/*
* Ascent MMORPG Server
* Copyright (C) 2005-2007 Ascent Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef FQUEUE_H
#define FQUEUE_H
#include "Condition.h"
#include "Mutex.h"
template
class FQueue
{
public:
inline FQueue() : cond(&lock) {first=last=NULL;size=0;}
volatile unsigned int size;
uint32 get_size()
{
uint32 ret;
cond.BeginSynchronized();
ret = size;
cond.EndSynchronized();
return ret;
}
void push(T &item)
{
h*p=new h;
p->value=item;
p->pNext=NULL;
//lock.Acquire();
cond.BeginSynchronized();
if(last)//have some items
{
last->pNext=p;
last=p;
size++;
}
else//first item
{
last=first=p;
size=1;
cond.Signal();
}
//lock.Release();
cond.EndSynchronized();
}
T pop()
{
//lock.Acquire();
cond.BeginSynchronized();
if(size==0)
cond.Wait();
h*tmp=first;
if(--size)//more than 1 item
{
first=(h*)first->pNext;
}
else//last item
{
first=last=NULL;
}
//lock.Release();
cond.EndSynchronized();
T returnVal = tmp->value;
delete tmp;
return returnVal;
}
private:
struct h
{
T value;
void *pNext;
};
h*first;
h*last;
Mutex lock;
Condition cond;
};
#endif