/*
* Ascent MMORPG Server
* Copyright (C) 2005-2007 Ascent Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef _UTIL_H
#define _UTIL_H
#include "Common.h"
///////////////////////////////////////////////////////////////////////////////
// String Functions ///////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
std::vector StrSplit(const std::string &src, const std::string &sep);
// This HAS to be called outside the threads __try / __except block!
void SetThreadName(const char* format, ...);
time_t convTimePeriod ( uint32 dLength, char dType);
#ifdef WIN32
typedef struct tagTHREADNAME_INFO
{
DWORD dwType; // must be 0x1000
LPCSTR szName; // pointer to name (in user addr space)
DWORD dwThreadID; // thread ID (-1=caller thread)
DWORD dwFlags; // reserved for future use, must be zero
} THREADNAME_INFO;
#endif
#endif