/*
* Ascent MMORPG Server
* Copyright (C) 2005-2007 Ascent Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "StdAfx.h"
initialiseSingleton(DatabaseCleaner);
void DatabaseCleaner::Run()
{
Log.Notice("DatabaseCleaner", "Stage 1 of 3: Cleaning characters...");
CleanCharacters();
Log.Notice("DatabaseCleaner", "Stage 2 of 3: Cleaning world...");
CleanWorld();
Log.Notice("DatabaseCleaner", "Stage 3 of 3: Optimizing databases...");
Optimize();
}
void DatabaseCleaner::CleanWorld()
{
}
void DatabaseCleaner::Optimize()
{
}
void DatabaseCleaner::CleanCharacters()
{
set chr_guids;
set chr_guilds;
set chr_charters;
Log.Notice("DatabaseCleaner", "Loading guids...");
QueryResult * result = CharacterDatabase.Query("SELECT guid, guildid, charterId FROM characters");
if(result)
{
do {
chr_guids.insert(result->Fetch()[0].GetUInt32());
if(result->Fetch()[1].GetUInt32() != 0)
chr_guilds.insert(result->Fetch()[1].GetUInt32());
if(result->Fetch()[2].GetUInt32() != 0)
chr_guilds.insert(result->Fetch()[2].GetUInt32());
} while(result->NextRow());
delete result;
}
Log.Notice("DatabaseCleaner", "Got %u guids.", chr_guids.size());
Log.Line();
Log.Notice("DatabaseCleaner", "Cleaning playeritems...");
result = CharacterDatabase.Query("SELECT ownerguid, guid FROM playeritems");
vector tokill_items;
if(result)
{
do {
if(result->Fetch()[0].GetUInt32()!=0 && chr_guids.find(result->Fetch()[0].GetUInt32()) == chr_guids.end())
{
tokill_items.push_back(result->Fetch()[1].GetUInt64());
}
}while(result->NextRow());
delete result;
}
for(vector::iterator itr = tokill_items.begin(); itr != tokill_items.end(); ++itr)
{
CharacterDatabase.WaitExecute("DELETE FROM playeritems WHERE guid = "I64FMTD, *itr);
}
Log.Notice("DatabaseCleaner", "Deleted %u item instances.", tokill_items.size());
Log.Line();
Log.Notice("DatabaseCleaner", "Cleaning questlog...");
result = CharacterDatabase.Query("SELECT index, player_guid FROM questlog");
vector tokill_quests;
if(result)
{
do
{
if(chr_guids.find(result->Fetch()[1].GetUInt32()) == chr_guids.end())
tokill_quests.push_back(result->Fetch()[0].GetUInt32());
} while(result->NextRow());
delete result;
}
for(vector::iterator itr = tokill_quests.begin(); itr != tokill_quests.end(); ++itr)
CharacterDatabase.WaitExecute("DELETE FROM questlog WHERE index = %u", *itr);
Log.Notice("DatabaseCleaner", "Deleted %u questlog entries.", tokill_quests.size());
Log.Line();
Log.Notice("DatabaseCleaner", "Cleaning corpses...");
vector tokill_corpses;
result = CharacterDatabase.Query("SELECT * FROM corpses");
if(result)
{
do
{
Corpse * pCorpse = new Corpse(0, result->Fetch()[0].GetUInt32());
pCorpse->LoadValues(result->Fetch()[8].GetString());
pCorpse->SetUInt32Value(OBJECT_FIELD_GUID_01, 0);
if(pCorpse->GetUInt32Value(CORPSE_FIELD_DISPLAY_ID) == 0 ||
pCorpse->GetUInt32Value(CORPSE_FIELD_OWNER) == 0 ||
chr_guids.find(pCorpse->GetUInt32Value(CORPSE_FIELD_OWNER)) == chr_guids.end())
{
tokill_corpses.push_back(pCorpse->GetGUIDLow());
}
delete pCorpse;
} while(result->NextRow());
delete result;
}
for(vector::iterator itr = tokill_corpses.begin(); itr != tokill_corpses.end(); ++itr)
CharacterDatabase.WaitExecute("DELETE FROM corpses WHERE guid = %u", *itr);
Log.Notice("DatabaseCleaner", "Removed %u corpses.", tokill_corpses.size());
Log.Line();
Log.Notice("DatabaseCleaner", "Cleaning mailbox...");
result = CharacterDatabase.Query("SELECT message_id, player_guid FROM mailbox");
vector tokill_mail;
if(result)
{
do
{
if(chr_guids.find(result->Fetch()[1].GetUInt32()) == chr_guids.end())
tokill_mail.push_back(result->Fetch()[0].GetUInt32());
} while(result->NextRow());
delete result;
}
for(vector::iterator itr = tokill_mail.begin(); itr != tokill_mail.end(); ++itr)
CharacterDatabase.WaitExecute("DELETE FROM mailbox WHERE message_id = %u", *itr);
Log.Notice("DatabaseCleaner", "Deleted %u mail messages.", tokill_mail.size());
Log.Line();
Log.Notice("DatabaseCleaner", "Cleaning guilds table...");
result = CharacterDatabase.Query("SELECT guildId FROM guilds");
vector tokill_guilds;
if(result)
{
do
{
if(chr_guilds.find(result->Fetch()[0].GetUInt32()) == chr_guilds.end())
{
tokill_guilds.push_back(result->Fetch()[0].GetUInt32());
}
} while(result->NextRow());
delete result;
}
for(vector::iterator itr = tokill_guilds.begin(); itr != tokill_guilds.end(); ++itr)
CharacterDatabase.WaitExecute("DELETE FROM guilds WHERE guildId = %u", *itr);
Log.Notice("DatabaseCleaner", "Deleted %u guilds.", tokill_guilds.size());
Log.Line();
Log.Notice("DatabaseCleaner", "Cleaning guild_ranks table...");
result = CharacterDatabase.Query("SELECT guildId FROM guild_ranks");
set tokill_guildranks;
if(result)
{
do
{
if(chr_guilds.find(result->Fetch()[0].GetUInt32()) == chr_guilds.end())
{
tokill_guildranks.insert(result->Fetch()[0].GetUInt32());
}
} while(result->NextRow());
delete result;
}
for(set::iterator itr = tokill_guildranks.begin(); itr != tokill_guildranks.end(); ++itr)
CharacterDatabase.WaitExecute("DELETE FROM guild_ranks WHERE guildId = %u", *itr);
Log.Notice("DatabaseCleaner", "Deleted %u guild rank rows.", tokill_guildranks.size());
Log.Line();
Log.Notice("DatabaseCleaner", "Cleaning social table...");
result = CharacterDatabase.Query("SELECT * FROM social");
vector > tokill_social;
if(result)
{
do
{
uint32 g1 = result->Fetch()[0].GetUInt32();
uint32 g2 = result->Fetch()[1].GetUInt32();
if(chr_guids.find(g1) == chr_guids.end() || chr_guids.find(g2) == chr_guids.end())
{
pair x;
x.first = g1;
x.second = g2;
tokill_social.push_back(x);
}
} while(result->NextRow());
delete result;
}
for(vector >::iterator itr = tokill_social.begin(); itr != tokill_social.end(); ++itr)
{
CharacterDatabase.WaitExecute("DELETE FROM social WHERE guid = %u and socialguid = %u", itr->first, itr->second);
}
Log.Notice("DatabaseCleaner", "Deleted %u social entries.", tokill_social.size());
Log.Line();
Log.Notice("DatabaseCleaner", "Cleaning cooldown tables...");
set tokill_cool;
vector > tokill_cool2;
result = CharacterDatabase.Query("SELECT OwnerGuid, CooldownTimeStamp FROM playercooldownitems");
if(result)
{
uint32 t = getMSTime();
do
{
uint32 guid = result->Fetch()[0].GetUInt32();
uint32 cool = result->Fetch()[1].GetUInt32();
if(chr_guids.find(guid) == chr_guids.end())
tokill_cool.insert(guid);
else if(t >= cool)
tokill_cool2.push_back(make_pair(guid,cool));
} while(result->NextRow());
delete result;
}
for(vector >::iterator itr = tokill_cool2.begin(); itr != tokill_cool2.end(); ++itr)
CharacterDatabase.WaitExecute("DELETE FROM playercooldownitems WHERE OwnerGuid = %u AND CooldownTimeStamp = %u", itr->first, itr->second);
for(set::iterator itr = tokill_cool.begin(); itr != tokill_cool.end(); ++itr)
CharacterDatabase.WaitExecute("DELETE FROM playercooldownitems WHERE OwnerGuid = %u", *itr);
Log.Notice("DatabaseCleaner", "Deleted %u playercooldownitems.", tokill_cool.size() + tokill_cool2.size());
tokill_cool.clear();
tokill_cool2.clear();
result = CharacterDatabase.Query("SELECT OwnerGuid, TimeStamp FROM playercooldownsecurity");
if(result)
{
uint32 t = getMSTime();
do
{
uint32 guid = result->Fetch()[0].GetUInt32();
uint32 cool = result->Fetch()[1].GetUInt32();
if(chr_guids.find(guid) == chr_guids.end())
tokill_cool.insert(guid);
else if(t >= cool)
tokill_cool2.push_back(make_pair(guid,cool));
} while(result->NextRow());
delete result;
}
for(vector >::iterator itr = tokill_cool2.begin(); itr != tokill_cool2.end(); ++itr)
CharacterDatabase.WaitExecute("DELETE FROM playercooldownsecurity WHERE OwnerGuid = %u AND TimeStamp = %u", itr->first, itr->second);
for(set::iterator itr = tokill_cool.begin(); itr != tokill_cool.end(); ++itr)
CharacterDatabase.WaitExecute("DELETE FROM playercooldownsecurity WHERE OwnerGuid = %u", *itr);
Log.Notice("DatabaseCleaner", "Deleted %u playercooldownsecurities.", tokill_cool.size() + tokill_cool2.size());
Log.Line();
Log.Notice("DatabaseCleaner", "Cleaning tutorials...");
vector tokill_tutorials;
result = CharacterDatabase.Query("SELECT playerId FROM tutorials");
if(result)
{
do
{
uint32 pi = result->Fetch()[0].GetUInt32();
if(chr_guids.find(pi) == chr_guids.end())
tokill_tutorials.push_back(pi);
} while(result->NextRow());
delete result;
}
for(vector::iterator itr = tokill_tutorials.begin(); itr != tokill_tutorials.end(); ++itr)
CharacterDatabase.WaitExecute("DELETE FROM tutorials WHERE playerId = %u", *itr);
Log.Notice("DatabaseCleaner", "Deleted %u tutorials.", tokill_tutorials.size());
Log.Line();
Log.Notice("DatabaseCleaner", "Cleaning playerpets...");
set tokill_pet;
result = CharacterDatabase.Query("SELECT ownerguid, petnumber FROM playerpets");
if(result)
{
do
{
if(chr_guids.find( result->Fetch()[0].GetUInt32() ) == chr_guids.end())
tokill_pet.insert(result->Fetch()[0].GetUInt32());
} while(result->NextRow());
delete result;
}
for(set::iterator itr = tokill_pet.begin(); itr != tokill_pet.end(); ++itr)
CharacterDatabase.WaitExecute("DELETE FROM playerpets WHERE ownerguid = %u", *itr);
Log.Notice("DatabaseCleaner", "Deleted %u pets.", tokill_pet.size());
Log.Line();
Log.Notice("DatabaseCleaner", "Cleaning playersummonspells...");
set tokill_ss;
result = CharacterDatabase.Query("SELECT ownerguid FROM playersummonspells");
if(result)
{
do
{
if(chr_guids.find( result->Fetch()[0].GetUInt32() ) == chr_guids.end())
tokill_ss.insert(result->Fetch()[0].GetUInt32());
} while(result->NextRow());
delete result;
}
for(set::iterator itr = tokill_ss.begin(); itr != tokill_ss.end(); ++itr)
CharacterDatabase.WaitExecute("DELETE FROM playersummonspells WHERE ownerguid = %u", *itr);
Log.Notice("DatabaseCleaner", "Deleted %u summonspells.", tokill_ss.size());
Log.Line();
Log.Notice("DatabaseCleaner", "Cleaning playerpetspells...");
set tokill_ps;
result = CharacterDatabase.Query("SELECT ownerguid FROM playerpetspells");
if(result)
{
do
{
if(chr_guids.find( result->Fetch()[0].GetUInt32() ) == chr_guids.end())
tokill_ps.insert(result->Fetch()[0].GetUInt32());
} while(result->NextRow());
delete result;
}
for(set::iterator itr = tokill_ps.begin(); itr != tokill_ps.end(); ++itr)
CharacterDatabase.WaitExecute("DELETE FROM playerpetspells WHERE ownerguid = %u", *itr);
Log.Notice("DatabaseCleaner", "Deleted %u petspells.", tokill_ps.size());
Log.Line();
Log.Notice("DatabaseCleaner", "Cleaning gm_tickets...");
set tokill_gm;
result = CharacterDatabase.Query("SELECT guid FROM gm_tickets");
if(result)
{
do
{
if(chr_guids.find( result->Fetch()[0].GetUInt32() ) == chr_guids.end())
tokill_gm.insert(result->Fetch()[0].GetUInt32());
} while(result->NextRow());
delete result;
}
for(set::iterator itr = tokill_gm.begin(); itr != tokill_gm.end(); ++itr)
CharacterDatabase.WaitExecute("DELETE FROM gm_tickets WHERE guid = %u", *itr);
Log.Notice("DatabaseCleaner", "Deleted %u gm tickets.", tokill_gm.size());
Log.Line();
Log.Notice("DatabaseCleaner", "Cleaning charters...");
vector tokill_charters;
result = CharacterDatabase.Query("SELECT * FROM charters");
if(result)
{
do
{
if(chr_charters.find(result->Fetch()[0].GetUInt32()) == chr_charters.end() ||
chr_guids.find(result->Fetch()[1].GetUInt32()) == chr_guids.end())
{
tokill_charters.push_back(result->Fetch()[0].GetUInt32());
}
} while(result->NextRow());
delete result;
}
for(vector::iterator itr = tokill_charters.begin(); itr != tokill_charters.end(); ++itr)
CharacterDatabase.WaitExecute("DELETE FROM charters WHERE charterId = %u", *itr);
Log.Notice("DatabaseCleaner", "Deleted %u charters.", tokill_charters.size());
Log.Line();
Log.Notice("DatabaseCleaner", "Cleaning charters...");
result = CharacterDatabase.Query("SELECT auctionId, owner FROM auctions");
vector tokill_auct;
if(result)
{
do
{
if(chr_guids.find(result->Fetch()[1].GetUInt32()) == chr_guids.end())
tokill_auct.push_back(result->Fetch()[0].GetUInt32());
} while(result->NextRow());
delete result;
}
for(vector::iterator itr = tokill_auct.begin(); itr != tokill_auct.end(); ++itr)
CharacterDatabase.WaitExecute("DELETE FROM auctions WHERE auctionId = %u", *itr);
Log.Notice("DatabaseCleaner", "Deleted %u auctions.", tokill_auct.size());
Log.Notice("DatabaseCleaner", "Ending...");
Log.Line();
}