/*
* Ascent MMORPG Server
* Copyright (C) 2005-2007 Ascent Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef __LOGON_COMM_CLIENT_H
#define __LOGON_COMM_CLIENT_H
#include "../logonserver/LogonOpcodes.h"
#include
class LogonCommClientSocket : public Socket
{
uint32 remaining;
uint16 opcode;
RC4Engine _sendCrypto;
RC4Engine _recvCrypto;
public:
LogonCommClientSocket(SOCKET fd);
~LogonCommClientSocket();
void OnRead();
void SendPacket(WorldPacket * data);
void HandlePacket(WorldPacket & recvData);
void SendPing();
void SendChallenge();
void HandleAuthResponse(WorldPacket & recvData);
void HandleRegister(WorldPacket & recvData);
void HandlePong(WorldPacket & recvData);
void HandleSessionInfo(WorldPacket & recvData);
void HandleRequestAccountMapping(WorldPacket & recvData);
void UpdateAccountCount(uint32 account_id, uint8 add);
void OnDisconnect();
void CompressAndSend(ByteBuffer & uncompressed);
uint32 last_ping;
uint32 last_pong;
uint32 pingtime;
uint32 latency;
uint32 _id;
uint32 authenticated;
bool use_crypto;
set realm_ids;
};
typedef void (LogonCommClientSocket::*logonpacket_handler)(WorldPacket&);
#endif