/*
* Ascent MMORPG Server
* Copyright (C) 2005-2007 Ascent Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "../shared/Singleton.h"
extern bool mrunning;
class AuthSocket;
extern set _authSockets;
extern Mutex _authSocketLock;
class LogonServer;
class LogonServer : public Singleton< LogonServer >
{
public:
void CheckForDeadSockets();
void Run(int argc, char ** argv);
void Stop();
uint32 max_build;
uint32 min_build;
uint8 sql_hash[20];
private:
bool m_stopEvent;
};