/*
* Ascent MMORPG Server
* Copyright (C) 2005-2007 Ascent Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
//
// MapCell.h
//
#ifndef __MAP_CELL_H
#define __MAP_CELL_H
class Map;
struct Instance_Map_InstanceId_Holder;
#define MAKE_CELL_EVENT(x,y) ( ((x) * 1000) + 200 + y )
#define DECODE_CELL_EVENT(dest_x, dest_y, ev) (dest_x) = ((ev-200)/1000); (dest_y) = ((ev-200)%1000);
class MapCell
{
friend class MapMgr;
public:
MapCell() {};
~MapCell();
typedef std::set