/* * Ascent MMORPG Server * Copyright (C) 2005-2007 Ascent Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef __LOGONCONSOLE_H #define __LOGONCONSOLE_H #include "Common.h" #include "../game/CThreads.h" class LogonConsoleThread : public ThreadBase { public: bool kill; LogonConsoleThread(); ~LogonConsoleThread(); void run(); }; class LogonConsole : public Singleton < LogonConsole > { friend class LogonConsoleThread; public: // Public methods: void Kill(); protected: // Protected methods: LogonConsoleThread *_thread; // Process one command void ProcessCmd(char *cmd); // quit | exit void TranslateQuit(char *str); void ProcessQuit(int delay); void CancelShutdown(char *str); // help | ? void TranslateHelp(char *str); void ProcessHelp(char *command); void ReloadAccts(char *str); }; #define sLogonConsole LogonConsole::getSingleton() #endif