/* * Ascent MMORPG Server * Copyright (C) 2005-2007 Ascent Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef OBJECT_STORAGE_H #define OBJECT_STORAGE_H extern SERVER_DECL SQLStorage > ItemPrototypeStorage; extern SERVER_DECL SQLStorage > CreatureNameStorage; extern SERVER_DECL SQLStorage > GameObjectNameStorage; extern SERVER_DECL SQLStorage > CreatureProtoStorage; extern SERVER_DECL SQLStorage > AreaTriggerStorage; extern SERVER_DECL SQLStorage > ItemPageStorage; extern SERVER_DECL SQLStorage > QuestStorage; extern SERVER_DECL SQLStorage > NpcTextStorage; extern SERVER_DECL SQLStorage > SpellExtraStorage; extern SERVER_DECL SQLStorage > GraveyardStorage; extern SERVER_DECL SQLStorage > TeleportCoordStorage; extern SERVER_DECL SQLStorage > FishingZoneStorage; extern SERVER_DECL SQLStorage > WorldMapInfoStorage; extern SERVER_DECL SQLStorage > ZoneGuardStorage; void Storage_FillTaskList(TaskList & tl); void Storage_Cleanup(); bool Storage_ReloadTable(const char * TableName); #endif