/* ************************************************************************* ArmageTron -- Just another Tron Lightcycle Game in 3D. Copyright (C) 2000 Manuel Moos (manuel@moosnet.de) ************************************************************************** This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *************************************************************************** */ #ifndef ArmageTron_AUTHENTIFICATION_H #define ArmageTron_AUTHENTIFICATION_H #include "nKrawall.h" class tOutput; class nAuthentification: public nKrawall { public: // callback where the game can register the password request/ // lookup typedef void UserPasswordCallback(tString& username, const tString& message, nScrambledPassword &scrambled, bool failureOnLastTry); // callback where the game can register the login success // lookup typedef void LoginResultCallback(const tString& username, const tString& origUsername, int user, bool success); // let the game register the callbacks static void SetUserPasswordCallback(UserPasswordCallback* callback); static void SetLoginResultCallback (LoginResultCallback* callback); // network handlers static void HandlePasswordRequest(nMessage& m); static void HandlePasswordAnswer (nMessage& m); // on the server: request user authentification from login slot static void RequestLogin(const tString& username, int user, const tOutput& message, bool failureOnLastTry = false); }; #endif