/* * Ascent MMORPG Server * Copyright (C) 2005-2007 Ascent Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "StdAfx.h" initialiseSingleton( LfgMgr ); LfgMgr::LfgMgr() { } LfgMgr::~LfgMgr() { } void LfgMgr::RemoveFromLfgQueue(Player *pl,uint32 LfgDungeonId) { if(!LfgDungeonId) return; std::set::iterator itr; for(itr = GetLfgQueueBegin(LfgDungeonId); itr != GetLfgQueueEnd(LfgDungeonId) ; ++itr) { if((*itr) == pl) { m_LFGqueueMembers[LfgDungeonId].erase(itr); return; } } } void LfgMgr::SetPlayerInLFGqueue(Player *pl,uint32 LfgDungeonId) { m_LFGqueueMembers[LfgDungeonId].insert(pl); } uint32 LfgMgr::GetLfgQueueSize(uint32 LfgDungeonId) { return m_LFGqueueMembers[LfgDungeonId].size(); } std::set::iterator LfgMgr::GetLfgQueueBegin(uint32 LfgDungeonId) { return m_LFGqueueMembers[LfgDungeonId].begin(); } std::set::iterator LfgMgr::GetLfgQueueEnd(uint32 LfgDungeonId) { return m_LFGqueueMembers[LfgDungeonId].end(); }