/*
* Ascent MMORPG Server
* Copyright (C) 2005-2007 Ascent Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "../shared/CallBack.h"
template
class PeriodicFunctionCaller : public ThreadBase
{
public:
template
PeriodicFunctionCaller(T * callback, void (T::*method)(), uint32 Interval)
{
cb = new CallbackP0(callback, method);
interval = Interval;
running = true;
delete_after_use=false;
}
~PeriodicFunctionCaller()
{
delete cb;
}
void run()
{
#ifndef WIN32
uint32 start = getMSTime();
uint32 end;
uint32 etime;
// initial rest
Sleep(interval);
while(running && mrunning)
{
start = getMSTime();
// execute the callback
cb->execute();
end = getMSTime();
etime = end - start;
if(etime < interval)
Sleep(interval - etime);
}
#else
thread_active=true;
hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
for(;;)
{
WaitForSingleObject(hEvent, interval);
if(!running)
break; /* we got killed */
/* times up */
ResetEvent(hEvent);
cb->execute();
}
thread_active=false;
#endif
}
void kill()
{
running = false;
#ifdef WIN32
/* push the event */
SetEvent(hEvent);
printf("Waiting for PFC thread to exit...");
/* wait for the thread to exit */
while(thread_active)
{
Sleep(100);
}
printf(" done.\n");
#endif
}
private:
CallbackBase * cb;
uint32 interval;
bool running;
#ifdef WIN32
bool thread_active;
HANDLE hEvent;
#endif
};
#define SpawnPeriodicCallThread(otype, ptr, method, interval) \
launch_thread(new PeriodicFunctionCaller(ptr, method, interval));