/*
* Ascent MMORPG Server
* Copyright (C) 2005-2007 Ascent Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef OBJECT_STORAGE_H
#define OBJECT_STORAGE_H
extern SERVER_DECL SQLStorage > ItemPrototypeStorage;
extern SERVER_DECL SQLStorage > CreatureNameStorage;
extern SERVER_DECL SQLStorage > GameObjectNameStorage;
extern SERVER_DECL SQLStorage > CreatureProtoStorage;
extern SERVER_DECL SQLStorage > AreaTriggerStorage;
extern SERVER_DECL SQLStorage > ItemPageStorage;
extern SERVER_DECL SQLStorage > QuestStorage;
extern SERVER_DECL SQLStorage > NpcTextStorage;
extern SERVER_DECL SQLStorage > SpellExtraStorage;
extern SERVER_DECL SQLStorage > GraveyardStorage;
extern SERVER_DECL SQLStorage > TeleportCoordStorage;
extern SERVER_DECL SQLStorage > FishingZoneStorage;
extern SERVER_DECL SQLStorage > WorldMapInfoStorage;
extern SERVER_DECL SQLStorage > ZoneGuardStorage;
void Storage_FillTaskList(TaskList & tl);
void Storage_Cleanup();
bool Storage_ReloadTable(const char * TableName);
#endif