/* * Ascent MMORPG Server * Copyright (C) 2005-2007 Ascent Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef WOWSERVER_DYNAMICOBJECT_H #define WOWSERVER_DYNAMICOBJECT_H struct SpellEntry; typedef set DynamicObjectList; typedef set FactionRangeList; class SERVER_DECL DynamicObject : public Object { public: DynamicObject( uint32 high, uint32 low ); ~DynamicObject( ); void Create(Unit * caster, Spell * pSpell, float x, float y, float z, uint32 duration, float radius); void UpdateTargets(); void AddInRangeObject(Object* pObj); void OnRemoveInRangeObject(Object* pObj); void Remove(); protected: SpellEntry * m_spellProto; Unit * u_caster; Player * p_caster; Spell* m_parentSpell; DynamicObjectList targets; FactionRangeList m_inRangeOppFactions; uint32 m_aliveDuration; uint32 _fields[DYNAMICOBJECT_END]; }; #endif