/*
* Ascent MMORPG Server
* Copyright (C) 2005-2007 Ascent Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "StdAfx.h"
#ifdef CLUSTERING
WorldSocket::WorldSocket(uint32 sessionid) : m_sessionId(sessionid)
{
}
WorldSocket::~WorldSocket()
{
}
void WorldSocket::Disconnect()
{
}
bool WorldSocket::IsConnected()
{
return true;
}
void WorldSocket::OutPacket(uint16 opcode, uint16 len, const void* data)
{
sClusterInterface.ForwardWoWPacket(opcode, len, data, m_sessionId);
}
#endif