/*
* Ascent MMORPG Server
* Copyright (C) 2005-2007 Ascent Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
class Arena : public CBattleground
{
set m_gates;
bool m_started;
public:
Arena(MapMgr * mgr, uint32 id, uint32 lgroup, uint32 t, uint32 players_per_side);
virtual ~Arena();
bool HookHandleRepop(Player * plr);
void OnAddPlayer(Player * plr);
void OnRemovePlayer(Player * plr);
void OnCreate();
void HookOnPlayerDeath(Player * plr);
void HookOnPlayerKill(Player * plr, Unit * pVictim);
void HookOnHK(Player * plr);
void UpdatePlayerCounts();
LocationVector GetStartingCoords(uint32 Team);
virtual const char * GetName() { return "Arena"; }
void OnStart();
bool CanPlayerJoin(Player * plr)
{
if(m_started)
return false;
else
return true;
}
bool CreateCorpse(Player * plr) { return false; }
/* dummy stuff */
void HookOnMount(Player * plr) {}
void HookFlagDrop(Player * plr, GameObject * obj) {}
void HookFlagStand(Player * plr, GameObject * obj) {}
void HookOnAreaTrigger(Player * plr, uint32 id);
};