/* * Ascent MMORPG Server * Copyright (C) 2005-2007 Ascent Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "StdAfx.h" #ifdef CLUSTERING WorldSocket::WorldSocket(uint32 sessionid) : m_sessionId(sessionid) { } WorldSocket::~WorldSocket() { } void WorldSocket::Disconnect() { } bool WorldSocket::IsConnected() { return true; } void WorldSocket::OutPacket(uint16 opcode, uint16 len, const void* data) { sClusterInterface.ForwardWoWPacket(opcode, len, data, m_sessionId); } #endif