/*
* Ascent MMORPG Server
* Copyright (C) 2005-2007 Ascent Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#define BUFF_RESPAWN_TIME 90000
class WarsongGulch : public CBattleground
{
GameObject * m_buffs[6];
GameObject * m_homeFlags[2];
GameObject * m_dropFlags[2];
uint32 m_flagHolders[2];
list m_gates;
uint32 m_scores[2];
public:
WarsongGulch(MapMgr * mgr, uint32 id, uint32 lgroup, uint32 t);
~WarsongGulch();
void HookOnPlayerDeath(Player * plr);
void HookFlagDrop(Player * plr, GameObject * obj);
void HookFlagStand(Player * plr, GameObject * obj);
void HookOnMount(Player * plr);
void HookOnAreaTrigger(Player * plr, uint32 id);
bool HookHandleRepop(Player * plr);
void OnAddPlayer(Player * plr);
void OnRemovePlayer(Player * plr);
void OnCreate();
void HookOnPlayerKill(Player * plr, Unit * pVictim);
void HookOnHK(Player * plr);
void SpawnBuff(uint32 x);
LocationVector GetStartingCoords(uint32 Team);
void DropFlag(Player * plr);
static CBattleground * Create(MapMgr * m, uint32 i, uint32 l, uint32 t) { return new WarsongGulch(m, i, l, t); }
const char * GetName() { return "Warsong Gulch"; }
void OnStart();
};