/*
* Ascent MMORPG Server
* Copyright (C) 2005-2007 Ascent Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifdef CLUSTERING
#ifndef _WORKERSERVER_CLIENT_H
#define _WORKERSERVER_CLIENT_H
class WSClient : public Socket
{
bool _authenticated;
uint32 _remaining;
uint16 _cmd;
public:
WSClient(SOCKET fd);
~WSClient();
void SendPacket(WorldPacket * data);
void OnRead();
void OnConnect();
};
#endif
#endif