/*
* Ascent MMORPG Server
* Copyright (C) 2005-2007 Ascent Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef _CONTAINER_H
#define _CONTAINER_H
class SERVER_DECL Container : public Item
{
public:
friend class WorldSession;
Container(uint32 high, uint32 low);
~Container();
void Create( uint32 itemid, Player *owner );
void LoadFromDB( Field*fields);
bool AddItem(int8 slot, Item *item);
bool AddItemToFreeSlot(Item *pItem);
inline Item *GetItem(int8 slot)
{
if((uint8)slot < GetProto()->ContainerSlots)
return m_Slot[slot];
else
return 0;
}
int8 FindFreeSlot();
bool HasItems();
void SwapItems(int8 SrcSlot,int8 DstSlot);
Item *SafeRemoveAndRetreiveItemFromSlot(int8 slot, bool destroy); //doesnt destroy item from memory
bool SafeFullRemoveItemFromSlot(int8 slot); //destroys item fully
void SaveBagToDB(int8 slot, bool first);
protected:
Item **m_Slot;
uint32 __fields[CONTAINER_END];
};
#endif