/* * Ascent MMORPG Server * Copyright (C) 2005-2007 Ascent Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #if !defined(FIELD_H) #define FIELD_H class Field { public: inline void SetValue(char* value) { mValue = value; } inline const char *GetString() { return mValue; } inline float GetFloat() { return mValue ? static_cast(atof(mValue)) : 0; } inline bool GetBool() { return mValue ? atoi(mValue) > 0 : false; } inline uint8 GetUInt8() { return mValue ? static_cast(atol(mValue)) : 0; } inline int8 GetInt8() { return mValue ? static_cast(atol(mValue)) : 0; } inline uint16 GetUInt16() { return mValue ? static_cast(atol(mValue)) : 0; } inline uint32 GetUInt32() { return mValue ? static_cast(atol(mValue)) : 0; } inline uint32 GetInt32() { return mValue ? static_cast(atol(mValue)) : 0; } uint64 GetUInt64() { if(mValue) { uint64 value; sscanf(mValue,I64FMTD,&value); return value; } else return 0; } private: char *mValue; }; #endif