/* * Ascent MMORPG Server * Copyright (C) 2005-2007 Ascent Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef RWLOCK_H #define RWLOCK_H #include "Condition.h" #include "Mutex.h" class RWLock { public: inline void AcquireReadLock() { //_lock.Acquire(); _cond.BeginSynchronized(); _readers++; //_lock.Release(); _cond.EndSynchronized(); } inline void ReleaseReadLock() { //_lock.Acquire(); _cond.BeginSynchronized(); if(!(--_readers)) if(_writers) _cond.Signal(); //_lock.Release(); _cond.EndSynchronized(); } inline void AcquireWriteLock() { //_lock.Acquire(); _cond.BeginSynchronized(); _writers++; if(_readers) _cond.Wait(); } inline void ReleaseWriteLock() { if(--_writers) _cond.Signal(); //_lock.Release(); _cond.EndSynchronized(); } inline RWLock() : _cond(&_lock) {_readers=0;_writers=0;} private: Mutex _lock; Condition _cond; volatile unsigned int _readers; volatile unsigned int _writers; }; #endif