/* * Ascent MMORPG Server * Copyright (C) 2005-2007 Ascent Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "../shared/Singleton.h" extern bool mrunning; class AuthSocket; extern set _authSockets; extern Mutex _authSocketLock; class LogonServer; class LogonServer : public Singleton< LogonServer > { public: void CheckForDeadSockets(); void Run(int argc, char ** argv); void Stop(); uint32 max_build; uint32 min_build; uint8 sql_hash[20]; private: bool m_stopEvent; };