/* ************************************************************************* ArmageTron -- Just another Tron Lightcycle Game in 3D. Copyright (C) 2000 Manuel Moos (manuel@moosnet.de) #include #include ************************************************************************** This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *************************************************************************** */ #ifndef ArmageTron_ADV_WALL_H #define ArmageTron_ADV_WALL_H #include "eWall.h" #include "nNetObject.h" class eWallRim:public eWall{ protected: int rim_id; bool bf_cull; REAL height; public: eWallRim(eGrid *grid, bool backface_cull=true,REAL h=10000000); virtual ~eWallRim(); virtual bool Splittable() const; // virtual void Split(eWall *& w1,eWall *& w2,REAL a); #ifndef DEDICATED virtual void RenderReal()=0; virtual void Render(){ if (rim_id<0 && Edge() ) RenderReal(); } #endif virtual REAL SeeHeight() const{return height*40;} virtual REAL BlockHeight() const{ if (bf_cull) return 0; else return SeeHeight(); } static bool IsBound(const eCoord &x,REAL offset=0); // is x by offset inside the bounds of the rim eWalls? static REAL Bound(eCoord &x,REAL offset=0); // brings x into the bounds of the rim eWalls with a min distance of offset }; extern tList se_rimWalls; #endif