/* ************************************************************************* ArmageTron -- Just another Tron Lightcycle Game in 3D. Copyright (C) 2000 Manuel Moos (manuel@moosnet.de) ************************************************************************** This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *************************************************************************** */ #ifndef ArmageTron_INPUT_QUEUE_H #define ArmageTron_INPUT_QUEUE_H #include "defs.h" #include "rSDL.h" void su_FetchAndStoreSDLInput(); bool su_StoreSDLEvent(const SDL_Event &tEvent); bool su_GetSDLInput(SDL_Event &tEvent,REAL &time); inline bool su_GetSDLInput(SDL_Event &tEvent){ REAL dummy; return su_GetSDLInput(tEvent,dummy); } extern bool su_prefetchInput; extern bool su_contInput; int su_InputThread(void *); class su_TimerCallback{ public: virtual REAL GetTime()=0; su_TimerCallback(); virtual ~su_TimerCallback(); }; #endif