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TITLE(Todo List)
PARAGRAPH([
This list has been transferred to the SourceForge feature request tracker. You can browse it
dnl ELINK(sourceforge.net/Feature Requests/?group_id=6185,here) and make additions to it.
ELINK(sourceforge.net/tracker/?atid=356185&group_id=6185&func=browse,here) and make additions to it.
])
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PARAGRAPH([
I started to add the names of the guys that suggested features
in (). Some older names have been forgotten, sorry...
])
SUBSECTION(Planned features for version 0.2:)
- check for loading crash on OSX when log/ is removed
- check configure script: OSX links both -LGL and -framework OpenGL
- Use Area51 Account to build freebsd version
- menu active: make console log small, disable scores
SUBSECTION(More planned features, unsorted:)
- add "reset highscores" option
- add total played matches to log files?
- proper end of match info screen
- "3D" sound: doppler effect(Michael Bel)
- "friendly fire": be able to run through a teammate's wall
- per round time limit: just let the cycles accellerate infinely after that
- possibility to escape arena (The Gavitron)
- randomize start positions
- explosion particles (zeroes and ones?)
- Replay stuff (Instant death replay, 2D strategic replay at the end of the game ...) Difficult.
- New SP game mode: reach maximum speed (Andrew Macks)
- Customization: let the user create and use assets with a limited data
size budget that are transferred to the other players (Carlos Silva)
- Recognizer placing random obstacles (Carlos Silva)
- make loading faster
- feature voting
- allow transparent walls (Fabrice, Danny Cohen, Michael Bel)
- a special place for your personal logo on the bike texture (Alan P. Warnick)
- wall breaking powerup (shane vernon)
- snake game
- "King of the hill" play mode; that should settle the "the coward
always wins" problem
- an overlay map (or radar)
- joystick support (I want to use my old Amiga joystick!)
- more game modes (team duel, dm , ctf ...)
- use multitexture extension to draw dual-textured grid
- always an issue: improve computer players, graphics, sound and
network code
- use gCycle::wallContDistance for something meaningful ( internal stuff only, never mind )
- items to pick up (boosts, invisibility, rockets, BFG :-D )
IN AN ADDITIONAL GAME MODE. Don't be afraid. Your basic tron game
will stay in.
- diverse cleanups: Already did a lot of work, but there's more...
SUBSECTION(Things to consider when adding mod-ability:)
- Cylindrically mapped background image ( Ross Worthley )
- Sky plane height ( Ross Worthley )
SUBSECTION(In my daydreams:)
- make the arena more interesting (multiple layers, ice fields, jump
pads, teleporters, ...)
- add other vehicles (tanks, ...)
- find someone who really enjoys playing it :)
Well, I found one. New daydream:
find a thousand people who really enjoy playing it!
SUBSECTION([Sorry, I'll probably never implement these:])
ability to drive along the rim walls and the ceiling (J.Chris Findlay)
user management in windows
player names appear above cycles (eRVee)
proxy network mode: allows connecting multiple players to
an internet server using only single player bandwidth
bouncing balls that delete walls ( what was I thinking? )
])
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