/* ************************************************************************* ArmageTron -- Just another Tron Lightcycle Game in 3D. Copyright (C) 2000 Manuel Moos (manuel@moosnet.de) ************************************************************************** This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *************************************************************************** */ #ifndef ARMAGETRON_DEFS_H #define ARMAGETRON_DEFS_H #ifdef _MSC_VER // disable nasty conversion complains of MSVC++ #pragma warning ( disable : 4244 4305 4800 4250) //#pragma warning ( disable : 4800 4081 4244 4305 4244 4250 4541) #endif #include #include #ifndef M_PI #define M_PI 3.14159f #endif #include "config.h" typedef float REAL; const REAL EPS=REAL(1E-7); template void Swap(T &a,T &b){ T c=a; a=b; b=c; } typedef void VOIDFUNC(); typedef void INTFUNC(int); typedef bool BOOLRETFUNC(); typedef VOIDFUNC *FUNCPTR; typedef INTFUNC *INTFUNCPTR; #ifdef _MSC_VER #include //#include //#include #else #include //#include <> #endif #endif