/* ************************************************************************* ArmageTron -- Just another Tron Lightcycle Game in 3D. Copyright (C) 2000 Manuel Moos (manuel@moosnet.de) ************************************************************************** This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *************************************************************************** */ #ifndef ArmageTron_STUFF_H #define ArmageTron_STUFF_H #ifdef _MSC_VER // disable nasty conversion complains of MSVC++ #pragma warning ( disable : 4800 4081 4244 4305 4244) #endif #include "tMemManager.h" #include "defs.h" #include "tSafePTR.h" #define EPS 1E-16 #include #ifndef M_PI #define M_PI 3.14159 #endif extern bool sr_glOut; // do we have gl-output? extern bool su_mouseGrab; // grab the mouse in windowed mode extern bool sr_ZTrick; // Quake-Style z-buffer trick: do // not delete the screen, just pait the background with depth test // disabled. Gives 20% speedup. //extern bool sr_textOut; // display game text graphically? extern bool sg_moviepackInstalled; // do we have the mp on disk? extern bool sg_moviepackUse; // do we use it? bool sg_MoviePack(); #ifdef POWERPAK_DEB extern bool pp_out; // or 2d-output? extern bool pp_tess_deb; #endif // we are going to define all these classes and want to be free // to declare pointers to them anytime: class ePoint; class eHalfEdge; class eFace; class ePlayer; class gCycle; class eWall; class eGameObject; class eCamera; #endif