/* _____ __ ___ __ ____ _ __ / ___/__ ___ _ ___ / |/ /__ ___ / /_____ __ __/ __/_______(_)__ / /_ / (_ / _ `/ ' \/ -_) /|_/ / _ \/ _ \/ '_/ -_) // /\ \/ __/ __/ / _ \/ __/ \___/\_,_/_/_/_/\__/_/ /_/\___/_//_/_/\_\\__/\_, /___/\__/_/ /_/ .__/\__/ /___/ /_/ See Copyright Notice in gmMachine.h */ #ifndef _GMVECTOR3LIB_H_ #define _GMVECTOR3LIB_H_ #include "gmConfig.h" #include "gmVariable.h" class gmMachine; class gmThread; class gmUserObject; // Bind the Vector3 Library. void gmBindVector3Lib(gmMachine * a_machine); // Push a Vector3 onto the stack void gmVector3_Push(gmThread* a_thread, const float* a_vec); // Create a Vector3 user object and fill it gmUserObject* gmVector3_Create(gmMachine* a_machine, const float* a_vec); // The Vector3 type Id. extern gmType GM_VECTOR3; // Example of getting Vector3 from parameter // GM_CHECK_USER_PARAM(float*, GM_VECTOR3, vec1, 0); #endif // _GMVECTOR3LIB_H_