/*
* Ascent MMORPG Server
* Copyright (C) 2005-2007 Ascent Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef __LOGONCONSOLE_H
#define __LOGONCONSOLE_H
#include "Common.h"
#include "../game/CThreads.h"
class LogonConsoleThread : public ThreadBase
{
public:
bool kill;
LogonConsoleThread();
~LogonConsoleThread();
void run();
};
class LogonConsole : public Singleton < LogonConsole >
{
friend class LogonConsoleThread;
public: // Public methods:
void Kill();
protected: // Protected methods:
LogonConsoleThread *_thread;
// Process one command
void ProcessCmd(char *cmd);
// quit | exit
void TranslateQuit(char *str);
void ProcessQuit(int delay);
void CancelShutdown(char *str);
// help | ?
void TranslateHelp(char *str);
void ProcessHelp(char *command);
void ReloadAccts(char *str);
};
#define sLogonConsole LogonConsole::getSingleton()
#endif