/* * Ascent MMORPG Server * Copyright (C) 2005-2007 Ascent Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef __TRANSPORTERHANDLER_H #define __TRANSPORTERHANDLER_H class TransportPath { public: struct PathNode { uint32 mapid; float x,y,z; uint32 actionFlag; uint32 delay; }; inline void SetLength(const unsigned int sz) { i_nodes.resize( sz ); } inline unsigned int Size(void) const { return i_nodes.size(); } inline void Resize(unsigned int sz) { i_nodes.resize(sz); } inline void Clear(void) { i_nodes.clear(); } inline PathNode* GetNodes(void) { return static_cast(&i_nodes[0]); } float GetTotalLength(void) { float len = 0, xd, yd, zd; for(unsigned int idx=1; idx < i_nodes.size(); ++idx) { xd = i_nodes[ idx ].x - i_nodes[ idx-1 ].x; yd = i_nodes[ idx ].y - i_nodes[ idx-1 ].y; zd = i_nodes[ idx ].z - i_nodes[ idx-1 ].z; len += (float)sqrt( xd * xd + yd*yd + zd*zd ); } return len; } PathNode& operator[](const unsigned int idx) { return i_nodes[idx]; } const PathNode& operator()(const unsigned int idx) const { return i_nodes[idx]; } protected: std::vector i_nodes; }; struct keyFrame { keyFrame(float _x, float _y, float _z, uint32 _mapid, int _actionflag, int _delay) { x = _x; y = _y; z = _z; mapid = _mapid; actionflag = _actionflag; delay = _delay; distFromPrev = -1; distSinceStop = -1; distUntilStop = -1; tFrom = 0; tTo = 0;} float x; float y; float z; uint32 mapid; int actionflag; int delay; float distSinceStop; float distUntilStop; float distFromPrev; float tFrom, tTo; }; struct TWayPoint { TWayPoint() : mapid(0), x(0), y(0), z(0), teleport(0) {} TWayPoint(uint32 _mapid, float _x, float _y, float _z, bool _teleport) : mapid(_mapid), x(_x), y(_y), z(_z), teleport(_teleport) {} uint32 mapid; float x; float y; float z; float o; bool teleport; }; typedef std::map WaypointMap; typedef std::map::iterator WaypointIterator; typedef std::map PassengerMap; typedef std::map::iterator PassengerIterator; bool FillTransporterPathVector(uint32 PathID, TransportPath & Path); class Transporter : public GameObject { public: Transporter(uint32 guidlow, uint32 guidhigh); ~Transporter(); bool CreateAsTransporter(uint32 EntryID, const char* Name, uint32 Time); void UpdatePosition(); void TransportPassengers(uint32 mapid, uint32 oldmap, float x, float y, float z); bool GenerateWaypoints(); inline void AddPlayer(Player *pPlayer) { mPassengers[pPlayer->GetGUID()] = pPlayer; } inline void RemovePlayer(Player *pPlayer) {mPassengers.erase(pPlayer->GetGUID()); } inline bool HasPlayer(Player* pPlayer) { return mPassengers.find(pPlayer->GetGUID()) != mPassengers.end(); } inline void SetPeriod(uint32 val) { m_period = val; } uint32 m_pathTime; uint32 m_timer; WaypointIterator mCurrentWaypoint; WaypointIterator mNextWaypoint; void OnPushToWorld(); private: WaypointMap m_WayPoints; PassengerMap mPassengers; uint32 m_period; WaypointIterator GetNextWaypoint(); }; #endif