/* * Ascent MMORPG Server * Copyright (C) 2005-2007 Ascent Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "Auth/Sha1.h" #include Sha1Hash::Sha1Hash() { SHA1_Init(&mC); } Sha1Hash::~Sha1Hash() { SHA1_Init(&mC); } void Sha1Hash::UpdateData(const uint8 *dta, int len) { SHA1_Update(&mC, dta, len); } void Sha1Hash::UpdateData(const std::string &str) { UpdateData((uint8 *)str.c_str(), str.length()); } void Sha1Hash::UpdateBigNumbers(BigNumber *bn0, ...) { va_list v; BigNumber *bn; va_start(v, bn0); bn = bn0; while (bn) { UpdateData(bn->AsByteArray(), bn->GetNumBytes()); bn = va_arg(v, BigNumber *); } va_end(v); } void Sha1Hash::Initialize() { SHA1_Init(&mC); } void Sha1Hash::Finalize(void) { SHA1_Final(mDigest, &mC); }