/* ************************************************************************* ArmageTron -- Just another Tron Lightcycle Game in 3D. Copyright (C) 2000 Manuel Moos (manuel@moosnet.de) ************************************************************************** This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *************************************************************************** */ #ifndef ArmageTron_SPAWN_H #define ArmageTron_SPAWN_H #include "eCoord.h" class gSpawnPoint{ friend class gArena; int id; eCoord location,direction; REAL lastTimeUsed; int numberOfUses; public: gSpawnPoint(const eCoord &loc,const eCoord &dir); ~gSpawnPoint(){}; //enters valid spawn eCoordinates and direction in loc and dir void Spawn(eCoord &loc,eCoord &dir); // estimates the danger of spawning here (0: no problem, 10: certain death) REAL Danger(); // mark it unused (for match start) void Clear(); }; #endif