/* ************************************************************************* ArmageTron -- Just another Tron Lightcycle Game in 3D. Copyright (C) 2000 Manuel Moos (manuel@moosnet.de) ************************************************************************** This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *************************************************************************** */ #ifndef ArmageTron_CALLBACK_H #define ArmageTron_CALLBACK_H #include "tLinkedList.h" #include "defs.h" class tCallback:public tListItem{ VOIDFUNC *func; public: tCallback(tCallback*& anchor, VOIDFUNC *f); static void Exec(tCallback *anchor); }; class tCallbackAnd:public tListItem{ BOOLRETFUNC *func; public: tCallbackAnd(tCallbackAnd*& anchor, BOOLRETFUNC *f); static bool Exec(tCallbackAnd *anchor); }; class tCallbackOr:public tListItem{ BOOLRETFUNC *func; public: tCallbackOr(tCallbackOr*& anchor, BOOLRETFUNC *f); static bool Exec(tCallbackOr *anchor); }; #endif