/*
* Ascent MMORPG Server
* Copyright (C) 2005-2007 Ascent Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
enum LFGTypes
{
LFG_NONE = 0,
LFG_INSTANCE = 1,
LFG_RAID = 2,
LFG_QUEST = 3,
LFG_ZONE = 4,
LFG_HEROIC_DUNGEON = 5, // from client
};
#define MAX_DUNGEONS 166 // check max entrys +1 on lfgdungeons.dbc
class LfgMgr : public Singleton < LfgMgr >
{
public:
LfgMgr();
~LfgMgr();
void SetPlayerInLFGqueue(Player *pl,uint32 LfgDungeonId);
void RemoveFromLfgQueue(Player *pl,uint32 LfgDungeonId);
uint32 GetLfgQueueSize(uint32 LfgDungeonId);
std::set::iterator GetLfgQueueBegin(uint32 LfgDungeonId);
std::set::iterator GetLfgQueueEnd(uint32 LfgDungeonId);
protected:
std::set m_LFGqueueMembers[MAX_DUNGEONS];
};
#define sLfgMgr LfgMgr::getSingleton()