/* * Ascent MMORPG Server * Copyright (C) 2005-2007 Ascent Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef _AUTH_SHA1_H #define _AUTH_SHA1_H #include "Common.h" #include #include "Auth/BigNumber.h" class Sha1Hash { public: Sha1Hash(); ~Sha1Hash(); void UpdateFinalizeBigNumbers(BigNumber *bn0, ...); void UpdateBigNumbers(BigNumber *bn0, ...); void UpdateData(const uint8 *dta, int len); void UpdateData(const std::string &str); void Initialize(); void Finalize(); uint8 *GetDigest(void) { return mDigest; }; int GetLength(void) { return SHA_DIGEST_LENGTH; }; BigNumber GetBigNumber(); private: SHA_CTX mC; uint8 mDigest[SHA_DIGEST_LENGTH]; }; #endif