/* * Ascent MMORPG Server * Copyright (C) 2005-2007 Ascent Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef _UTIL_H #define _UTIL_H #include "Common.h" /////////////////////////////////////////////////////////////////////////////// // String Functions /////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// std::vector StrSplit(const std::string &src, const std::string &sep); // This HAS to be called outside the threads __try / __except block! void SetThreadName(const char* format, ...); time_t convTimePeriod ( uint32 dLength, char dType); #ifdef WIN32 typedef struct tagTHREADNAME_INFO { DWORD dwType; // must be 0x1000 LPCSTR szName; // pointer to name (in user addr space) DWORD dwThreadID; // thread ID (-1=caller thread) DWORD dwFlags; // reserved for future use, must be zero } THREADNAME_INFO; #endif #endif