/*
* Ascent MMORPG Server
* Copyright (C) 2005-2007 Ascent Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
//
// WorldCreator.h
//
#ifndef __WORLDCREATOR_H
#define __WORLDCREATOR_H
enum INSTANCE_TYPE
{
INSTANCE_NULL,
INSTANCE_RAID,
INSTANCE_NONRAID,
INSTANCE_PVP,
INSTANCE_MULTIMODE,
};
enum INSTANCE_MODE
{
MODE_NORMAL = 0,
MODE_HEROIC = 1,
MODE_EPIC = 2,
};
enum INSTANCE_ABORT_ERROR
{
INSTANCE_ABORT_ERROR = 0x00,
INSTANCE_ABORT_FULL = 0x01,
INSTANCE_ABORT_NOT_FOUND = 0x02,
INSTANCE_ABORT_TOO_MANY = 0x03,
INSTANCE_ABORT_ENCOUNTER = 0x04,
};
#define INSTANCE_OK INSTANCE_ABORT_TOO_MANY + 0x01
class Map;
class MapMgr;
class Object;
class Group;
class Player;
class MapUpdaterThread;
class Battleground;
// first = mapid
// first = instance id
typedef std::map > > BattlegroundInstanceMap;
class SERVER_DECL FormationMgr : public Singleton < FormationMgr >
{
map m_formations;
public:
typedef std::map FormationMap;
FormationMgr();
~FormationMgr();
Formation * GetFormation(uint32 sqlid)
{
FormationMap::iterator itr = m_formations.find(sqlid);
return (itr == m_formations.end()) ? 0 : itr->second;
}
};
class SERVER_DECL WorldCreator : public Singleton < WorldCreator >
{
public:
WorldCreator(TaskList * tl);
~WorldCreator();
Map* GetMap(uint32 mapid);
MapMgr * GetInstance(uint32 mapid, Object* obj);
MapMgr * GetInstance(uint32 mapid, uint32 instanceId);
MapMgr * GetInstance(uint32 instanceId);
MapMgr * ISMGetInstanceBeforeRemoval(uint32 InstanceID, uint32 mapid, bool Lock);
MapMgr * GetInstanceByGroup(Group *pGroup, Player *pPlayer, MapInfo *pMapInfo);
MapMgr * GetInstanceByCreator(Player *pCreator, MapInfo *pMapInfo);
//Normal instance management
uint32 CreateInstance(Group *pGroup, Player *pPlayer, uint32 mapid, uint32 instanceid = 0, uint32 creation = 0, MapMgr ** destptr = 0, uint32 difficulty = 0);
uint32 CreateInstance(uint32 mapid, uint32 instanceid, MapMgr ** destptr);
void DeleteInstance(uint32 instanceid, uint32 mapid);
bool CheckInstanceForObject(Object *obj, MapInfo *pMapinfo);
uint32 GenerateInstanceID();
void InstanceSoftReset(MapMgr *mMapMgr);
void InstanceHardReset(MapMgr *mMapMgr);
void BuildXMLStats(char * m_file);
void CreateMap(uint32 mapid) { _CreateMap(mapid); }
private:
Map* _CreateMap(uint32 mapid);
std::map _maps;
uint32 m_InstanceHigh;
//thread locks
Mutex _busy;
};
#define sWorldCreator WorldCreator::getSingleton()
#define sInstanceSavingManager InstanceSavingManagement::getSingleton()
#endif