INCLUDES += -I$(srcdir) -I$(srcdir)/../../dep/include -I$(srcdir)/../shared -I$(srcdir)/../../dep/src/gm INCLUDES += -I$(srcdir)/../logonserver noinst_LIBRARIES = libgame.a libgame_a_SOURCES = \ ../scriptengine/ScriptEngine.cpp \ ../scriptengine/ScriptEngine.h \ ../scriptengine/ScriptFunctions.cpp \ ../scriptengine/ScriptFunctions.h \ ../scriptengine/ScriptFunctionTable.cpp \ DatabaseCleaner.cpp \ DatabaseCleaner.h \ ObjectStorage.cpp \ ObjectStorage.h \ AddonMgr.cpp \ AddonMgr.h \ AIInterface.cpp \ AIInterface.h \ AlteracValley.cpp \ AlteracValley.h \ ArathiBasin.cpp \ ArathiBasin.h \ AreaTrigger.cpp \ AreaTrigger.h \ Arenas.cpp \ Arenas.h \ AuctionHouse.cpp \ AuctionHouse.h \ AuctionMgr.cpp \ AuctionMgr.h \ BattlegroundCommands.cpp \ BattlegroundHandler.cpp \ BattlegroundMgr.cpp \ BattlegroundMgr.h \ CellHandler.h \ Channel.cpp \ Channel.h \ ChannelHandler.cpp \ ChannelMgr.h \ CharacterHandler.cpp \ Chat.cpp \ Chat.h \ ChatHandler.cpp \ CombatHandler.cpp \ Container.cpp \ Container.h \ Corpse.cpp \ Corpse.h \ Creature.cpp \ Creature.h \ debugcmds.cpp \ DuelHandler.cpp \ DynamicObject.cpp \ DynamicObject.h \ EventableObject.cpp \ EventableObject.h \ EventMgr.cpp \ EventMgr.h \ faction.h \ GameObject.cpp \ GameObject.h \ GMTicket.cpp \ Group.cpp \ Group.h \ GroupHandler.cpp \ Guild.cpp \ Guild.h \ GuildHandler.cpp \ HonorHandler.cpp \ HonorHandler.h \ InstanceSaveMgr.cpp \ InstanceSaveMgr.h \ Item.cpp \ Item.h \ ItemHandler.cpp \ ItemInterface.cpp \ ItemInterface.h \ ItemPrototype.h \ Level0.cpp \ Level1.cpp \ Level2.cpp \ Level3.cpp \ LfgHandler.cpp \ LfgMgr.cpp \ LfgMgr.h \ LootMgr.cpp \ LootMgr.h \ LogonCommClient.cpp \ LogonCommHandler.h \ LogonCommClient.h \ LogonCommHandler.cpp \ MailSystem.cpp \ MailSystem.h \ MapCell.cpp \ MapCell.h \ Map.cpp \ Map.h \ MapScriptInterface.cpp \ MapScriptInterface.h \ MapMgr.cpp \ MapMgr.h \ MiscHandler.cpp \ MiscHandler.h \ MovementHandler.cpp \ NameTables.h \ NPCHandler.cpp \ NPCHandler.h \ Object.cpp \ Object.h \ ObjectMgr.cpp \ ObjectMgr.h \ Opcodes.cpp \ Opcodes.h \ Pet.cpp \ Pet.h \ PetHandler.cpp \ Player.cpp \ Player.h \ Professions.cpp \ Professions.h \ QueryHandler.cpp \ Quest.cpp \ Quest.h \ QuestHandler.cpp \ QuestMgr.cpp \ QuestMgr.h \ RaidHandler.cpp \ RecallCommands.cpp \ ReputationHandler.cpp \ ScriptMgr.cpp \ ScriptMgr.h \ Skill.h \ SkillHandler.cpp \ SocialMgr.cpp \ SocialMgr.h \ SpellAuras.cpp \ SpellAuras.h \ Spell.cpp \ Spell.h \ SpellEffects.cpp \ SpellHandler.cpp \ Stats.h \ StdAfx.cpp \ StdAfx.h \ TaxiHandler.cpp \ TaxiMgr.cpp \ TaxiMgr.h \ TerrainMgr.cpp \ TerrainMgr.h \ ThreadMgr.cpp \ ThreadMgr.h \ TradeHandler.cpp \ TransporterHandler.cpp \ TransporterHandler.h \ Unit.cpp \ Unit.h \ UpdateFields.h \ UpdateMask.h \ WarsongGulch.cpp \ WarsongGulch.h \ WayPoints.cpp \ WeatherMgr.cpp \ WeatherMgr.h \ World.cpp \ World.h \ WorldCreator.cpp \ WorldCreator.h \ WorldSession.cpp \ WorldSession.h \ WorldSocket.cpp \ WorldSocket.h \ CThreads.cpp \ CThreads.h \ WorldRunnable.h \ WorldRunnable.cpp