/* * Ascent MMORPG Server * Copyright (C) 2005-2007 Ascent Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "Common.h" #include "Mutex.h" #ifdef WIN32 /* Windows Critical Section Implementation */ Mutex::Mutex() { InitializeCriticalSection(&cs); } Mutex::~Mutex() { DeleteCriticalSection(&cs); } #else /* this is done slightly differently on bsd-variants */ #if defined(__FreeBSD__) || defined(__APPLE_CC__) || defined(__OpenBSD__) #define recursive_mutex_flag PTHREAD_MUTEX_RECURSIVE #else #define recursive_mutex_flag PTHREAD_MUTEX_RECURSIVE_NP #endif /* Linux mutex implementation */ bool Mutex::attr_initalized = false; pthread_mutexattr_t Mutex::attr; Mutex::Mutex() { if(!attr_initalized) { pthread_mutexattr_init(&attr); pthread_mutexattr_settype(&attr, recursive_mutex_flag); attr_initalized = true; } pthread_mutex_init(&mutex, &attr); } Mutex::~Mutex() { pthread_mutex_destroy(&mutex); } #endif