/* * Ascent MMORPG Server * Copyright (C) 2005-2007 Ascent Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef WOW_TIMER_H #define WOW_TIMER_H #if PLATFORM == PLATFORM_WIN32 # include # include #else # include #endif inline uint32 getMSTime() { uint32 time_in_ms = 0; #if PLATFORM == PLATFORM_WIN32 time_in_ms = timeGetTime(); #else struct timeb tp; ftime(&tp); time_in_ms = tp.time * 1000 + tp.millitm; #endif return time_in_ms; } class IntervalTimer { public: IntervalTimer() : _interval(0), _current(0) {} void Update(time_t diff) { _current += diff; if(_current<0) _current=0;} bool Passed() { return _current >= _interval; } void Reset() { if(_current >= _interval) _current = _current%_interval; } void SetCurrent(time_t current) { _current = current; } void SetInterval(time_t interval) { _current = 0; _interval = interval; } time_t GetInterval() const { return _interval; } time_t GetCurrent() const { return _current; } private: time_t _interval; time_t _current; }; #endif