/* * Ascent MMORPG Server * Copyright (C) 2005-2007 Ascent Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifdef CLUSTERING #ifndef _WORKERSERVER_CLIENT_H #define _WORKERSERVER_CLIENT_H class WSClient : public Socket { bool _authenticated; uint32 _remaining; uint16 _cmd; public: WSClient(SOCKET fd); ~WSClient(); void SendPacket(WorldPacket * data); void OnRead(); void OnConnect(); }; #endif #endif