/* * Ascent MMORPG Server * Copyright (C) 2005-2007 Ascent Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef _THREADING_STARTER_H #define _THREADING_STARTER_H class SERVER_DECL ThreadBase { public: ThreadBase() : delete_after_use(true) {} virtual ~ThreadBase() {} virtual void run() = 0; bool delete_after_use; }; #ifdef WIN32 #include static unsigned int __stdcall thread_func(void * args) { ThreadBase * ptr = (ThreadBase*)args; bool delete_it = ptr->delete_after_use; ptr->run(); // delete the thread to call the destructor, our threads remove themselves here. if(delete_it) delete ptr; return 0; } // Use _beginthreadex to start the thread (MT runtime lib needed) inline void launch_thread(ThreadBase * thread) { _beginthreadex(0, 0, &thread_func, (void*)thread, 0, 0); } #else static void * thread_func(void * args) { ThreadBase * ptr = (ThreadBase*)args; bool delete_it = ptr->delete_after_use; ptr->run(); // delete the thread to call the destructor, our threads remove themselves here. if(delete_it) delete ptr; return 0; } // Use pthread_create to start the thread inline void launch_thread(ThreadBase * thread) { pthread_t t; pthread_create(&t, 0, thread_func, (void*)thread); } #endif #endif