/* ************************************************************************* ArmageTron -- Just another Tron Lightcycle Game in 3D. Copyright (C) 2000 Manuel Moos (manuel@moosnet.de) ************************************************************************** This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *************************************************************************** */ #ifndef ArmageTron_OBSERVER_H #define ArmageTron_OBSERVER_H #include "tSafePTR.h" class nNetObject; // netobject observer class nObserver: public tReferencable< nObserver > { friend class tReferencable< nObserver >; public: const nNetObject* GetNetObject() const; // returns the observed object #ifdef DEBUG static void SetLastChecked( const nObserver* checked ); static bool WasChecked( const nObserver* checked ); #endif private: const nNetObject* object_; // the observed object void SetObject( const nNetObject *); // sets the observed object nObserver(); ~nObserver(); friend class nNetObject; }; // observer pointer template< class T > class nObserverPtr { public: operator bool() const { #ifdef DEBUG nObserver::SetLastChecked( this->observer_ ); #endif return ( bool( this->observer_ ) && this->observer_->GetNetObject() ); } bool operator!() const { return !operator bool(); } const T* GetPointer() const { if ( this->observer_ ) return dynamic_cast< const T* >( observer_->GetNetObject() ); else return NULL; } operator const T* () const { return this->GetPointer(); } const T* operator->() const { const T* t = *this; #ifdef DEBUG // tASSERT( nObserver::WasChecked( this->observer_ ) ); #endif tASSERT(t); return t; } const T* operator*() const { const T* t = *this; #ifdef DEBUG // tASSERT( nObserver::WasChecked( this->observer_ ) ); #endif tASSERT(t); return t; } void SetObject ( const T* t) { if ( t == NULL ) observer_ = NULL; else observer_ = &t->GetObserver(); } nObserverPtr& operator = ( const T* t) { SetObject( t ); return *this; } nObserverPtr( const T* t) { SetObject( t ); } nObserverPtr() { } private: tCONTROLLED_PTR( nObserver ) observer_; }; #endif