/* ************************************************************************* ArmageTron -- Just another Tron Lightcycle Game in 3D. Copyright (C) 2000 Manuel Moos (manuel@moosnet.de) ************************************************************************** This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *************************************************************************** */ #ifndef ArmageTron_PATH_H #define ArmageTron_PATH_H #include "tArray.h" #include "eCoord.h" class eHalfEdge; class ePath{ public: #ifdef DEBUG static void RenderLast(); // renders the last found path #endif friend class eHalfEdge; ePath(); ~ePath(); bool Valid() const { return current >= 0 && current < positions.Len(); } eCoord& CurrentPosition() const { return positions(current); } eCoord& CurrentOffset() const { return offsets(current); } bool Proceed(); bool GoBack(); void Clear(); protected: tArray positions; tArray offsets; int current; void Add(eHalfEdge *edge); void Add(const eCoord& point); }; #endif