/* ************************************************************************* ArmageTron -- Just another Tron Lightcycle Game in 3D. Copyright (C) 2000 Manuel Moos (manuel@moosnet.de) ************************************************************************** This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *************************************************************************** */ #include "tToDo.h" #include "tArray.h" tArray tToDos; void st_ToDo(tTODO_FUNC *td){ // postpone something tToDos[tToDos.Len()]=td; } void st_DoToDo(){ // do the things that have been postponed while (tToDos.Len()){ tTODO_FUNC *td=tToDos[tToDos.Len()-1]; tToDos.SetLen(tToDos.Len()-1); (*td)(); } }