 23 Jul 2007) | 1 line * BSD/Linux network code optimizations and stability fixes. ------------------------------------------------------------------------ r931 | Burlex | 2007-07-22 23:24:20 -0400 (Sun, 22 Jul 2007) | 1 line - Fixed mutex::acquire crash in eventmgr ------------------------------------------------------------------------ r930 | Burlex | 2007-07-22 21:34:09 -0400 (Sun, 22 Jul 2007) | 2 lines - Crash fixes * Mini dumps will now save referenced pointers as well as stack data, this will help debugging a lot! ------------------------------------------------------------------------ r929 | Zack | 2007-07-22 16:09:21 -0400 (Sun, 22 Jul 2007) | 2 lines Upgraded warrior taunt taunt based on wowwiki description. Yeah i got your msg Squirrels : "Learn to Google and Read" ! p.s. I tried to test it all possible combinations but it's hard on single pc ... feedback mothaf***rs ------------------------------------------------------------------------ r928 | Zack | 2007-07-22 11:07:49 -0400 (Sun, 22 Jul 2007) | 1 line Taunt is working now (34 other spells) ? I told you i will post when i need something (i'm a caster) :P. Don't know 100% how it should work. I suppose it's working good :P ------------------------------------------------------------------------ r927 | Burlex | 2007-07-22 04:44:59 -0400 (Sun, 22 Jul 2007) | 2 lines * Scripting additions. - Crash fixes. ------------------------------------------------------------------------ r926 | Burlex | 2007-07-22 03:11:48 -0400 (Sun, 22 Jul 2007) | 3 lines * Changed typedefs of uint32, uint64, etc to use the correct ones under both microsoft and gnu compilers. (__int32, and on *nix int32_t) - Partially fixed DBC code under big endian (this shit needs a rewrite) ------------------------------------------------------------------------ r925 | Burlex | 2007-07-22 02:59:06 -0400 (Sun, 22 Jul 2007) | 2 lines + Added swap16+32+64+float+double functions for use on PPC/Big endian machines * Bytebuffer is now big-endian compatible. Still a bit remains though :P ------------------------------------------------------------------------ r924 | M4ksiu | 2007-07-21 11:30:58 -0400 (Sat, 21 Jul 2007) | 6 lines * Reverted change in Setup.cpp file made in rev. 909. Note to author of commit number 909: - Leave notes about changes made in other files as in rev. 909 comment I can't find any note about disabling MOST scripts in Setup.cpp. - I also couldn't find reason why that should be done as I am not able to find any crashes related to scripts included in Antrix Script Project. - Also I don't really understand why this should be commented. If someone doesn't want to use those scripts (and I presume most ppl would like to have instances with casting spell mobs) he/she can easily comment them. ------------------------------------------------------------------------ r923 | Burlex | 2007-07-21 07:33:28 -0400 (Sat, 21 Jul 2007) | 1 line * added playsoundtoset to gmscripts (i <3 you too hypnotoad :P) ------------------------------------------------------------------------ r922 | Burlex | 2007-07-21 06:42:23 -0400 (Sat, 21 Jul 2007) | 3 lines * Reverted spellaura patch, it causes all damage to always get resisted (don't have time to debug) * Fixed negative hit chance bug - Crash fixes ------------------------------------------------------------------------ r921 | Burlex | 2007-07-21 03:41:21 -0400 (Sat, 21 Jul 2007) | 4 lines + Applied patch from zxc for GM JoinInstance function. * Started work on Memory-mapped access for reading of map files. + Added example MC attunement script. + Added my script for the attack (incomplete) ------------------------------------------------------------------------ r920 | Burlex | 2007-07-21 03:37:08 -0400 (Sat, 21 Jul 2007) | 1 line * Applied fix for spellaura 79 by Streetball ------------------------------------------------------------------------ r919 | Burlex | 2007-07-21 03:30:15 -0400 (Sat, 21 Jul 2007) | 1 line * AI_Agents will now use the cooldown field in the database table. ------------------------------------------------------------------------ r918 | Burlex | 2007-07-21 03:11:21 -0400 (Sat, 21 Jul 2007) | 1 line * Applied patch for Mobs moving/sliding while stunned by ShadyDealer ------------------------------------------------------------------------ r917 | burlex | 2007-07-21 03:08:48 -0400 (Sat, 21 Jul 2007) | 3 lines - Fixed *nix compile ------------------------------------------------------------------------ r916 | Burlex | 2007-07-21 00:18:26 -0400 (Sat, 21 Jul 2007) | 2 lines * Fixed speedhack detection. - It won't detect false positives when having a faster fly/swim speed anymore, either. :) ------------------------------------------------------------------------ r915 | Burlex | 2007-07-20 22:40:26 -0400 (Fri, 20 Jul 2007) | 2 lines * More cluster work :) * Changed logonserver packet size to use a size of 4 bytes instead of 2 bytes. This will solve the disconnection problem when sending character mappings on larger realms (damn, why didn't I think of that before) ------------------------------------------------------------------------ r914 | sinistry | 2007-07-20 20:55:19 -0400 (Fri, 20 Jul 2007) | 1 line -fix for ghost form not showing up or being removed ------------------------------------------------------------------------ r913 | Burlex | 2007-07-19 22:45:50 -0400 (Thu, 19 Jul 2007) | 1 line - i hate you, old network code. ------------------------------------------------------------------------ r912 | Burlex | 2007-07-19 21:58:18 -0400 (Thu, 19 Jul 2007) | 3 lines - cleanup - Makefile.am - vc8 projects ------------------------------------------------------------------------ r911 | Burlex | 2007-07-19 21:55:05 -0400 (Thu, 19 Jul 2007) | 1 line * Network code reverted to old library. (I hate you all, bitching windows users) ------------------------------------------------------------------------ r910 | Burlex | 2007-07-19 21:09:38 -0400 (Thu, 19 Jul 2007) | 1 line * Revert part 1: Moved network code to new folder ------------------------------------------------------------------------ r909 | Burlex | 2007-07-19 20:50:29 -0400 (Thu, 19 Jul 2007) | 4 lines * Started implementation of cluster system. You'll start to see a lot of commits regarding this by me. :) - Unfortunately for most of our antrix users, this cluster system will not be public. (Too bad, since I plan on integrating cross-realm battlegrounds and all sorts of cool stuff). Due to people making money off our work (wowscape, burningwow, hswow, just to name a few). Don't even bother trying to compile with the CLUSTERING define on, since the files necessary to do it have not been committed. . Have a nice day. ------------------------------------------------------------------------ r908 | sinistry | 2007-07-19 04:17:14 -0400 (Thu, 19 Jul 2007) | 4 lines -fixed players appearing alive after a relog while dead -fixed fast player regeneration when reviving. -players will now be able to login without waiting for char to timeout aka instant login. If any player is logged he will be disconnected and not the player logging in. ------------------------------------------------------------------------ r907 | fishbait | 2007-07-18 06:09:03 -0400 (Wed, 18 Jul 2007) | 1 line « Fixed Melee enchant procs (and here I thought it was my fault *slaps Zack* ) ------------------------------------------------------------------------ r906 | burlex | 2007-07-17 23:17:05 -0400 (Tue, 17 Jul 2007) | 3 lines Finished and tested kqueue implementation. FreeBSD Ftw! ------------------------------------------------------------------------ r905 | Burlex | 2007-07-17 22:21:05 -0400 (Tue, 17 Jul 2007) | 1 line Network code fixes + optimizations. ------------------------------------------------------------------------ r904 | Burlex | 2007-07-17 19:45:21 -0400 (Tue, 17 Jul 2007) | 1 line * Changed socket() syscall to use WSASocket with WSA_FLAG_OVERLAPPED flag, as it was before. See if this helps with lag issues (although, I couldn't produce any.) ------------------------------------------------------------------------ r903 | Burlex | 2007-07-17 19:37:26 -0400 (Tue, 17 Jul 2007) | 1 line * kqueue socket engine (untested) ------------------------------------------------------------------------ r902 | Burlex | 2007-07-17 16:39:43 -0400 (Tue, 17 Jul 2007) | 1 line * Optimized network code a little, tell me if this stops people's strange latency problems. ------------------------------------------------------------------------ r901 | LordDraike | 2007-07-17 11:46:41 -0400 (Tue, 17 Jul 2007) | 2 lines + Added more logging to certain GM commands. + Re-did .banaccount to automatically disconnect any active sessions and reload accounts cache. It now only takes one argument: account, as would be logically expected. ------------------------------------------------------------------------ r900 | LordDraike | 2007-07-17 10:20:47 -0400 (Tue, 17 Jul 2007) | 3 lines - Updated- Updated this guy. !! REV 900 IS MINE, MISAMISA !! ------------------------------------------------------------------------ r899 | fishbait | 2007-07-17 10:15:32 -0400 (Tue, 17 Jul 2007) | 1 line « this *should* fix my Mod(Chance of Success) effects causing weapon procs to not proc at all. ------------------------------------------------------------------------ r898 | fishbait | 2007-07-17 00:47:50 -0400 (Tue, 17 Jul 2007) | 1 line « SpellEffectCreateItem changes, should be back to conjuring correct amounts of all items. ------------------------------------------------------------------------ r897 | Burlex | 2007-07-16 21:53:29 -0400 (Mon, 16 Jul 2007) | 4 lines * Completed poll() socket engine. It's still rather flaky, if you have use for this (if you're not using FreeBSD 5.0 or Linux 2.6+, you *really* need to upgrade so you can use kqueue/epoll ;) ------------------------------------------------------------------------ r896 | Burlex | 2007-07-16 21:09:43 -0400 (Mon, 16 Jul 2007) | 9 lines * Fixed VC7 release compile. * Fixed VC8 compiles. Also cleaned up un-needed configurations. * Moved worldmap_info to storage system, can be reloaded now. - Added required quest, and required item to worldmap_info for attunements. SQL Query to update is: alter table worldmap_info add column required_quest int(30) not null default 0 after lvl_mod_a; and alter table worldmap_info add column required_itemid int(30) not null default 0 after lvl_mod_a; ------------------------------------------------------------------------ r895 | Burlex | 2007-07-16 20:25:08 -0400 (Mon, 16 Jul 2007) | 3 lines * Completed epoll Socket Engine. ------------------------------------------------------------------------ r894 | Burlex | 2007-07-16 19:15:12 -0400 (Mon, 16 Jul 2007) | 1 line - Whoops, wrong folder for these ;p ------------------------------------------------------------------------ r893 | Burlex | 2007-07-16 19:02:46 -0400 (Mon, 16 Jul 2007) | 1 line - Fixed select() engine. now I move onto my linux machine and start working on there instead :P ------------------------------------------------------------------------ r892 | Burlex | 2007-07-16 18:47:46 -0400 (Mon, 16 Jul 2007) | 3 lines * Windows netcode rewrite completed. - Fixed server shutdown. ------------------------------------------------------------------------ r891 | Burlex | 2007-07-16 17:57:12 -0400 (Mon, 16 Jul 2007) | 1 line * Part 2 of netcode rewrite :) ------------------------------------------------------------------------ r890 | LordDraike | 2007-07-16 08:27:00 -0400 (Mon, 16 Jul 2007) | 1 line - Numerous fixes to channel code. ------------------------------------------------------------------------ r889 | Burlex | 2007-07-16 01:46:30 -0400 (Mon, 16 Jul 2007) | 1 line - project file, meh *shrugs* ------------------------------------------------------------------------ r888 | Burlex | 2007-07-16 01:45:49 -0400 (Mon, 16 Jul 2007) | 1 line * Network code rewrite stage 1. This will not even compile, don't expect it to work :P ------------------------------------------------------------------------ r887 | Burlex | 2007-07-15 18:01:35 -0400 (Sun, 15 Jul 2007) | 1 line * implemented group icons ------------------------------------------------------------------------ r886 | Burlex | 2007-07-15 16:17:10 -0400 (Sun, 15 Jul 2007) | 1 line * Implemented raid ready checks. ------------------------------------------------------------------------ r885 | Burlex | 2007-07-15 01:58:08 -0400 (Sun, 15 Jul 2007) | 2 lines * Fixed trainers (well, more like reverted.. I will work on fixing the other code when I get a chance.. right now I'm too lazy) . http://www.wowscapesucks.info/Movie.wmv (motive made me!) ------------------------------------------------------------------------ r884 | sinistry | 2007-07-14 22:08:13 -0400 (Sat, 14 Jul 2007) | 1 line -fixed spell dummy for spellid 19938 with valid target check. ------------------------------------------------------------------------ r883 | sinistry | 2007-07-14 18:43:04 -0400 (Sat, 14 Jul 2007) | 2 lines -fixed double delete crash on unit destructor -fixed memleak on unit destructor ------------------------------------------------------------------------ r882 | LordDraike | 2007-07-14 06:18:02 -0400 (Sat, 14 Jul 2007) | 2 lines - Updated this guy. . http://wowscapesucks.info/ <-- Read the whole story there. ------------------------------------------------------------------------ r881 | Burlex | 2007-07-14 01:40:21 -0400 (Sat, 14 Jul 2007) | 2 lines + Added serverside chat flood protection. Enable/disable via config. - Fixed chat message when player is offline. ------------------------------------------------------------------------ r880 | Burlex | 2007-07-13 19:58:35 -0400 (Fri, 13 Jul 2007) | 3 lines * Implemented meeting stones, w000t w000t kat000t. - Removed old deprecated meeting stone code. - fuck wowscape, as always ------------------------------------------------------------------------ r879 | Zack | 2007-07-13 16:05:34 -0400 (Fri, 13 Jul 2007) | 4 lines - removed unfinished RR looting code. The care is not there anymore - finished "Faerie Fire" and tested it. Though spell failed msg is wrong. Bye Note : Hopefully i will not post any more crappy untested code.. when i will meet stuff with my shaman that bugs me, i might post again. ------------------------------------------------------------------------ r878 | Burlex | 2007-07-13 15:46:54 -0400 (Fri, 13 Jul 2007) | 1 line -fixed deadlock causing auth failed ------------------------------------------------------------------------ r877 | Zack | 2007-07-13 14:48:50 -0400 (Fri, 13 Jul 2007) | 2 lines - fixed my crashy copy pasted code :P. Trainers do not teach lower level spells. Though reset talent is still buggy ? - now you really can use only one ammo bag as equiped. Remove it if you don't like it. ------------------------------------------------------------------------ r876 | Burlex | 2007-07-13 12:57:55 -0400 (Fri, 13 Jul 2007) | 2 lines -typo fixes.. grr.. test your code before committing, ffs! -added getunitbysqlid (needed for my script:P) ------------------------------------------------------------------------ r875 | Burlex | 2007-07-13 12:50:46 -0400 (Fri, 13 Jul 2007) | 1 line * Added more GMSCript commands, I will commit my script for the attack later. ------------------------------------------------------------------------ r874 | Zack | 2007-07-13 12:34:12 -0400 (Fri, 13 Jul 2007) | 2 lines - fix: wrong quest error msg from darka - ugh upgraded trainer check code, i wonder if it's more like a downgrade :P ------------------------------------------------------------------------ r873 | LordDraike | 2007-07-13 10:51:28 -0400 (Fri, 13 Jul 2007) | 2 lines - Compile errors, w0000t. . Have fun checking the commits for h4x, Silent. ;) ------------------------------------------------------------------------ r872 | LordDraike | 2007-07-13 10:44:08 -0400 (Fri, 13 Jul 2007) | 1 line - Fixed a bunch of crap caused by my level changes. This should fix stats, etc. ------------------------------------------------------------------------ r871 | Zack | 2007-07-13 08:23:18 -0400 (Fri, 13 Jul 2007) | 1 line fix : trainers reteaching lower level spells or teaching talents. ------------------------------------------------------------------------ r870 | Zack | 2007-07-13 07:50:37 -0400 (Fri, 13 Jul 2007) | 1 line Aurastate expire fix. Patch from SB@lL (or onemore ? ) ------------------------------------------------------------------------ r869 | Zack | 2007-07-13 07:46:24 -0400 (Fri, 13 Jul 2007) | 1 line You can equip only 1 ammo bag. After making it i found out that this NOT blizzlike only a quickfix. Argh, you can't trust anyone. ------------------------------------------------------------------------ r868 | Zack | 2007-07-13 05:24:16 -0400 (Fri, 13 Jul 2007) | 1 line Penetration + Resistance patch from Streetball ------------------------------------------------------------------------ r867 | Zack | 2007-07-13 05:08:37 -0400 (Fri, 13 Jul 2007) | 1 line rage dissipates at 3 ticks now. sexy patch from ShadyDealer ------------------------------------------------------------------------ r866 | fishbait | 2007-07-13 05:03:21 -0400 (Fri, 13 Jul 2007) | 5 lines « Made my Chance of Success modifier same as the other modifier types (didn't notice I could at the time) « Added trigger for Aspect of the Hawk « Added trigger for Concussive Barrage « Added Dummy mod handling for Quick Shots « Added Dummy mod handling for Aspect of the Monkey ------------------------------------------------------------------------ r865 | LordDraike | 2007-07-13 04:59:42 -0400 (Fri, 13 Jul 2007) | 1 line - w0000t? ------------------------------------------------------------------------ r864 | LordDraike | 2007-07-13 04:42:58 -0400 (Fri, 13 Jul 2007) | 2 lines - Woops, minor mistake editing Burly's code. . note: don't fuck w/ burly :D ------------------------------------------------------------------------ r863 | LordDraike | 2007-07-13 03:25:13 -0400 (Fri, 13 Jul 2007) | 1 line - Burlex... ------------------------------------------------------------------------ r862 | LordDraike | 2007-07-13 03:10:26 -0400 (Fri, 13 Jul 2007) | 1 line - Fixed more null pointers. :< ------------------------------------------------------------------------ r861 | Burlex | 2007-07-13 02:34:07 -0400 (Fri, 13 Jul 2007) | 1 line - Grr, fixes in poll() socket engine (not relavant if your running under windows, and linux doesn't use it anyway. i still have a lot of issues to work out in this code. ------------------------------------------------------------------------ r860 | fishbait | 2007-07-13 02:14:32 -0400 (Fri, 13 Jul 2007) | 1 line « Added modifier handling for spells which increase proc chance (eg. Improved Nature's Grasp, Improved Aspect of the Hawk (AotH still needs a trigger though ;P might work on that soon) ) ------------------------------------------------------------------------ r859 | Burlex | 2007-07-12 23:20:44 -0400 (Thu, 12 Jul 2007) | 1 line + Implemented server hook system. w000t. ------------------------------------------------------------------------ r858 | LordDraike | 2007-07-12 21:52:35 -0400 (Thu, 12 Jul 2007) | 3 lines !!IT'S THE COMMAND YOU'VE ALL BEEN WAITING FOR!! + Added mass summon command, to summon everyone on the server. (Requires 'z') . Antrix is an emolator! :O ------------------------------------------------------------------------ r857 | LordDraike | 2007-07-12 20:56:49 -0400 (Thu, 12 Jul 2007) | 1 line - Removed spell interrupt from Item buying process since newbknight prolly did it. ;) ------------------------------------------------------------------------ r856 | Burlex | 2007-07-12 20:37:36 -0400 (Thu, 12 Jul 2007) | 2 lines - Exploit fixes. - Loot fix. ------------------------------------------------------------------------ r855 | LordDraike | 2007-07-12 20:34:02 -0400 (Thu, 12 Jul 2007) | 1 line - Fixed exploit where a player could add Chuck Norris Tooth (or other horrible items) as ammunition and gain their DPS. :O ------------------------------------------------------------------------ r854 | LordDraike | 2007-07-12 20:07:37 -0400 (Thu, 12 Jul 2007) | 21 lines . WoWScape blows. . HSWoW blows. . WoWgasm blows. . BurningWoW probably blows. . WoWFusion probably blows. . WoW-Sexy, BloodWoW, and Eternal Vendetta blow. . RaidenWoW REALLY blows. . Pre-WoW and MMORPG4Free don't blow. . Terranet blows. . Lemon REALLY blows. . Polomel blows. . Project Northrend blows. . beaster blows. . berryman blows. . Kekers pwns. . Plugin system is going to pwn. :) . Meatspin owns. . ACLU blows. . Bill O'Reilly pwns. . PinkBunny is pink. . This was committed without the need to commit. ------------------------------------------------------------------------ r853 | Burlex | 2007-07-12 19:54:06 -0400 (Thu, 12 Jul 2007) | 3 lines * Completed -Wall audit of all files. :D ------------------------------------------------------------------------ r852 | Burlex | 2007-07-12 19:09:10 -0400 (Thu, 12 Jul 2007) | 3 lines * Completed -Wall audit on all files except for Level3.cpp. ------------------------------------------------------------------------ r851 | LordDraike | 2007-07-12 18:54:01 -0400 (Thu, 12 Jul 2007) | 1 line - Wtf, I didn't commit this? :/ ------------------------------------------------------------------------ r850 | LordDraike | 2007-07-12 18:53:36 -0400 (Thu, 12 Jul 2007) | 1 line - Silly mistake. :P ------------------------------------------------------------------------ r849 | Zack | 2007-07-12 18:50:20 -0400 (Thu, 12 Jul 2007) | 9 lines finished(tested) - mage - Improved Scorch - mage - "Blazing Speed" - priest - Shadow Weaving (reverted to work again) - rewrote spelltemplate "Nature's Grasp" - added ability for procspells to be removed only if they were trigered ps : fishbait, why do you keep rewriting my code ? I told you dummy check is wrong! If you rewrite then at least check it if it still works :S ps2 : i might be leaving for a while ------------------------------------------------------------------------ r848 | Burlex | 2007-07-12 17:52:12 -0400 (Thu, 12 Jul 2007) | 3 lines * Begun -Wall audit of all code. All files up to Item.cpp are now error free :)) ------------------------------------------------------------------------ r847 | LordDraike | 2007-07-12 17:46:18 -0400 (Thu, 12 Jul 2007) | 1 line - Fixed guilds being loaded from WorldDatabase instead of CharDB. ------------------------------------------------------------------------ r846 | LordDraike | 2007-07-12 17:26:55 -0400 (Thu, 12 Jul 2007) | 1 line - Null pointer crash in AIInterface::modThreatByPtr ------------------------------------------------------------------------ r845 | Burlex | 2007-07-12 16:59:45 -0400 (Thu, 12 Jul 2007) | 3 lines + Added --enable-allwarnings to configure, for doing -Wall audits. ------------------------------------------------------------------------ r844 | Burlex | 2007-07-12 16:56:29 -0400 (Thu, 12 Jul 2007) | 3 lines - Work on poll() socket engine (has bugs when more than 1 socket is connected, I spent hours trying to figure it out with no luck :/) ------------------------------------------------------------------------ r843 | Burlex | 2007-07-12 16:54:08 -0400 (Thu, 12 Jul 2007) | 3 lines - Fixed a lot of linux compile warnings. ------------------------------------------------------------------------ r842 | Burlex | 2007-07-12 15:23:16 -0400 (Thu, 12 Jul 2007) | 1 line - Fixed crash on battle ground close ------------------------------------------------------------------------ r841 | Burlex | 2007-07-12 12:57:49 -0400 (Thu, 12 Jul 2007) | 1 line - Fixed statdumper script. ------------------------------------------------------------------------ r840 | Burlex | 2007-07-12 12:50:57 -0400 (Thu, 12 Jul 2007) | 1 line - crash fixes ------------------------------------------------------------------------ r839 | fishbait | 2007-07-12 12:13:04 -0400 (Thu, 12 Jul 2007) | 4 lines « Fixed the check for self buffs in school based procs. « Added School proc for Winter's Chill (it's working again). « Added School proc for Blackout. « Moved Shadow Weaving to school proc and corrected its procchances. ------------------------------------------------------------------------ r838 | Zack | 2007-07-12 11:38:24 -0400 (Thu, 12 Jul 2007) | 2 lines - priest - Shadow Weaving. ------------------------------------------------------------------------ r837 | Zack | 2007-07-12 11:17:42 -0400 (Thu, 12 Jul 2007) | 3 lines - mage - Improved Scorch - mage - Combustion - patch for mage - shatter from skater(i think, damn i closed the window :P ) ------------------------------------------------------------------------ r836 | Zack | 2007-07-12 10:31:48 -0400 (Thu, 12 Jul 2007) | 1 line mage dampen magic/ amplify magic should remove each other ------------------------------------------------------------------------ r835 | LordDraike | 2007-07-12 04:19:21 -0400 (Thu, 12 Jul 2007) | 1 line - Another possible fix for chars not saving. Not that it matters, since to have this problem you have to be banned. ;P ------------------------------------------------------------------------ r834 | LordDraike | 2007-07-12 04:14:26 -0400 (Thu, 12 Jul 2007) | 1 line - Potential crash in follow code when followed unit is not in world. ------------------------------------------------------------------------ r833 | Burlex | 2007-07-12 03:19:47 -0400 (Thu, 12 Jul 2007) | 2 lines * Split character and world database tables. Now you can run the world db and character db off seperate databases, to ease updates a lot! (draike, I hate you.. making me fix 500 errors *shakes fist*) - I'll make a list of the tables to split up tomorrow, right now I've been awake 22 hours and am ready to pass out. kkthxbai. ------------------------------------------------------------------------ r832 | LordDraike | 2007-07-12 03:18:06 -0400 (Thu, 12 Jul 2007) | 1 line . xUdd whined so I updated this ------------------------------------------------------------------------ r831 | LordDraike | 2007-07-12 03:13:07 -0400 (Thu, 12 Jul 2007) | 1 line - Fix to mail system so that the wait for items does not take place between mail on the same player's account. ------------------------------------------------------------------------ r830 | LordDraike | 2007-07-12 03:05:01 -0400 (Thu, 12 Jul 2007) | 1 line - Fixed Mail System to comply with Blizzards recent changes to the mail system available at: http://forums.worldofwarcraft.com/thread.html?topicId=174502532&sid=1&pageNo=1 ------------------------------------------------------------------------ r829 | Burlex | 2007-07-12 02:44:18 -0400 (Thu, 12 Jul 2007) | 1 line - Fixed that evil proc loop with damage shields *slaps newb spell coders* ------------------------------------------------------------------------ r828 | LordDraike | 2007-07-12 02:28:18 -0400 (Thu, 12 Jul 2007) | 2 lines + Updated this sexy guy . Burlex is my love monkey. ------------------------------------------------------------------------ r827 | Burlex | 2007-07-12 01:43:23 -0400 (Thu, 12 Jul 2007) | 1 line - bsd compile fix ------------------------------------------------------------------------ r826 | LordDraike | 2007-07-12 00:55:01 -0400 (Thu, 12 Jul 2007) | 1 line - Fixed a bug which would break the two level caps (expansion and normal client) ------------------------------------------------------------------------ r825 | LordDraike | 2007-07-11 23:53:52 -0400 (Wed, 11 Jul 2007) | 1 line + You will now leave your battleground automatically upon going AFK. ------------------------------------------------------------------------ r824 | LordDraike | 2007-07-11 23:27:52 -0400 (Wed, 11 Jul 2007) | 1 line - Made the error message for being muted a bit less newbish since it's point was to make fun of newbs in the first place. ------------------------------------------------------------------------ r823 | fishbait | 2007-07-11 23:13:46 -0400 (Wed, 11 Jul 2007) | 1 line « Corrected the way I made fists use unarmed weapon type. GetSkillByProto will now still return them as Skill_FIST_WEAPONS just incase we need it for something later. ------------------------------------------------------------------------ r822 | LordDraike | 2007-07-11 23:10:58 -0400 (Wed, 11 Jul 2007) | 1 line - Fixed playerinfo again to work with a player name as an argument. ------------------------------------------------------------------------ r821 | LordDraike | 2007-07-11 23:08:05 -0400 (Wed, 11 Jul 2007) | 1 line - Fixed .addipban. ------------------------------------------------------------------------ r820 | LordDraike | 2007-07-11 22:55:53 -0400 (Wed, 11 Jul 2007) | 1 line - Fixed compile error in Unit.h. ------------------------------------------------------------------------ r819 | Zack | 2007-07-11 18:41:27 -0400 (Wed, 11 Jul 2007) | 9 lines finished (tested) : - warlock - "Improved Shadow Bolt" - rogue - shiv - warlock - aftermath - warlock - soul leech - warlock - Nether Protection - warlock - pyroclasm - paladin seal of justice trigger - added AA spell effect proctrigger (maybe we should create separate flag for these spells ? ) ------------------------------------------------------------------------ r818 | LordDraike | 2007-07-11 13:45:11 -0400 (Wed, 11 Jul 2007) | 1 line - Fixed a bug where if a player's guild was disbanded and he joined another, he might keep the same officer note or public note. ------------------------------------------------------------------------ r817 | Burlex | 2007-07-11 13:12:22 -0400 (Wed, 11 Jul 2007) | 2 lines * Exploit fixes. - Added gameobject and retrieval functions to script. ------------------------------------------------------------------------ r816 | LordDraike | 2007-07-11 13:01:20 -0400 (Wed, 11 Jul 2007) | 1 line - Fixed an exploit with pet auras. They no longer stick. ------------------------------------------------------------------------ r815 | Zack | 2007-07-11 12:30:07 -0400 (Wed, 11 Jul 2007) | 1 line added aura handle 179. Patch by Streetball ------------------------------------------------------------------------ r814 | Zack | 2007-07-11 12:15:44 -0400 (Wed, 11 Jul 2007) | 3 lines - seal of justice trigger - poison aurastate NTY. ------------------------------------------------------------------------ r813 | Zack | 2007-07-11 11:19:46 -0400 (Wed, 11 Jul 2007) | 8 lines - warlock - aftermath - rogue - cold blood - warlock - Nether Protection - warlock - soul leech - warlock - pyroclasm All NTY. Some will most likely not work. ------------------------------------------------------------------------ r812 | Zack | 2007-07-11 06:54:39 -0400 (Wed, 11 Jul 2007) | 3 lines -force rogue shiv to add 1 combo point - warlock - "Improved Shadow Bolt" (99% will not work :P ) NTY ------------------------------------------------------------------------ r811 | Zack | 2007-07-11 05:47:22 -0400 (Wed, 11 Jul 2007) | 1 line Damage shield shows correct log (again). ------------------------------------------------------------------------ r810 | LordDraike | 2007-07-11 04:40:41 -0400 (Wed, 11 Jul 2007) | 1 line - Levelup command is now set to not accept levels <= 0 due to many problems it caused. ------------------------------------------------------------------------ r809 | LordDraike | 2007-07-11 04:37:39 -0400 (Wed, 11 Jul 2007) | 1 line - Fix to GM tickets not saving. ------------------------------------------------------------------------ r808 | LordDraike | 2007-07-11 04:28:57 -0400 (Wed, 11 Jul 2007) | 1 line - Fixed a bug where characters aren't saved due to officer notes or public notes. ------------------------------------------------------------------------ r807 | LordDraike | 2007-07-11 04:15:24 -0400 (Wed, 11 Jul 2007) | 2 lines + Added separate level caps for Normal client and Expansion. GiveXP() now relies on PLAYER_FIELD_MAX_LEVEL rather than sWorld.LevelCap. . Config file updated! ------------------------------------------------------------------------ r806 | LordDraike | 2007-07-11 03:01:21 -0400 (Wed, 11 Jul 2007) | 2 lines + Fully working PvP title system, including the ability to change them. . This does not yet support Arena Titles. ------------------------------------------------------------------------ r805 | fishbait | 2007-07-11 01:17:53 -0400 (Wed, 11 Jul 2007) | 1 line « Based the selfbuff check off ImpliciteTarget (Incase there is a school buff for heals, should of done it this way to start with) ------------------------------------------------------------------------ r804 | fishbait | 2007-07-11 00:55:25 -0400 (Wed, 11 Jul 2007) | 1 line « School procs should no longer affect the caster when self buffing (eg. casting Ice Armour procing Winter's Chill on the caster) ------------------------------------------------------------------------ r803 | fishbait | 2007-07-11 00:38:06 -0400 (Wed, 11 Jul 2007) | 1 line « Fixed DecreaseSpeed for the last time *slaps maps and self* ------------------------------------------------------------------------ r802 | Zack | 2007-07-10 19:21:41 -0400 (Tue, 10 Jul 2007) | 4 lines - water shield procs on caster now but not finished yet - Paladin holy shield tested and finished. Also dmg proc should be working now. Somebody willing to test the rest of the spells for this ? :) Congrats guys on rev 800. Not you fishbait :P :D (just joking) ------------------------------------------------------------------------ r801 | Burlex | 2007-07-10 18:39:11 -0400 (Tue, 10 Jul 2007) | 3 lines * Fixed some opcodes. - Added a lot of new opcodes. - Fixed the formatting of Opcodes.cpp ------------------------------------------------------------------------ r800 | Captnoord | 2007-07-10 15:54:17 -0400 (Tue, 10 Jul 2007) | 1 line * Fixed damage proc crash ------------------------------------------------------------------------ r799 | Burlex | 2007-07-10 15:34:21 -0400 (Tue, 10 Jul 2007) | 1 line - fix the loop here on linux ------------------------------------------------------------------------ r798 | Zack | 2007-07-10 15:21:48 -0400 (Tue, 10 Jul 2007) | 8 lines tested and completed if necessary : - mage "Frostbite" - trigger for "Redoubt" - added rage generation on block with "Shield Specialization" talent. (not used :P) - added trigger for "vengeance" Fishbait : frost effect speed up creatures ! :D ------------------------------------------------------------------------ r797 | Burlex | 2007-07-10 15:05:02 -0400 (Tue, 10 Jul 2007) | 1 line - Crash fixes, deadlock fixes. ------------------------------------------------------------------------ r796 | Zack | 2007-07-10 13:57:38 -0400 (Tue, 10 Jul 2007) | 1 line fixed "blade twisting" again ------------------------------------------------------------------------ r795 | Zack | 2007-07-10 12:48:46 -0400 (Tue, 10 Jul 2007) | 2 lines - added handle for proc dmg (55 spells).Few spells affected like : Holy Shield,Flameblade, Bonespike, Bone Shards,Blessing of Sanctuary,Worgen's Spite,Shadow Shield,Fel Fire,Shadowguard,Energy Flare,Arcane Shield,Prismatic Shield,Shadow Strikes.... Nasty change without a test, do not use it yet :P ! ------------------------------------------------------------------------ r794 | fishbait | 2007-07-10 11:41:33 -0400 (Tue, 10 Jul 2007) | 1 line « Fixed my typo in my Silence Patch (thanks Streetball) ------------------------------------------------------------------------ r793 | LordDraike | 2007-07-10 11:01:06 -0400 (Tue, 10 Jul 2007) | 4 lines - Updating this guy ;P . Did I mention WoWScape sucks? . Did I mention Lemon's DB sucks? The tauren scale is 1.2 you newb! . Play @ MMORPG4Free.com! THIS IS NOT AN ADVERTISEMENT OR ENDORSEMENT OF ANY PARTICULAR SERVER. ANTRIX DEVS PRIDE THEMSELVES IN MAINTAINING HIGH STANDARDS OF EXCELLENCY WITHIN THEIR SVN REPOSITORY, AND MAINTAINING A NEUTRAL FAIR AND BALANCED DEVELOPMENT ENVIRONMENT, LIKE FOX NEWS. ------------------------------------------------------------------------ r792 | fishbait | 2007-07-10 10:54:24 -0400 (Tue, 10 Jul 2007) | 1 line « Corrected Spell Failed message when target is not infront of you ------------------------------------------------------------------------ r791 | Burlex | 2007-07-10 10:54:11 -0400 (Tue, 10 Jul 2007) | 1 line + Added poll socket engine (not tested yet:P) ------------------------------------------------------------------------ r790 | fishbait | 2007-07-10 10:36:45 -0400 (Tue, 10 Jul 2007) | 1 line « Had to base my school checks of the OrigID not the SpellId in procs (my bad :P .. sorry all you mages :P ) ------------------------------------------------------------------------ r789 | Burlex | 2007-07-10 10:06:39 -0400 (Tue, 10 Jul 2007) | 1 line * Added Select() engine to the network library. This is *shit*, and should only be used on systems where an async alternative is not usable. I'm working on a poll() engine now. ------------------------------------------------------------------------ r788 | fishbait | 2007-07-10 09:26:36 -0400 (Tue, 10 Jul 2007) | 2 lines « Fixed my speed decrease stuff (why the hell did I use max() ? :\ ) « Fixed up my school based Proc Triggering ------------------------------------------------------------------------ r787 | Burlex | 2007-07-10 08:30:43 -0400 (Tue, 10 Jul 2007) | 1 line - Crash fixes, lalala ------------------------------------------------------------------------ r786 | LordDraike | 2007-07-10 08:12:14 -0400 (Tue, 10 Jul 2007) | 2 lines - Fixed crashes in RecallCommands.cpp when your recall table was empty. I still wubble you, wobby <3 . Reported by Hardy ------------------------------------------------------------------------ r785 | Zack | 2007-07-10 07:19:35 -0400 (Tue, 10 Jul 2007) | 1 line patch for unmount from darka. ------------------------------------------------------------------------ r784 | Zack | 2007-07-10 07:03:32 -0400 (Tue, 10 Jul 2007) | 1 line - shaman reincarnation with 20% health.Patch from Timothy003 (hmm wasn't his working ?) ------------------------------------------------------------------------ r783 | Zack | 2007-07-10 05:49:36 -0400 (Tue, 10 Jul 2007) | 1 line probably a typo, patch from Zdarkside to be able to ban people again :P ------------------------------------------------------------------------ r782 | fishbait | 2007-07-10 04:50:55 -0400 (Tue, 10 Jul 2007) | 2 lines « Fall damage will now result in Durability loss (as will suicides >.>) ^patch by Derimon^ « Units with safe fall type effects should no longer take massive fall damage when they lose the effect. ------------------------------------------------------------------------ r781 | fishbait | 2007-07-10 04:34:23 -0400 (Tue, 10 Jul 2007) | 1 line « Fixed Reincarnation HP and Mana resurrection amount (*slaps self*) ------------------------------------------------------------------------ r780 | fishbait | 2007-07-10 04:12:33 -0400 (Tue, 10 Jul 2007) | 1 line « Vampiric Embrace should now be stackable properly by multiple Priests (not fully tested) ------------------------------------------------------------------------ r779 | fishbait | 2007-07-10 03:39:27 -0400 (Tue, 10 Jul 2007) | 1 line « Updated some of the todo's ------------------------------------------------------------------------ r778 | fishbait | 2007-07-10 03:27:55 -0400 (Tue, 10 Jul 2007) | 1 line « Added handling for School Specific Spell casts (may cause some unwanted procs, but i havent come across any thus far) ------------------------------------------------------------------------ r777 | fishbait | 2007-07-10 03:19:34 -0400 (Tue, 10 Jul 2007) | 1 line « Fixed druids flight form speed ------------------------------------------------------------------------ r776 | fishbait | 2007-07-10 03:18:23 -0400 (Tue, 10 Jul 2007) | 2 lines « Fixed so that only the greatest slowing effect will be active at any time. « Corrected the if statement for determining Blade Twisting Proc ------------------------------------------------------------------------ r775 | fishbait | 2007-07-10 03:14:49 -0400 (Tue, 10 Jul 2007) | 1 line « Procs on spell cast will now only be triggered once per spell cast instead of up to 3 times. ------------------------------------------------------------------------ r774 | fishbait | 2007-07-10 03:10:31 -0400 (Tue, 10 Jul 2007) | 1 line « Increased Energy auras will now only effect the specified Power type (byebye 250+ energy rogues xD ) ------------------------------------------------------------------------ r773 | fishbait | 2007-07-10 03:07:44 -0400 (Tue, 10 Jul 2007) | 1 line « Silencing effects will now send an immediate casting interupt ------------------------------------------------------------------------ r772 | LordDraike | 2007-07-09 20:28:22 -0400 (Mon, 09 Jul 2007) | 1 line Reverted a change. ------------------------------------------------------------------------ r771 | LordDraike | 2007-07-09 17:58:35 -0400 (Mon, 09 Jul 2007) | 1 line + Added player pvp titles. The bar where you can change these or disable them is DISABLED, therefore, this is not production ready. ------------------------------------------------------------------------ r770 | Zack | 2007-07-09 17:46:49 -0400 (Mon, 09 Jul 2007) | 6 lines finished : - 36314 - cast on specific target - presence of mind to be removed only if spell is not instant - added trigger mage talent "Impact" to stun enemy - added trigger for mage talent "Ignite" to burn enemy - added trigger for rogue "Blade Twisting" = 31124 ------------------------------------------------------------------------ r769 | LordDraike | 2007-07-09 15:28:20 -0400 (Mon, 09 Jul 2007) | 2 lines - Fixed silly compile error from previous commit of mine - Fixed guildinfo not saving. ------------------------------------------------------------------------ r768 | sinistry | 2007-07-09 14:53:35 -0400 (Mon, 09 Jul 2007) | 5 lines -redid some changes that were made to instance save manager. carefull ;P -implemented spell in progress at casting and fixed casting of a spell while channeling spells. -redid the roll packet sending. This way noone will complain. -added sub zone check for resting. This will fix all city resting except ironforge and undercity since they are full wmos and blizz adt doesnt provide proper areaid. ------------------------------------------------------------------------ r767 | LordDraike | 2007-07-09 14:46:05 -0400 (Mon, 09 Jul 2007) | 1 line - Fixed .invisible not turning on .invincible like it did a looong time ago. ------------------------------------------------------------------------ r766 | Burlex | 2007-07-09 14:37:33 -0400 (Mon, 09 Jul 2007) | 2 lines * Added a lot of script commands :p * I added my defias traitor escort script example, fully commented.. hopefully someone can learn from it :P ------------------------------------------------------------------------ r765 | LordDraike | 2007-07-09 14:30:54 -0400 (Mon, 09 Jul 2007) | 1 line + Added support for /rw (Raid Warnings, like .wannounce but for a raid leader to his entire raid). :D ------------------------------------------------------------------------ r764 | Captnoord | 2007-07-09 14:06:45 -0400 (Mon, 09 Jul 2007) | 3 lines FIX: * fixed massive dreadlock's in InstanceSaveMgr.cpp (/me takes his guitar and smashes it upon xUdd head) (still lova ya) * fixed typo its received instead of recieved ------------------------------------------------------------------------ r763 | Burlex | 2007-07-09 13:11:59 -0400 (Mon, 09 Jul 2007) | 1 line * fixed rep on kill - had a stupid check in there that shouldn't have been there :/ ------------------------------------------------------------------------ r762 | Zack | 2007-07-09 12:51:44 -0400 (Mon, 09 Jul 2007) | 5 lines - reverted "furor" - sorry. Todo was not updated ... - trigger for "Redoubt" - added rage generation on block with "Shield Specialization" talent. Just donno what class uses it :D - added trigger for "vengeance" ------------------------------------------------------------------------ r761 | Zack | 2007-07-09 11:51:54 -0400 (Mon, 09 Jul 2007) | 6 lines - druid "Faerie Fire" to block stealth an invisibility - added trigger for "Nature's Grasp" - added handle for "Furor" moar untested. you just might get the feeling i'm actually trying to break stuff :P ------------------------------------------------------------------------ r760 | Burlex | 2007-07-09 11:41:35 -0400 (Mon, 09 Jul 2007) | 1 line - Removed limit on changing channels when on a taxi - they change on blizzard now :P ------------------------------------------------------------------------ r759 | Zack | 2007-07-09 11:11:57 -0400 (Mon, 09 Jul 2007) | 4 lines - added trigger for mage talent "Blazing Speed" - mage "frostbite" talent - added trigger for "Winter's Chill" all NTY. ------------------------------------------------------------------------ r758 | Zack | 2007-07-09 09:27:46 -0400 (Mon, 09 Jul 2007) | 1 line arghhh, stupid svn going crazy. ------------------------------------------------------------------------ r757 | Zack | 2007-07-09 08:10:42 -0400 (Mon, 09 Jul 2007) | 7 lines - "cold blood" - should be removed after usage - "presence of mind" - should not get used up for instant spells - added trigger for mage talent "Impact" to stun enemy - added trigger for mage talent "Ignite" to burn enemy, and rewrote them completly :P - added trigger for rogue "Blade Twisting" ALL NTY :P ------------------------------------------------------------------------ r756 | fishbait | 2007-07-09 07:52:20 -0400 (Mon, 09 Jul 2007) | 1 line « You can no longer use vanish while you have the WSG flag ------------------------------------------------------------------------ r755 | Burlex | 2007-07-09 07:47:08 -0400 (Mon, 09 Jul 2007) | 1 line - whoops, suppose I should actually test compiling before I commit something.. fuck wowscape. ------------------------------------------------------------------------ r754 | Burlex | 2007-07-09 07:45:33 -0400 (Mon, 09 Jul 2007) | 2 lines * Added Mutex to channel system to stop crashes from happening if a player is removed from another thread. - Fixed a crash in gameobjects - causing its event to be executed while the object was out of world. ------------------------------------------------------------------------ r753 | Zack | 2007-07-09 06:45:28 -0400 (Mon, 09 Jul 2007) | 1 line prevent exploit of item "The Seer's Presence" by limiting it's target to be only "Socrethar" ------------------------------------------------------------------------ r752 | LordDraike | 2007-07-09 06:42:52 -0400 (Mon, 09 Jul 2007) | 1 line - Fixed a bunch of crashes that might occur if your worldmap_info table is fucked. (xUdd...) ------------------------------------------------------------------------ r751 | LordDraike | 2007-07-09 06:23:46 -0400 (Mon, 09 Jul 2007) | 1 line - Fixed /rolls being sent to yourself or party only. Now sent to set. They also shouldn't be counted with item's roll. Now you can finally open up casinos! ------------------------------------------------------------------------ r750 | LordDraike | 2007-07-09 06:11:12 -0400 (Mon, 09 Jul 2007) | 2 lines - Added error message for guild speaking when you have insufficient permissions. - Corrected a previous assumption that 0x0D was guild officer, it is member? ------------------------------------------------------------------------ r749 | LordDraike | 2007-07-09 05:34:40 -0400 (Mon, 09 Jul 2007) | 2 lines - Added permissions to officer chat - Removed the SendMessageToSet when AFK or DND was called. Not blizzlike. ------------------------------------------------------------------------ r748 | LordDraike | 2007-07-09 03:58:46 -0400 (Mon, 09 Jul 2007) | 2 lines - Updated svn_revision.h . xUdd was not here. ------------------------------------------------------------------------ r747 | fishbait | 2007-07-09 03:40:03 -0400 (Mon, 09 Jul 2007) | 1 line « Unarmed skill should level up now when using Fist Weapons ------------------------------------------------------------------------ r746 | fishbait | 2007-07-09 03:23:06 -0400 (Mon, 09 Jul 2007) | 1 line « Corrected the enchants used in Major Resistance Enchants ------------------------------------------------------------------------ r745 | fishbait | 2007-07-09 03:10:35 -0400 (Mon, 09 Jul 2007) | 2 lines « Added some more Proc Time Intervals « Changed the Honor And Experience string match to encompass more spells ------------------------------------------------------------------------ r744 | fishbait | 2007-07-09 03:00:47 -0400 (Mon, 09 Jul 2007) | 1 line « Added Proc Trigger support for Experience and Honor gain ------------------------------------------------------------------------ r743 | fishbait | 2007-07-09 02:25:36 -0400 (Mon, 09 Jul 2007) | 2 lines « Fixed the saving and loading of Character Specific Macros to action bars « Fixed a typo is AIInterface::GetIsTaunted ------------------------------------------------------------------------ r742 | Burlex | 2007-07-08 17:02:40 -0400 (Sun, 08 Jul 2007) | 4 lines * Rewrote part of subgroup handling, it was crashing :/ + Player summoning written properly (I will integrate it into meeting stones soon) - Other numerous crash fixes. - Increased instance buffer to 500KB, the 50KB buffer wasn't big enough in some circumstances. ------------------------------------------------------------------------ r741 | Captnoord | 2007-07-08 08:47:03 -0400 (Sun, 08 Jul 2007) | 3 lines [FIX] * Spamming of opcodes in console (love ya bur) * Some minor warnings ------------------------------------------------------------------------ r740 | Burlex | 2007-07-08 04:29:46 -0400 (Sun, 08 Jul 2007) | 2 lines - Fixed death/repop exploit. - Multiple crashfixes across the server. ------------------------------------------------------------------------ r739 | Captnoord | 2007-07-07 15:35:10 -0400 (Sat, 07 Jul 2007) | 2 lines [FIX] * Fixed strange and very rare server stat crash. ------------------------------------------------------------------------ r738 | Burlex | 2007-07-07 15:05:38 -0400 (Sat, 07 Jul 2007) | 1 line - Urrgh, *nix compatibility issues ------------------------------------------------------------------------ r737 | Burlex | 2007-07-07 15:02:46 -0400 (Sat, 07 Jul 2007) | 1 line - Added getopt-style command line arguments. --checkconf, --conf, etc.. use --help to see what we got :pp ------------------------------------------------------------------------ r736 | Burlex | 2007-07-07 13:59:00 -0400 (Sat, 07 Jul 2007) | 1 line + SQL-Based money drop support. Add a field money int(30) to your creature_proto. If that is set to 0, the server will determine a value automatically. ------------------------------------------------------------------------ r735 | Burlex | 2007-07-07 13:49:12 -0400 (Sat, 07 Jul 2007) | 1 line - Applied [FIX] - Critical and dodge from agility from Xpload ------------------------------------------------------------------------ r734 | Burlex | 2007-07-07 13:44:09 -0400 (Sat, 07 Jul 2007) | 4 lines . Damn, I fail at applying patches. + SPELL_AURA_MOD_SHIELD_BLOCKVALUE from Shadowhunter_22 + SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT from Shadowhunter_22 . I added initialization to the missing variables here. :P ------------------------------------------------------------------------ r733 | Burlex | 2007-07-07 13:35:12 -0400 (Sat, 07 Jul 2007) | 1 line - Applied quest fixes from Callox. ------------------------------------------------------------------------ r732 | Burlex | 2007-07-07 13:26:42 -0400 (Sat, 07 Jul 2007) | 2 lines + Patch from Shadowhunter_22 for SPELL_AURA_MOD_FACTION_REPUTATION_GAIN + SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_INTELLECT ------------------------------------------------------------------------ r731 | Burlex | 2007-07-07 13:12:06 -0400 (Sat, 07 Jul 2007) | 1 line - Crash fixes (critter pets could cause these) ------------------------------------------------------------------------ r730 | Burlex | 2007-07-07 13:07:28 -0400 (Sat, 07 Jul 2007) | 1 line - Reverted logonserver. *i love svn* :P ------------------------------------------------------------------------ r729 | Burlex | 2007-07-07 13:03:49 -0400 (Sat, 07 Jul 2007) | 2 lines - Fixed a low-risk crash in DealDamage. - More work on logonserver rewrite (I'm actually gonna revert this next rev, I just realised the way I have written reconnect is a *massive* security risk) ------------------------------------------------------------------------ r728 | Burlex | 2007-07-07 11:56:17 -0400 (Sat, 07 Jul 2007) | 1 line * LogonServer rewrite part 1 (this may not even compile, let alone work. I'm just committing it so I can upload a stable build to my server:P) ------------------------------------------------------------------------ r727 | M4ksiu | 2007-07-07 09:41:19 -0400 (Sat, 07 Jul 2007) | 4 lines * Checked mobs in Arcatraz and fixed what I could. * Fixed in Mana Tomb Pandemonius yell spam. Also couldn't reproduce ZaDarkSide crash related to shield Spell. * Added Al'ar scripts. It isn't finished or even half way done, coz it's impossible to force mob going by wps to update correctly. Thx Hyperzone for finding out my source of frustration. Anyway it will work (or maybe should) when that thing is fixed. Nearly all phase 1 is scripted. Note: It's last official commit from me. Good dreams don't least for ever. I hope you guys can make with Antrix many amazing things. Wish you luck. It was great time spent on scripting and discussion. I will never forget that. Thx to all who supported me. My heart will stay with you. ------------------------------------------------------------------------ r726 | Burlex | 2007-07-07 08:52:36 -0400 (Sat, 07 Jul 2007) | 1 line - Fixed all cases of incorrect EscapeString usage. (guild/mail/pet/etc saving should work now) ------------------------------------------------------------------------ r725 | Burlex | 2007-07-07 08:14:04 -0400 (Sat, 07 Jul 2007) | 1 line - Fixed double iterator increment in LogonCommClient.cpp, causing assertions/invalid data being sent to the LS. ------------------------------------------------------------------------ r724 | Burlex | 2007-07-07 08:07:29 -0400 (Sat, 07 Jul 2007) | 1 line * Changed account info map from map to hash_map for better performance (this can be quite a huge map depending on realm size) ------------------------------------------------------------------------ r723 | Burlex | 2007-07-07 08:05:54 -0400 (Sat, 07 Jul 2007) | 1 line - Whoops, this shouldn't be commented :p ------------------------------------------------------------------------ r722 | Burlex | 2007-07-07 08:05:09 -0400 (Sat, 07 Jul 2007) | 1 line - Fixed logonserver crashes. *note to self, don't dereference kernel-allocated memory when wanting to copy:P* ------------------------------------------------------------------------ r721 | Burlex | 2007-07-07 06:57:54 -0400 (Sat, 07 Jul 2007) | 1 line - Fixed deadlock situation becuase of RemovePlayer being called from wrong thread (for battlegrounds) ------------------------------------------------------------------------ r720 | Burlex | 2007-07-07 06:52:55 -0400 (Sat, 07 Jul 2007) | 1 line - Added a few more mutexes and added missing acquires in logonserver to prevent crashes when using multiple socket threads. ------------------------------------------------------------------------ r719 | Burlex | 2007-07-07 06:19:52 -0400 (Sat, 07 Jul 2007) | 1 line - Fixed WS character mapping sending. ------------------------------------------------------------------------ r718 | Burlex | 2007-07-07 05:51:28 -0400 (Sat, 07 Jul 2007) | 1 line * Server status plugin will now display correct cpu usage for systems with 1, or 4 cpu's :P ------------------------------------------------------------------------ r717 | Burlex | 2007-07-07 05:49:15 -0400 (Sat, 07 Jul 2007) | 1 line - Whoops, too much cleanup :P ------------------------------------------------------------------------ r716 | Burlex | 2007-07-07 05:48:22 -0400 (Sat, 07 Jul 2007) | 1 line - Buffer optimizations / cleanup. ------------------------------------------------------------------------ r715 | Burlex | 2007-07-07 05:44:39 -0400 (Sat, 07 Jul 2007) | 1 line ------------------------------------------------------------------------ r714 | Burlex | 2007-07-07 05:37:13 -0400 (Sat, 07 Jul 2007) | 1 line - More work on out of range party update system. Almost working perfect. ------------------------------------------------------------------------ r713 | Burlex | 2007-07-07 02:24:22 -0400 (Sat, 07 Jul 2007) | 1 line - More work on party update system. This is *not* production-ready yet, but you will see updates are beginning to start to work correctly. The hardest one will be position updates :P (I've still got no idea what the hell they're doing with X/Y as uint16's, maybe they're packed floats, who knows?) ------------------------------------------------------------------------ r712 | Burlex | 2007-07-07 01:57:32 -0400 (Sat, 07 Jul 2007) | 1 line * Added flow control to logonserver listing packet, this will prevent buffer overflows causing LS socket to get killed on extremely high population servers. ------------------------------------------------------------------------ r711 | Zack | 2007-07-06 18:59:06 -0400 (Fri, 06 Jul 2007) | 1 line Reverted back proc chargelist. Now furry and inner fire works as used to in the old days :). ------------------------------------------------------------------------ r710 | sinistry | 2007-07-06 18:36:09 -0400 (Fri, 06 Jul 2007) | 1 line -fixed cast of honorless targeted while dead. ------------------------------------------------------------------------ r709 | Zack | 2007-07-06 18:14:35 -0400 (Fri, 06 Jul 2007) | 1 line Rockbitter stackability issue fix. Tested ------------------------------------------------------------------------ r708 | M4ksiu | 2007-07-06 15:57:44 -0400 (Fri, 06 Jul 2007) | 1 line + Added nearly all trash mobs to Arcatraz instance (as about rest I couldn't find enough informations to script them). It's untested so of you will use it on your own responsibility. I will test and fix all bug in trash mobs. Also it is one of my last commits. ------------------------------------------------------------------------ r707 | M4ksiu | 2007-07-06 12:48:30 -0400 (Fri, 06 Jul 2007) | 1 line + Added about 2/3 trash mobs in Arcatraz instance. It was not tested so if you want to keep stability please comment added mobs in reg part "mgr->reg...". ------------------------------------------------------------------------ r706 | Zack | 2007-07-06 05:25:55 -0400 (Fri, 06 Jul 2007) | 5 lines Fixed and tested presence of mind not removal issue (probably nature swiftness too) p.s. : Congrats guys for great progress on emu. p.s. 2 : Chris Brame and Polonel you suckfaces make devs wish to work underground. ------------------------------------------------------------------------ r705 | M4ksiu | 2007-07-05 19:03:21 -0400 (Thu, 05 Jul 2007) | 1 line * Little sql execute change in guild save to DB. Patch provided by Aceindy. ------------------------------------------------------------------------ r704 | M4ksiu | 2007-07-05 17:36:58 -0400 (Thu, 05 Jul 2007) | 1 line Just documentation update. ------------------------------------------------------------------------ r703 | M4ksiu | 2007-07-05 14:57:08 -0400 (Thu, 05 Jul 2007) | 1 line + Added nearly all trash mobs (about one I don't have infos, about second I don't have accurate data [added him one spell, but it's possible id is worng] and some changes in later stage to some other mobs) ------------------------------------------------------------------------ r702 | Zack | 2007-07-05 13:19:52 -0400 (Thu, 05 Jul 2007) | 1 line added extra dmg from to creature type. Patch from sb@il. Commited in a hurry. I hope everything goes well cause i have to run :( ------------------------------------------------------------------------ r701 | Zack | 2007-07-05 13:06:25 -0400 (Thu, 05 Jul 2007) | 1 line xpload's 2nd generation patch for AP :P. Slap him for overpowered rogues :D ------------------------------------------------------------------------ r700 | Burlex | 2007-07-05 12:58:43 -0400 (Thu, 05 Jul 2007) | 7 lines - Rev 700! FUCK POLONEL / Chris Brame Bday - April 25th 1986 Raleigh, NORTH CAROLINA Lynnbank rd http://www.whitepages.com/10001/search/Replay?search_id=10051382382352719966&lower=7&more_info=1 http://www.polonel.com/pics.php http://www.myspace.com/polonel ------------------------------------------------------------------------ r699 | Zack | 2007-07-05 12:50:06 -0400 (Thu, 05 Jul 2007) | 1 line patch from Onemore for block mixup. ------------------------------------------------------------------------ r698 | Burlex | 2007-07-05 12:38:06 -0400 (Thu, 05 Jul 2007) | 2 lines - Updating SVN revisions. Chris Brame and Polonel are complete fuckwits trying to make money off antrix team's work. Do not buy his software, you are in violation of the QPL, and supporting an idiot. http://i7.tinypic.com/4kydjjk.jpg Hi chris. ------------------------------------------------------------------------ r697 | Burlex | 2007-07-05 07:09:45 -0400 (Thu, 05 Jul 2007) | 1 line - eeek ------------------------------------------------------------------------ r696 | Burlex | 2007-07-05 07:08:09 -0400 (Thu, 05 Jul 2007) | 2 lines - fixed accountcache reload account - tweaked logoncommserver input packet size. ------------------------------------------------------------------------ r695 | M4ksiu | 2007-07-04 18:29:42 -0400 (Wed, 04 Jul 2007) | 1 line * Documentation update. Idk if I haven't wrote there too much tasks on short amount of time, but anyway I will try to do all I can to archive goals I included in Script TO DO. ------------------------------------------------------------------------ r694 | Zack | 2007-07-04 17:20:50 -0400 (Wed, 04 Jul 2007) | 1 line AP patch from xpload for warrior. Ugh this ads extra 3xLevel AP to warrior. ------------------------------------------------------------------------ r693 | Zack | 2007-07-04 17:18:31 -0400 (Wed, 04 Jul 2007) | 1 line added "Shadowguard" and "Poison Shield" trigger delay ------------------------------------------------------------------------ r692 | Zack | 2007-07-04 17:12:03 -0400 (Wed, 04 Jul 2007) | 2 lines - A lot of changes to clean up code. Now procspells use a single list and can use delay between charges. Directly affected spells : lightning shield, earth shield, water shield, nature's guardian. I did test it however : Please report problems related to : server freez at loading player auras, not removing auras, missing delays between proc charges... - tested and compelted the item repair bug/exploit. ------------------------------------------------------------------------ r691 | Zack | 2007-07-04 12:52:29 -0400 (Wed, 04 Jul 2007) | 1 line there is no actual change in this rev. But i do have to take stuff to another pc :P ------------------------------------------------------------------------ r690 | sinistry | 2007-07-04 12:16:29 -0400 (Wed, 04 Jul 2007) | 8 lines -fixed melee AP and ranged AP calculation. -implemented proper weapon normalization to all melee and ranged classes. -fixed abilities not gaining damage from attack power, damage output melee and hunters should almost double. -fixed melee attacks not gaining full or none AP bonuses. -changed bloodthirst to its original formula. its working as intended. -fixed double AP that was showing on char stats. -applied patch to cconsole to fix possible crash there. ------------------------------------------------------------------------ r689 | Zack | 2007-07-04 09:17:06 -0400 (Wed, 04 Jul 2007) | 1 line fix for bug + exploit where broken items repaired inventory applied stats on char. NTY. ------------------------------------------------------------------------ r688 | Zack | 2007-07-04 08:06:40 -0400 (Wed, 04 Jul 2007) | 1 line oh snap :P. frikkin ctrl+z. ------------------------------------------------------------------------ r687 | Zack | 2007-07-04 08:05:07 -0400 (Wed, 04 Jul 2007) | 1 line Added a general way to limit procspell triggering at intervals. Affected spells : Nature's guardian, Lightning shield, Earth Shield. Please post on EP more spells that require timing between trigger.NTY. ------------------------------------------------------------------------ r686 | Zack | 2007-07-04 06:29:24 -0400 (Wed, 04 Jul 2007) | 1 line Possible crashfix for loot-roll. Posted by Xud. (Should not mess with others code :( ) ------------------------------------------------------------------------ r685 | Zack | 2007-07-04 06:20:13 -0400 (Wed, 04 Jul 2007) | 1 line Justly patch for creatures instant cast (I hope :P ). NTY. ------------------------------------------------------------------------ r684 | Zack | 2007-07-04 06:15:10 -0400 (Wed, 04 Jul 2007) | 1 line skinning and mining patch from Onemore. Hope he tested it. ------------------------------------------------------------------------ r683 | Zack | 2007-07-03 17:34:08 -0400 (Tue, 03 Jul 2007) | 9 lines - tested and modified if necesarry: - creature freez when using disorient spells (blind,polymorph) - demoralizing shout - blood craze - commanding presence - tactical mastery - second wind - retaliation - enrage ------------------------------------------------------------------------ r682 | Captnoord | 2007-07-03 12:17:17 -0400 (Tue, 03 Jul 2007) | 1 line * Added revision number to console command "version". This is needed for guys like me who forget what rev they are running. ------------------------------------------------------------------------ r681 | Burlex | 2007-07-03 11:05:57 -0400 (Tue, 03 Jul 2007) | 2 lines - Fixed bug in logonserver where the packet was too big and causing disconnections. - Started implementation of SMSG_PARTY_MEMBER_STATS. ------------------------------------------------------------------------ r680 | Burlex | 2007-07-03 08:52:53 -0400 (Tue, 03 Jul 2007) | 1 line - Full group loot system fixed. Passing on loot implemented/need before greed. Shouldn't crash, either (changed all pointers->guids) ------------------------------------------------------------------------ r679 | Burlex | 2007-07-03 07:49:27 -0400 (Tue, 03 Jul 2007) | 1 line - Fixed "dead mob attacking" bug. ------------------------------------------------------------------------ r678 | Zack | 2007-07-03 06:59:47 -0400 (Tue, 03 Jul 2007) | 1 line Honorpointreset on logout/login after spending them on items.NTY. ------------------------------------------------------------------------ r677 | Zack | 2007-07-03 06:42:34 -0400 (Tue, 03 Jul 2007) | 1 line Experimenting on Blind to get removed and proper AI reaction used. ------------------------------------------------------------------------ r676 | M4ksiu | 2007-07-03 06:27:02 -0400 (Tue, 03 Jul 2007) | 2 lines * Fixed Makefile.am by adding ".cpp" to "Instance_TheMechanar". Thx asperientje for pointing that. * Fixed Goldshire class trainer gossip (thx to john_s). Also found same bug in Dolanaar guards (missing break;) and repaired Inn and Stable Master. ------------------------------------------------------------------------ r675 | Zack | 2007-07-03 06:00:00 -0400 (Tue, 03 Jul 2007) | 1 line Serverstatuslugin exports player coordinates too. Requested and made by Zdarkside. ------------------------------------------------------------------------ r674 | Burlex | 2007-07-03 04:44:40 -0400 (Tue, 03 Jul 2007) | 1 line - Updated SVN revision. ------------------------------------------------------------------------ r673 | Burlex | 2007-07-03 04:43:57 -0400 (Tue, 03 Jul 2007) | 1 line - Start of .learn all command, it is still quite buggy. ------------------------------------------------------------------------ r672 | Burlex | 2007-07-03 03:36:43 -0400 (Tue, 03 Jul 2007) | 1 line * Spell change - "Next melee attack spells" will now take power when the actual strike is done, not when the spell cast is sent. This is blizzlike behaviour. ------------------------------------------------------------------------ r671 | Burlex | 2007-07-03 03:22:48 -0400 (Tue, 03 Jul 2007) | 3 lines - Removed support for old skill style loading. - Added saved skill converter. - Crash fixes. ------------------------------------------------------------------------ r670 | M4ksiu | 2007-07-02 17:33:43 -0400 (Mon, 02 Jul 2007) | 1 line * Fixed crash related to Akama and his spell initialization. Don't know why it is happening, but will try to find out real problem source (sry for commit mistake =/) ------------------------------------------------------------------------ r669 | Zack | 2007-07-02 17:15:47 -0400 (Mon, 02 Jul 2007) | 4 lines tested : - clear tagger - bloodthirst old version and new version. - channeled spells and "well fed state" ------------------------------------------------------------------------ r668 | Burlex | 2007-07-02 16:32:37 -0400 (Mon, 02 Jul 2007) | 1 line - Whoops, small logic error here, hehe. ------------------------------------------------------------------------ r667 | Burlex | 2007-07-02 16:26:27 -0400 (Mon, 02 Jul 2007) | 4 lines - Implemented Database::EscapeString functions in all appropriate places. (should be no more sql injection exploits :)) - Fixed the bug where invalid IP bans could get inputted causing crashes in logonserver. - Fixed bug in logonserver where an invalid IP ban would crash it at loading. - Fixed bug where nonstandard names could be used in renamechar command. ------------------------------------------------------------------------ r666 | Burlex | 2007-07-02 16:06:13 -0400 (Mon, 02 Jul 2007) | 2 lines - Update SVN revision. * 666! 666! Muhahah!! ITS MINE! ------------------------------------------------------------------------ r665 | Burlex | 2007-07-02 16:05:49 -0400 (Mon, 02 Jul 2007) | 1 line - Added Database::EscapeString methods, I will implement these later. ------------------------------------------------------------------------ r664 | Burlex | 2007-07-02 16:05:29 -0400 (Mon, 02 Jul 2007) | 1 line - Fixed that possible crash in AIInterface again :P (seems some people were still getting it? wtf?) ------------------------------------------------------------------------ r663 | M4ksiu | 2007-07-02 15:45:00 -0400 (Mon, 02 Jul 2007) | 1 line ------------------------------------------------------------------------ r662 | Burlex | 2007-07-02 15:44:34 -0400 (Mon, 02 Jul 2007) | 2 lines * All cases of sprintf changed to snprintf. - Misc code cleanups, commented code removal, etc. ------------------------------------------------------------------------ r661 | Burlex | 2007-07-02 15:29:35 -0400 (Mon, 02 Jul 2007) | 1 line - Fixed all sprintf->snprintf's in debugcmds.cpp. Someone needs to go through and replace all the strtok's to a sscanf style solution, strtok is not thread-safe. I'm surprised it hasn't made problems so far, actually. ------------------------------------------------------------------------ r660 | Burlex | 2007-07-02 15:24:06 -0400 (Mon, 02 Jul 2007) | 2 lines - holyshit, that didn't compile :P - changed the SystemMessage methods to use snprintf instead of sprintf to prevent buffer overflows. (gawd, that code is a mess, I need to rewrite it some day... :/) ------------------------------------------------------------------------ r659 | Burlex | 2007-07-02 15:19:33 -0400 (Mon, 02 Jul 2007) | 3 lines - fixed all possible buffer overflows in Level1.cpp - fixed possible buffer overflow in ChatHandler::SendMultilineMessage. - made it so when you type '..' it doesn't assume it is a command :P ------------------------------------------------------------------------ r658 | Burlex | 2007-07-02 15:02:34 -0400 (Mon, 02 Jul 2007) | 1 line * Rewrote skill saving, this is a possible fix for the "disappearing skills" bug :P ------------------------------------------------------------------------ r657 | Burlex | 2007-07-02 14:09:24 -0400 (Mon, 02 Jul 2007) | 1 line - Fixed crash in AIInterface (whoops) ------------------------------------------------------------------------ r656 | Burlex | 2007-07-02 13:32:36 -0400 (Mon, 02 Jul 2007) | 1 line - Linux compile fix. ------------------------------------------------------------------------ r655 | Burlex | 2007-07-02 13:06:52 -0400 (Mon, 02 Jul 2007) | 4 lines - Updated libtoolize crap - Fixed --enable-debug ------------------------------------------------------------------------ r654 | Burlex | 2007-07-02 12:56:14 -0400 (Mon, 02 Jul 2007) | 3 lines + Escort Quest Support!! Via GM script, you are able to create blizzlike escort-style quests, both ones where you have to follow a npc, or protect it. I will put an example script up on svn later. - Event support for GM scripts. Now you can script the end of most quests, how they have a delay then spawn, whatever. - Minor fixes elsewhere, crashfixes, addition of new waypoint movement type (11, move until the end of the path then stop). ------------------------------------------------------------------------ r653 | Burlex | 2007-07-02 10:31:25 -0400 (Mon, 02 Jul 2007) | 1 line - Fixed VS2005 logonserver compile, I hate VS2005. ------------------------------------------------------------------------ r652 | Burlex | 2007-07-02 10:27:43 -0400 (Mon, 02 Jul 2007) | 1 line - Fixed bug where afk/dnd/gm state would be saved on players across logins. ------------------------------------------------------------------------ r651 | Burlex | 2007-07-02 10:20:24 -0400 (Mon, 02 Jul 2007) | 1 line + Critter pets! :) ------------------------------------------------------------------------ r650 | Zack | 2007-07-02 10:05:32 -0400 (Mon, 02 Jul 2007) | 1 line warrior bloodthirst should trigger healing effect on caster. NTY. ------------------------------------------------------------------------ r649 | Zack | 2007-07-02 09:14:03 -0400 (Mon, 02 Jul 2007) | 1 line maybe this will fix channeled spells. NTY. ------------------------------------------------------------------------ r648 | Zack | 2007-07-02 09:10:23 -0400 (Mon, 02 Jul 2007) | 1 line RR looting. NTY ------------------------------------------------------------------------ r647 | Zack | 2007-07-02 08:37:20 -0400 (Mon, 02 Jul 2007) | 1 line creatures clear tagger if they are not killed by attacker. NTY. ------------------------------------------------------------------------ r646 | Zack | 2007-07-02 05:06:00 -0400 (Mon, 02 Jul 2007) | 1 line Fixed Execute and other health dependent spell triggers. I'm not satisfied with the solution though :( ------------------------------------------------------------------------ r645 | M4ksiu | 2007-07-01 11:38:49 -0400 (Sun, 01 Jul 2007) | 1 line + Added The Mechanar script with all it's bosses. Try to find out all possible bug, but before telling about them check comments. ------------------------------------------------------------------------ r644 | Zack | 2007-06-30 19:35:40 -0400 (Sat, 30 Jun 2007) | 1 line added spelleffect 163 used by druid Predatory Instincts. Patch by Shadowhunter_22. Hope you tested it :P. Sorry for the delay :) ------------------------------------------------------------------------ r643 | Zack | 2007-06-30 19:15:17 -0400 (Sat, 30 Jun 2007) | 1 line added spell soulstone RANK 6. Fix from justli. ------------------------------------------------------------------------ r642 | M4ksiu | 2007-06-30 18:52:02 -0400 (Sat, 30 Jun 2007) | 1 line + Added Botanica bosses. Most things work. Some need more coding and some more core support =(. ------------------------------------------------------------------------ r641 | Zack | 2007-06-30 18:24:33 -0400 (Sat, 30 Jun 2007) | 1 line forgot to remove some debug info. (cooking failure is not core related !) ------------------------------------------------------------------------ r640 | Zack | 2007-06-30 16:55:24 -0400 (Sat, 30 Jun 2007) | 7 lines tested and fixed if necesary (those NTY): - second wind - though i still have no idea what is an immobilize spell :( - retaliation - flurry - summon wild - tactical mastery - prospecting (sometimes copy + paste does not rule!). This is ugly code. I should create a loot table later for this. ------------------------------------------------------------------------ r639 | Burlex | 2007-06-30 13:59:50 -0400 (Sat, 30 Jun 2007) | 1 line - Removed zlib include (whoops) ------------------------------------------------------------------------ r638 | M4ksiu | 2007-06-30 13:18:39 -0400 (Sat, 30 Jun 2007) | 1 line Little fix. ------------------------------------------------------------------------ r637 | M4ksiu | 2007-06-30 12:28:18 -0400 (Sat, 30 Jun 2007) | 1 line + Added Instance_Arcatraz with all bosses just without Warden Mellichar who is Harbinger Skyriss (last boss) event starter (he is also connected with last boss, but it will take some time and more core support needs to be added to make that thing correctly =/). ------------------------------------------------------------------------ r636 | Burlex | 2007-06-30 12:01:33 -0400 (Sat, 30 Jun 2007) | 2 lines - Added character count support to LogonServer. Character->Account mappings are requested at logonserver registration and cached in memory, then used when the client requests realmlist data. This method is very fast and also is 100% accurate, and up to date. - Adjusted instance cooldown when no activity to 10mins instead of half an hour in order to save threads/resources. ------------------------------------------------------------------------ r635 | Zack | 2007-06-29 22:24:13 -0400 (Fri, 29 Jun 2007) | 3 lines crit aurastate will last 5 seconds deep wounds will only trigger if has weapon in hand. (execute is still not working, i just can't understand why) ------------------------------------------------------------------------ r634 | M4ksiu | 2007-06-29 18:43:18 -0400 (Fri, 29 Jun 2007) | 1 line * Patch from Aceindy to make make shorted Dump Error message from GM scripts. ------------------------------------------------------------------------ r633 | M4ksiu | 2007-06-29 17:58:28 -0400 (Fri, 29 Jun 2007) | 1 line * Added by mistake. ------------------------------------------------------------------------ r632 | M4ksiu | 2007-06-29 17:56:49 -0400 (Fri, 29 Jun 2007) | 1 line * Fixed (I hope) both crashes caused by Illidan (during death and start of second phase). Also added Enrage, but it's untested (that doesn't mean it won't work :P) ------------------------------------------------------------------------ r631 | Zack | 2007-06-29 16:27:02 -0400 (Fri, 29 Jun 2007) | 1 line patch from SplaT for well fed fix. Have no idea why code was as was so i did not remove it in case it will cause some problems but this fix is valid. ------------------------------------------------------------------------ r630 | Zack | 2007-06-29 16:04:28 -0400 (Fri, 29 Jun 2007) | 1 line prospecting patch from avanger. I never got to test prospecting. As i see somebody made a patch i guess it's working. Please report bugs since i have no clue how to test it :) ------------------------------------------------------------------------ r629 | M4ksiu | 2007-06-29 11:25:01 -0400 (Fri, 29 Jun 2007) | 1 line * Fixed 2k5 script project. Thx to ceckin and WaRxHeAd for pointing that. ------------------------------------------------------------------------ r628 | Zack | 2007-06-29 11:18:05 -0400 (Fri, 29 Jun 2007) | 8 lines - tactical mastery effect is multiplied by 10. Value disipated at first update with old value. - added trigger for retaliation - rewrote retaliation spell to make it simple. Maybe i should try to get a job at blizz ? - added trigger + rewrote "Second wind" - made "Unbridled Wrath" trigger chance based on equiped weapon formula - added trigger for flurry. All these are NTY. ------------------------------------------------------------------------ r627 | Zack | 2007-06-29 09:06:05 -0400 (Fri, 29 Jun 2007) | 1 line ugh summon wild should not get saved to db. NTY. ------------------------------------------------------------------------ r626 | Zack | 2007-06-29 08:23:04 -0400 (Fri, 29 Jun 2007) | 1 line work stress is killing me, commited in a hurry :P ------------------------------------------------------------------------ r625 | Zack | 2007-06-29 07:46:11 -0400 (Fri, 29 Jun 2007) | 1 line fix : aurastate for dodge,parry,block should be removed after 5 seconds instead of next attack. NTY. ------------------------------------------------------------------------ r624 | M4ksiu | 2007-06-29 07:17:05 -0400 (Fri, 29 Jun 2007) | 1 line + Uncommented Kelidan the Breaker in Blood Furnace script. Sry Burlex, but I was testing him for about 30 min and server haven't crashed. ------------------------------------------------------------------------ r623 | M4ksiu | 2007-06-29 07:05:52 -0400 (Fri, 29 Jun 2007) | 8 lines Changes in Black Temple raid script: * Fixed Akama wps. Now it will go correctly from door to Illidan position. + Added dialog between Akama and Illidan after which Illidan is attackable (but Akama doesn't join fight - must find way to change that) + Added more stuff to Illidan. Now phase 2 works, but it doesn't contains all it's spells and other needed stuff. What I added is spawning 2 Flames of Azzinoth by pushing them into world (spell way doesn't work yet =( ) and casting blue fireball spell by Illidan which doesn't make dmg :O (no idea why, with method "TARGET_ATTACKING" it wasn't even casted, with "TARGET_DESTINATION" it is casted, but no dmg so I left visual effect :P) + Added connection between phase 1 and phase 3 (now you must take care of Flames of Azzinoth before phase 3 will start) + Added Flame of Azzinoth script without spells to connect phases TO DO: Check if there is timer change avaible (I found why it was only used when InCombat :D) and if it is synchronizate trasformation and it's reversion. Also add more spells to phases (mostly phase 2). Add Phase 5 with Maiev appearing etc. Add death scene. (anything was skiped?) ------------------------------------------------------------------------ r622 | Zack | 2007-06-29 07:02:58 -0400 (Fri, 29 Jun 2007) | 1 line useless rev, updateing todos only. Ugh, antrix is so compact http://img186.imageshack.us/img186/2756/antrixlocspw8.jpg (compared to project at work http://img174.imageshack.us/img174/8165/vidiatorlocsiz2.jpg) ------------------------------------------------------------------------ r621 | fishbait | 2007-06-29 06:15:33 -0400 (Fri, 29 Jun 2007) | 1 line « Flag will now be auto-returned even if the dropping player can't be found (ie. Not in World) ------------------------------------------------------------------------ r620 | fishbait | 2007-06-29 06:07:47 -0400 (Fri, 29 Jun 2007) | 2 lines « Fixed my teleport from Battlegrounds code (damn you World of Recall ! ) Battlegrounds will be working again now. « Flag will be auto-returned even if the player who drops it is no longer in the instance. ------------------------------------------------------------------------ r619 | Zack | 2007-06-29 05:18:17 -0400 (Fri, 29 Jun 2007) | 1 line using formula for mace specialization from http://www.wowhead.com/?spell=12704#z0z . Do share your feelings cause i don't care :P ------------------------------------------------------------------------ r618 | fishbait | 2007-06-29 02:27:00 -0400 (Fri, 29 Jun 2007) | 1 line « Added ability to use resurrection spells on released corpses. ------------------------------------------------------------------------ r617 | Zack | 2007-06-28 19:49:08 -0400 (Thu, 28 Jun 2007) | 3 lines added trigger for mace specialization (how could i delete this ?) added trigger for sword specialization tested both and the most of the other spells made today ------------------------------------------------------------------------ r616 | Burlex | 2007-06-28 14:32:10 -0400 (Thu, 28 Jun 2007) | 2 lines - Fixed proc loop/crash :) (finally, ya lil bugger) - Fixed *nix compiling problem with stackwalker (damnit!):P ------------------------------------------------------------------------ r615 | Zack | 2007-06-28 13:35:03 -0400 (Thu, 28 Jun 2007) | 1 line fixed commanding shout to not constantly increase your health ------------------------------------------------------------------------ r614 | Burlex | 2007-06-28 12:08:02 -0400 (Thu, 28 Jun 2007) | 1 line - Urgh, hopefully fixed that iterator loop now. :/ ------------------------------------------------------------------------ r613 | Burlex | 2007-06-28 11:17:27 -0400 (Thu, 28 Jun 2007) | 2 lines - Fixed loop in Unit::AbsorbDamage. - Fixed bug where an enemy trainer could teach you a spell. ------------------------------------------------------------------------ r612 | Zack | 2007-06-28 10:58:24 -0400 (Thu, 28 Jun 2007) | 1 line added spell effect 127=prospecting (how could blizzy convince me with this ?). NTY. Do not use it yet. Until now only thin ore can be prospected. Feel free to complete the list in prfessions.cpp ------------------------------------------------------------------------ r611 | fishbait | 2007-06-28 10:57:32 -0400 (Thu, 28 Jun 2007) | 1 line « Fixed Commanding Shout to no longer heal for the gained HP. ------------------------------------------------------------------------ r610 | Burlex | 2007-06-28 10:37:32 -0400 (Thu, 28 Jun 2007) | 1 line - Reverted my faction changes, bleh.. that was a waste of time, it created more problems than it solved :( ------------------------------------------------------------------------ r609 | Burlex | 2007-06-28 09:34:53 -0400 (Thu, 28 Jun 2007) | 1 line - Fixed 2 possible crashes in target stuff. ------------------------------------------------------------------------ r608 | Zack | 2007-06-28 09:14:15 -0400 (Thu, 28 Jun 2007) | 1 line added trigger for "Improved Berserker Rage". NTY. ------------------------------------------------------------------------ r607 | Zack | 2007-06-28 08:53:34 -0400 (Thu, 28 Jun 2007) | 1 line added trigger for "Unbridled Wrath" and "Aura of the Crusade". NTY (= not tested yet) ------------------------------------------------------------------------ r606 | Burlex | 2007-06-28 08:47:16 -0400 (Thu, 28 Jun 2007) | 1 line - Rewrote and re-intergrated opfaction inrange sets again, it made a much bigger impact on performance than I expected :/ ------------------------------------------------------------------------ r605 | Burlex | 2007-06-28 08:04:46 -0400 (Thu, 28 Jun 2007) | 1 line - Fixed traps/object updating. ------------------------------------------------------------------------ r604 | Burlex | 2007-06-28 07:40:23 -0400 (Thu, 28 Jun 2007) | 1 line - Whoops, forgot to #ifdef this out, sorry *nix guys:p ------------------------------------------------------------------------ r603 | Burlex | 2007-06-28 07:35:03 -0400 (Thu, 28 Jun 2007) | 3 lines - Fixed gameobject possible crashes because events are still executing when an object is actually deleted. - Fixed possible bug in event system where an event would trigger after being executed. - Fixed bug in remote revive command where it would execute in the incorrect context. ------------------------------------------------------------------------ r602 | Burlex | 2007-06-28 07:15:47 -0400 (Thu, 28 Jun 2007) | 1 line - Fixed stealth spells. ------------------------------------------------------------------------ r601 | Burlex | 2007-06-28 07:08:21 -0400 (Thu, 28 Jun 2007) | 2 lines - Updating SVN revision. - Forgot to say, w000t for rev 600! ------------------------------------------------------------------------ r600 | Burlex | 2007-06-28 07:07:50 -0400 (Thu, 28 Jun 2007) | 1 line - Removed Object::m_oppfactsInRange. This was just a complete waste of memory, since the isHostile call is pretty light anyway, and it was only use for FindTarget(). ------------------------------------------------------------------------ r599 | M4ksiu | 2007-06-28 06:26:18 -0400 (Thu, 28 Jun 2007) | 1 line + Added some more emotes found in DBC. I hope my spelling is correct. ------------------------------------------------------------------------ r598 | Zack | 2007-06-28 05:57:13 -0400 (Thu, 28 Jun 2007) | 1 line patch from SB@lL to disallow removal of dazed (and other negative speed spells) ------------------------------------------------------------------------ r597 | Zack | 2007-06-28 05:48:58 -0400 (Thu, 28 Jun 2007) | 1 line Hopefully a fix for bug : reseting talents did not let you relearn greater spell levels from trainers. ------------------------------------------------------------------------ r596 | Zack | 2007-06-28 05:30:51 -0400 (Thu, 28 Jun 2007) | 4 lines HP/MP formula changes from Xpload for lvl > 60. There are huge changes(5x) so i kept the old values. There are compile errors but not from this fix. p.s. : Capt i always wished for an artistic death :P. Thanks for the fix :D ------------------------------------------------------------------------ r595 | Burlex | 2007-06-28 03:48:11 -0400 (Thu, 28 Jun 2007) | 1 line - More debug stuff, fixed 2 more cases where functions would be called from incorrect context. ------------------------------------------------------------------------ r594 | sinistry | 2007-06-28 03:47:12 -0400 (Thu, 28 Jun 2007) | 1 line -better player ressurection for instances ;P will investigate a litle tomorrow on oficial servers. Memory failing ^^ ------------------------------------------------------------------------ r593 | Burlex | 2007-06-28 01:26:05 -0400 (Thu, 28 Jun 2007) | 1 line * Added debug info to hopefully catch the problem where Player objects were getting deleted from an incorrect location. ------------------------------------------------------------------------ r592 | M4ksiu | 2007-06-27 19:56:40 -0400 (Wed, 27 Jun 2007) | 3 lines * Added base script for Black Temple Raid. It contains for now unfinished script of Akama (he for now goes from door to Illidan meditation place) and Illidan with finished (mostly) spells, transformations (yes! he transforms into demon and reverts to normal state), configuration was set to test one so when Illidan will go pass 90% of his health phase 3 will start (phase 2 is not started at all =/) and will be able to turn into demon. Test it and report back. Note: This script is done with possible crash system. Be careful when using it! I will fix this in future updates! ------------------------------------------------------------------------ r591 | Captnoord | 2007-06-27 19:24:40 -0400 (Wed, 27 Jun 2007) | 1 line Fix: Deep wound 5x to much damage fix, Zack I love you(Capt smaks zack with a guitar on his head). ------------------------------------------------------------------------ r590 | M4ksiu | 2007-06-27 18:32:53 -0400 (Wed, 27 Jun 2007) | 1 line * Fixed crashes (I hope) related to scripted creatures. Please check if I haven't missed anything! ------------------------------------------------------------------------ r589 | Zack | 2007-06-27 16:54:15 -0400 (Wed, 27 Jun 2007) | 3 lines - tested earth shield solospell - tested weapon mastery - tested flag setting function (rampage works) ------------------------------------------------------------------------ r588 | Zack | 2007-06-27 13:35:50 -0400 (Wed, 27 Jun 2007) | 1 line warrior sword specialisation. Any minute now an i'll test them all :P ------------------------------------------------------------------------ r587 | Zack | 2007-06-27 13:18:48 -0400 (Wed, 27 Jun 2007) | 2 lines Warrior mace specialization. Give me feedback on this : there is no difference between the 5 talent levels so i set the trigger chance to increase from 0 to 50 (10 per step). I think setting 100 stun chance is just too much. Still not tested. ------------------------------------------------------------------------ r586 | Burlex | 2007-06-27 09:14:46 -0400 (Wed, 27 Jun 2007) | 1 line - Fixed GuardAI and AuchenaiCrypt scripts. This is only an example on how these should be fixed, I'm not gonna go through and fix everyone elses code. However, if you do not fix this stuff, all they will do is crash the server. ------------------------------------------------------------------------ r585 | Zack | 2007-06-27 08:42:13 -0400 (Wed, 27 Jun 2007) | 2 lines added aurastate for "Victory Rush" and "Kill Command" changed functions setflag/removeflag to reduce object updates. I really hope i didn't mess up this one. Don;t recomand this revision until tested! ------------------------------------------------------------------------ r584 | Burlex | 2007-06-27 08:16:18 -0400 (Wed, 27 Jun 2007) | 2 lines - Sap infinite loop fix. - summon object or whatever stuff changed to uint64 references, safer. ------------------------------------------------------------------------ r583 | fishbait | 2007-06-27 07:24:40 -0400 (Wed, 27 Jun 2007) | 1 line « Rockbiter weapon is now properly applied into Enchant Slot 1 ------------------------------------------------------------------------ r582 | Burlex | 2007-06-27 06:51:06 -0400 (Wed, 27 Jun 2007) | 1 line - Fixed deadlock situation in battleground code. ------------------------------------------------------------------------ r581 | Zack | 2007-06-27 06:41:00 -0400 (Wed, 27 Jun 2007) | 1 line reverted Judgement messup (it should work) also added aurastate for Rampage spell. Not tested but should work. ------------------------------------------------------------------------ r580 | Zack | 2007-06-27 06:06:23 -0400 (Wed, 27 Jun 2007) | 1 line Added warrior "weapon expertise" talent and aura_effect 198 used in 7 spells. Not tested yet. ------------------------------------------------------------------------ r579 | Zack | 2007-06-27 05:45:18 -0400 (Wed, 27 Jun 2007) | 4 lines - extended solospell handling - added earth shield to solospell list don't even ask if it is tested :P p.s. : sorry fishbait for messing with your code :( ------------------------------------------------------------------------ r578 | fishbait | 2007-06-27 05:37:08 -0400 (Wed, 27 Jun 2007) | 1 line « Derimon wanted to be nit-picky ------------------------------------------------------------------------ r577 | fishbait | 2007-06-27 04:57:04 -0400 (Wed, 27 Jun 2007) | 1 line « Resurrection from entering an instance should work more as intended now. ------------------------------------------------------------------------ r576 | fishbait | 2007-06-27 03:57:03 -0400 (Wed, 27 Jun 2007) | 2 lines « Fixed Invalid Instance Repoping after having gone to a BattleGround « Set Deserter as a debuff ------------------------------------------------------------------------ r575 | fishbait | 2007-06-27 02:01:37 -0400 (Wed, 27 Jun 2007) | 1 line « Corrected SpellAuraModPowerRegPerc to only affect the specified Power type instead of all power types ------------------------------------------------------------------------ r574 | Burlex | 2007-06-27 01:40:28 -0400 (Wed, 27 Jun 2007) | 1 line - Possible crashfix here. ------------------------------------------------------------------------ r573 | fishbait | 2007-06-27 01:28:39 -0400 (Wed, 27 Jun 2007) | 1 line « Added Furor's effect ------------------------------------------------------------------------ r572 | Burlex | 2007-06-27 00:52:55 -0400 (Wed, 27 Jun 2007) | 2 lines - Fixed socket compile error. - Added mutex to battleground class. This will stop crashes where multiple threads try to access its data. ------------------------------------------------------------------------ r571 | fishbait | 2007-06-27 00:45:40 -0400 (Wed, 27 Jun 2007) | 1 line « Fixed Sap to only affect one target at a time ------------------------------------------------------------------------ r570 | Burlex | 2007-06-27 00:15:48 -0400 (Wed, 27 Jun 2007) | 1 line - Reverted netcode to old version, hopefully will fix *nix crashes. ------------------------------------------------------------------------ r569 | Burlex | 2007-06-27 00:06:50 -0400 (Wed, 27 Jun 2007) | 1 line - Reverted bytebuffer stuff. I really can't be assed to fix it right now. :p ------------------------------------------------------------------------ r568 | Burlex | 2007-06-26 23:57:14 -0400 (Tue, 26 Jun 2007) | 1 line - Fixed incorrect comparison in Read() ------------------------------------------------------------------------ r567 | Burlex | 2007-06-26 23:43:07 -0400 (Tue, 26 Jun 2007) | 3 lines - Fixed linux compile ptroblem. ------------------------------------------------------------------------ r566 | Burlex | 2007-06-26 23:39:00 -0400 (Tue, 26 Jun 2007) | 1 line - Rewrote ByteBuffer, for better performance and code consistency. ------------------------------------------------------------------------ r565 | Burlex | 2007-06-26 22:38:50 -0400 (Tue, 26 Jun 2007) | 1 line - Commented out mgr->register_creature_script(CN_KELIDAN_THE_BREAKER, &KELIDANTHEBREAKERAI::Create);, this thing is crashing like no tomorrow, i'm not gonna fix other peoples code. ------------------------------------------------------------------------ r564 | fishbait | 2007-06-26 22:32:31 -0400 (Tue, 26 Jun 2007) | 1 line « Fixed some more enchanting (I hate the dbc data) ------------------------------------------------------------------------ r563 | fishbait | 2007-06-26 21:40:22 -0400 (Tue, 26 Jun 2007) | 1 line « Fixed a problem with Temporary Enchants (only Poisons T_T) that arose after allowing Cloak, Ring and Shield enchanting. ------------------------------------------------------------------------ r562 | Zack | 2007-06-26 16:53:35 -0400 (Tue, 26 Jun 2007) | 1 line tested warrior deep wounds ------------------------------------------------------------------------ r561 | Zack | 2007-06-26 14:15:23 -0400 (Tue, 26 Jun 2007) | 1 line added warrior deep wounds talent. Not tested yet. ------------------------------------------------------------------------ r560 | Zack | 2007-06-26 13:35:30 -0400 (Tue, 26 Jun 2007) | 1 line added warrior resist stun and charm talent ------------------------------------------------------------------------ r559 | fishbait | 2007-06-26 12:31:06 -0400 (Tue, 26 Jun 2007) | 2 lines « Fixed a crash at BattleGround end « Fixed the Pre-Start Battleground messages ------------------------------------------------------------------------ r558 | fishbait | 2007-06-26 11:58:13 -0400 (Tue, 26 Jun 2007) | 2 lines « Fixed my teleporting out of BattleGrounds code. « Fixed adding Deserter aura if the battleground has finished. ------------------------------------------------------------------------ r557 | Burlex | 2007-06-26 11:06:00 -0400 (Tue, 26 Jun 2007) | 5 lines - Multiple crashfixes. - Fixed a lot of places where ObjectUpdated would be called from the incorrect context. - Hopefully fixed the m_objectslot crashes. - Meh.. misc tweaks? :/ - Btw, fuck wowscape. ------------------------------------------------------------------------ r556 | fishbait | 2007-06-26 09:29:57 -0400 (Tue, 26 Jun 2007) | 2 lines « Added a check for PvP flagging when added to a Battleground « Players will now get flagged for PvP if they pick up the WSG flag ------------------------------------------------------------------------ r555 | fishbait | 2007-06-26 09:19:43 -0400 (Tue, 26 Jun 2007) | 1 line « Players should now get the Coward debuff when leaving a battleground before it ends. (I think we just have to make it actually do something now :\ ) Let me know if it debuffs on a proper battle end still :\ ------------------------------------------------------------------------ r554 | Burlex | 2007-06-26 09:10:14 -0400 (Tue, 26 Jun 2007) | 2 lines - Added TTYPE_CASTER. - Changed WSG AutoReturnFlag to use guid instead of pointer. ------------------------------------------------------------------------ r553 | fishbait | 2007-06-26 08:09:23 -0400 (Tue, 26 Jun 2007) | 1 line « Teleporting out of a Battleground will now properly remove player. ------------------------------------------------------------------------ r552 | Burlex | 2007-06-26 08:04:16 -0400 (Tue, 26 Jun 2007) | 1 line - Rewrote rituals using guid references instead of pointers, will stop crashes here, wewt! ------------------------------------------------------------------------ r551 | Burlex | 2007-06-26 07:55:06 -0400 (Tue, 26 Jun 2007) | 2 lines - Fixed possible crashes in Gameobject destructor if summoner goes out of range or is destroyed. - Fixed 2 uninitialized variables in Unit class (this causes UMR's, and possibly calculation errors). ------------------------------------------------------------------------ r550 | Burlex | 2007-06-26 06:16:19 -0400 (Tue, 26 Jun 2007) | 2 lines - Fixed multiple possible crashes in spell system when using mobs as casters. - Added stresstesting AI Spell commands, if you don't know what these do, don't use them :P (they're for me mainly.) ------------------------------------------------------------------------ r549 | Burlex | 2007-06-26 04:19:42 -0400 (Tue, 26 Jun 2007) | 1 line - Fixed a possible crash in DynamicObject::UpdateTargets. ------------------------------------------------------------------------ r548 | fishbait | 2007-06-26 03:43:27 -0400 (Tue, 26 Jun 2007) | 2 lines « Added Flag auto return after 5 seconds of being dropped « Fixed WSG message sending ------------------------------------------------------------------------ r547 | fishbait | 2007-06-26 01:40:13 -0400 (Tue, 26 Jun 2007) | 2 lines « Fixed Enchanting to now allow enchanting of Shields, Cloaks and Rings. « Enchanting in the trade window will now update the visible item data to the trade target on enchant spell complete. ------------------------------------------------------------------------ r546 | Burlex | 2007-06-26 00:40:37 -0400 (Tue, 26 Jun 2007) | 3 lines - Added AI_REACTION sending on aggro - aggro sound effect. - Fixed SMSG_FRIENDS_LIST packet. - Fixed instances closing instantly if cooldown = 0. ------------------------------------------------------------------------ r545 | fishbait | 2007-06-26 00:06:47 -0400 (Tue, 26 Jun 2007) | 4 lines « Corrected the enchantment Slots used by Permanent and Temporary Enchants (Slot 0 and 1 respectively). Should now receive proper Enchant Overwrite confirmation pop-ups. « Can now have temporary and permanent enchant on one item. (Eg. Beastslaying and Rockbiter). « Made the enchanting function to always use the slot value passed to it, to allow use of Slot 0. « Added FindFreeEnchantSlot to every call of AddEnchantment where slot is not 0 or 1 ------------------------------------------------------------------------ r544 | Burlex | 2007-06-25 20:34:51 -0400 (Mon, 25 Jun 2007) | 2 lines - Multiple crash fixes. - Fixed instance onkill loading. ------------------------------------------------------------------------ r543 | Burlex | 2007-06-25 19:48:09 -0400 (Mon, 25 Jun 2007) | 1 line - Fixed vs2005 issues. ------------------------------------------------------------------------ r542 | Zack | 2007-06-25 19:00:39 -0400 (Mon, 25 Jun 2007) | 1 line just adding some stuff to amuse myself later. ------------------------------------------------------------------------ r541 | Zack | 2007-06-25 16:20:59 -0400 (Mon, 25 Jun 2007) | 3 lines tested and fixed/adjusted : Nature's grace tested and fixed summon wild. Even though there are 560 spells that use this effect my db actually had only creature template support for spell 8986 (lol, very useful effect indeed, but not for me xD) -tested immolate and conflagrate. Work like a charm ------------------------------------------------------------------------ r540 | Zack | 2007-06-25 15:04:09 -0400 (Mon, 25 Jun 2007) | 1 line better have these checks then feel sorry. ------------------------------------------------------------------------ r539 | Zack | 2007-06-25 13:37:29 -0400 (Mon, 25 Jun 2007) | 4 lines - Upgrade for Aurastates, maybe immolate+conflagrate will work on some level (consume to be made probably) - added basic Summon wild. 560 spells are using this effect :D. Do not use it yet ;) Of course not tested yet. "Blow it out your ass". ------------------------------------------------------------------------ r538 | Zack | 2007-06-25 12:14:50 -0400 (Mon, 25 Jun 2007) | 1 line updated shaman todo. Mostly i'm done with shaman and moving to next class after i check my changes. ------------------------------------------------------------------------ r537 | Zack | 2007-06-25 12:04:34 -0400 (Mon, 25 Jun 2007) | 1 line added shaman talent : Nature's Guardian. So much work for only 1 spell. Damn. still not tested :P. Balls of steel :D ------------------------------------------------------------------------ r536 | Zack | 2007-06-25 11:12:00 -0400 (Mon, 25 Jun 2007) | 1 line added handle Spell aura 117= mechanic resistance. Uh uh big change not test :P. 52 spells using it. If it goes wrong you will miss with a lot of spells :P ------------------------------------------------------------------------ r535 | Zack | 2007-06-25 10:29:06 -0400 (Mon, 25 Jun 2007) | 2 lines - added proc flag for shaman-ancestral healing talent (not tested) - changed aura state for immolate (not tested but old one was not working anyway) ------------------------------------------------------------------------ r534 | Shock | 2007-06-25 09:29:00 -0400 (Mon, 25 Jun 2007) | 2 lines - Updating svn revision. plis no forget zis again! ------------------------------------------------------------------------ r533 | Zack | 2007-06-25 09:14:52 -0400 (Mon, 25 Jun 2007) | 1 line hopefully a fix for players getting teleported to graveyard after 6 minutes when using feign death. ------------------------------------------------------------------------ r532 | Zack | 2007-06-25 09:11:06 -0400 (Mon, 25 Jun 2007) | 1 line added resist critical strike spell aura. Used by 11 spells/talents (like elemental shield). Not tested yet, but in worst case it should not make a difference :P. ------------------------------------------------------------------------ r531 | Burlex | 2007-06-25 08:43:14 -0400 (Mon, 25 Jun 2007) | 1 line - Removed an un-necessary call to HandleEvent in ModConfuse. ------------------------------------------------------------------------ r530 | Burlex | 2007-06-25 08:41:39 -0400 (Mon, 25 Jun 2007) | 1 line + Added spell_disable and spell_disable_trainers tables. Using these you can disable spells from being listed in trainers, or disable them completely from the server. ------------------------------------------------------------------------ r529 | Burlex | 2007-06-25 08:28:10 -0400 (Mon, 25 Jun 2007) | 3 lines - Optimized reputation on kill functions. + Added requested feature: mapid reputation bonuses. - Started to implement command system via gm script. ------------------------------------------------------------------------ r528 | Burlex | 2007-06-25 08:05:54 -0400 (Mon, 25 Jun 2007) | 1 line - Changed replimit to use points instead of ranks, as the change is in points, this makes sense. ------------------------------------------------------------------------ r527 | Burlex | 2007-06-25 07:50:45 -0400 (Mon, 25 Jun 2007) | 1 line - Updating svn revision. ------------------------------------------------------------------------ r526 | Burlex | 2007-06-25 07:48:49 -0400 (Mon, 25 Jun 2007) | 4 lines - Fixed all known cases where an object's SetUInt32Value would be called from an external thread, possibly causing corruption or infinite loops inside the STL set class. This will result in better stability and no more crashes in std::tree, etc. * Moved aura relocate calls to Unit::OnPushToWorld. - Fixed some other misc crashes. - Party loot money will now be shared among only the zoned players, in the same instance, but they will receive the correct amount instead of less, now. ------------------------------------------------------------------------ r525 | Burlex | 2007-06-25 06:38:37 -0400 (Mon, 25 Jun 2007) | 3 lines - Fixed a possible crash in faction.h. * Optimization: added I value prehashing on ReloadAccount(). ------------------------------------------------------------------------ r524 | Burlex | 2007-06-25 06:17:07 -0400 (Mon, 25 Jun 2007) | 1 line - Forgot to include sys/resource.h ------------------------------------------------------------------------ r523 | Burlex | 2007-06-25 06:15:57 -0400 (Mon, 25 Jun 2007) | 2 lines - Fixed crashes in LS<->WS handler due to bad pointers. + Added getrlimit/setrlimit to enable core dump saving. ------------------------------------------------------------------------ r522 | Burlex | 2007-06-25 01:28:02 -0400 (Mon, 25 Jun 2007) | 1 line - Fixed compiling issue here, my bad, sorry. ------------------------------------------------------------------------ r521 | Burlex | 2007-06-25 01:12:00 -0400 (Mon, 25 Jun 2007) | 1 line - Bugfix: Instance mobs will now not deaggro at range. ------------------------------------------------------------------------ r520 | Burlex | 2007-06-25 01:05:31 -0400 (Mon, 25 Jun 2007) | 3 lines - Fixed epoll/kqueue fd errors because the fd was closed before it was removed from the event list. ------------------------------------------------------------------------ r519 | Burlex | 2007-06-25 00:55:23 -0400 (Mon, 25 Jun 2007) | 1 line - Heal stuff only takes effect in PvE. ------------------------------------------------------------------------ r518 | Burlex | 2007-06-25 00:51:59 -0400 (Mon, 25 Jun 2007) | 1 line - Healers will now get flagged for combat when they heal someone who is in combat if they aren't previously in combat. ------------------------------------------------------------------------ r517 | Burlex | 2007-06-25 00:39:49 -0400 (Mon, 25 Jun 2007) | 1 line - Rewrote part of threat system, optimized it, and it works again :P ------------------------------------------------------------------------ r516 | Burlex | 2007-06-25 00:17:51 -0400 (Mon, 25 Jun 2007) | 1 line - Cosmetic change - version updated to 2.1.2, added display of build config into welcome message. ------------------------------------------------------------------------ r515 | Burlex | 2007-06-25 00:11:05 -0400 (Mon, 25 Jun 2007) | 3 lines - Actually, we'll use /bin/sh for this, for FreeBSD users. ------------------------------------------------------------------------ r514 | Burlex | 2007-06-25 00:10:27 -0400 (Mon, 25 Jun 2007) | 3 lines - Added make_precompiled_header script for *nix users :) ------------------------------------------------------------------------ r513 | Burlex | 2007-06-25 00:05:14 -0400 (Mon, 25 Jun 2007) | 3 lines - Rewrote ping/pong system of logonserver. This will solve the 'realm connection dropped' messages. - Changed the complexity of the crypto for LS<->WS communication. This will fix the bug where realms didn't register. - Removed some deprecated code in AuthSocket, as well as optimized the IPBanner class in regards to parameter passing on *nix systems. ------------------------------------------------------------------------ r512 | Burlex | 2007-06-24 23:16:13 -0400 (Sun, 24 Jun 2007) | 3 lines - fixed compiling problem ------------------------------------------------------------------------ r511 | Burlex | 2007-06-24 23:04:51 -0400 (Sun, 24 Jun 2007) | 2 lines - Fixed bug that caused huge crit damage increases. - Fixed bug where it was possible to possess a pet or totem. ------------------------------------------------------------------------ r510 | Burlex | 2007-06-24 22:29:29 -0400 (Sun, 24 Jun 2007) | 1 line - Fixed fishing loot. ------------------------------------------------------------------------ r509 | Burlex | 2007-06-24 22:26:04 -0400 (Sun, 24 Jun 2007) | 1 line - Fixed array size in config reader, thanks for pointing that out, muxum. ------------------------------------------------------------------------ r508 | Burlex | 2007-06-24 22:23:25 -0400 (Sun, 24 Jun 2007) | 1 line - Applied fix for possible end iterator dereference from SplaT ------------------------------------------------------------------------ r507 | Burlex | 2007-06-24 22:15:45 -0400 (Sun, 24 Jun 2007) | 3 lines - Applied patch from brandon for gcc warnings / warrior fixes ------------------------------------------------------------------------ r506 | Zack | 2007-06-24 18:42:19 -0400 (Sun, 24 Jun 2007) | 1 line added shaman parry talent, now parry test should be more flexible faster and sexy. But i didn't test if it works for other chars then tauren :D ------------------------------------------------------------------------ r505 | M4ksiu | 2007-06-24 17:29:39 -0400 (Sun, 24 Jun 2007) | 1 line * Some fixes and other stuff. Try it and report back bugs. ------------------------------------------------------------------------ r504 | Zack | 2007-06-24 16:15:41 -0400 (Sun, 24 Jun 2007) | 1 line lightning shield is working again. ROFL. i got to lvl 49 with my shaman using all time this spell when i noticed it is not working :D ------------------------------------------------------------------------ r503 | Zack | 2007-06-24 15:33:29 -0400 (Sun, 24 Jun 2007) | 1 line guid compression buffer "issue" from muxum. This changes nothing :P, But it is a correct notice. ------------------------------------------------------------------------ r502 | Burlex | 2007-06-24 09:43:11 -0400 (Sun, 24 Jun 2007) | 1 line + Added Player::m_lastSpeed floats. These store the last speeds sent to the client, avoiding the need to send UpdateSpeed packets all the time. This will both reduce bandwidth usage of the server a lot, as well as fix the client temporary freezeups in populated areas. ------------------------------------------------------------------------ r501 | Burlex | 2007-06-24 09:08:43 -0400 (Sun, 24 Jun 2007) | 1 line - Fixed possible call to Removesocket on *nix systems. ------------------------------------------------------------------------ r500 | Burlex | 2007-06-24 09:05:42 -0400 (Sun, 24 Jun 2007) | 1 line - Muhahaha.. rev 500. Congrats guys. ------------------------------------------------------------------------ r499 | Burlex | 2007-06-24 09:05:09 -0400 (Sun, 24 Jun 2007) | 1 line - Fixed all instances of inet_ntoa causing possible crashes on freebsd systems. ------------------------------------------------------------------------ r498 | M4ksiu | 2007-06-23 17:04:55 -0400 (Sat, 23 Jun 2007) | 1 line * The Shattered Halls - part 2. ------------------------------------------------------------------------ r497 | M4ksiu | 2007-06-23 16:58:47 -0400 (Sat, 23 Jun 2007) | 1 line * The Shattered Halls - rewritten part 1. ------------------------------------------------------------------------ r496 | M4ksiu | 2007-06-23 16:49:46 -0400 (Sat, 23 Jun 2007) | 1 line * Fixed typo in Hellfire Ramparts script. ------------------------------------------------------------------------ r495 | M4ksiu | 2007-06-23 16:22:17 -0400 (Sat, 23 Jun 2007) | 1 line * Forgot to edit those two. ------------------------------------------------------------------------ r494 | M4ksiu | 2007-06-23 16:20:23 -0400 (Sat, 23 Jun 2007) | 2 lines * More rewrote scripts (Blood Furnace and Hellfire Ramparts). * Added base script for Guard AIs (for now contains only Undercity Guardian with it's Disease Cloud). Many things which will be in it can be done by editing DB, but I think it's better to keep that all in one place. ------------------------------------------------------------------------ r493 | Zack | 2007-06-23 14:58:28 -0400 (Sat, 23 Jun 2007) | 1 line Player pet crash on out of range. Burl Please review this fix cause it;s you code and i made only a quickfix. Patch from IcemanSCG ------------------------------------------------------------------------ r492 | Zack | 2007-06-23 14:22:23 -0400 (Sat, 23 Jun 2007) | 1 line I should stop coding ear;y in the morning :( ------------------------------------------------------------------------ r491 | M4ksiu | 2007-06-23 13:17:35 -0400 (Sat, 23 Jun 2007) | 2 lines * Updated scripts to fit new function and give ability to use cooldowns as well as percent chance. Thx to mmcs for idea and his great support <3 * Changed name of SteamVault instance to The Steamvault. ------------------------------------------------------------------------ r490 | Zack | 2007-06-23 11:30:55 -0400 (Sat, 23 Jun 2007) | 1 line Fixed bug (and exploit) where you could adjust you attackspeed with containers (damn if i would have known this and others don't :P ) ------------------------------------------------------------------------ r489 | M4ksiu | 2007-06-23 11:28:09 -0400 (Sat, 23 Jun 2007) | 1 line W00T? That was totally wrong and overpowers Warlord. ------------------------------------------------------------------------ r488 | Captnoord | 2007-06-23 11:21:04 -0400 (Sat, 23 Jun 2007) | 1 line * some minor optimalisation ------------------------------------------------------------------------ r487 | M4ksiu | 2007-06-23 11:17:44 -0400 (Sat, 23 Jun 2007) | 1 line * Rewrite Steamvault. Some serious problems detected in new function (after casts mobs will attack immediately). Also after discussion with mmcs I will rewrite this function to be able to use % chances as well as cooldowns =/ ------------------------------------------------------------------------ r486 | Zack | 2007-06-23 11:01:47 -0400 (Sat, 23 Jun 2007) | 1 line hehe, fixed shamanistic rage value bug. Have to be carefull about those nasty ints/floats ------------------------------------------------------------------------ r485 | Burlex | 2007-06-23 10:47:38 -0400 (Sat, 23 Jun 2007) | 1 line - Added replimit check to OnQuestFinished. ------------------------------------------------------------------------ r484 | Burlex | 2007-06-23 10:45:28 -0400 (Sat, 23 Jun 2007) | 15 lines - Added requested fields to reputation / quest tables. (for rep limits) Reputation tables format: CREATE TABLE `reputation_creature_onkill` ( `creature_id` int(30) NOT NULL, `faction_change_alliance` int(30) NOT NULL, `faction_change_horde` int(30) NOT NULL, `change_value` int(30) NOT NULL, `rep_limit` int(30) NOT NULL, KEY `index` (`creature_id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1; Quest update: alter table quests add RewRepLimit int(11) default 0 not null after RewRepValue2; ------------------------------------------------------------------------ r483 | Zack | 2007-06-23 09:43:10 -0400 (Sat, 23 Jun 2007) | 3 lines patch from IcemanSCG : farsight display id. (did not test it, trust the man and die happy :D) ------------------------------------------------------------------------ r482 | Zack | 2007-06-23 09:19:46 -0400 (Sat, 23 Jun 2007) | 1 line applied patch from brandon regarding warrior execute spell ------------------------------------------------------------------------ r481 | Zack | 2007-06-23 09:13:37 -0400 (Sat, 23 Jun 2007) | 2 lines -Added aurastate change for immolate. Too bad flags are wrong so it will not trigger conflagrate usage ,maybe later ) -removed must be in front check for warlock curses. This might lead to some exploits. Will vote for it's removal later. ------------------------------------------------------------------------ r480 | Zack | 2007-06-23 08:23:47 -0400 (Sat, 23 Jun 2007) | 1 line added aurastate required for spells that trigger on 35% health. Thanks SB@lL ------------------------------------------------------------------------ r479 | Zack | 2007-06-23 08:14:01 -0400 (Sat, 23 Jun 2007) | 1 line warrior execute and all other spells that trigger on 20% target health. Thanks to SB@lL ------------------------------------------------------------------------ r478 | Zack | 2007-06-23 07:53:33 -0400 (Sat, 23 Jun 2007) | 1 line corrected regen typo (first time this week that i had to occasion to start a client :( ) ------------------------------------------------------------------------ r477 | Burlex | 2007-06-23 06:17:31 -0400 (Sat, 23 Jun 2007) | 1 line - Applied patch for Parry by xinef ------------------------------------------------------------------------ r476 | Burlex | 2007-06-23 05:08:06 -0400 (Sat, 23 Jun 2007) | 1 line - removed kqueue debug "removed invalid fd" message, useless flood :p ------------------------------------------------------------------------ r475 | Burlex | 2007-06-23 05:06:08 -0400 (Sat, 23 Jun 2007) | 1 line - Whoops, this wasn't right. ------------------------------------------------------------------------ r474 | Burlex | 2007-06-23 05:04:06 -0400 (Sat, 23 Jun 2007) | 1 line - Fixed a possible stack corruption in logonserver, this usually happens mostly on FreeBSD systems. ------------------------------------------------------------------------ r473 | Burlex | 2007-06-23 04:40:21 -0400 (Sat, 23 Jun 2007) | 2 lines - Fixed npc possess command on players. - Fixed movement while possessed. ------------------------------------------------------------------------ r472 | fishbait | 2007-06-23 03:29:37 -0400 (Sat, 23 Jun 2007) | 1 line « Fixed implementation of Critical Bonus Damage ------------------------------------------------------------------------ r471 | fishbait | 2007-06-23 01:10:29 -0400 (Sat, 23 Jun 2007) | 1 line « Fixed a AttributesEx check on Interupting Auras to allow Nature's Swiftness to cooldown after its effect is used. ------------------------------------------------------------------------ r470 | Zack | 2007-06-22 20:17:10 -0400 (Fri, 22 Jun 2007) | 1 line Added regen patch from xinef. Now Health or focus regen is not interrupted on spell cast(Only mana regen). Also removed exploit that in some cases you were able to stop regen on target for 5 seconds (PVP) ------------------------------------------------------------------------ r469 | Zack | 2007-06-22 19:39:36 -0400 (Fri, 22 Jun 2007) | 1 line added patch from Onemore for fishing. Hopefully stability will not sleep with the fishes :P ------------------------------------------------------------------------ r468 | Zack | 2007-06-22 19:36:35 -0400 (Fri, 22 Jun 2007) | 1 line Damage reduction formula from xinef. This is only for testing. Please post on EP if you think the old one was better. ------------------------------------------------------------------------ r467 | M4ksiu | 2007-06-22 18:10:20 -0400 (Fri, 22 Jun 2007) | 1 line * Fully rewritten Underbog instance with added more mobs, spells and other stuff. What's missing at bottom of the script. ------------------------------------------------------------------------ r466 | M4ksiu | 2007-06-22 12:42:48 -0400 (Fri, 22 Jun 2007) | 1 line * Rewrote The Slave Pens. ------------------------------------------------------------------------ r465 | Burlex | 2007-06-22 11:26:17 -0400 (Fri, 22 Jun 2007) | 1 line - Fixed typo in LogonCommHandler. ------------------------------------------------------------------------ r464 | M4ksiu | 2007-06-22 11:13:37 -0400 (Fri, 22 Jun 2007) | 2 lines * Deleting commented line in Guard Gossip script (no need to keep not correct data) * Added AIs for most/all mobs that should have it. ------------------------------------------------------------------------ r463 | Zack | 2007-06-22 10:56:08 -0400 (Fri, 22 Jun 2007) | 1 line patch from Teto18 for shaman trainer location ------------------------------------------------------------------------ r462 | Burlex | 2007-06-22 05:23:48 -0400 (Fri, 22 Jun 2007) | 1 line - vc8 fixes in config file code (should stop the assert) ------------------------------------------------------------------------ r461 | fishbait | 2007-06-22 00:19:48 -0400 (Fri, 22 Jun 2007) | 1 line « Targets should also be silenced in Polymorph ------------------------------------------------------------------------ r460 | fishbait | 2007-06-22 00:11:52 -0400 (Fri, 22 Jun 2007) | 1 line « Corrected a Spell Id for Conjure Water Rank 8 ------------------------------------------------------------------------ r459 | Burlex | 2007-06-21 21:06:56 -0400 (Thu, 21 Jun 2007) | 1 line - blah, typo ------------------------------------------------------------------------ r458 | Burlex | 2007-06-21 21:06:43 -0400 (Thu, 21 Jun 2007) | 1 line * possible crash fixes ------------------------------------------------------------------------ r457 | Burlex | 2007-06-21 21:04:25 -0400 (Thu, 21 Jun 2007) | 3 lines - Linux fixes ------------------------------------------------------------------------ r456 | Burlex | 2007-06-21 20:58:08 -0400 (Thu, 21 Jun 2007) | 1 line - This should be TerminateThread, not TerminateProcess. ------------------------------------------------------------------------ r455 | Burlex | 2007-06-21 20:57:26 -0400 (Thu, 21 Jun 2007) | 3 lines + SIGHUP for Worldserver, will reload config file. - Fixed plugins (again) - Config file fixes.. ------------------------------------------------------------------------ r454 | Burlex | 2007-06-21 20:38:31 -0400 (Thu, 21 Jun 2007) | 1 line - gawd i need to stop committing broken code :/ ------------------------------------------------------------------------ r453 | Burlex | 2007-06-21 20:37:08 -0400 (Thu, 21 Jun 2007) | 1 line - and here ------------------------------------------------------------------------ r452 | Burlex | 2007-06-21 20:36:20 -0400 (Thu, 21 Jun 2007) | 1 line woah, nice assert here ------------------------------------------------------------------------ r451 | Burlex | 2007-06-21 20:34:30 -0400 (Thu, 21 Jun 2007) | 1 line - whoops, forgot to comment the debug define :P ------------------------------------------------------------------------ r450 | Burlex | 2007-06-21 20:30:57 -0400 (Thu, 21 Jun 2007) | 1 line - Added ddos protection again to logonserver, but with a 4minute countdown this time. ------------------------------------------------------------------------ r449 | Burlex | 2007-06-21 20:29:03 -0400 (Thu, 21 Jun 2007) | 2 lines - Added rehash command to chat. (z/admin only) - .changepassword command changed to z command group (you can override via sql) ------------------------------------------------------------------------ r448 | Burlex | 2007-06-21 20:26:31 -0400 (Thu, 21 Jun 2007) | 5 lines - VC8 project / linux makefile.am fixes. - Fixed script references to config. - Formatting in config files. - Realms.conf updated. - support in Master.cpp ------------------------------------------------------------------------ r447 | Burlex | 2007-06-21 20:09:59 -0400 (Thu, 21 Jun 2007) | 1 line - Config file system fixes (wouldn't work with muliple parameters on the same line :P) ------------------------------------------------------------------------ r446 | Burlex | 2007-06-21 19:58:35 -0400 (Thu, 21 Jun 2007) | 1 line - Config Rewrite part 2 ------------------------------------------------------------------------ r445 | M4ksiu | 2007-06-21 19:13:49 -0400 (Thu, 21 Jun 2007) | 4 lines * Converted Blood Furnace bosses to new coding style. * Some clean ups in Shadow Labyrinth reg. part. * Some fixes in Shattered Halls script. * Added to Blood Furnace, Shattered Halls and Hellfire Ramparts little modification to not let those creatures go out of combat until target/party won't leave instance. Thx Dynad for pointing that. Also I think we should recheck all creatures to gather infos if some of those shouldn't have that function (as some creatures should have their range of Out of Combat [to not leave rooms for example]). ------------------------------------------------------------------------ r444 | M4ksiu | 2007-06-21 12:56:08 -0400 (Thu, 21 Jun 2007) | 2 lines * Rewriten Shattered Halls. Test it! * Little changes in Hellfire Ramparts ------------------------------------------------------------------------ r443 | Burlex | 2007-06-21 06:15:52 -0400 (Thu, 21 Jun 2007) | 2 lines - Updated logonserver.conf. - Server will compile with new command system, however antrix.conf still needs to be updated, will do later :P ***not production ready?*** ? :) ------------------------------------------------------------------------ r442 | Burlex | 2007-06-21 05:53:20 -0400 (Thu, 21 Jun 2007) | 2 lines * Fixed GO Spawn command (rotations) + .npc possess will now work on players. ------------------------------------------------------------------------ r441 | Burlex | 2007-06-21 05:09:17 -0400 (Thu, 21 Jun 2007) | 1 line - Started rewrite of config system. ***this will not compile*** ------------------------------------------------------------------------ r440 | Zack | 2007-06-21 04:02:26 -0400 (Thu, 21 Jun 2007) | 1 line applied patch from MotiveMe ------------------------------------------------------------------------ r439 | Zack | 2007-06-21 04:00:49 -0400 (Thu, 21 Jun 2007) | 1 line applied disenchant patch from aries ------------------------------------------------------------------------ r438 | Burlex | 2007-06-20 22:37:19 -0400 (Wed, 20 Jun 2007) | 2 lines - Changed trade code to use a guid reference instead of pointer (to avoid crashes here, I think the cause was the bug in ResetTradeVariables though, which I fixed too). - Fixed a possible crash in pet code and faction code. ------------------------------------------------------------------------ r437 | Burlex | 2007-06-20 22:19:34 -0400 (Wed, 20 Jun 2007) | 1 line - AreaTrigger support for GMScript (when you haven't got it allocated in the database) ------------------------------------------------------------------------ r436 | M4ksiu | 2007-06-20 19:44:09 -0400 (Wed, 20 Jun 2007) | 1 line Last change in Onyxia script for today. ------------------------------------------------------------------------ r435 | M4ksiu | 2007-06-20 19:04:08 -0400 (Wed, 20 Jun 2007) | 1 line Typo day? ------------------------------------------------------------------------ r434 | M4ksiu | 2007-06-20 18:53:21 -0400 (Wed, 20 Jun 2007) | 1 line * Changed again Onyxia Text. Damn u LordDrake. ------------------------------------------------------------------------ r433 | M4ksiu | 2007-06-20 18:50:55 -0400 (Wed, 20 Jun 2007) | 2 lines * Fixed compilation * Changed Onyxia OnCombatStart text to blizzlike (I hope). Thx to LordDraike for his stubborn :P ------------------------------------------------------------------------ r432 | M4ksiu | 2007-06-20 18:13:50 -0400 (Wed, 20 Jun 2007) | 1 line * Added more stuff to Script TO DO. Should be now cleaner what is under development and what will be in future etc. ------------------------------------------------------------------------ r431 | Burlex | 2007-06-20 17:15:18 -0400 (Wed, 20 Jun 2007) | 1 line - Added more debug information to MapMgr, in regard to its methods being called by external threads. Hopefully this will help us to nerf the crashes in ObjectUpdated, etc. ------------------------------------------------------------------------ r430 | M4ksiu | 2007-06-20 17:05:00 -0400 (Wed, 20 Jun 2007) | 4 lines * Fixed saving honor. Patch provided by jajcer. * Added all Instance_HellfireRamparts.cpp mobs. All should work correctly. Note: Event is unfinished and what must be done now is to script fully Herald/Nazan etc. * Added Script TO DO.txt file to add there all bugs/things to do, show roadmap and notes to instances. I hope it will be filled quickly. ------------------------------------------------------------------------ r429 | Zack | 2007-06-20 06:59:22 -0400 (Wed, 20 Jun 2007) | 1 line wow, how did that happen ? ------------------------------------------------------------------------ r428 | Burlex | 2007-06-20 06:04:35 -0400 (Wed, 20 Jun 2007) | 1 line - Fixed possible money exploit in BuyStableSlot. ------------------------------------------------------------------------ r427 | Zack | 2007-06-20 04:17:08 -0400 (Wed, 20 Jun 2007) | 1 line Added aurastate flags from SB@lL, should enable Revenge ,Riposte, Fatal Sting, Counterattack,Judgement,Berserking and maybe others on client side. ------------------------------------------------------------------------ r426 | Zack | 2007-06-20 04:07:54 -0400 (Wed, 20 Jun 2007) | 1 line added aura 165 patch by SB@lL ------------------------------------------------------------------------ r425 | Burlex | 2007-06-19 21:09:30 -0400 (Tue, 19 Jun 2007) | 1 line - Whoops, this should be > not >= ------------------------------------------------------------------------ r424 | Burlex | 2007-06-19 20:39:11 -0400 (Tue, 19 Jun 2007) | 1 line - Added some debug code to m_AddItem to hopefully kill that assertion. ------------------------------------------------------------------------ r423 | Burlex | 2007-06-19 20:20:02 -0400 (Tue, 19 Jun 2007) | 1 line - Fixed crash in UpdateVisibility, because of double iterator increment, thanks yoda for pointing that out. ------------------------------------------------------------------------ r422 | Burlex | 2007-06-19 19:19:57 -0400 (Tue, 19 Jun 2007) | 1 line - Multiple crash fixes, server should be rock solid now. ------------------------------------------------------------------------ r421 | Zack | 2007-06-19 13:46:46 -0400 (Tue, 19 Jun 2007) | 1 line typo fix from avenger ------------------------------------------------------------------------ r420 | Zack | 2007-06-19 05:46:17 -0400 (Tue, 19 Jun 2007) | 4 lines - reverted attack power mess. Sorry i told you was not sure :( - removed saving of proc auras on logout until proper load is made - very ugly solution for stormstrike. It's better then nothing but worse then something. I will work on this.(1 effect is removed so target does not gain stormstrike on counterstrike) ------------------------------------------------------------------------ r419 | Burlex | 2007-06-19 05:34:32 -0400 (Tue, 19 Jun 2007) | 1 line - Fixed mind control, you can now move a possessed target. I'm going to sleep. :P ------------------------------------------------------------------------ r418 | sinistry | 2007-06-19 04:37:24 -0400 (Tue, 19 Jun 2007) | 1 line -fixed crash from a deleted item due to duplicated item in the inventory while player is loading. I always told that hacks sucked ass ^^ ------------------------------------------------------------------------ r417 | fishbait | 2007-06-19 02:59:40 -0400 (Tue, 19 Jun 2007) | 2 lines « Changed Permanent Enchant and Temporary Enchants to only use Enchant Slot 1 « Removed the force check of Enchant Slot 1 from FindFreeEnchantSlot ------------------------------------------------------------------------ r416 | Burlex | 2007-06-19 02:02:54 -0400 (Tue, 19 Jun 2007) | 1 line - Fixed a low-risk crash in AIInterface. ------------------------------------------------------------------------ r415 | sinistry | 2007-06-19 01:46:06 -0400 (Tue, 19 Jun 2007) | 3 lines -fixed pvp flagging on enemy cities. -removed realm disconnect while idle since it makes players that are on char enum to force logging again if they idle a litle. -fixed realm reconnects flooding due to too low ping time checks.. ------------------------------------------------------------------------ r414 | Burlex | 2007-06-19 00:52:53 -0400 (Tue, 19 Jun 2007) | 1 line - Added Creature::CanAddToWorld, this will fix the OnRemoveCorpse crash. ------------------------------------------------------------------------ r413 | Burlex | 2007-06-18 22:22:33 -0400 (Mon, 18 Jun 2007) | 1 line - Fixed another crash in spellauras ------------------------------------------------------------------------ r412 | Burlex | 2007-06-18 21:26:32 -0400 (Mon, 18 Jun 2007) | 2 lines - Fixed crash in Aura::SpellAuraIncreaseSpellDamageBySpr. + Added antrix.pid file writing, requested by war|child ------------------------------------------------------------------------ r411 | Burlex | 2007-06-18 20:54:48 -0400 (Mon, 18 Jun 2007) | 2 lines - #ifdef'ed out AI Debug messages, ready for production. - updated svn revision ------------------------------------------------------------------------ r410 | Burlex | 2007-06-18 19:14:57 -0400 (Mon, 18 Jun 2007) | 1 line - Eek, forgot to commit this. Initializes network subsystem before loading scripts, so the ircplugin can connect. ------------------------------------------------------------------------ r409 | Burlex | 2007-06-18 19:10:43 -0400 (Mon, 18 Jun 2007) | 1 line - More work on IRC Plugin. ------------------------------------------------------------------------ r408 | Burlex | 2007-06-18 18:01:38 -0400 (Mon, 18 Jun 2007) | 1 line - removed packetlog echoing, this was never meant to be active :P ------------------------------------------------------------------------ r407 | Zack | 2007-06-18 14:16:44 -0400 (Mon, 18 Jun 2007) | 1 line added aura support : increase spell hit rate. Required by shaman elemental precision and Balance of power. ------------------------------------------------------------------------ r406 | Zack | 2007-06-18 13:36:54 -0400 (Mon, 18 Jun 2007) | 4 lines -added flag to shaman - eye of storm to be triggered -some experiment to recover aura charges on login -corrected output type for aura value (can be negative too) -another experiment for stormstrike target aquire (what the hell is wrong here ?) ------------------------------------------------------------------------ r405 | Zack | 2007-06-18 12:21:02 -0400 (Mon, 18 Jun 2007) | 1 line Added cast time range check. There were some spell combinations which made cast time go negative (huge number as unsigned) and spell was casting forever. Reported by dulcimea warlock's bane talent + hellfire. ------------------------------------------------------------------------ r404 | Burlex | 2007-06-18 06:03:24 -0400 (Mon, 18 Jun 2007) | 2 lines - More work on irc plugin - Config fixes ------------------------------------------------------------------------ r403 | Burlex | 2007-06-18 05:47:03 -0400 (Mon, 18 Jun 2007) | 1 line - Started work on serverside irc plugin *this is by no means ready yet* ------------------------------------------------------------------------ r402 | Zack | 2007-06-18 04:09:26 -0400 (Mon, 18 Jun 2007) | 1 line Better have 1 inner fire for priest then nothing (now how the hell do i set stack count?) ------------------------------------------------------------------------ r401 | Burlex | 2007-06-17 23:55:28 -0400 (Sun, 17 Jun 2007) | 2 lines - Fixed pet spell auto casters. - Spell cooldown support in AIInterface. ------------------------------------------------------------------------ r400 | Burlex | 2007-06-17 23:39:54 -0400 (Sun, 17 Jun 2007) | 1 line - Aura Mod Stealth for Units * units can now use stealth, whee! * ------------------------------------------------------------------------ r399 | Burlex | 2007-06-17 23:39:11 -0400 (Sun, 17 Jun 2007) | 2 lines - Spell Aura Invisibility for Units. - Added Unit::UpdateVisibility, removed Player::UpdateVisibility ------------------------------------------------------------------------ r398 | Burlex | 2007-06-17 23:19:10 -0400 (Sun, 17 Jun 2007) | 2 lines - Memory saving: don't duplicate ai_spell structs. - Expanded invisibility flag struct to include type 9 ------------------------------------------------------------------------ r397 | Burlex | 2007-06-17 22:30:04 -0400 (Sun, 17 Jun 2007) | 1 line - fixed creaturename lowercase_name ------------------------------------------------------------------------ r396 | Burlex | 2007-06-17 21:54:02 -0400 (Sun, 17 Jun 2007) | 1 line + Added change password command, .changepassword , and .changepassword . ------------------------------------------------------------------------ r395 | Burlex | 2007-06-17 21:44:01 -0400 (Sun, 17 Jun 2007) | 2 lines - Added spell packet redirection support for units (to send cast result when charmed) + Handler: MSG_ADD_DYNAMIC_TARGET_OBSOLETE ------------------------------------------------------------------------ r394 | Burlex | 2007-06-17 21:30:11 -0400 (Sun, 17 Jun 2007) | 1 line - Rewrote tasklist system. This stops any race conditions or crashes during loading because one thread lags. ------------------------------------------------------------------------ r393 | Burlex | 2007-06-17 21:02:37 -0400 (Sun, 17 Jun 2007) | 2 lines - Mind Control/Possess rewrite part 1 (almost works, just gotta fix the target being rooted for some reason). - Added .npc possess and .npc unpossess commands. ------------------------------------------------------------------------ r392 | Burlex | 2007-06-17 20:31:00 -0400 (Sun, 17 Jun 2007) | 1 line - Fixed AISpell bug where a spell with <5 max range would cause unit movement to totally fuck up ------------------------------------------------------------------------ r391 | Burlex | 2007-06-17 20:26:10 -0400 (Sun, 17 Jun 2007) | 1 line - AI Optimization / Spell Rewrite Part 4 (no guarantee this one will work, it's untested) ------------------------------------------------------------------------ r390 | Burlex | 2007-06-17 17:13:52 -0400 (Sun, 17 Jun 2007) | 1 line - AISpell rewrite part 3 - some mobs will still have issues when using melee in combat ------------------------------------------------------------------------ r389 | Burlex | 2007-06-17 16:49:50 -0400 (Sun, 17 Jun 2007) | 1 line - AI Spell Rewrite Part 2 ------------------------------------------------------------------------ r388 | Burlex | 2007-06-17 16:16:28 -0400 (Sun, 17 Jun 2007) | 1 line - AI Spell Rewrite Part 1 - This is *not* production-ready yet. ------------------------------------------------------------------------ r387 | Burlex | 2007-06-17 15:48:28 -0400 (Sun, 17 Jun 2007) | 2 lines - Fixed item prototype struct (added other item fields) - Fixed item page query packet struct ------------------------------------------------------------------------ r386 | Burlex | 2007-06-17 15:30:12 -0400 (Sun, 17 Jun 2007) | 1 line - fixed bug in storage where entry would be looked up even though its not necessary ------------------------------------------------------------------------ r385 | Zack | 2007-06-17 11:28:17 -0400 (Sun, 17 Jun 2007) | 2 lines - moar sql errors removed - removed inner fire to be saved on logout. I got some urgent beer drinking issue to attend right now. When i get back i make a proper fix :P ------------------------------------------------------------------------ r384 | sinistry | 2007-06-17 11:25:41 -0400 (Sun, 17 Jun 2007) | 4 lines -fixed heap crash on storage system at shutdown when attempting to unload itempages. -fixed crash while using books or items that started a quest due to bad data on itempages. -fixed .addipban that could otherwise corrupt tables and making logon server crash. ------------------------------------------------------------------------ r383 | Zack | 2007-06-17 10:46:32 -0400 (Sun, 17 Jun 2007) | 1 line Actually Attack power is used from now only ? I might be wrong but for CalculateDamage only bonuses were set for players ? If you are bored check this please :P ------------------------------------------------------------------------ r382 | fishbait | 2007-06-17 01:40:22 -0400 (Sun, 17 Jun 2007) | 1 line « Fixed totem target removal. No more infinite ranged searing totem xD ------------------------------------------------------------------------ r381 | fishbait | 2007-06-17 01:39:14 -0400 (Sun, 17 Jun 2007) | 1 line « Made pacify and silence only affect the relavent Spell Schools ------------------------------------------------------------------------ r380 | fishbait | 2007-06-17 01:35:32 -0400 (Sun, 17 Jun 2007) | 1 line « Added Spirit of Redemption effects and handling ------------------------------------------------------------------------ r379 | Burlex | 2007-06-16 22:46:48 -0400 (Sat, 16 Jun 2007) | 1 line - and who the hell commented that? ------------------------------------------------------------------------ r378 | Burlex | 2007-06-16 22:44:38 -0400 (Sat, 16 Jun 2007) | 1 line - compile fix here ------------------------------------------------------------------------ r377 | Burlex | 2007-06-16 22:43:24 -0400 (Sat, 16 Jun 2007) | 2 lines - fixed item page struct (shouldn't have been using std::string) - dropped warning level down to 3 (whoever set that to 4 is a dumb twit and i will kill you) ------------------------------------------------------------------------ r376 | fishbait | 2007-06-16 22:09:09 -0400 (Sat, 16 Jun 2007) | 2 lines « Trade Window Enchanting <- final last finished « Added a spell effect check when trying to target trade window items so that only selected spells can target traded items ------------------------------------------------------------------------ r375 | sinistry | 2007-06-16 18:02:45 -0400 (Sat, 16 Jun 2007) | 9 lines -fixed self casting that would flag player for pvp. -implemented proper pvp toggle function -added REALM TYPE to config and sources, update config files. PVP: -added zone checks for sub areas that otherwise would prevent proper pvp flagging. -fixed any issues that would prevent proper pvp unflag when world porting. -fixed a issue that would prevent pvp unflag on contested zones. -fixed any issues that would prevent proper pvp flaggging/unflagging on contested/arena/allied territorys. ------------------------------------------------------------------------ r374 | M4ksiu | 2007-06-16 17:24:37 -0400 (Sat, 16 Jun 2007) | 1 line * Added Script Instance_HellfireRamparts.cpp which includes for now 2/3 bosses of that instance. ------------------------------------------------------------------------ r373 | Zack | 2007-06-16 17:02:00 -0400 (Sat, 16 Jun 2007) | 1 line Fixed "Last Stand" AGAIN (exploit of not removing effect). Also removed PLAYER::Updatefieldexpire so spells stay with spells. ------------------------------------------------------------------------ r372 | Aim | 2007-06-16 15:51:35 -0400 (Sat, 16 Jun 2007) | 2 lines Capt: * more warnings nuking ------------------------------------------------------------------------ r371 | Aim | 2007-06-16 15:29:28 -0400 (Sat, 16 Jun 2007) | 2 lines Capt: * warnings nuked ------------------------------------------------------------------------ r370 | M4ksiu | 2007-06-16 15:11:13 -0400 (Sat, 16 Jun 2007) | 1 line * Added to The Shattered Halls script Shattered Hand Brawler AI (not sure if it's complete) ------------------------------------------------------------------------ r369 | M4ksiu | 2007-06-16 14:50:03 -0400 (Sat, 16 Jun 2007) | 2 lines * Fixed typo in Mana Tombs script * Added more mobs in The Shattered Halls script. ------------------------------------------------------------------------ r368 | Burlex | 2007-06-16 14:34:12 -0400 (Sat, 16 Jun 2007) | 1 line - fixed bug where water level would remain persistant across logout ------------------------------------------------------------------------ r367 | Burlex | 2007-06-16 14:20:28 -0400 (Sat, 16 Jun 2007) | 1 line - storage system will now load a table with too many columns. ------------------------------------------------------------------------ r366 | Burlex | 2007-06-16 13:01:34 -0400 (Sat, 16 Jun 2007) | 1 line - eek, possible crashfix here ------------------------------------------------------------------------ r365 | M4ksiu | 2007-06-16 12:47:05 -0400 (Sat, 16 Jun 2007) | 2 lines * Corrected some texts. Thx to Hypnotoad. * Added some more npcs to ShatteredHalls ------------------------------------------------------------------------ r364 | fishbait | 2007-06-16 11:18:20 -0400 (Sat, 16 Jun 2007) | 1 line « More fixes for cooldowns (thanks mmcs) ------------------------------------------------------------------------ r363 | fishbait | 2007-06-16 11:12:18 -0400 (Sat, 16 Jun 2007) | 1 line « more silly fixes to my patches ------------------------------------------------------------------------ r362 | fishbait | 2007-06-16 10:54:14 -0400 (Sat, 16 Jun 2007) | 1 line « whoops ------------------------------------------------------------------------ r361 | fishbait | 2007-06-16 10:40:58 -0400 (Sat, 16 Jun 2007) | 1 line « Fixes for my Enchanting in trade window stuff ------------------------------------------------------------------------ r360 | fishbait | 2007-06-16 10:22:56 -0400 (Sat, 16 Jun 2007) | 1 line « typos ! ------------------------------------------------------------------------ r359 | sinistry | 2007-06-16 10:02:19 -0400 (Sat, 16 Jun 2007) | 2 lines -crash fix for invalid items in char enum. People should make sure items actualy exist. deletion wont happen but the item will be attempted to be added on each login. -fixed pvp contested zones flag issues ------------------------------------------------------------------------ r358 | fishbait | 2007-06-16 09:54:47 -0400 (Sat, 16 Jun 2007) | 1 line « missed a couple of lines :\ ------------------------------------------------------------------------ r357 | fishbait | 2007-06-16 09:46:31 -0400 (Sat, 16 Jun 2007) | 2 lines « Implemented Cooldown reduction « Allowed spells which reset cooldowns (eg. Cold Snap) to start working again. ------------------------------------------------------------------------ r356 | M4ksiu | 2007-06-16 08:35:44 -0400 (Sat, 16 Jun 2007) | 1 line * Added Instance_TheShatteredHalls.cpp where you can find all 4 bosses. Note that some of them can (but don't have to) have more spells on off than in script (cause lack of infos from off =(). Also Grand Warlock Nethekurse spells should be correct, but we need more core support for them. ------------------------------------------------------------------------ r355 | sinistry | 2007-06-15 23:09:33 -0400 (Fri, 15 Jun 2007) | 7 lines PVP CHANGES: -players will now be unflagged for pvp on sanctuary zones automaticaly. -removed pvparea code from the source. Now using area tables dbc instead. -All constested and arena areas should work propely now. -added honor points spliting for groups, members in visible range will get honor points. honor points are splited between members. just a quick mention that pvp toggle is kinda weird still and arena grouping isnt working yet due to some updating issues. Need to figure a solution. ------------------------------------------------------------------------ r354 | fishbait | 2007-06-15 08:51:05 -0400 (Fri, 15 Jun 2007) | 1 line « moar fixes! lol ------------------------------------------------------------------------ r353 | fishbait | 2007-06-15 08:38:00 -0400 (Fri, 15 Jun 2007) | 1 line « Floats and ints don't mix, my bad ------------------------------------------------------------------------ r352 | Zack | 2007-06-15 07:12:23 -0400 (Fri, 15 Jun 2007) | 1 line For the love of God (not you aim) you call this a problem ? ------------------------------------------------------------------------ r351 | fishbait | 2007-06-15 07:10:35 -0400 (Fri, 15 Jun 2007) | 1 line « fixed my typos ------------------------------------------------------------------------ r350 | Zack | 2007-06-15 07:00:15 -0400 (Fri, 15 Jun 2007) | 1 line Fixed : on buy item honor currency looped (-1=huge value). Not tested yet. ------------------------------------------------------------------------ r349 | fishbait | 2007-06-15 06:20:57 -0400 (Fri, 15 Jun 2007) | 1 line « Starting basis for my Spirit of Redemption patch ------------------------------------------------------------------------ r348 | Zack | 2007-06-15 05:20:41 -0400 (Fri, 15 Jun 2007) | 2 lines added proc flag for shaman elemental focus talent to get triggered added some dmg update to shaman attack power event spell ------------------------------------------------------------------------ r347 | fishbait | 2007-06-15 04:49:14 -0400 (Fri, 15 Jun 2007) | 2 lines « Made commanding shout health increase be handled by UpdateStats() « Made all EventFieldUpdateExpire calls to be used before UpdateStats to avoid losing more HP than needed ------------------------------------------------------------------------ r346 | fishbait | 2007-06-15 04:29:23 -0400 (Fri, 15 Jun 2007) | 2 lines « Added Spell Mod SMT_EFFECT as a flat modifier also « Added Spell Mod SMT_EFFECT to Spirit to Spell damage and Spirit to healing. ------------------------------------------------------------------------ r345 | Zack | 2007-06-15 04:16:05 -0400 (Fri, 15 Jun 2007) | 1 line Fixed Commanding shout to loose it's effect when other spells are casted. ------------------------------------------------------------------------ r344 | fishbait | 2007-06-15 03:52:17 -0400 (Fri, 15 Jun 2007) | 1 line « Changed a lot of Spell Auras to be positive if their mod->m_amount value is 0 (where necessary) ------------------------------------------------------------------------ r343 | M4ksiu | 2007-06-15 01:40:34 -0400 (Fri, 15 Jun 2007) | 2 lines * Added Instance_Scholomance.cpp with most of minibosses (thx for wasting my time) * Added Instance_BloodFurnace.cpp which contains 3 bosses from that instance. ------------------------------------------------------------------------ r342 | fishbait | 2007-06-15 00:25:29 -0400 (Fri, 15 Jun 2007) | 1 line « More changes for Last Stand and Gift of Life ------------------------------------------------------------------------ r341 | fishbait | 2007-06-14 23:53:36 -0400 (Thu, 14 Jun 2007) | 1 line « Changed Last Stand and Gift of Life to cast the auras, and change the hp removal handling to occur on aura removal ------------------------------------------------------------------------ r340 | grep | 2007-06-14 23:22:47 -0400 (Thu, 14 Jun 2007) | 1 line - updatin the svn revision :> ------------------------------------------------------------------------ r339 | grep | 2007-06-14 23:17:41 -0400 (Thu, 14 Jun 2007) | 1 line - Fixed levelup code where it would use the wrong next level xp. ------------------------------------------------------------------------ r338 | grep | 2007-06-14 23:13:55 -0400 (Thu, 14 Jun 2007) | 3 lines - Added more crash protection to several crashes that were possible in chat commands. - Fixed MapScriptInterface::SpawnCreature. - Applied NeoXon's breathing system patch. ------------------------------------------------------------------------ r337 | fishbait | 2007-06-14 23:04:42 -0400 (Thu, 14 Jun 2007) | 1 line « Fist Weapons now using the Unarmed skill ------------------------------------------------------------------------ r336 | grep | 2007-06-14 22:49:46 -0400 (Thu, 14 Jun 2007) | 2 lines - Fixed my shitty fuck up in item prototypes (forgot that they weren't using arrays when i rewrote storage) :P * stats/mounts/spell items will work now * ------------------------------------------------------------------------ r335 | fishbait | 2007-06-14 22:35:45 -0400 (Thu, 14 Jun 2007) | 1 line « Added a forced check to Enchanting slot 1 in FindFreeEnchantSlot before checking after gems ------------------------------------------------------------------------ r334 | grep | 2007-06-14 19:39:22 -0400 (Thu, 14 Jun 2007) | 1 line + Added command override system, allows you to change groupings of commands via sql, data is overriden at startup. ------------------------------------------------------------------------ r333 | Zack | 2007-06-14 15:55:26 -0400 (Thu, 14 Jun 2007) | 1 line corrected formula and tested shamanistic rage ------------------------------------------------------------------------ r332 | M4ksiu | 2007-06-14 13:15:38 -0400 (Thu, 14 Jun 2007) | 1 line * Fixed faction problem caused by previous patches (in faction.h). Now it shouldn't crash server (tested and works fine). ------------------------------------------------------------------------ r331 | fishbait | 2007-06-14 12:28:58 -0400 (Thu, 14 Jun 2007) | 2 lines « Fixed my problem in faction.h (thanks Captnoord ;) ) « Updated some of the todo's ------------------------------------------------------------------------ r330 | Zack | 2007-06-14 11:39:20 -0400 (Thu, 14 Jun 2007) | 1 line Should be a fix for spells that give you a chance to do something on next cast. Like presence of mind made your spells instant spells. ------------------------------------------------------------------------ r329 | Zack | 2007-06-14 10:13:16 -0400 (Thu, 14 Jun 2007) | 1 line added Shamanistic rage talent. (will test it when i get home but worst case it will not work :P :D ) ------------------------------------------------------------------------ r328 | fishbait | 2007-06-14 07:15:54 -0400 (Thu, 14 Jun 2007) | 1 line « Made a check to make sure there is a m_nextTarget before doing an isAttackable on it ------------------------------------------------------------------------ r327 | fishbait | 2007-06-14 04:59:47 -0400 (Thu, 14 Jun 2007) | 1 line « Reverted formatstring for items. Seemed it was only me with a screwy field :\ ------------------------------------------------------------------------ r326 | fishbait | 2007-06-14 02:49:43 -0400 (Thu, 14 Jun 2007) | 1 line « Fixed items database formatstring ------------------------------------------------------------------------ r325 | fishbait | 2007-06-14 01:33:28 -0400 (Thu, 14 Jun 2007) | 1 line « Oops, typos ------------------------------------------------------------------------ r324 | fishbait | 2007-06-14 01:10:42 -0400 (Thu, 14 Jun 2007) | 2 lines « Add some checks for totems so that they recheck targets if the targets isAttackable result changes. (ie. At the start or end of a duel) « Added to a duel complete, the calling off of pets. ------------------------------------------------------------------------ r323 | fishbait | 2007-06-13 21:55:22 -0400 (Wed, 13 Jun 2007) | 1 line « Changes to isHostile to make totems and pets not attack un-PvP flagged players from opposing factions ------------------------------------------------------------------------ r322 | fishbait | 2007-06-13 21:30:37 -0400 (Wed, 13 Jun 2007) | 2 lines « Made Feigh Death return false in isAttackable « Made any Unattackable flags or Untouchable flag return false in isAttackable ------------------------------------------------------------------------ r321 | fishbait | 2007-06-13 21:11:19 -0400 (Wed, 13 Jun 2007) | 3 lines « More Sanctuary Zone stuff « Possibly made totems work in duels « Added Pet and Totem checks to isAttackable() ------------------------------------------------------------------------ r320 | M4ksiu | 2007-06-13 17:22:29 -0400 (Wed, 13 Jun 2007) | 2 lines * Added Instance_ShadowLabyrinth. It's almost fully done (I couldn't find about 2 spells and several mobs are unscripted, because of lack of infos). Enjoy as it looks nice. Test Murmur ;) * Fixed Makefile.am and 2k5 Project to make now all scripts compilable. ------------------------------------------------------------------------ r319 | Zack | 2007-06-13 15:32:15 -0400 (Wed, 13 Jun 2007) | 1 line fix (hopefully) : bug with items that made your stats loop (-value = huge value) using broken items (i don't remember exact the steps, and this ain't a tale book to write it down here :P ) ------------------------------------------------------------------------ r318 | Zack | 2007-06-13 14:12:31 -0400 (Wed, 13 Jun 2007) | 2 lines -fixed my fix :P. Was causing some passive talents to loop forever on char login. Proccharges cannot be set to -1 for all spells (now i know). Sorry burl for waisting your time :( - moved AOE sancuary check to spell target aquire. Was causing players to not be able to cast AOE spells at all :( ------------------------------------------------------------------------ r317 | grep | 2007-06-13 13:48:29 -0400 (Wed, 13 Jun 2007) | 3 lines lets update this guy :p ------------------------------------------------------------------------ r316 | grep | 2007-06-13 13:47:25 -0400 (Wed, 13 Jun 2007) | 2 lines - Allowed reloadtable to access all storage containers. - Fixed incorrect unsigned integer in spell entry which should've been signed causing infinite loop on some passive spells. ------------------------------------------------------------------------ r315 | grep | 2007-06-13 13:35:44 -0400 (Wed, 13 Jun 2007) | 1 line - Added new static TimedEvent::Allocate function so TimedEvent can be allocated outside of core without memory ownership issues. ------------------------------------------------------------------------ r314 | grep | 2007-06-13 13:26:18 -0400 (Wed, 13 Jun 2007) | 2 lines - Migrated npctext to new storage system. - Added slightly more output.. w000t. ------------------------------------------------------------------------ r313 | grep | 2007-06-13 13:09:48 -0400 (Wed, 13 Jun 2007) | 1 line * Migrated graveyards, teleport coords, pvpareas and fishing to new storage system. ------------------------------------------------------------------------ r312 | grep | 2007-06-13 12:48:52 -0400 (Wed, 13 Jun 2007) | 1 line - Moved quest system over to new storage system. This still isn't what I would call production-ready yet. ------------------------------------------------------------------------ r311 | grep | 2007-06-13 12:07:27 -0400 (Wed, 13 Jun 2007) | 8 lines - Fixed crash in console at shutdown. - Implemented Storage_ReloadTable routine. - Removed ObjectMgr::ReloadTables. - .dbreload command -> .reloadtable , so e.g. .reloadtable items will reload items. - Fixed possible memory leak and socket not-getting-deleted-problem in logon comm handler. - Fixed callstack spam at shutdown of mapmgr. - Fixed AIAgent loading/start aura loading. ------------------------------------------------------------------------ r310 | Zack | 2007-06-13 10:37:37 -0400 (Wed, 13 Jun 2007) | 1 line Nothing escapes the restless bugtester Blizzy. So i forgot to make the check for melee attacks in sanctuary zones. Now you should be able to duel in peace. ------------------------------------------------------------------------ r309 | Zack | 2007-06-13 10:19:47 -0400 (Wed, 13 Jun 2007) | 1 line extended sancuary checks to disallow AOE spells and enable friendly spell casting. (damn blizzy has so much free time to bug me with these :P :D ) ------------------------------------------------------------------------ r308 | Zack | 2007-06-13 10:09:51 -0400 (Wed, 13 Jun 2007) | 1 line fixed exploit : Alliance and horde was able to talk through emote. Slap blizzy real hard (and then slap him again just for fun) if i worked on this for nothing. ------------------------------------------------------------------------ r307 | grep | 2007-06-13 10:01:46 -0400 (Wed, 13 Jun 2007) | 1 line - vc2005 project files ------------------------------------------------------------------------ r306 | grep | 2007-06-13 09:52:19 -0400 (Wed, 13 Jun 2007) | 1 line - linux fixes ------------------------------------------------------------------------ r305 | grep | 2007-06-13 09:47:01 -0400 (Wed, 13 Jun 2007) | 1 line - linux fixes ( i hope ) ------------------------------------------------------------------------ r304 | Zack | 2007-06-13 09:27:57 -0400 (Wed, 13 Jun 2007) | 1 line oups forgot to remove forced resurrect event. ------------------------------------------------------------------------ r303 | Zack | 2007-06-13 04:17:47 -0400 (Wed, 13 Jun 2007) | 1 line fixed : itemcooldown save to mysql sometime caused some query error. ------------------------------------------------------------------------ r302 | Zack | 2007-06-13 03:11:35 -0400 (Wed, 13 Jun 2007) | 1 line cleaned up code a little bit. Do not use autokick yet, it might crash the server ;) ------------------------------------------------------------------------ r301 | grep | 2007-06-12 22:34:41 -0400 (Tue, 12 Jun 2007) | 1 line - more storage system work :) it loads now :P ------------------------------------------------------------------------ r300 | grep | 2007-06-12 22:02:57 -0400 (Tue, 12 Jun 2007) | 1 line - storage code fixes (STILL IS A BIG WORK IN PROGRESS) :P ------------------------------------------------------------------------ r299 | M4ksiu | 2007-06-12 16:50:00 -0400 (Tue, 12 Jun 2007) | 2 lines * Added trash mobs to Instance_SethekkHalls.cpp. There are still missing spells (2?) and some things needs to be corrected. * Added script Raid_CoT_BattleOfMountHyjal.cpp where is only scripted Archimonde :) Not fully as I couldn't find his spell Might of the Defiler and his Doomfire works on himself (no idea why, bugged in core?) but it looks pretty nice :) Also have to add to him more sounds (as I couldn't realize to what they really are). ------------------------------------------------------------------------ r298 | grep | 2007-06-12 16:49:49 -0400 (Tue, 12 Jun 2007) | 3 lines - Fixed Storage classes on linux (GCC AND TEMPLATES ARE EVIL!) ------------------------------------------------------------------------ r297 | Zack | 2007-06-12 15:59:13 -0400 (Tue, 12 Jun 2007) | 1 line Shaman unleashed rage talent. Though visually you can't see the the attackpower change. ------------------------------------------------------------------------ r296 | grep | 2007-06-12 14:11:08 -0400 (Tue, 12 Jun 2007) | 1 line - Started implementation of new storage backend. !!! THIS SHOULD NOT BE USED ON PRODUCTION SERVERS YET, IT IS MOST LIKELY PRONE TO BUGS/CRASHES! !!! ------------------------------------------------------------------------ r295 | Zack | 2007-06-12 09:55:22 -0400 (Tue, 12 Jun 2007) | 1 line added Attack power percent mod aura. There are a few things here that needs to be checked, so better not update to this version right now. ------------------------------------------------------------------------ r294 | Zack | 2007-06-12 08:07:52 -0400 (Tue, 12 Jun 2007) | 1 line Added Soft disconnect for AFK players. By default it's desabled. Set "KickAFKPlayers" in conf file to set an interval. ------------------------------------------------------------------------ r293 | Zack | 2007-06-12 02:25:41 -0400 (Tue, 12 Jun 2007) | 1 line added check to cooldownsecurity. Maybe it's just me but i get strange values saved sometimes which won;t let me cast spells for a loooong time. ------------------------------------------------------------------------ r292 | M4ksiu | 2007-06-12 01:03:38 -0400 (Tue, 12 Jun 2007) | 1 line * Fixed exp from quests depended on server xprate. Thx to Iceman ------------------------------------------------------------------------ r291 | fishbait | 2007-06-11 22:05:24 -0400 (Mon, 11 Jun 2007) | 1 line « Added attack interrupting and spell cast result fails when attacking players in Sanctuary zones ------------------------------------------------------------------------ r290 | M4ksiu | 2007-06-11 17:06:51 -0400 (Mon, 11 Jun 2007) | 1 line Fully added Instance_SethekkHalls.cpp two bosses. Their spells work pretty cool (without blink and spawning spells). Test them. Also their sounds added. ------------------------------------------------------------------------ r289 | M4ksiu | 2007-06-11 13:39:09 -0400 (Mon, 11 Jun 2007) | 1 line * Added more correct reputation_ table formats. ------------------------------------------------------------------------ r288 | M4ksiu | 2007-06-11 13:11:49 -0400 (Mon, 11 Jun 2007) | 1 line DB sql update for rev. > 284 for reputation_creature_onkill and reputation_faction_onkill tables ------------------------------------------------------------------------ r287 | Zack | 2007-06-11 11:26:33 -0400 (Mon, 11 Jun 2007) | 1 line slap me if this is wrong bu weapon dmg percent talent somehow was not correct (blame Canada !!! ) ------------------------------------------------------------------------ r286 | Zack | 2007-06-11 10:49:09 -0400 (Mon, 11 Jun 2007) | 1 line fixed shaman block talent to not dissapear at first spell ------------------------------------------------------------------------ r285 | grep | 2007-06-11 10:41:39 -0400 (Mon, 11 Jun 2007) | 1 line + Added changable reputation bonuses based on team (H/A), sql update needed/ ------------------------------------------------------------------------ r284 | fishbait | 2007-06-11 04:38:54 -0400 (Mon, 11 Jun 2007) | 1 line + Made Blackwhelp Net only affect its proper target to avoid exploitation ------------------------------------------------------------------------ r283 | fishbait | 2007-06-11 04:21:23 -0400 (Mon, 11 Jun 2007) | 1 line + Made Eye of Grillok unavailable, should fix it properly this time ;) ------------------------------------------------------------------------ r282 | fishbait | 2007-06-11 02:57:57 -0400 (Mon, 11 Jun 2007) | 1 line +Fixed Warlock Minion hp values (typo's ftw?) ------------------------------------------------------------------------ r281 | fishbait | 2007-06-11 02:32:23 -0400 (Mon, 11 Jun 2007) | 1 line + missed one ------------------------------------------------------------------------ r280 | fishbait | 2007-06-11 02:21:38 -0400 (Mon, 11 Jun 2007) | 1 line + Removal of Soulstone effects when the caster and receiver no longer exist in the same party ------------------------------------------------------------------------ r279 | fishbait | 2007-06-11 02:06:34 -0400 (Mon, 11 Jun 2007) | 1 line Added Reincarnation in a more proper way (which I had done 2 weeks ago) ------------------------------------------------------------------------ r278 | fishbait | 2007-06-11 01:34:09 -0400 (Mon, 11 Jun 2007) | 1 line +Fixed Enchanting through Trade Windows ------------------------------------------------------------------------ r277 | M4ksiu | 2007-06-10 17:37:27 -0400 (Sun, 10 Jun 2007) | 2 lines * Fixed exp from quests. Now there won't be situations when someone gains too much or too less exp for completed quest. Patch provided by Iceman. * Added new GM command for SetStandState to set NPC state (like sleep). Patch provided by Aceindy. ------------------------------------------------------------------------ r276 | M4ksiu | 2007-06-10 13:24:05 -0400 (Sun, 10 Jun 2007) | 2 lines * Changed comments for Raid_ scripts. * Fixed wrong direction for Warrior Trainer for Stormwind Guards. Thx ElderGod for pointing that. ------------------------------------------------------------------------ r275 | grep | 2007-06-10 10:20:18 -0400 (Sun, 10 Jun 2007) | 1 line - fixed crashes/loops in event code ------------------------------------------------------------------------ r274 | grep | 2007-06-10 08:37:54 -0400 (Sun, 10 Jun 2007) | 2 lines - Added query buffer size to stats output and .info - Added gameobject move/rotate (these are dodgy) ------------------------------------------------------------------------ r273 | grep | 2007-06-10 08:04:10 -0400 (Sun, 10 Jun 2007) | 1 line - updating svn revision ------------------------------------------------------------------------ r272 | grep | 2007-06-10 07:53:56 -0400 (Sun, 10 Jun 2007) | 2 lines - Fixed "teleport bug" where deleted events would still be considered active events. - Fixed bug where memory for events would be released later on than it could have been. ------------------------------------------------------------------------ r271 | grep | 2007-06-10 07:43:35 -0400 (Sun, 10 Jun 2007) | 2 lines - Fixed bug where party/pets only display as 100 hp. - Fixed network code bug where packets would get halted (causing freezeups/132 crashes) because of buffer reversal. ------------------------------------------------------------------------ r270 | M4ksiu | 2007-06-10 05:28:41 -0400 (Sun, 10 Jun 2007) | 1 line * Little mistake. ------------------------------------------------------------------------ r269 | M4ksiu | 2007-06-10 05:22:22 -0400 (Sun, 10 Jun 2007) | 3 lines * Script reorganization. Now they are parted on Raids and Instances. * Little changes in Instance_SteamVault script. * Changes in Raid_GruulsLair script. Now Gruul will cast his Regrowth spell OnCombatStart. Also added Enrage spell to High King Maulgar (and speech to it) and changed my typos in soundids. Now they should be correct. ------------------------------------------------------------------------ r268 | M4ksiu | 2007-06-09 18:32:22 -0400 (Sat, 09 Jun 2007) | 1 line * Changed file name from Raid_GrullsLair.cpp to RaidGruulsLair.cpp. Also added it to Makefile.am and projects. ------------------------------------------------------------------------ r267 | M4ksiu | 2007-06-09 18:26:32 -0400 (Sat, 09 Jun 2007) | 1 line * Added most sounds to High King Maulgar. I must still add Enrage spell (as there are sounds for it) + sounds (also found out that there are sounds for each "protector" death that can be added in future). ------------------------------------------------------------------------ r266 | M4ksiu | 2007-06-09 17:57:04 -0400 (Sat, 09 Jun 2007) | 3 lines * Added rest of Raid_GrullsLair bosses/mobs. Original script provided by linbi4706 Note: Provided functions were commented as they cause crashes. Note it if you want to uncomment them. * Changed Steamvaults to Steamvault ------------------------------------------------------------------------ r265 | M4ksiu | 2007-06-09 13:15:50 -0400 (Sat, 09 Jun 2007) | 3 lines * Most trash mobs added to Instance_TheUnderbog.cpp, but mostly they need heavy tests. Spells must be changed/corrected/deleted/replaced as source of informations wasn't very accurate. Report all bugs (the best with solution for problem) and wrong spells. Also report which mobs should be scripted and what spells should they have. * Uncommented Head Crack spell for Warlord Kalitresh. ------------------------------------------------------------------------ r264 | M4ksiu | 2007-06-09 07:47:46 -0400 (Sat, 09 Jun 2007) | 2 lines * Added Grull's sounds. Note: Needs to rebuild spell sound function as some bosses have more than one sound per spell. ------------------------------------------------------------------------ r263 | M4ksiu | 2007-06-09 06:48:39 -0400 (Sat, 09 Jun 2007) | 11 lines Added: * Instance_TheUnderbog.cpp (bosses + one trash mob only for now) - more later today * Raid_GrullsLair (boss Gruul the Dragonkiller only) thx to linbi4706 Note: I added 2 spells and changed some stuff. If sth is wrong then just report that. Changes in old scripts: * Added to Instance_ManaTombs.cpp to Ethereal Spellbinder spell "Summon Ethereal Wraith" - Wiki says it should be Mana Wraith, but can't find such spell in DBC (maybe it should be Mana Fiend or Beast?). If this is wrong, report it back (if you can with spell id) * Added AI for Ethereal Wraith * Added to Nexus-Prince Shaffar spell for summoning becons. It will work when core support for such spells will be added. * Cleaned Instance_TheSlavePens.cpp with useless stuff. * Fixed 2k5 project. Should work correctly now. ------------------------------------------------------------------------ r262 | Zack | 2007-06-09 06:16:56 -0400 (Sat, 09 Jun 2007) | 15 lines To fix fire nova totems and magma totems run these sqls. Note: these will skip 1 step in totem spell casting simplifying the process so they are not the ones they should BUT they work :) fire nova spells UPDATE totemspells SET spellToCast1= 8349 WHERE spellId=1535 UPDATE totemspells SET spellToCast1= 8502 WHERE spellId=8498 UPDATE totemspells SET spellToCast1= 8503 WHERE spellId=8499 UPDATE totemspells SET spellToCast1= 11306 WHERE spellId=11314 UPDATE totemspells SET spellToCast1= 11307 WHERE spellId=11315 UPDATE totemspells SET spellToCast1= 11307 WHERE spellId=27623 magma UPDATE totemspells SET spellToCast1= 8187 WHERE spellId=8190 UPDATE totemspells SET spellToCast1= 10579 WHERE spellId=10585 UPDATE totemspells SET spellToCast1= 10580 WHERE spellId=10586 UPDATE totemspells SET spellToCast1= 10581 WHERE spellId=10587 ------------------------------------------------------------------------ r261 | M4ksiu | 2007-06-08 16:47:52 -0400 (Fri, 08 Jun 2007) | 3 lines Added Instance_TheSlavePens.cpp. Modified a little Instance_AuchenaiCrypts.cpp to prevent in future adding more than one summon spawns or adding none spawns (like if it hp needs to be on 15% to start "event", now it will be impossible to see jump from 16% to 14% hp and avoid that "event"). *All needs heavy tests (especially mobs with spells with TARGET_VARIOUS as this can cause crashes if they hit casters too [and can kill them = crash]). ------------------------------------------------------------------------ r260 | Zack | 2007-06-08 13:47:51 -0400 (Fri, 08 Jun 2007) | 1 line updated reincarnation to depend upon "ankh" and cooldown. ------------------------------------------------------------------------ r259 | Zack | 2007-06-08 12:39:11 -0400 (Fri, 08 Jun 2007) | 1 line fixed self res spell (it was wrong in more then 1 way ) ------------------------------------------------------------------------ r258 | Zack | 2007-06-08 12:24:08 -0400 (Fri, 08 Jun 2007) | 1 line fixed reincarnation spell id typo ------------------------------------------------------------------------ r257 | grep | 2007-06-08 11:51:38 -0400 (Fri, 08 Jun 2007) | 2 lines - windows netcode fixes - memory "leak" fixes :P not really leaks but mehhh! xD ------------------------------------------------------------------------ r256 | grep | 2007-06-08 11:25:58 -0400 (Fri, 08 Jun 2007) | 1 line - fix here ------------------------------------------------------------------------ r255 | grep | 2007-06-08 11:17:18 -0400 (Fri, 08 Jun 2007) | 1 line - more memory leak fixes {still only at shutdown} ------------------------------------------------------------------------ r254 | grep | 2007-06-08 11:11:25 -0400 (Fri, 08 Jun 2007) | 2 lines - fixed deadlock situation in mapmgr - fixed memory leaks at shutdown ------------------------------------------------------------------------ r253 | mmcs | 2007-06-08 09:33:31 -0400 (Fri, 08 Jun 2007) | 1 line ups fix to a typo ------------------------------------------------------------------------ r252 | mmcs | 2007-06-08 09:30:29 -0400 (Fri, 08 Jun 2007) | 1 line scripts fixs ------------------------------------------------------------------------ r251 | grep | 2007-06-08 09:13:04 -0400 (Fri, 08 Jun 2007) | 1 line - project file fixes for 2005/linux ------------------------------------------------------------------------ r250 | grep | 2007-06-08 09:10:56 -0400 (Fri, 08 Jun 2007) | 18 lines - fixed crash in instance deletion */me licks hz* Adding delete pending to mapmgr. Callstack: antrix.exe!StackWalker::ShowCallstack Line 920 antrix.exe!Map::DestroyMapMgrInstance Line 203 antrix.exe!WorldCreator::DeleteInstance Line 544 antrix.exe!Instance_Map_Info_Holder::RemoveGroup Line 659 antrix.exe!InstanceSavingManagement::ResetSavedInstancesForPlayer Line 161 antrix.exe!WorldSession::HandleGroupAcceptOpcode Line 135 antrix.exe!WorldSession::Update Line 134 antrix.exe!MapMgr::_PerformObjectDuties Line 1201 antrix.exe!MapMgr::Do Line 986 antrix.exe!MapMgr::run Line 947 antrix.exe!thread_func Line 38 MSVCR71.dll!endthreadex Line 0 kernel32.dll!GetModuleHandleA Line 0 - fixed crash in percent health stuff ------------------------------------------------------------------------ r249 | grep | 2007-06-08 09:09:58 -0400 (Fri, 08 Jun 2007) | 1 line - applied instance work by M4ksiu/mmcs/iceman ------------------------------------------------------------------------ r248 | Zack | 2007-06-08 08:34:05 -0400 (Fri, 08 Jun 2007) | 1 line shaman reincarnation spell ------------------------------------------------------------------------ r247 | grep | 2007-06-08 07:31:00 -0400 (Fri, 08 Jun 2007) | 3 lines - fixed crash in World::DeleteObject. - fixed mapmgr deletion crashes (also dumps callstack on win32) - added packet throttling support for worldsession (to prevent 132 crashes) ------------------------------------------------------------------------ r246 | Zack | 2007-06-08 07:20:10 -0400 (Fri, 08 Jun 2007) | 1 line If you forget to push release spirit and 6 minutes passes, it will automatically release it for player ------------------------------------------------------------------------ r245 | Zack | 2007-06-08 03:45:54 -0400 (Fri, 08 Jun 2007) | 1 line fix for 2 handed sword mixup from zcx ------------------------------------------------------------------------ r244 | Zack | 2007-06-08 03:43:17 -0400 (Fri, 08 Jun 2007) | 1 line Xudd, i made a change in code that might fix your crash, please test it. (chances are small though :( ) ------------------------------------------------------------------------ r243 | Zack | 2007-06-07 08:42:19 -0400 (Thu, 07 Jun 2007) | 1 line fix : spells that modified maxhealth or maxmana (it all started with priest "Mental Strength") effect was removed as soon as some base stat changed. ------------------------------------------------------------------------ r242 | Zack | 2007-06-07 08:28:52 -0400 (Thu, 07 Jun 2007) | 1 line Hopefully a fix for attack rating related issues (you were able to stack them). Not tested. Might remove it if no effect :D ------------------------------------------------------------------------ r241 | grep | 2007-06-07 07:17:03 -0400 (Thu, 07 Jun 2007) | 1 line - ooh la la, updating the svn revision :P ------------------------------------------------------------------------ r240 | Zack | 2007-06-07 05:17:16 -0400 (Thu, 07 Jun 2007) | 1 line fix: lightning shield made player unable to attack. Practicly removed combat delay for triggered spells. This should fix other problems too related to combat unable to attack when onstruck/onhit spells were used. (not tested yet :P ) ------------------------------------------------------------------------ r239 | Zack | 2007-06-07 03:31:14 -0400 (Thu, 07 Jun 2007) | 1 line fixed halfway : cannot attack after casting lightning shield. (Somebody changed eventupdate function without thinking of the consequences). There is still aproblem in spells that sets attacktimer to 2+2+11+11(total 26 seconds) seconds that has to pass until you can hit again. ------------------------------------------------------------------------ r238 | grep | 2007-06-06 19:03:20 -0400 (Wed, 06 Jun 2007) | 1 line - updated conf files on svn.. (I'm supposed to be the lazy one damnit!) ------------------------------------------------------------------------ r237 | grep | 2007-06-06 18:47:05 -0400 (Wed, 06 Jun 2007) | 1 line - fixed script compiling (I HATE __declspec(dllexport)!) ------------------------------------------------------------------------ r236 | grep | 2007-06-06 18:42:01 -0400 (Wed, 06 Jun 2007) | 1 line - eek, crashlog should be disabled until use is needed. ------------------------------------------------------------------------ r235 | grep | 2007-06-06 18:39:48 -0400 (Wed, 06 Jun 2007) | 3 lines - moar script fixes ------------------------------------------------------------------------ r234 | grep | 2007-06-06 18:36:44 -0400 (Wed, 06 Jun 2007) | 3 lines - script fixes ------------------------------------------------------------------------ r233 | grep | 2007-06-06 18:30:54 -0400 (Wed, 06 Jun 2007) | 3 lines - nix fixes ------------------------------------------------------------------------ r232 | grep | 2007-06-06 18:25:59 -0400 (Wed, 06 Jun 2007) | 2 lines + rewrote logging system / framework. now everything can be dumped to file. - on crash {windows} callstacks will be saved to logfile. ------------------------------------------------------------------------ r231 | Zack | 2007-06-06 15:57:44 -0400 (Wed, 06 Jun 2007) | 5 lines -fixed searing totem. Run this sql to fix stoneclaw totem (lvl 1): UPDATE totemspells SET spellToCast1= 5729 WHERE spellId=5730 Note this spell id is not correct but it is better for this emu :) ------------------------------------------------------------------------ r230 | grep | 2007-06-06 15:15:51 -0400 (Wed, 06 Jun 2007) | 2 lines - A9 fixes / corrections - memory optimization - saved 8 bytes per go ------------------------------------------------------------------------ r229 | grep | 2007-06-06 14:57:00 -0400 (Wed, 06 Jun 2007) | 2 lines - possible fix for #132 crashes. - fixed problem where huge who list being sent would cause packet overflow in client. ------------------------------------------------------------------------ r228 | Zack | 2007-06-06 11:36:05 -0400 (Wed, 06 Jun 2007) | 1 line some changes in those useless stuff ------------------------------------------------------------------------ r227 | Aim | 2007-06-06 09:24:48 -0400 (Wed, 06 Jun 2007) | 6 lines o added support for code coverage --enable-gcov o added support for debug mode build (without tweaking the .ac) --enable-debug ------------------------------------------------------------------------ r226 | Zack | 2007-06-06 03:23:36 -0400 (Wed, 06 Jun 2007) | 1 line commited in a hurry, i forgot to remove some debug info. ------------------------------------------------------------------------ r225 | Zack | 2007-06-06 02:44:26 -0400 (Wed, 06 Jun 2007) | 1 line Added a few things that are not really used right now :) *So you think i'm usless ? ) ------------------------------------------------------------------------ r224 | aim | 2007-06-05 08:35:29 -0400 (Tue, 05 Jun 2007) | 4 lines o linking of scripts failed under FreeBSD, rpath needs to be a full path. changed prefix to `pwd` instead of '.'. ------------------------------------------------------------------------ r223 | Zack | 2007-06-05 08:09:57 -0400 (Tue, 05 Jun 2007) | 1 line muhaha. Added STFU noob command. No more beggars for my ears. "GM: do you have some gold?", "GM could rub my ass". Well no more sunny, go get ti yourself :P ------------------------------------------------------------------------ r222 | grep | 2007-06-05 07:14:09 -0400 (Tue, 05 Jun 2007) | 1 line - test ------------------------------------------------------------------------ r221 | grep | 2007-06-05 06:27:13 -0400 (Tue, 05 Jun 2007) | 4 lines + Added encryption and authentication to LS<->WS communication. YOU MUST SET LogonServer.RemotePassword in both configs OR IT WILL NOT WORK! Don't come complaining "it doesn't work" if you haven't done that or I WILL KILL YOU! - Added proper percentage sending to creature health. - Added spawn creature command to gmscript. ------------------------------------------------------------------------ r220 | Zack | 2007-06-05 02:44:11 -0400 (Tue, 05 Jun 2007) | 1 line fixed creture health in % and removed it. Need more info how to enable warrior-execute on client side :) ------------------------------------------------------------------------ r219 | Zack | 2007-06-05 02:17:52 -0400 (Tue, 05 Jun 2007) | 1 line changed ghost wolf display id (from Debian) ------------------------------------------------------------------------ r218 | Zack | 2007-06-05 01:52:41 -0400 (Tue, 05 Jun 2007) | 1 line fix for basestats update on level up by thewrs ------------------------------------------------------------------------ r217 | Zack | 2007-06-05 01:30:33 -0400 (Tue, 05 Jun 2007) | 1 line Unique item multiplication oprtunity fix from thewrs ------------------------------------------------------------------------ r216 | Zack | 2007-06-05 01:00:16 -0400 (Tue, 05 Jun 2007) | 1 line Updated and disabled summon guardian until proper AI is finished. ------------------------------------------------------------------------ r215 | grep | 2007-06-04 11:01:06 -0400 (Mon, 04 Jun 2007) | 3 lines - added error reporting to linux script loading ------------------------------------------------------------------------ r214 | Zack | 2007-06-04 08:11:55 -0400 (Mon, 04 Jun 2007) | 1 line what was i thinking to forget this "if" ------------------------------------------------------------------------ r213 | Zack | 2007-06-04 05:58:32 -0400 (Mon, 04 Jun 2007) | 1 line Hacky way to send healths as % required for warrior execute spell. Will make more tests to see how deeep would effect to make a non hacky implementation for this. Slap me if something is not working anymore. And i am sorry for all the healthbars that will show % values from now on :( but this is blizzlike :S ------------------------------------------------------------------------ r212 | Zack | 2007-06-04 04:02:54 -0400 (Mon, 04 Jun 2007) | 1 line possible crash situation. Still not fixed the real crash problem :( ------------------------------------------------------------------------ r211 | Zack | 2007-06-04 02:06:25 -0400 (Mon, 04 Jun 2007) | 1 line somebody made a type, only in comment but better be sure then sorry. From necromancer. ------------------------------------------------------------------------ r210 | Zack | 2007-06-04 02:04:33 -0400 (Mon, 04 Jun 2007) | 1 line Flyform from frangs. Not tested though ------------------------------------------------------------------------ r209 | Zack | 2007-06-04 01:56:21 -0400 (Mon, 04 Jun 2007) | 1 line Changed constant level_cap to be used from config file instead. Bevare what you wish for :P ------------------------------------------------------------------------ r208 | grep | 2007-06-03 16:08:41 -0400 (Sun, 03 Jun 2007) | 2 lines - comment fix? :P - more missing dirty checks ------------------------------------------------------------------------ r207 | grep | 2007-06-03 15:58:37 -0400 (Sun, 03 Jun 2007) | 1 line - Added steamvaults script by Xroh and M4ksiu ------------------------------------------------------------------------ r206 | Zack | 2007-06-03 15:34:46 -0400 (Sun, 03 Jun 2007) | 1 line fixed SMSG_CAST_RESULT fro auto shot, now it should show proper error message ------------------------------------------------------------------------ r205 | Zack | 2007-06-03 15:13:06 -0400 (Sun, 03 Jun 2007) | 1 line now when autoshot is canceled due that target is too close, it will NOT exit combat. ------------------------------------------------------------------------ r204 | grep | 2007-06-03 09:51:26 -0400 (Sun, 03 Jun 2007) | 1 line - fixed item loss bug where dirty flag was necessary but not present. ------------------------------------------------------------------------ r203 | grep | 2007-06-03 08:21:53 -0400 (Sun, 03 Jun 2007) | 3 lines - fixed deadlocking problem on linux (had the wrong syntax in AttemptAcquire) ------------------------------------------------------------------------ r202 | grep | 2007-06-03 07:19:04 -0400 (Sun, 03 Jun 2007) | 1 line - eek, this guy again :P ------------------------------------------------------------------------ r201 | grep | 2007-06-03 07:16:44 -0400 (Sun, 03 Jun 2007) | 1 line - fixed spawning (fuck you forte) ------------------------------------------------------------------------ r200 | grep | 2007-06-03 07:09:22 -0400 (Sun, 03 Jun 2007) | 2 lines - w000t, rev 200 - fixed callstack dump in stackdumper. ------------------------------------------------------------------------ r199 | grep | 2007-06-03 07:01:42 -0400 (Sun, 03 Jun 2007) | 3 lines - added dirty flagging support to items, it won't waste time sql querying on non-needed saves now. - optimized tutorial/cooldown saving a bit too ------------------------------------------------------------------------ r198 | grep | 2007-06-03 06:43:04 -0400 (Sun, 03 Jun 2007) | 2 lines - fixed bug where world events wouldn't work ------------------------------------------------------------------------ r197 | grep | 2007-06-03 05:56:12 -0400 (Sun, 03 Jun 2007) | 2 lines - fixed event system - no more deadlocks :> - reverted rogue spell patch - it's incorrect. ------------------------------------------------------------------------ r196 | grep | 2007-06-03 04:33:25 -0400 (Sun, 03 Jun 2007) | 1 line - A possible solution for the deadlocking thread problem. (insert pool for EventableObjectHolder) ------------------------------------------------------------------------ r195 | grep | 2007-06-03 03:21:37 -0400 (Sun, 03 Jun 2007) | 2 lines - Fixed % damage modifiers, provided by TheNecromancer. - updated svn rev ------------------------------------------------------------------------ r194 | grep | 2007-06-03 03:12:59 -0400 (Sun, 03 Jun 2007) | 1 line - exploit fixes ------------------------------------------------------------------------ r193 | grep | 2007-06-03 03:00:32 -0400 (Sun, 03 Jun 2007) | 1 line - fixed item buying in slot exploit ------------------------------------------------------------------------ r192 | Aim | 2007-06-02 18:22:54 -0400 (Sat, 02 Jun 2007) | 2 lines o test for cont. build system. Moo? ------------------------------------------------------------------------ r191 | Zack | 2007-06-02 17:11:48 -0400 (Sat, 02 Jun 2007) | 1 line added missing Holy Shock rank 4 rank 5 from blizzy ------------------------------------------------------------------------ r190 | grep | 2007-06-02 13:34:47 -0400 (Sat, 02 Jun 2007) | 1 line - added a better crash handling system (using a mutex and kills the thread if it can't save stuff, should stop the permanant freezeups) ------------------------------------------------------------------------ r189 | grep | 2007-06-02 12:25:19 -0400 (Sat, 02 Jun 2007) | 1 line - typo fix, whoops ------------------------------------------------------------------------ r188 | grep | 2007-06-02 11:56:34 -0400 (Sat, 02 Jun 2007) | 1 line - moo cant believe i forgot these :| ------------------------------------------------------------------------ r187 | grep | 2007-06-02 11:32:52 -0400 (Sat, 02 Jun 2007) | 3 lines - fixed script crashes on *nix ------------------------------------------------------------------------ r186 | grep | 2007-06-02 11:07:07 -0400 (Sat, 02 Jun 2007) | 1 line - updating the shithead svn_revision.h ------------------------------------------------------------------------ r185 | grep | 2007-06-02 11:06:09 -0400 (Sat, 02 Jun 2007) | 1 line - added typeid checks, you can use player functions to script creatures now. ------------------------------------------------------------------------ r184 | grep | 2007-06-02 09:49:13 -0400 (Sat, 02 Jun 2007) | 1 line - added requested feature: output of error message if maps cannot be loaded ------------------------------------------------------------------------ r183 | grep | 2007-06-02 09:10:10 -0400 (Sat, 02 Jun 2007) | 1 line - added Rand(chance) function for scripting ------------------------------------------------------------------------ r182 | grep | 2007-06-02 08:40:16 -0400 (Sat, 02 Jun 2007) | 1 line - ooh la la, forgot this one ------------------------------------------------------------------------ r181 | grep | 2007-06-02 08:40:04 -0400 (Sat, 02 Jun 2007) | 1 line - fixed vc8 compiles :p ------------------------------------------------------------------------ r180 | grep | 2007-06-02 08:33:26 -0400 (Sat, 02 Jun 2007) | 1 line - added creature + gameobject scripting support via gm. (I know the execution/lookup code could be bound to pointers to save the hashmap + map search, but i'm too damn lazy atm) :p ------------------------------------------------------------------------ r179 | grep | 2007-06-02 07:55:17 -0400 (Sat, 02 Jun 2007) | 1 line - wewt, error dumping on function execute ------------------------------------------------------------------------ r178 | grep | 2007-06-02 07:50:35 -0400 (Sat, 02 Jun 2007) | 2 lines - added more script functions - added script reload command ------------------------------------------------------------------------ r177 | grep | 2007-06-02 07:50:07 -0400 (Sat, 02 Jun 2007) | 3 lines - moar linux fixes ------------------------------------------------------------------------ r176 | Zack | 2007-06-02 07:35:36 -0400 (Sat, 02 Jun 2007) | 1 line Added an extra 2 yards to spell range checking. This should solve the annoying client server mob placement difference,that made spells error : "not in range". Exploiting this difference can only be made by cheaters since client also makes checks(rare and small gain) ------------------------------------------------------------------------ r175 | grep | 2007-06-02 07:35:15 -0400 (Sat, 02 Jun 2007) | 1 line - updated script project files (moar includes) :p ------------------------------------------------------------------------ r174 | Zack | 2007-06-02 07:31:34 -0400 (Sat, 02 Jun 2007) | 1 line added extra check to go underwater. Some rare cases you had breath timer without water. Fix posted by Shadowhunter_22 ------------------------------------------------------------------------ r173 | grep | 2007-06-02 07:29:50 -0400 (Sat, 02 Jun 2007) | 3 lines - forgot this ------------------------------------------------------------------------ r172 | grep | 2007-06-02 07:21:36 -0400 (Sat, 02 Jun 2007) | 1 line - added more script functions :D ------------------------------------------------------------------------ r171 | grep | 2007-06-02 06:47:03 -0400 (Sat, 02 Jun 2007) | 2 lines - added more scriptable functions - added some example scripts to svn ------------------------------------------------------------------------ r170 | grep | 2007-06-02 05:58:55 -0400 (Sat, 02 Jun 2007) | 1 line - typo fixes (from m4ksiu) ------------------------------------------------------------------------ r169 | grep | 2007-06-02 05:35:38 -0400 (Sat, 02 Jun 2007) | 3 lines - moar linux fixes (w00t) ------------------------------------------------------------------------ r168 | grep | 2007-06-02 05:27:58 -0400 (Sat, 02 Jun 2007) | 3 lines - moar linux fixes :p ------------------------------------------------------------------------ r167 | grep | 2007-06-02 05:21:59 -0400 (Sat, 02 Jun 2007) | 3 lines - Linux script fixes :) ------------------------------------------------------------------------ r166 | grep | 2007-06-02 05:13:50 -0400 (Sat, 02 Jun 2007) | 1 line - forgot these ------------------------------------------------------------------------ r165 | grep | 2007-06-02 04:57:07 -0400 (Sat, 02 Jun 2007) | 2 lines - Started integration of GameMonkey script. ------------------------------------------------------------------------ r164 | grep | 2007-06-01 22:26:41 -0400 (Fri, 01 Jun 2007) | 1 line - added formation loading ------------------------------------------------------------------------ r163 | Zack | 2007-06-01 10:08:44 -0400 (Fri, 01 Jun 2007) | 1 line fix : quest number check is made to 25 as should. Patch from NeoXon ------------------------------------------------------------------------ r162 | Aim | 2007-06-01 06:56:08 -0400 (Fri, 01 Jun 2007) | 2 lines o to be sure ------------------------------------------------------------------------ r161 | grep | 2007-06-01 06:54:09 -0400 (Fri, 01 Jun 2007) | 1 line - added proper copyright notices ------------------------------------------------------------------------ r160 | grep | 2007-06-01 06:12:54 -0400 (Fri, 01 Jun 2007) | 3 lines - Emote fix - Duel end emote . Patches provided by TheNecromancer ------------------------------------------------------------------------ r159 | Zack | 2007-06-01 05:29:44 -0400 (Fri, 01 Jun 2007) | 1 line Inkeeper gossip addons by blizzy ------------------------------------------------------------------------ r158 | Zack | 2007-06-01 02:12:37 -0400 (Fri, 01 Jun 2007) | 1 line oops ------------------------------------------------------------------------ r157 | Zack | 2007-06-01 02:06:38 -0400 (Fri, 01 Jun 2007) | 2 lines fix : shaman rockbitter spell from thenecromancer forgot to say the other patch was posted by neoxon (was wrong but the idea counted :) ) ------------------------------------------------------------------------ r156 | Zack | 2007-06-01 02:02:33 -0400 (Fri, 01 Jun 2007) | 1 line fix : creatures delaying spells made you exit combat prematurely. ------------------------------------------------------------------------ r155 | grep | 2007-06-01 01:58:07 -0400 (Fri, 01 Jun 2007) | 3 lines - fixed my fuckup in threading ------------------------------------------------------------------------ r154 | grep | 2007-06-01 01:33:59 -0400 (Fri, 01 Jun 2007) | 2 lines - decreased net buffer size - removed wtf variables (problem that they were a hackfix for has been resolved) ------------------------------------------------------------------------ r153 | grep | 2007-06-01 00:36:52 -0400 (Fri, 01 Jun 2007) | 1 line - fixed the screwup in 'tocritchance' causing crashes on vs2005 and memory corruption. ------------------------------------------------------------------------ r152 | grep | 2007-05-31 14:58:22 -0400 (Thu, 31 May 2007) | 1 line - applied gossip patch from M4ksiu ------------------------------------------------------------------------ r151 | grep | 2007-05-31 08:37:28 -0400 (Thu, 31 May 2007) | 3 lines - fixed mutex stuff on *nix ------------------------------------------------------------------------ r150 | fishbait | 2007-05-31 08:09:49 -0400 (Thu, 31 May 2007) | 1 line + Fixed Console command playerinfo ------------------------------------------------------------------------ r149 | grep | 2007-05-31 08:05:18 -0400 (Thu, 31 May 2007) | 1 line - fixed world/mapmgr events ------------------------------------------------------------------------ r148 | grep | 2007-05-31 06:51:00 -0400 (Thu, 31 May 2007) | 3 lines - fixed posix! (this time :D) build ------------------------------------------------------------------------ r147 | grep | 2007-05-31 05:23:08 -0400 (Thu, 31 May 2007) | 2 lines - changed reference functions to use InterlockedDecrement/InterlockedIncrement, for threadsafe. - someone needs to work that out on linux :p ------------------------------------------------------------------------ r146 | grep | 2007-05-31 05:03:39 -0400 (Thu, 31 May 2007) | 3 lines - added proper thread shutdown support to network code, it will get killed at shutdown now without having to manually kill it. console rewrite is next :P - memory tweaks + memleak fixes - forgot to add these files ------------------------------------------------------------------------ r145 | grep | 2007-05-31 04:44:26 -0400 (Thu, 31 May 2007) | 2 lines - rewrite of event system. * this is not production ready yet!! * - changed linux mutexes to be recursive (new event system depends on it) ------------------------------------------------------------------------ r144 | fishbait | 2007-05-31 00:23:07 -0400 (Thu, 31 May 2007) | 1 line + SpellAuraIncreaseMaxHealth effect added -> Commanding Shout now works again. ------------------------------------------------------------------------ r143 | Zack | 2007-05-30 17:23:17 -0400 (Wed, 30 May 2007) | 1 line updated SMSG_DEATH_NOTIFY_OBSOLETE to lock player when necessary. ------------------------------------------------------------------------ r142 | grep | 2007-05-30 12:32:09 -0400 (Wed, 30 May 2007) | 1 line - fixed chairs/etc sitting. ------------------------------------------------------------------------ r141 | fishbait | 2007-05-30 10:38:34 -0400 (Wed, 30 May 2007) | 1 line + VampiricTouch effect added ------------------------------------------------------------------------ r140 | Zack | 2007-05-30 09:34:04 -0400 (Wed, 30 May 2007) | 1 line just browsing through todos. ------------------------------------------------------------------------ r139 | Zack | 2007-05-30 08:41:40 -0400 (Wed, 30 May 2007) | 1 line Phear for duels. Still have to test this :D ------------------------------------------------------------------------ r138 | grep | 2007-05-30 08:20:19 -0400 (Wed, 30 May 2007) | 2 lines - allow utf8 characters in names / sql. adapted patch from thx1234 - optimizations ------------------------------------------------------------------------ r137 | grep | 2007-05-30 08:08:23 -0400 (Wed, 30 May 2007) | 1 line - started to implement StackBuffer instead of WorldPacket. ------------------------------------------------------------------------ r136 | grep | 2007-05-30 07:44:12 -0400 (Wed, 30 May 2007) | 1 line - whoops, committed a 'a' ------------------------------------------------------------------------ r135 | grep | 2007-05-30 07:42:54 -0400 (Wed, 30 May 2007) | 1 line - added new SpellFailure.h ------------------------------------------------------------------------ r134 | grep | 2007-05-30 07:39:47 -0400 (Wed, 30 May 2007) | 1 line - linux fix ------------------------------------------------------------------------ r133 | grep | 2007-05-30 07:36:32 -0400 (Wed, 30 May 2007) | 1 line - added spell failure extractor ------------------------------------------------------------------------ r132 | fishbait | 2007-05-30 07:06:23 -0400 (Wed, 30 May 2007) | 1 line + EventFieldUpdateExpire implemented to include Last Stand effects and Gift of Life effects ------------------------------------------------------------------------ r131 | grep | 2007-05-30 06:40:25 -0400 (Wed, 30 May 2007) | 1 line - fixed a missing release of rwlock ------------------------------------------------------------------------ r130 | grep | 2007-05-30 06:35:07 -0400 (Wed, 30 May 2007) | 1 line - fixed shutdown / console commands ------------------------------------------------------------------------ r129 | grep | 2007-05-30 06:15:48 -0400 (Wed, 30 May 2007) | 3 lines - blehhh ------------------------------------------------------------------------ r128 | grep | 2007-05-30 06:11:20 -0400 (Wed, 30 May 2007) | 3 lines - commented this, it breaks linux :p ------------------------------------------------------------------------ r127 | fishbait | 2007-05-30 05:30:18 -0400 (Wed, 30 May 2007) | 1 line + Added Feign Death effect ------------------------------------------------------------------------ r126 | grep | 2007-05-30 04:09:49 -0400 (Wed, 30 May 2007) | 1 line - applied the correct patch this time :P ------------------------------------------------------------------------ r125 | grep | 2007-05-30 04:06:34 -0400 (Wed, 30 May 2007) | 1 line - More guard gossip added, provided by M4ksiu ------------------------------------------------------------------------ r124 | grep | 2007-05-30 03:09:42 -0400 (Wed, 30 May 2007) | 1 line - fucking const ------------------------------------------------------------------------ r123 | grep | 2007-05-30 03:07:33 -0400 (Wed, 30 May 2007) | 1 line - whoops, bad code strikes again =P ------------------------------------------------------------------------ r122 | grep | 2007-05-30 03:06:16 -0400 (Wed, 30 May 2007) | 2 lines - added mutex to main session map, weather system will work without crashing now. - fixed possible crash in CanCast() ------------------------------------------------------------------------ r121 | grep | 2007-05-30 02:54:34 -0400 (Wed, 30 May 2007) | 1 line - fixed guild charter creation in release ------------------------------------------------------------------------ r120 | aim | 2007-05-29 15:12:27 -0400 (Tue, 29 May 2007) | 4 lines o tada.wav extensions o Partualy support for the Apple Darwin ppc/x86 platform tested on a Powerbook G4. Please submit any questions about this to Aim. ------------------------------------------------------------------------ r119 | fishbait | 2007-05-29 14:19:00 -0400 (Tue, 29 May 2007) | 1 line + Modified SpellAuraModUnderwaterBreathing to change max time rather than the time subtracted ------------------------------------------------------------------------ r118 | Zack | 2007-05-29 13:39:47 -0400 (Tue, 29 May 2007) | 1 line added a few todos if someone gets bo-red ------------------------------------------------------------------------ r117 | Zack | 2007-05-29 13:11:36 -0400 (Tue, 29 May 2007) | 1 line ooops ------------------------------------------------------------------------ r116 | Zack | 2007-05-29 13:03:11 -0400 (Tue, 29 May 2007) | 1 line TheNecromancer : throw weapon prices ------------------------------------------------------------------------ r115 | Zack | 2007-05-29 12:54:11 -0400 (Tue, 29 May 2007) | 1 line map extract patch from Yamachi for 2.1.0. Slap him for errors :D ------------------------------------------------------------------------ r114 | grep | 2007-05-29 11:00:10 -0400 (Tue, 29 May 2007) | 1 line - fixed incorrect spell failure message ------------------------------------------------------------------------ r113 | grep | 2007-05-29 10:47:48 -0400 (Tue, 29 May 2007) | 1 line - fixed mana not displaying on creatures ------------------------------------------------------------------------ r112 | grep | 2007-05-29 07:02:48 -0400 (Tue, 29 May 2007) | 3 lines - fixed -fpermissive crap ------------------------------------------------------------------------ r111 | grep | 2007-05-29 06:14:09 -0400 (Tue, 29 May 2007) | 1 line - Added stackbuffer class for faster packet building. I'm too lazy to actually go implement it yet, though :P ------------------------------------------------------------------------ r110 | Zack | 2007-05-29 06:00:35 -0400 (Tue, 29 May 2007) | 1 line Started making summon guardian. They are still missing an AI to work properly. If the cast fails make sure you have the needed creature template(i'm missing 300 out of 700 right now ). ------------------------------------------------------------------------ r109 | grep | 2007-05-29 04:43:16 -0400 (Tue, 29 May 2007) | 1 line - possible crash here. ------------------------------------------------------------------------ r108 | sinistry | 2007-05-29 01:18:44 -0400 (Tue, 29 May 2007) | 2 lines -fixed all related movement bugs that would happen most of times using basic movement functions. -added the actual instance reset to groups when switching difficulty. ------------------------------------------------------------------------ r107 | grep | 2007-05-28 17:30:52 -0400 (Mon, 28 May 2007) | 2 lines + Updated the SVN revision - OMG MOTIVE IS A DEV ------------------------------------------------------------------------ r106 | grep | 2007-05-28 15:14:16 -0400 (Mon, 28 May 2007) | 1 line - fixed possible crash in ai with instance heroic shit ;p ------------------------------------------------------------------------ r105 | grep | 2007-05-28 12:16:46 -0400 (Mon, 28 May 2007) | 3 lines - fixed linux compile ------------------------------------------------------------------------ r104 | grep | 2007-05-28 10:20:44 -0400 (Mon, 28 May 2007) | 2 lines - added empty table struct - updated svn rev ------------------------------------------------------------------------ r103 | grep | 2007-05-28 10:17:48 -0400 (Mon, 28 May 2007) | 1 line - Added monster say support from database. ------------------------------------------------------------------------ r102 | grep | 2007-05-28 09:09:36 -0400 (Mon, 28 May 2007) | 1 line - updating this shithead again ------------------------------------------------------------------------ r101 | grep | 2007-05-28 09:09:16 -0400 (Mon, 28 May 2007) | 1 line - Applied guard / battlemaster gossip scripts, provided by M4ksiu ------------------------------------------------------------------------ r100 | grep | 2007-05-28 09:07:34 -0400 (Mon, 28 May 2007) | 3 lines - fixed create item effect - fixed lookup so it doesnt return too many items causing overflow and disconnect ;p - W000T REV 100 ------------------------------------------------------------------------ r99 | grep | 2007-05-28 08:30:02 -0400 (Mon, 28 May 2007) | 1 line - fixed messagechat packets for npc speaking. ------------------------------------------------------------------------ r98 | grep | 2007-05-28 08:23:45 -0400 (Mon, 28 May 2007) | 1 line - bleh, updating this shithead again :p ------------------------------------------------------------------------ r97 | grep | 2007-05-28 08:12:03 -0400 (Mon, 28 May 2007) | 1 line - fixed mobs getting rage ------------------------------------------------------------------------ r96 | grep | 2007-05-28 07:59:50 -0400 (Mon, 28 May 2007) | 1 line - fixed grimores and other item casters sending "failed" message when clicked. ------------------------------------------------------------------------ r95 | grep | 2007-05-28 07:40:54 -0400 (Mon, 28 May 2007) | 1 line - fixed pet spells not working if they were area auras ------------------------------------------------------------------------ r94 | grep | 2007-05-28 07:35:43 -0400 (Mon, 28 May 2007) | 1 line - added dynamic mounting/unmounting of creature on enter/exit combat ------------------------------------------------------------------------ r93 | grep | 2007-05-28 07:32:57 -0400 (Mon, 28 May 2007) | 2 lines - fixed pet actionbar sending - fixed pet learn spell ------------------------------------------------------------------------ r92 | grep | 2007-05-28 07:18:13 -0400 (Mon, 28 May 2007) | 3 lines - linux fixes ------------------------------------------------------------------------ r91 | grep | 2007-05-28 07:12:24 -0400 (Mon, 28 May 2007) | 1 line - added console command patch (btw motive rapes sheep <3) ------------------------------------------------------------------------ r90 | grep | 2007-05-28 07:06:50 -0400 (Mon, 28 May 2007) | 1 line - fixed pet bug where they couldn't attack. ------------------------------------------------------------------------ r89 | grep | 2007-05-28 06:57:16 -0400 (Mon, 28 May 2007) | 1 line - whooops ------------------------------------------------------------------------ r88 | grep | 2007-05-28 06:52:42 -0400 (Mon, 28 May 2007) | 3 lines - added spirit healer xyz sending at repop. - added pet action sound (they talk now!) ------------------------------------------------------------------------ r87 | grep | 2007-05-28 05:58:07 -0400 (Mon, 28 May 2007) | 1 line - whoops. forgot these ------------------------------------------------------------------------ r86 | grep | 2007-05-28 05:40:44 -0400 (Mon, 28 May 2007) | 1 line - bleh, this file should get updated every rev. ------------------------------------------------------------------------ r85 | grep | 2007-05-28 05:37:24 -0400 (Mon, 28 May 2007) | 1 line - playerinfo will work with a specified player name now instead of having to select them. ------------------------------------------------------------------------ r84 | grep | 2007-05-28 05:35:56 -0400 (Mon, 28 May 2007) | 4 lines - Added LS<->WS account reload command. - Fixed setstanding/getstanding so it works on remote targets. - Added a cool item/creature name lookup (not using sql) for those lazy bastards out there (screw you all!) ------------------------------------------------------------------------ r83 | grep | 2007-05-28 04:46:49 -0400 (Mon, 28 May 2007) | 1 line - eye of grillok fix ------------------------------------------------------------------------ r82 | grep | 2007-05-28 04:45:27 -0400 (Mon, 28 May 2007) | 1 line - added dueling pvp flag fix by fishbait ------------------------------------------------------------------------ r81 | grep | 2007-05-28 04:39:57 -0400 (Mon, 28 May 2007) | 1 line - added level 60+ different health/mana formulas. provided by Xpload ------------------------------------------------------------------------ r80 | grep | 2007-05-28 04:35:20 -0400 (Mon, 28 May 2007) | 1 line - fixed npc spawn saving ------------------------------------------------------------------------ r79 | grep | 2007-05-28 04:33:07 -0400 (Mon, 28 May 2007) | 1 line - added fishbait's conjure item fixes ------------------------------------------------------------------------ r78 | grep | 2007-05-28 04:15:14 -0400 (Mon, 28 May 2007) | 1 line - optimizations + fixed 132 crash on party leave ------------------------------------------------------------------------ r77 | Zack | 2007-05-27 15:45:59 -0400 (Sun, 27 May 2007) | 1 line on looting quest items show count/remaining ------------------------------------------------------------------------ r76 | grep | 2007-05-27 14:50:08 -0400 (Sun, 27 May 2007) | 1 line - added sha1 password hash protection to logon database sql execute, to prevent outsiders from executing queries on unlucky servers :p ------------------------------------------------------------------------ r75 | grep | 2007-05-27 12:43:30 -0400 (Sun, 27 May 2007) | 1 line - fixed broken config paramter ------------------------------------------------------------------------ r74 | grep | 2007-05-27 12:28:24 -0400 (Sun, 27 May 2007) | 1 line - added customizable stats page output and refresh timer based on config setting ------------------------------------------------------------------------ r73 | Zack | 2007-05-27 07:13:49 -0400 (Sun, 27 May 2007) | 1 line Campfire was missing for cooking ------------------------------------------------------------------------ r72 | grep | 2007-05-26 12:30:36 -0400 (Sat, 26 May 2007) | 3 lines - fixed logonserver etc path ------------------------------------------------------------------------ r71 | Zack | 2007-05-26 11:27:50 -0400 (Sat, 26 May 2007) | 1 line fix: quest window not closing sometimes on quest finish ------------------------------------------------------------------------ r70 | mmcs | 2007-05-25 20:57:05 -0400 (Fri, 25 May 2007) | 2 lines made the player to auto unmount if starts a attackswing, to stop those exploiting attacking mounted fix to some mistake i made. ------------------------------------------------------------------------ r69 | mmcs | 2007-05-25 20:36:36 -0400 (Fri, 25 May 2007) | 1 line dam you svn ci, here is the naxx script update :/ ------------------------------------------------------------------------ r68 | mmcs | 2007-05-25 20:25:18 -0400 (Fri, 25 May 2007) | 1 line - updated naxx script with more boss's AI\n- fix for expensive arrows, selling and buying prices should be ok now for consumables\n- added support to quests system to cast the buffed spells rewards\n- fix to far sight not seeing stealth units (needs testing)\n- reduced a bit the formula for pet AP, dmg looks to be high still :s\n- fixed loading of scripts to linux, got broken some revisions ago...\n- reduced the proc chance to frostband and alike spells to 35% chance and made unit to dont proc on dualwield ------------------------------------------------------------------------ r67 | Zack | 2007-05-25 16:04:54 -0400 (Fri, 25 May 2007) | 1 line Cheaters favorite feature : gm auto-unstuck command. Similar as hearthstone but can be used while dead too. ------------------------------------------------------------------------ r66 | Zack | 2007-05-25 15:39:17 -0400 (Fri, 25 May 2007) | 1 line Aquatic form can be used only in water (locked the monkey in his cage). No perfect cause if you jump out of the water it will remove the form. Also please report if any changes regarding cheats is malfunctioning (changed some flags). ------------------------------------------------------------------------ r65 | sinistry | 2007-05-25 15:28:44 -0400 (Fri, 25 May 2007) | 1 line ups forgot to add a field to creature_proto ------------------------------------------------------------------------ r64 | sinistry | 2007-05-25 15:07:07 -0400 (Fri, 25 May 2007) | 13 lines -fixed a crash at shutdown when a thread related to console was running while being deleted. -fixed a crash due to a bad for loop while thread was being shutdown. -fixed a issue where units couldnt cast spells due to player attacks. Units will now avoid casting time delay. -fixed a bug where u couldnt enter a heroic instance propely or couldnt leave one. -added Heroic support to instances. --Npcs will gain 1.5x more hp, damage and health and also increase in level depending on worldmap_info lvl_mod_a column. --Added Heroic lockout to instance save manager. default lockout is 15 hours. -fixed a bug where you could duplicate charters and when deleting one would bug the other after a relog. -added thread locking to all instance save manager classes. -fixed a bug that didnt allow players to join proper saved instance after a server restart due to a bad guid. -instance difficulty now gets saved. update worldmapinfo, instances and characters. ------------------------------------------------------------------------ r63 | grep | 2007-05-25 14:35:31 -0400 (Fri, 25 May 2007) | 1 line - linux compile fix ------------------------------------------------------------------------ r62 | Zack | 2007-05-25 13:11:37 -0400 (Fri, 25 May 2007) | 1 line fixed fix : can't finish quest if don't have slot for item ------------------------------------------------------------------------ r61 | Zack | 2007-05-25 12:08:20 -0400 (Fri, 25 May 2007) | 1 line Some sensible gm had a problem with auto response msg. Anyway it's authentic now :S. Another EMO gm saved. :P ------------------------------------------------------------------------ r60 | grep | 2007-05-25 12:07:19 -0400 (Fri, 25 May 2007) | 3 lines more prefix fixes ------------------------------------------------------------------------ r59 | grep | 2007-05-25 11:57:50 -0400 (Fri, 25 May 2007) | 3 lines - Fixed prefix/sysconfdir stuff. :p ------------------------------------------------------------------------ r58 | grep | 2007-05-25 11:04:40 -0400 (Fri, 25 May 2007) | 2 lines - fixed channel spells (arcane missles) - fixed tame beast ( still need to log & fix pet spells packet ) ------------------------------------------------------------------------ r57 | grep | 2007-05-25 09:41:44 -0400 (Fri, 25 May 2007) | 3 lines - Unix fixes from Midar :) ------------------------------------------------------------------------ r56 | Zack | 2007-05-25 07:03:50 -0400 (Fri, 25 May 2007) | 1 line check if can store quest items before finishing quest ------------------------------------------------------------------------ r55 | Zack | 2007-05-25 05:52:21 -0400 (Fri, 25 May 2007) | 1 line patch by fishbait : periodic heal while dead ------------------------------------------------------------------------ r54 | Zack | 2007-05-24 07:17:44 -0400 (Thu, 24 May 2007) | 1 line Maybe it fixes : drowning while dead. Not checked though :D ------------------------------------------------------------------------ r53 | Zack | 2007-05-24 06:56:45 -0400 (Thu, 24 May 2007) | 1 line remove shapeshift for taxi ride(No more animal sex) ------------------------------------------------------------------------ r52 | Zack | 2007-05-24 06:35:02 -0400 (Thu, 24 May 2007) | 13 lines - update world.cpp to use name crc instead of string comparison when possible (faster loading) - one per caster : "Curse of Weakness","Curse of Agony","Curse of Recklessness","Curse of Tongues","Curse of the Elements","Curse of Idiocy","Curse of Shadow","Curse of Doom" - one at a time : "Divine Spirit","Prayer of Spirit" - one at a time : "Power Word: Fortitude","Prayer of Fortitude" - one at a time : "Lightning Shield","Earth Shield","Water Shield" - priest one at a time : "Shadow Protection","Prayer of Shadow Protection" - only 1 at a time : "Fire Ward" "Frost Ward" - mage 1 buff at a time : "Amplify Magic" "Dampen Magic" - mage can have only 1 : "Arcane Intellect" , "Arcane Brilliance" - druid should have only 1 active of : ("Mark of the Wild" - "Gift of the Wild") - Hunter 1 track : "Track Beasts" "Track Humanoids" "Track Undead" "Track Hidden" "Track Elementals" "Track Demons" "Track Giants" "Track Dragonkin" - only 1 trap for hunter : "Immolation Trap" "Freezing Trap" "Frost Trap" "Explosive Trap" "Snake Trap" -oooops forgot to add a funtion :P ------------------------------------------------------------------------ r51 | grep | 2007-05-24 06:19:54 -0400 (Thu, 24 May 2007) | 1 line - fix compile issue in savemgr ------------------------------------------------------------------------ r50 | Zack | 2007-05-24 06:09:52 -0400 (Thu, 24 May 2007) | 1 line You can polymorph only 1 target at a time ------------------------------------------------------------------------ r49 | grep | 2007-05-24 04:42:47 -0400 (Thu, 24 May 2007) | 1 line - this isnt needed ------------------------------------------------------------------------ r48 | grep | 2007-05-24 04:38:40 -0400 (Thu, 24 May 2007) | 1 line - fixed null pointer check in authsocket::OnDisconnect ------------------------------------------------------------------------ r47 | grep | 2007-05-24 03:47:20 -0400 (Thu, 24 May 2007) | 1 line - removed evil code, leaker found :p ------------------------------------------------------------------------ r46 | grep | 2007-05-24 03:35:29 -0400 (Thu, 24 May 2007) | 3 lines - fixed ac lib on linux ------------------------------------------------------------------------ r45 | grep | 2007-05-24 02:52:04 -0400 (Thu, 24 May 2007) | 1 line - updated lib file ------------------------------------------------------------------------ r44 | grep | 2007-05-24 02:46:24 -0400 (Thu, 24 May 2007) | 2 lines - changed all spaces to tabs. - started anticheat external library (this rev will not compile on linux atm) ------------------------------------------------------------------------ r43 | grep | 2007-05-23 14:44:44 -0400 (Wed, 23 May 2007) | 1 line - added onyxia ai to Setup.cpp for instance scripts ------------------------------------------------------------------------ r42 | grep | 2007-05-23 11:27:14 -0400 (Wed, 23 May 2007) | 1 line - fixed tag in chat and in channels for players with gm flag on. ------------------------------------------------------------------------ r41 | grep | 2007-05-23 11:20:54 -0400 (Wed, 23 May 2007) | 1 line - fixed my fuckup in pvp/exploration ------------------------------------------------------------------------ r40 | grep | 2007-05-23 11:04:49 -0400 (Wed, 23 May 2007) | 1 line - Fixed possible race condition with levelup info generation. ------------------------------------------------------------------------ r39 | grep | 2007-05-23 10:47:11 -0400 (Wed, 23 May 2007) | 2 lines - added fishbait's attack power / damage changes. - Fixed World::SendWorldText ------------------------------------------------------------------------ r38 | grep | 2007-05-23 09:52:27 -0400 (Wed, 23 May 2007) | 1 line - fixed party for 2.1.0 ------------------------------------------------------------------------ r37 | grep | 2007-05-23 09:10:12 -0400 (Wed, 23 May 2007) | 1 line - unix socket fixes ------------------------------------------------------------------------ r36 | grep | 2007-05-23 08:58:55 -0400 (Wed, 23 May 2007) | 1 line - moar possible crash fixes :p dunno damn corrupted characters cause shit :P ------------------------------------------------------------------------ r35 | grep | 2007-05-23 08:27:32 -0400 (Wed, 23 May 2007) | 1 line - fixed speed change, fixed more procs, fixed mounts etc. ------------------------------------------------------------------------ r34 | grep | 2007-05-23 07:22:25 -0400 (Wed, 23 May 2007) | 1 line - fixed 2.1.0 proc spells and rank protection ------------------------------------------------------------------------ r33 | grep | 2007-05-23 07:02:38 -0400 (Wed, 23 May 2007) | 1 line - script fixes ------------------------------------------------------------------------ r32 | grep | 2007-05-23 06:43:44 -0400 (Wed, 23 May 2007) | 3 lines - Fixed spell casting result (in combat bug) - Fixed possible crashes with invalid character. - Fixed revision display at login. ------------------------------------------------------------------------ r31 | grep | 2007-05-23 05:22:58 -0400 (Wed, 23 May 2007) | 1 line - belh.. another combopoint fix ------------------------------------------------------------------------ r30 | grep | 2007-05-23 05:16:47 -0400 (Wed, 23 May 2007) | 1 line - fixed bad field :p and combopoints.. my mistake ------------------------------------------------------------------------ r29 | grep | 2007-05-23 04:41:31 -0400 (Wed, 23 May 2007) | 1 line - Fixed system message / whispers :> ------------------------------------------------------------------------ r28 | grep | 2007-05-23 04:38:37 -0400 (Wed, 23 May 2007) | 1 line - Fixed all chat (apart from system messages) ------------------------------------------------------------------------ r27 | grep | 2007-05-23 04:23:45 -0400 (Wed, 23 May 2007) | 1 line - The rest of the dbc structure changes for 2.1.0. Any huge bugs let me know. ------------------------------------------------------------------------ r26 | grep | 2007-05-23 04:03:55 -0400 (Wed, 23 May 2007) | 1 line - 2.1.0 Spell.dbc struct update, still gotta check the rest ------------------------------------------------------------------------ r25 | grep | 2007-05-23 03:34:25 -0400 (Wed, 23 May 2007) | 1 line - 2.1.0 update part 2: Item wdb structure changes ------------------------------------------------------------------------ r24 | grep | 2007-05-23 03:27:22 -0400 (Wed, 23 May 2007) | 2 lines - 2.1.0 patch part 1: Updatefields update, combopoint rewrite (differnet system with 2.1.0+) - THIS IS NOT CONSIDERED STABLE YET! USE AT YOUR OWN RISK! ------------------------------------------------------------------------ r23 | grep | 2007-05-22 12:56:03 -0400 (Tue, 22 May 2007) | 1 line - possible crash here ------------------------------------------------------------------------ r22 | grep | 2007-05-22 12:43:22 -0400 (Tue, 22 May 2007) | 1 line - optmized database delay query, it wont allocate a huge 16kb chunk for every query now :P ------------------------------------------------------------------------ r21 | Aim | 2007-05-22 00:29:08 -0400 (Tue, 22 May 2007) | 8 lines HAH! ATLAST! i've setted the svn propset svn:eol-style to native. since windows doesnt use the unix style eol, or is it the other way around? :) Aim ------------------------------------------------------------------------ r20 | Aim | 2007-05-22 00:14:11 -0400 (Tue, 22 May 2007) | 3 lines o remove windows style EOL's (fucked up the config.status) o set propset svn:eol-style to native ------------------------------------------------------------------------ r19 | grep | 2007-05-21 07:56:01 -0400 (Mon, 21 May 2007) | 1 line - more linux fixes, w00t ------------------------------------------------------------------------ r18 | grep | 2007-05-21 07:47:24 -0400 (Mon, 21 May 2007) | 1 line - fixed configure.ac on linux with new svn rev calc ------------------------------------------------------------------------ r17 | grep | 2007-05-21 04:24:50 -0400 (Mon, 21 May 2007) | 1 line - added gender/pvpflag to status plugin ------------------------------------------------------------------------ r16 | grep | 2007-05-21 03:53:36 -0400 (Mon, 21 May 2007) | 1 line - Whoops.. messed up the pointer :p ------------------------------------------------------------------------ r15 | grep | 2007-05-21 03:52:05 -0400 (Mon, 21 May 2007) | 1 line - Added dynamic extraction of svn revision. w/ svn properties ------------------------------------------------------------------------ r14 | grep | 2007-05-21 03:47:42 -0400 (Mon, 21 May 2007) | 1 line - testing ------------------------------------------------------------------------ r13 | grep | 2007-05-21 03:31:03 -0400 (Mon, 21 May 2007) | 2 lines - Fixed possible crashes in auction house. - Made Item destructor virtual - no need to typecast to Container upon deletion anymore. ------------------------------------------------------------------------ r12 | grep | 2007-05-21 02:25:45 -0400 (Mon, 21 May 2007) | 1 line - minion damage fix from fishbait <3 ------------------------------------------------------------------------ r11 | grep | 2007-05-21 02:01:56 -0400 (Mon, 21 May 2007) | 1 line + Implemented: Multiple taxi routes (doing >1 node at once).. node list still has to be fixed on talk, use debugger to set all to -1 to test. ------------------------------------------------------------------------ r10 | grep | 2007-05-21 00:51:23 -0400 (Mon, 21 May 2007) | 1 line - fix for character delete not removing cached player name info. ------------------------------------------------------------------------ r9 | Shock | 2007-05-20 09:02:46 -0400 (Sun, 20 May 2007) | 1 line Terms of use ------------------------------------------------------------------------ r8 | grep | 2007-05-20 08:53:11 -0400 (Sun, 20 May 2007) | 1 line - this might help some people :P ------------------------------------------------------------------------ r7 | grep | 2007-05-20 08:47:37 -0400 (Sun, 20 May 2007) | 3 lines - fixed vc8 compile issues - fixed vc7 compile issues - fixed combat bug ------------------------------------------------------------------------ r6 | grep | 2007-05-20 05:10:46 -0400 (Sun, 20 May 2007) | 1 line - Scripts ------------------------------------------------------------------------ r5 | grep | 2007-05-20 03:58:13 -0400 (Sun, 20 May 2007) | 1 line - fixed linux makefile.. :p ------------------------------------------------------------------------ r4 | grep | 2007-05-20 02:10:19 -0400 (Sun, 20 May 2007) | 1 line - didn't save :O ------------------------------------------------------------------------ r3 | grep | 2007-05-20 02:08:07 -0400 (Sun, 20 May 2007) | 1 line - Bleh.. compile fixes :/ ------------------------------------------------------------------------ r2 | grep | 2007-05-19 21:32:49 -0400 (Sat, 19 May 2007) | 1 line - Un-needed files. ------------------------------------------------------------------------ r1 | grep | 2007-05-19 21:29:33 -0400 (Sat, 19 May 2007) | 1 line - Initial Repository. ------------------------------------------------------------------------