2006-11-04 09:51 mbickel * Removed movemalus for wrackage objects 2006-08-12 14:31 mbickel * Updated Makefiles for new data 2006-08-04 18:25 gamer * Gebäude aktualisierung 2006-08-04 18:15 gamer * Erstladung MK3 2006-08-04 18:09 mbickel * Removed files 2006-08-04 17:50 gamer * Erstladung MK1 2006-08-04 13:20 mbickel * Removed units from old structure 2006-07-08 15:17 mbickel * Updated version number 2006-07-08 10:21 mbickel * Added maptransformation for buildings 2006-07-02 16:15 mbickel * Fixed bzlib make 2006-07-02 15:34 mbickel * Fixed compilation problems Update weaponguide: digrange 2006-06-15 22:55 mbickel * Fixed directory traversal of mount 2006-06-15 21:54 mbickel * Improved stabilitiy 2006-05-13 14:52 mbickel * Fixed compilation problems 2006-05-12 19:09 mbickel * Improved error handling 2006-05-08 22:01 mbickel * Added uninstall target again 2006-05-08 21:59 mbickel * Updated BZLib to 1.0.3 Increased robustness 2006-04-25 20:04 mbickel * Fixed compilation problems 2006-04-18 21:29 mbickel * Fixes to the build system 2006-04-18 19:40 mbickel * All filenames now lower case 2006-04-18 19:37 mbickel * Fixed build problems 2006-04-17 16:51 mbickel * Updated version 2006-04-17 14:20 mbickel * Fixed crash in replay 2006-04-14 14:10 mbickel * Misc small fixes 2006-04-02 10:01 mbickel * Applied patch from Ingo Rullhusen 2006-04-01 17:01 mbickel * readded makefiles 2006-04-01 16:58 mbickel * Updated makefiles 2006-03-25 14:50 gamer * [no log message] 2006-03-25 12:47 gamer * [no log message] 2006-03-24 20:07 mbickel * Window is now centered on screen 2006-03-19 09:07 mbickel * Updated version 2006-03-19 08:55 mbickel * RF now correctly recorded in Replay 2006-02-19 20:10 mbickel * Updated installer Units with wait-for-attack can do immediate RF now 2006-02-19 19:02 mbickel * Updated installer 2006-02-19 17:30 mbickel * Updated installer 2006-02-19 12:37 mbickel * Added installer files 2006-02-19 00:15 mbickel * Added installer 2006-02-16 20:27 mbickel * Added Makefiles 2006-02-16 20:18 mbickel * Fixed crash when administrating maps 2006-02-15 21:04 mbickel * Makeprocess again 2006-02-15 21:03 mbickel * Updated build process 2006-02-15 20:19 mbickel * Put trrobj.con under revision control 2006-02-15 20:17 mbickel * Put trrobj2 under revision control 2006-02-13 21:45 mbickel * Added MK1, MK3 and buildings 2006-02-04 11:19 mbickel * Fixed replay error 2006-01-31 21:27 mbickel * Fixed crash in AmmoDialog with many weapons 2006-01-22 13:24 mbickel * Updated version 2006-01-22 11:33 mbickel * Fixed compilation problems with SUSE 2006-01-18 21:56 mbickel * Improved crash dumping 2006-01-15 00:01 mbickel * Added MDumps for Windows Mapeditor 2005-12-22 21:28 mbickel * Fixed energy storage in asc007 once continueing a map, the defeat-event will be deactivated. 2005-12-21 21:10 mbickel * Fixed lack of energy in campaign map 7 2005-12-11 19:56 mbickel * Fixed message loading for 64 bit machines 2005-12-10 21:51 mbickel * Fixed map loading with messages 2005-12-07 21:02 mbickel * Fixed memory allocation error 2005-12-03 14:18 mbickel * Fixed triggering unit lost message when viewing unit movement range Fixed crash in AI 2005-12-03 12:20 mbickel * Fixed: unit could be loaded into itself 2005-11-12 10:21 mbickel * Fixed research transfer when starting new campaign map from old one 2005-11-07 20:18 mbickel * Fixed replay bug 2005-09-01 07:59 mbickel * Fixed: ai reduces movement of loaded units 2005-08-20 16:09 mbickel * Fixed: mines could be placed in not visible areas Fixed: objects could be placed in not visible areas 2005-08-17 20:56 mbickel * Fixed (unused) StringHelper function _Printf 2005-08-11 21:10 mbickel * Resetting large ammo amounts ( > 32000 ) on game load 2005-08-10 19:44 mbickel * Fixed ammo transfer bug 2005-08-07 09:34 mbickel * Updated version number and changelog 2005-08-07 09:23 mbickel * Fixed AI problems 2005-07-24 09:43 mbickel * Fixed ammo transfer bug 2005-07-20 21:03 mbickel * Updated version number 2005-07-20 20:40 mbickel * Fixed crash in AI 2005-07-17 08:54 mbickel * Fixed rounding errors when moving tranports one field at a time 2005-07-16 15:20 mbickel * Updated data version 2005-07-16 08:46 mbickel * Updated Copyright notice 2005-07-16 08:40 mbickel * Updated version number 2005-07-10 14:48 mbickel * Fixed: trailing spaces are stripped from strings in asctxt files 2005-07-10 11:07 mbickel * CargoDivisor in transportation 2005-07-09 12:44 mbickel * Fixed: moving transports one field at a time disabled movement cost for cargo 2005-06-29 20:51 mbickel * Fixed: crash when reinforcement event uses invalid IDs 2005-06-19 16:06 mbickel * Fixed bug that prevented buildings from being repaired more than once 2005-06-14 21:13 mbickel * Fixed bug in pathfinding 2005-06-12 09:33 mbickel * Fixes for MacOS X 2005-06-11 15:43 mbickel * Fixed bug in Movement code 2005-06-10 20:25 mbickel * Fixed: river not treated as water 2005-06-07 20:09 mbickel * Fixed graphics bug Fixed problems when loading map by command line switch 2005-05-29 21:36 mbickel * yet another endian fix 2005-05-29 21:34 mbickel * Fixed bugs 2005-05-29 19:05 mbickel * Updated libtool 2005-05-29 17:42 mbickel * Lots of fixes for running on MacOSX 2005-05-26 17:03 mbickel * Fixed endian problems 2005-05-23 17:30 mbickel * Fixed: AI could move any unit into any else 2005-05-15 19:12 mbickel * Update campaign map 7 2005-05-15 19:01 mbickel * Reformatted attack forumla 2005-05-15 15:39 mbickel * Changes to allow compilation on MacOS X 2005-05-15 11:24 mbickel * Fixed compilation and portability problems 2005-05-15 10:36 mbickel * Fixed: height change not possible with 0 fields dist Fixed: reaction fire not recharging 2005-04-30 20:22 mbickel * removed asc.rc 2005-04-30 20:22 mbickel * Added asc.rc 2005-04-30 13:51 mbickel * Fixed compilation problems 2005-04-30 10:28 mbickel * Added weaponguide and icons to MSVC projects Fixed compilation problems 2005-04-29 22:27 mbickel * Fixed compilation problems 2005-04-29 20:23 mbickel * Fixed borland compilation problems 2005-04-29 19:57 mbickel * Prepared 1.16 release Added object translation 2005-04-25 20:16 mbickel * Fixed wrong loading of mines 2005-04-24 13:18 mbickel * Fixed compilation problems on unix 2005-04-24 12:09 mbickel * Added object growth Updated version numbers Fixed mine and object removal 2005-04-23 21:45 mbickel * Updated campaign and palette maps 2005-04-17 20:25 mbickel * Added object growth 2005-04-17 11:04 mbickel * Updated libtool 2005-04-10 21:33 mbickel * Fixed invalid destination specification in AI parameter setup (thanks Ingo D. Rullhusen) 2005-04-10 16:24 mbickel * Fixed read of uninitialized bytes 2005-04-10 15:15 mbickel * ASC is now build on unix in its own subdirectory 2005-04-09 15:44 mbickel * Fixed bug in movement Fixed bug in sound label handling Fixed bugs related to MSVC MSVC project now uses paragui 2005-04-04 22:20 mbickel * Fixed replay crash Hopefully fixed not restoring screen resolution on exit 2005-04-03 22:04 mbickel * Fixed crashes on startup 2005-04-03 20:36 mbickel * Fixed several bugs 2005-04-02 23:05 mbickel * Updated MSVC projects 2005-04-02 22:08 mbickel * Added sigc++ for building windows version 2005-04-02 22:06 mbickel * Updated project files 2005-04-02 17:10 mbickel * Cleanup 2005-04-02 15:57 mbickel * Cleanup and new configuration scripts 2005-04-02 14:59 mbickel * Fixes for MSVC compilation 2005-04-02 14:57 mbickel * Updated maps 2005-04-01 20:59 mbickel * Applied AMD64 fixes 2005-03-30 19:19 mbickel * Updated version number 2005-03-12 17:59 mbickel * Increased version number 2005-03-06 15:11 mbickel * Fixed movement problems 2005-03-03 21:42 mbickel * Fixed bug when constructing turrets Fixed bug: resource sink not working 2005-03-02 11:15 mbickel * Updated version number 2005-02-15 18:50 mbickel * Fixed: Mining station crash 2005-02-14 15:13 mbickel * Fixed compilation problems Fixed view problems when starting a map by command line 2005-02-14 14:12 mbickel * Merged dialog theme from ASC2 2005-02-13 20:38 mbickel * Fixed: kamikaze units don't defend any more Fixed: ships could not build ground turrets Updated unit calculation cost 2005-01-30 20:02 mbickel * Fixed misinformation in weaponguide made mount more portable 2005-01-23 16:31 mbickel * Fixed endian dependent problems on mount 2005-01-23 15:14 mbickel * Fixed replay bug 2005-01-19 20:57 mbickel * Fixed replay bug 2005-01-06 20:39 mbickel * Fixed replay bugs Fixed RF bug Updated campaign map 2005-01-02 17:19 mbickel * Updated campaign maps 2004-12-27 16:54 mbickel * Fixed mapeditor crash and limitations when resizing maps 2004-12-17 13:27 mbickel * Fixed AI crash 2004-12-16 12:13 mbickel * Updated version information 2004-12-16 11:22 mbickel * Fixed compilation problems on AMD64 platform 2004-12-13 21:41 mbickel * Fixed replay bug Updated credits 2004-12-11 09:49 mbickel * Fixed: resource vanished after refuelling 2004-12-04 10:19 mbickel * Fixed wrong resource capacity display when resource input is disabled in buildings 2004-12-03 16:14 mbickel * Fixed: more resources in buildings that storage capacity 2004-11-28 19:50 mbickel * Updated campaign techs 2004-11-28 11:40 mbickel * Updated version number 2004-11-26 23:11 mbickel * Added project files for bcppb 2004-11-26 22:21 mbickel * Fixed compilation problems 2004-11-26 21:14 mbickel * Fixed missing fields in weaponguide Updated campaign maps 2004-11-18 21:25 mbickel * Added campaign map 15 2004-11-18 21:20 mbickel * Update campaign maps fixed AI error 2004-11-14 17:30 mbickel * Updated campaign Added AI option: reset task after completion 2004-11-12 23:08 mbickel * Fixed bug in resource transfer between players Updated campaign maps 2004-11-04 18:59 mbickel * Fixed error messages during AI 2004-10-31 22:17 mbickel * Fixed bug in event system 2004-10-23 21:16 mbickel * Fixed AI problems AI speed up 2004-10-09 14:05 mbickel * rerun configure 2004-10-09 12:56 mbickel * Updated project files 2004-10-09 11:40 mbickel * Removed ESC hotkey for remove production line icon 2004-10-08 20:09 mbickel * Fixed compilation problem 2004-10-08 19:35 mbickel * Made viewcalculation more reliable 2004-10-08 18:35 mbickel * Updated campaign maps 2004-10-04 22:34 mbickel * Updated weaponguide 2004-10-03 21:28 mbickel * Fixed invalid graphs in weaponguide 2004-10-03 14:35 mbickel * Updated weaponguide 2004-10-03 13:17 mbickel * Fixed replay bug 2004-09-26 21:53 mbickel * Reversed merge of branch 2004-09-26 21:30 mbickel * Made branch compilable under linux 2004-09-26 20:57 mbickel * Added Kdevelop project file 2004-09-25 22:30 mbickel * Testing branch 2004-09-25 15:12 mbickel * Fixed compilation problems 2004-09-25 14:37 mbickel * Fixed crash in mapeditor fixed graphical glitches when moving from one field to an invisible next ASC can create clipboard files units don't defend when attacker is not visible 2004-09-25 13:32 mbickel * Updated campaign maps 2004-09-19 17:45 mbickel * Fixed crashed in editor updated automatic vehicle cost calculation 2004-09-13 19:25 mbickel * Fixed compilation problem prev revision: fixed generator vehicle 2004-09-13 18:56 mbickel * Added many reset data functions to mapeditor cargomovecostdivisor for vehicles is now float Fixed: objects could not be attacked Filenames in cache 2004-09-08 21:34 mbickel * Added multiple reaction fire 2004-09-05 17:38 mbickel * Updated campaign maps 2004-08-23 19:20 mbickel * Fixed: production not working 2004-08-23 18:07 mbickel * Fixed crash at maps containing flying buildings 2004-08-22 20:28 mbickel * Fixed replay errors 2004-08-22 16:36 mbickel * Fixed absolute path usage in weaponguide 2004-08-19 21:19 mbickel * Added automatic unitcost calculation Fixed weaponguide 2004-08-14 17:13 mbickel * Lots of bug fixes 2004-08-14 15:11 mbickel * Fixed crash in mapeditor more item filters possible in mapeditor 2004-08-14 11:01 mbickel * Updated weaponguide command line params 2004-08-14 10:15 mbickel * Fixed compilation problems 2004-08-14 09:27 mbickel * Added project files for devc++ Updated weapon guide Fixed crash when errors occur during startup 2004-08-03 19:45 mbickel * Updated weaponguide 2004-08-01 22:13 mbickel * Updated railstations Fixed replay bugs Fixed: resetting a units movement points 2004-08-01 11:44 mbickel * Changed height system for object types 2004-07-31 17:37 mbickel * Updated weaponguide command line parameters 2004-07-31 17:13 mbickel * Updates to weaponguide 2004-07-28 22:16 mbickel * Fixed two replay bugs 2004-07-27 22:04 mbickel * New building function: view sats buildings have new default techadapter-name Updated weaponguide 2004-07-25 19:11 mbickel * Updated makefiles for new weaponguide fixed wrong case for includefile in errors.h 2004-07-25 17:13 mbickel * Updated weapon guide 2004-07-25 13:13 mbickel * Added partial tech tree generation 2004-07-23 22:33 mbickel * Fixed invalid cache generation Objects now have a height Fixed: neutral units in mapeditor due to player exchange 2004-07-22 22:14 mbickel * Updated campaign maps New weaponguide 2004-07-14 21:26 mbickel * Fixed display glitches Rewrote some endian dependent parts 2004-07-14 14:53 mbickel * Updated campaign 2004-07-14 14:52 mbickel * Added map13 to campaign 2004-07-14 14:50 mbickel * Updated campaign data 2004-07-12 21:55 mbickel * Fixed compilation problem 2004-07-12 21:11 mbickel * Fixed bug in loading savegames 2004-07-12 20:15 mbickel * Lots of tweaks and fixed for more portability and compilation with mingw 2004-07-01 20:09 mbickel * Updated version number 2004-07-01 19:42 mbickel * Fixed AI crash 2004-06-25 22:01 mbickel * Updated Changelog, weaponguide command line options 2004-06-25 21:26 mbickel * Updated commandline params for weaponguide 2004-06-25 20:46 mbickel * Fixed: invalid event-trigger connection 2004-06-23 21:36 mbickel * Fixed: bug in detection of units that can fire on a moving unit Added: rename building 2004-06-20 21:06 mbickel * Added manpages 2004-06-20 20:43 mbickel * Updated Item loader 2004-06-20 14:26 mbickel * Updated map12 2004-06-20 13:25 mbickel * Updated version number 2004-06-19 15:09 mbickel * Updated campaign maps Multiply wreckage objects for units 2004-06-16 21:38 mbickel * Fixed: height delta not evaluated in attack Updated maps 2004-06-13 12:34 mbickel * Fixed cut&paste in Mapeditor 2004-06-10 16:05 mbickel * Improved error handling VehicleTypes can specify CargoMovementDivisor 2004-06-10 12:41 mbickel * Fixed compilation problems 2004-06-10 11:02 mbickel * Updated campaign maps 2004-06-10 09:02 mbickel * Improved replay messages 2004-06-09 16:44 mbickel * Replay fixes Updated maps 2004-05-30 10:54 mbickel * Updated documentation 2004-05-30 09:24 mbickel * Updated weaponguide command line params 2004-05-30 08:54 mbickel * Updated doc 2004-05-30 08:47 mbickel * Updated documentation 2004-05-29 21:37 mbickel * Added BlockingOtherTechnology 2004-05-29 17:07 mbickel * Fixed maps Fixed crash with asc.cache ai speed up 2004-05-23 20:54 mbickel * Updated messages for asc009 map 2004-05-23 20:02 mbickel * Updated makefile 2004-05-23 19:34 mbickel * Updated version information 2004-05-23 19:05 mbickel * Added research checking to replay 2004-05-23 14:54 mbickel * Updated campaign maps improved tech tree generation 2004-05-20 16:49 mbickel * Fixed compilation problem for tools 2004-05-20 16:01 mbickel * Many bugfixes and new features, among them: - Container.FillUnitsAutomatically = 2 - generate Tech Tree - show research info - edit research in mapeditor - limit production to units that can leave a building 2004-05-16 20:31 mbickel * Updated SDL version check in configure.in 2004-05-16 19:25 mbickel * Updated borldand project files 2004-05-16 17:40 mbickel * Fixed compilation problems with gcc Included SDLmm library 2004-05-16 13:27 mbickel * Speed up of startup loading by using a cache file 2004-05-12 22:05 mbickel * Restructured file loading routines for upcoming data cache 2004-05-11 22:22 mbickel * Readded research system to ASC 2004-05-09 21:42 mbickel * Added icons for production line construction/removal 2004-05-07 19:52 mbickel * Fixed: power setting of refineries reset after each loading of game 2004-04-23 19:43 mbickel * Fixed compilation problems 2004-04-23 18:35 mbickel * Ammo more expensive newly produced units can't move out of buildings attack / defense experience divisor 2004-04-12 15:45 mbickel * Fixed: reaction fire revealed location of firing unit building plus can not be larger than type maxplus 2004-04-12 14:03 mbickel * Updated campaign maps 2004-04-10 14:25 mbickel * Updated campaign maps fixed building jamming fixed AI bug: units not moving 2004-04-09 15:25 mbickel * Fixed linux compilation problems 2004-04-04 17:35 mbickel * Buildings can't view mines Vehicles now always save their resource cargo 2004-03-28 14:43 mbickel * rewrote mining station code 2004-03-27 22:49 mbickel * Updated campaign maps: ASC004: Taktischer Hinweis (Minen), + 1 Ceti ASC005: Gegner-Abwehr etwas verstärkt ASC008: +1 Mine, +1 Bohrturm ASC009: Training auf 5 begrenzt, Trooper können nicht gebaut werden, Ressourcen im Boden verringert, Gegner etwas verstärkt ASC010a: +2 WindPP, damit Cone gebaut werden kann (interims! die 2 PP verschwinden wieder sobald das Akku-Gebäude fertig ist), +2MonsterWIg ASC010b: Gegner mit MG-Nest-Abwehr verstärkt Added campaign map11 2004-03-27 22:48 mbickel * Added function ViewPipeNet to ASC Fixed: trigger specificunitenterespoly not working for fields with buildings fixed: default map title was asc000 instead of asc001 Speedup for resource transfer operations 2004-02-07 13:34 mbickel * Fixed compilation problems Version now 1.14.0.0 2004-02-04 19:47 mbickel * Fixed broken vector::at() with gcc 2.95 2004-02-01 16:56 mbickel * Updated makefiles 2004-02-01 16:17 mbickel * Updated campaign maps 2004-02-01 14:39 mbickel * New event action: set view sharing Fixed lots of bugs 2004-01-25 20:44 mbickel * Many, many bugfixes Removed #pragma pack whereever possible 2004-01-23 19:32 mbickel * Updated campaign maps 2004-01-23 19:29 mbickel * Fixed replay problems Fixed crash when landing with unit 2004-01-21 15:42 mbickel * Fixed: external loading not working Improved AI Fixed and improved replay resource checking Fixed various display errors 2004-01-16 22:47 mbickel * Updated project files 2004-01-16 22:17 mbickel * Updated unix build system for new gameevents 2004-01-16 20:16 mbickel * Removing weather.cpp weather.h 2004-01-16 20:14 mbickel * Adding files for new event system 2004-01-16 16:33 mbickel * Completely rewritten game event system TPWM-decoding-Patch Fixed: swallog message: wrong coordinates Autotraining for units with max ammo only Movement required for clearing mines Unit names can be edited weather dependen object properties Unit swallowed by ground -> unified message units cannot enter enemy transports Building entry has constant movemalus Message for resource transfer for providing player increased ammo production cost Fixed: unit could attack after movement (with RF on) although "no attack after move" property was set Buildings: new properties: "ExternalResourceTransfer", "ExternalAmmoTransfer" Container: Movemalus override for unloading Startup map specified in ASC.INI 2004-01-06 15:41 mbickel * Fixed: resource sink not working 2003-12-29 19:24 mbickel * Fixed graphical errors when producing units 2003-12-28 19:09 mbickel * Updated version to 1.13.9 2003-12-28 15:39 mbickel * new function: automatic training energy not manually transferable any more 2003-12-28 11:41 mbickel * New building function: resource sink 2003-12-27 23:34 mbickel * Applied patch for improved AI building capturing (by Bernhard Oemer) Destructing buildings now gives 50% material back 2003-12-27 19:27 mbickel * New vehicle function: no reaction fire new map parameter: disable unit/building transfer fixed broken bridge in second campaign map container now display number of cargo slots 2003-11-21 20:25 mbickel * Fixed: invisible own units when directview disabled 2003-11-20 19:33 mbickel * Fixed: full buildings could not be conquered 2003-11-18 19:29 mbickel * Fixed unix compilation problems 2003-11-16 22:46 mbickel * Some cleanup and restructuring Fixed: newly produced units could not leave building 2003-11-16 19:37 mbickel * Fixed reaction fire bugs Fixed hemming bug new vehicle function: cruiserlanding 2003-11-11 21:03 mbickel * No hemming for aircraft any more new vehicle type flag: move during ReactionFire movemalus 11 for all submerged units 2003-10-31 20:49 mbickel * Fixed: reaction fire could attack units that were invisible due to jamming 2003-10-31 20:13 mbickel * Fixed: crash when movement-speed = 0 2003-10-29 21:45 mbickel * New game parameter: disable direct view better error messages 2003-09-04 18:35 mbickel * Fixed gcc compilation problems 2003-09-03 23:18 mbickel * Fixed: crash when trying to extract resources from neutral buildings Fixed: kamikaze unit surviving attack on buildings and objects 2003-08-28 20:08 mbickel * Added version information to Play Time dialog 2003-08-24 15:34 mbickel * Updated makefiles 2003-08-24 14:48 mbickel * Fixed even move replay problems 2003-08-23 12:36 mbickel * Fixed yet another replay error 2003-08-22 18:58 mbickel * Better error messages when sound is missing Fixed: movement problems 2003-08-22 18:04 mbickel * Fixed: invalid replay warnings 2003-08-18 20:15 mbickel * Fixed disabled sound Increased data version requirement 2003-08-17 22:26 mbickel * Added function: show playing time 2003-08-17 21:34 mbickel * Fixed: units moving out of container had wrong movement Fixed: unitheightrel wrong sign - units could not enter transports ASC now checks for duplicate IDs on abstract types too. 2003-08-10 22:27 mbickel * Fixed NetBSD problems 2003-08-10 15:36 mbickel * Fixed movement problems 2003-08-07 21:58 mbickel * Improved error handling and logging for sounds 2003-08-05 22:04 mbickel * Fixed crash when moving ice breaker in or out of buildings 2003-07-06 18:47 mbickel * Changed version to 1.13.7 2003-07-06 17:13 mbickel * rerun boostrap 2003-07-06 17:10 mbickel * Better configure messages code cleanup Replays update resources for constructing / removing objects 2003-07-06 15:16 mbickel * Updated maps 2003-06-30 21:56 mbickel * Fixed compilation problems with GCC 2003-06-29 22:39 mbickel * Fixed: matter converter not working when energy net full 2003-06-29 19:52 mbickel * Fixed crash when moving unit through enemy buildings 2003-06-26 23:00 mbickel * Fixed: land mines could not be carried on bridges 2003-06-22 20:08 mbickel * Updated version number 2003-06-22 19:41 mbickel * Updated campaign maps Fixed crash at 640*480 Fixed: some units could not attack while reaction fire active Fixed: destruction of buildings not working New map parameters for customizing the effects of experience 2003-06-16 18:50 mbickel * Fixed compilation problems 2003-06-16 18:12 mbickel * Updated campaign maps Fixed crash in mining window 2003-06-10 21:16 mbickel * Fixed: dig icon not always working Fixed: attack-flag not set when moving only one field out of a transport 2003-06-04 18:57 mbickel * Disabled uncompleted event system 2003-06-03 21:55 mbickel * Ground mines can be put onto bridges better AI production 2003-06-01 17:03 mbickel * Some updates to the build system for FreeBSD 2003-06-01 15:27 mbickel * Removed unnecessary header file 2003-05-29 21:08 mbickel * Paragui can be disabled by configure parameter 2003-05-29 15:54 mbickel * Fixed: unit could not enter container when having max size Added SDL_Delay() to movement loop (for FreeBSD) Added Lava_Barrier terrain bit AI logs unit success Replay have a much stricted consistency checking for refuelling 2003-05-19 16:19 mbickel * Fixed crash when moving unit through container 2003-05-09 12:10 mbickel * Fixed crash when moving unit through a building 2003-05-08 14:41 mbickel * Fixed: invalid objects in asc007 2003-05-07 19:20 mbickel * Fixed: movement not always saved correctly 2003-05-06 21:58 mbickel * Fixed compilation problems 2003-05-06 21:06 mbickel * Version now 1.13.5 2003-05-06 21:02 mbickel * Updated version number 2003-05-06 21:01 mbickel * Updated campaign maps 2003-05-01 20:02 mbickel * Fixed: no movement decrease for cargo when transport moved Fixed: reactionfire not working when descending into range Fixed: objects not sorted New map event: add object 2003-04-25 12:44 mbickel * Fixed: laser icon not loaded 2003-04-25 11:59 mbickel * Added 6th campaign map Added Laser weapon 2003-04-23 20:31 mbickel * Fixed: AI problems Improved cheating detection in replay 2003-04-16 18:17 mbickel * Fixed compilation problems with gcc 2003-04-15 22:06 mbickel * Made readrlepict Endian independant Updated weaponguide Made Replays much more strict 2003-04-10 10:29 mbickel * Fixed maintainence check 2003-04-09 19:39 mbickel * Fixed: AI not moving units that can not be refuelled Fixed: AI parameters not saved in .ASC files 2003-04-08 17:04 mbickel * Fixed: crash when loading certain events 2003-04-02 19:25 mbickel * Fixed: view not updated after attack Fixed: planes needed a longer runway for takeoff than for landing 2003-04-01 18:17 mbickel * [no log message] 2003-03-31 22:29 mbickel * Fixed AI bugs Fixed clipboard in mapeditor 2003-03-30 15:19 mbickel * Fixed: ai warnings Fixed: wrong hotkey for seeting unit properties in containers 2003-03-26 20:16 mbickel * Fixed AI bugs Fixed clipboard bugs Fixed: unable to move units out of some transport 2003-03-24 12:49 mbickel * Started adding unitguide 2003-03-24 12:18 mbickel * Fixed compilation problems with gcc 2.95 2003-03-22 12:34 mbickel * Updated version number 2003-03-22 12:06 mbickel * Updated weaponguide 2003-03-22 11:16 mbickel * Fixed html errors in weaponguide 2003-03-22 10:45 mbickel * Updated main.con build command 2003-03-21 22:03 mbickel * Removed tutorial maps Added and improved campaign maps Fixed AI problems 2003-03-21 15:59 mbickel * Cleaned up gameoptions fastmove=0 is working again 2003-03-20 12:16 mbickel * Fixed: compilation problems with gcc 2003-03-20 11:08 mbickel * KI speed up mapeditor: added clipboard Fixed movement issues 2003-03-18 19:49 mbickel * Fixed: Pathfinding bug Added missing maps 3 and 4 2003-03-18 11:53 mbickel * Fixed A* 2003-03-15 00:11 mbickel * Fixes to the wind and Pathfinding algorithm 2003-03-14 22:04 mbickel * New wind movement 2003-03-14 18:35 mbickel * Fixed AI errors 2003-03-13 22:41 mbickel * Fixed KI crash 2003-03-12 18:30 mbickel * Updated weaponguide 2003-03-11 21:22 mbickel * Fixed: inifinite loop at AI 2003-03-11 19:12 mbickel * Fixed warnings weaponguide: changed HTML class names 2003-03-11 17:19 mbickel * Updated weaponguide Fixed: units could only enter buildings if on same level of height 2003-03-10 17:56 mbickel * Added lots of command line parameters to weaponguide 2003-03-10 16:38 mbickel * Updated weaponguide Fixed: units unable to leave building if building full 2003-03-09 18:07 mbickel * Fixed: compilation problems with gcc 2 Fixed: extreme wind effects on movement 2003-03-09 16:52 mbickel * Weaponguide improvements 2003-03-09 16:14 mbickel * Fixed: produced units could not be moved out of building (maxMovement[actheight] = 0 ) Fixed: unnecessary height changes Fixed: AI problem: Astar3d Updated weaponguide 2003-03-08 21:55 mbickel * Weaponguide: better noframes navigation 2003-03-08 20:47 mbickel * Weaponguide layout improvements 2003-03-08 18:47 mbickel * Updated Changelog 2003-03-08 15:24 mbickel * Code cleanup AI fixes and improvements 2003-03-07 18:59 mbickel * Fixed: ai crash 2003-03-07 18:11 mbickel * AI improvements 2003-03-07 00:35 mbickel * Fixed AI crash 2003-03-06 18:45 mbickel * Weaponguide compiles with win32 Fixed AI crash 2003-03-05 23:45 mbickel * Fixed compilation problems Updated weaponguide 2003-03-05 18:57 mbickel * Fixed: defaultproduction not working 2003-02-27 17:10 mbickel * Restructuring of new pathfinding code completed 2003-02-19 22:18 mbickel * Updated weaponguide compilation fixed 2003-02-19 20:47 mbickel * Completely rewrote Pathfinding code Wind not different any more on different levels of height 2003-02-13 01:56 mbickel * Updated weaponguide ASC compiles with gcc again 2003-02-12 21:11 mbickel * Some significant changes to the Transportation code 2003-02-12 15:33 mbickel * Fixed: color problems in alliance dialog Fixed: Umlauts not working 2003-02-11 18:35 mbickel * Added: reset mapparameters function AI now working better with guarding units 2003-02-07 10:53 mbickel * Fixed: building could not repair themself 2003-02-02 14:19 mbickel * Updated Changelog 2003-02-02 14:04 mbickel * Increased version of main.con Updated makefiles 2003-01-29 15:36 mbickel * Changed version number 2003-01-29 15:35 mbickel * Fixed sounds.asctxt: wrong case for filename 2003-01-29 00:04 mbickel * unix builds again 2003-01-28 18:48 mbickel * Added sounds Rewrote soundsystem Fixed: tank got stuck when moving from one transport ship to another 2003-01-24 17:24 mbickel * Updated messages Updated sounds 2003-01-22 23:39 mbickel * Updated installation instructions 2003-01-21 22:00 mbickel * Fixed some warnings 2003-01-21 19:46 mbickel * Fixed: ships could not enter spaceship Fixed: efficiency of mining stations not correctly working Fixed: unit categories not being evaluated when entering building 2003-01-19 21:27 mbickel * Mapeditor: Fixed unjustified warning messages during map transformation 2003-01-15 15:35 mbickel * rerun configure 2003-01-15 15:29 mbickel * Updated version number 2003-01-14 23:21 mbickel * Fixed: crash when refuelling a weapon with maximum amount of 0 2003-01-12 20:37 mbickel * Rewrote resource production 2003-01-06 17:52 mbickel * Fixed: units inside transports got wrong movement when moved out Fixed: wind not displayed correctly Fixed: tribute displaying wrong values Fixed: constructing units with untis consumed energy when pipeline near The movement cost for building objects is no longer terrain dependant 2002-12-23 16:23 mbickel * Added check for mk3 2002-12-23 15:10 mbickel * Added files for automake process 2002-12-23 14:43 mbickel * Fixed to compile with gcc 3.2 2002-12-23 13:50 mbickel * Fixed AI crash Minimap now working with partially defined graphic sets 2002-12-20 17:40 mbickel * Fixed problems with inheritance of asctxt files Changed the displaying of resources on map 2002-12-19 21:22 mbickel * Fixed: solar power plant not producing energy when snow_and_ice Speed up of AI AStar can now search for a list of fields 2002-12-17 23:02 mbickel * Enemy mines can now be crossed even if visible submerged mines can not be placed on shallow water new game parameter: objects destroyable by terrain 2002-12-16 00:54 mbickel * New: system sends mail if units die Fixed: orbiting and submerged units could crash on water due to wind Updated documentation 2002-12-12 23:00 mbickel * Fixed warning in code 2002-12-12 21:36 mbickel * Updated documentation Fixed: hotkey for gui icons not allways working Fixed: objects in fog of war were always displayed for normal weather 2002-12-12 12:34 mbickel * Fixed: ai crashing when weapon has no ammo Fixed: ASC crashed when loading game with ID not found Fixed: more ai problems AI now faster Fixed: removing objects overfill a units tank 2002-12-08 22:53 mbickel * Fixed: mining station produces twice the resources Updated file version numbers 2002-12-06 11:00 mbickel * Fixed: object construction icon missing when unit can only remove objects mapeditor: Fixed: neutral buildings not working 2002-11-30 19:04 mbickel * Powerplant subwindow only displayed when building consumes resources 2002-11-27 22:27 mbickel * Fixed possible crash when pressing 9 2002-11-27 22:25 mbickel * AI fixes 2002-11-27 11:38 mbickel * Added movecost checks for fields 2002-11-24 17:29 mbickel * Fixed: repair facility not working 2002-11-24 11:54 mbickel * made field allocation more robust 2002-11-23 19:36 mbickel * Fixed crash when deleting map that contained rubble generating buildings 2002-11-20 21:00 mbickel * New features: specify passwords when starting a game Better error messages when loading a game through command line parameters Fixed .ASCTXT problems with alias and inheritance 2002-11-19 22:03 mbickel * Fixed: conquering neutral buildings corrupted memory 2002-11-19 16:03 mbickel * Fixed compilation problems 2002-11-19 15:21 mbickel * Workarounds for gcc 2.95 movemalus now int again 2002-11-19 14:04 mbickel * Fixed problems in ASCTXT files with alias and inheritance 2002-11-19 00:18 mbickel * Fixed warnings 2002-11-18 11:48 mbickel * removed debug functiond 2002-11-18 11:47 mbickel * Fixed: units with reaction fire could not attack manually Fixed: crash at end of turn when airplane has maxmovement 0 2002-11-17 19:07 mbickel * Fixed: graphic bug in zoom controller Fixed: inheritance not working for integer array higher precision for movemalus 2002-11-17 12:43 mbickel * Fixed replay errors when replaying the AI moves 2002-11-15 22:22 mbickel * Fixed compilation problem 2002-11-15 21:54 mbickel * Added third snow-weather Added aliase in text files Fixed bad pointer access in gui.cpp 2002-11-12 14:55 mbickel * Fixed: invalid icons displayed when building construction failed 2002-11-11 09:38 mbickel * Fixed: graphical errors in new message dialog if 8 players in game 2002-11-11 09:26 mbickel * Fixed: mapeditor buildproperties dialog: invalid range for energy maxplus 2002-11-09 20:10 mbickel * Fixed: invalid data return after EOF if file very small Resourceproduction of matter converter now working if not all resources could be stored mk1 V3 required 2002-11-07 19:42 mbickel * Fixed crash in reaction fire Improved autoborder object netification Fixed crash when mail game was loaded by command line parameters 2002-11-06 21:46 mbickel * Fixed build problems 2002-11-05 19:57 mbickel * Fixed: resource detection by units not working 2002-11-05 10:48 mbickel * Updated Linux build system 2002-11-05 10:05 mbickel * Fixed: mining stations produced not enough output Changed default building properties in mapeditor new autoborder object netting function 2002-11-02 18:02 mbickel * Fixed gcc compilation problem 2002-11-02 15:13 mbickel * New net handling for objects 2002-11-01 21:44 mbickel * Added function to specify which units can be build by other units 2002-11-01 15:06 mbickel * Changing the height between floating and driving has no movecost any more submarines evalute the field properties, not the terrain type properties 2002-11-01 13:40 mbickel * Added supervisor-save-map function 2002-10-30 13:10 mbickel * VehicleTypes can now be assigned a recommended AIJob 2002-10-29 20:00 mbickel * Fixed crashes when inserting a BI3 map 2002-10-27 23:19 mbickel * Added bridge terrain property Some restructuring of the graphic set code 2002-10-21 14:23 mbickel * Adding all Makefile.in 2002-10-19 20:46 mbickel * Updated version number to 1.11.0.2 2002-10-19 18:42 mbickel * Fixes to the build system 2002-10-19 18:11 mbickel * Made listing of directories more portable 2002-10-16 15:52 mbickel * Updated changelog 2002-10-16 15:44 mbickel * Fixes to the build system 2002-10-16 15:14 mbickel * Fixed to the build system 2002-10-16 12:33 mbickel * Fixed duplicate Makefiles in configure.in 2002-10-15 18:52 mbickel * Fixed update detection 2002-10-14 20:57 mbickel * Updated asc.gfx 2002-10-14 20:54 mbickel * Updated version number 2002-10-14 20:17 mbickel * Updated asc.gfx 2002-10-14 19:24 mbickel * Updated makefiles 2002-10-14 12:50 mbickel * Improved error messages on sound initialization 2002-10-12 20:06 mbickel * Updated Makefile for mount/demount 2002-10-12 19:28 mbickel * Fixed "enemy unit loaded" bug. Changed map format Improved log messages 2002-10-09 18:58 mbickel * Fixed to GrafikSet loading New item filter for mapeditor 2002-10-06 18:26 mbickel * Removed duplicate methods from textfile_evaluation 2002-10-06 17:44 mbickel * Completed inheritance of .asctxt files Speed up of replays 2002-10-05 23:22 mbickel * Added inheritance to textfiles 2002-10-05 21:14 mbickel * aclocal now called two times, since some versions of libtool want it this way... 2002-10-05 20:56 mbickel * Fixed duplicate Makefile generation 2002-10-05 19:41 mbickel * Fixes for compiling on gcc 2.95 2002-10-04 23:11 mbickel * Fixes to the build system 2002-10-02 22:21 mbickel * Many tweaks to compile ASC with gcc 3.2 (not completed yet) 2002-10-01 11:23 mbickel * Fixed many bugs Added inheritance to text files updated graphics 2002-09-19 22:20 mbickel * Cleanup and various bug fixes 2002-05-07 23:32 mbickel * Fixed crash in mapeditor Fixed: conquering of allied buildings Fixed: ambiguity in pulldown menu keys 2002-05-07 22:11 mbickel * Some tweaks to make the code gcc compatible 2002-05-07 21:52 mbickel * Updated documentation Dialog themes can be reloaded during runtime. 2002-04-27 16:32 mbickel * Fixed: data bugs in Evil Island map 2002-04-27 16:30 mbickel * Fixed: missing planes in railstation map Airplanes cannot land on carriers after attacking 2002-04-22 22:37 mbickel * Added: default value for text file entries Fixed: oil platform not working 2002-04-21 23:50 mbickel * ASC spec files: automatic versioning Some cleanup and documentation 2002-04-21 23:27 mbickel * Mapeditor: Fixed crash in "Put Resources" Updating the small map after AI Fixed infinite loop "quit game" after sending signal 2002-04-18 00:41 mbickel * Updated build system to warn about missing music Updated build system to insert version information automatically edgen.cpp compiles with gcc 3.0.4 again 2002-04-14 19:21 mbickel * Renamed global variable pf to pf2 due to name clash with SDL_mixer library 2002-04-14 19:12 mbickel * Added credits section do documentation Selecting vehicle types for production: description now shown 2002-04-11 22:18 mbickel * Added credits section to documentation Improved command line parameters 2002-04-11 20:33 mbickel * Enhanced command line options 2002-04-10 23:12 mbickel * Win32 version now searches registry for install path 2002-04-10 00:19 mbickel * Fixed AI bugs Fixed: invalid player name displayed in dashboard 2002-04-09 23:14 mbickel * Added asc.spec file 2002-04-09 23:03 mbickel * Added missing file: raw2pcx.cpp 2002-04-09 20:49 mbickel * Added a bit of documentation 2002-04-05 21:01 mbickel * Fixed: reaction fire attackes being replayed twice Fixed: crash when reaction fire during landing on carrier 2002-04-05 11:25 mbickel * Project files now for Borland C++ Builder 6 Fixed: netcontrol not working Fixed: replay errors when constructing turrets Submarine require no fuel for sufacing Field info dialog extended Fixed several buffer overruns 2002-04-02 23:57 mbickel * Fixed buffer overflow 2002-03-27 01:18 mbickel * Changed the resource weight 2002-03-26 23:23 mbickel * Fixed: music was started even if turned off in ini file Fixed: crash in reaction fire Fixed: reaction fire not occuring when changing height 2002-03-25 19:48 mbickel * Applications can now specify which data checks to perform 2002-03-22 15:53 mbickel * Fixed: asc_dlg.zip was installed in wrong directory 2002-03-20 13:59 mbickel * Fixed build problem: freetype not linked 2002-03-19 21:38 mbickel * Some cleanup and documentation in dlg_box Fixed some type assignment errors 2002-03-19 20:29 mbickel * Changed BI3 map import to work in map2pcx without user intervention 2002-03-19 19:42 mbickel * Fixed bug introduced by fixing the MAA-reaction-fire bug 2002-03-18 22:42 mbickel * Some cleanup and documentation in the Mine class The number of mines is now displayed in the field information window 2002-03-18 10:31 mbickel * Fixed: canceling Reactionfire enabled units that can not attack after moving to move in the same turn 2002-03-17 22:25 mbickel * Fixed: View unit movement revealed the reaction fire status of enemy units Mapeditor: new function "resource comparison" 2002-03-14 19:14 mbickel * Improved messages for proposing peace Fixed display error when enterering passwords 2002-03-11 19:47 mbickel * Fixed: Remaining movement of troopers not displayed Fixed wrong text position in mouse options Fixed: absolute path names not recognized on windows 2002-03-05 00:30 mbickel * Updated documentation about music 2002-03-04 21:00 mbickel * Fixed broken convertPathDelimitters(ASCString) 2002-03-04 01:32 mbickel * Updated Paragui theme loading to search in search paths 2002-03-03 23:57 mbickel * Changed version to 1.10 Updated project files 2002-03-03 23:19 mbickel * Updated documentation Improved user interface Fixed AI bug 2002-03-03 19:52 mbickel * Updated bzlib to 1.0.2 Fixed bug in mount that compressed only part of files 2002-03-03 15:13 mbickel * Some documentation updates Soundsystem update AI bug fixed 2002-03-03 00:04 mbickel * Some cleanup of source code Improved Paragui Integration Updated documentation Improved Sound System 2002-02-23 23:19 mbickel * Paragui usage updated 2002-02-21 18:06 mbickel * Completed Paragui integration Moved mail functions to own file (messages) 2002-02-17 23:04 mbickel * Updated documentation Updated configure.in 2002-02-14 22:13 mbickel * [no log message] 2002-02-14 21:58 mbickel * Started integration of paragui 2002-01-29 21:42 mbickel * Improved finding of files with relative path Added wildcards to music playlist files 2002-01-20 12:43 mbickel * Some updates to the music system 2002-01-20 00:10 mbickel * Added music playing routines to unix build 2002-01-19 23:39 mbickel * Added music playing functions to ASC 2002-01-07 12:40 mbickel * Fixed some syntax errors 2002-01-06 10:50 mbickel * Some cleanup and documentation 2001-12-19 18:41 mbickel * Fixed invalid include file 2001-12-19 18:16 mbickel * Some include file cleanups 2001-12-19 12:46 mbickel * Applied patches from Michael Moerz: - 64bit cleanup of demount.cpp, mount.cpp - removal of #ifdef converter and moved conveter specific functions to independant lib 2001-12-18 15:14 mbickel * Added check for data files to configure 2001-12-17 20:41 mbickel * Reactionfire can now be deactivated without consequences if it has just been activated Mapeditor: Objects are selected on the palette map too 2001-12-17 16:44 mbickel * Removed aclocal 2001-12-17 16:44 mbickel * Updated installation instructions 2001-12-17 16:20 mbickel * Removed configure from CVS ; added bootstrap 2001-12-14 11:59 mbickel * Removed all Makefile.in from repository Added .cvsignore files to ignore the Makefile.in 2001-12-14 11:34 mbickel * Changed version to 1.9.5.5b1 2001-12-14 11:20 mbickel * Cleanup and enhancements to configure.in Removed last remains of octagonal version from source files 2001-12-05 18:05 mbickel * Some more fixes for the new string class 2001-12-05 17:34 mbickel * Refinements around the new string class 2001-12-05 16:54 mbickel * Added ASCStringHelpers.h 2001-12-05 16:46 mbickel * New string class 2001-11-29 20:16 mbickel * Updated Changelog 2001-11-29 18:34 mbickel * AI can be used as benchmark Improved AI unit job determination mechanism 2001-11-28 15:55 mbickel * Fixed: airplane flying out of building has wrong movement left Fixed: crash in AI 2001-11-28 14:03 mbickel * Fixed: attack selectable although 0% hit accuracy Fixed: refuelling not possible if weapon had wrong target height Fixed: repair icon displayed when refuelling 2001-11-22 21:36 mbickel * Updated installation instructions 2001-11-22 16:08 mbickel * Added gameoption heightChangeMovement 2001-11-22 14:49 mbickel * Fixed crash in Mapeditor when selection color 9 Fixed: turrets being displayed gray Fixed: division by 0 by AI movement 2001-11-18 20:31 mbickel * Fixed crash when reaction fire kills a unit during height change 2001-11-15 21:46 mbickel * Fixed: replay not working when moving units out of carriers 2001-11-15 21:16 mbickel * Added a new BI3 import table Fixed movement reduction changing height of a nearly empty unit and refuelling it afterwards Better error message for "ID not found" 2001-11-12 19:28 mbickel * Fixed graphical glitches when unit moves near border If max num of mines exceeded, no icon is displayed for placing a new one Fixed: some airplanes could not move after ascend Fixed: couldn't build satellites on fields no accessible if satellite was on ground level. 2001-11-08 18:58 mbickel * Changed version number Added new revision of weaponguide 2001-11-08 18:32 mbickel * Fixed AI crash Added Replay to AI New replay commands 2001-11-05 22:50 mbickel * Updated Borland project files 2001-11-05 22:31 mbickel * Fixed compilation errors new data version required 2001-11-05 22:10 mbickel * Updated palette code 2001-11-04 23:52 mbickel * Fixed bug in wood net calculation Fixed broken refuel dialog 2001-11-04 22:50 mbickel * Fixed error messages in AI Fixed wrong displaying of objects in snow 2001-10-31 21:47 mbickel * Some cleanup 2001-10-31 21:30 mbickel * Fixed strange problems with gcc 2001-10-31 21:10 mbickel * Circumvented a bug in gcc 2001-10-31 21:02 mbickel * Fixed string compare check 2001-10-31 20:31 mbickel * Added improved gcc bug circumvention for different versions 2001-10-31 19:34 mbickel * Some adjustments and fixes for gcc 3.0.2 2001-10-29 21:24 mbickel * Fixed AI crash when producing to much units 2001-10-28 22:33 mbickel * Increased version number 2001-10-28 21:42 mbickel * Fixed AI crashes Fixed problems when next campaign map could not be found. Fixed forgotten events. Added several new experimental map parameters Some improvements to the campaign maps 2001-10-24 18:30 mbickel * Added test for SDLmm to configure.in 2001-10-23 17:37 mbickel * Fixed crash when determining the emount of energy available in buildings 2001-10-22 23:04 mbickel * Increased version number 2001-10-22 20:53 mbickel * Fixed BI3 map translation errors: wrong order of table evaluation 2001-10-22 20:22 mbickel * Reaction fire doesn't prevent units with the wait attribute from attacking manually Fixed behaviour of generator vehicles on BI-mode maps 2001-10-21 22:18 mbickel * Fixed non-empty table problem with BI3 map import Added ini parameter to specify wood behaviour 2001-10-21 22:00 mbickel * Fixed AI problems Fixed: wrong message when unit could not attack Fxied: invalid order in which objects were displayed Replay: moving units are only displayed if BOTH fields are visible 2001-10-21 18:07 mbickel * New vehicle function: jam only own field Fixed compilation problem 2001-10-21 15:16 mbickel * Cleanup and documentation 2001-10-17 12:23 mbickel * version now 1.9.4.1 2001-10-17 00:11 mbickel * Fixed AI crashes Updated documentation 2001-10-16 21:58 mbickel * Added title screen for mapeditor Updated source documentation 2001-10-16 21:56 mbickel * Added MSVC project files 2001-10-16 17:33 mbickel * Added icons to data ASC displays icons Fixed crash when building icons Removed assembled datafiles 2001-10-12 02:32 mbickel * Fixed crash in loadbi3 2001-10-12 02:18 mbickel * Version now 1.9.4 2001-10-12 02:16 mbickel * Some cleanup and bugfixes 2001-10-11 12:41 mbickel * Restructured platform fileio handling Added map archival information to mapeditor 2001-10-11 12:22 mbickel * Some cleanup and fixes for Visual C++ 2001-10-08 16:44 mbickel * Some cleanup 2001-10-08 16:12 mbickel * Fixed crash in AI Speedup of AI Map2PCX improvements Mapeditor usability improvements 2001-10-06 13:30 mbickel * Fixed bug in gametime calculation 2001-10-03 22:56 mbickel * Updated data files Updated online help Clean up of Pulldown menues Weapons can now have different efficiencies against different unit classes 2001-10-02 20:08 mbickel * Changed parser error handling to use exceptions Removed gfx2pcx project 2001-10-02 16:06 mbickel * Some cleanup and documentation Bi3 import tables now stored in .asctxt files Added ability to choose amoung different BI3 import tables Added map transformation tables 2001-09-30 15:09 mbickel * Updated maps Version now 1.9.1 2001-09-30 13:04 mbickel * Corrected alliances in paybacktime 2001-09-29 22:44 mbickel * AI does better job of finding unit jobs Adjusted players of paybacktime 2001-09-28 23:08 mbickel * Improved first two campaign maps Version now 1.9.0-pre2 2001-09-28 21:36 mbickel * New startup map 2001-09-28 19:43 mbickel * Fixed bug: wrong graphics with hillside Fixed bug: crash when vehicle function not found Updated Helpsystem 2001-09-27 00:07 mbickel * Updated online help 2001-09-26 22:30 mbickel * Changed version number to 1.9.0-pre1 2001-09-26 21:53 mbickel * Reorganized data files for coming ASC 1.9.0 release Improved field information dialog 2001-09-26 21:44 mbickel * Fixed bugs in map resizing 2001-09-25 22:15 mbickel * Changed startup map to paybacktime 2001-09-25 20:03 mbickel * Move after attack doesn't reduce a units movement 2001-09-25 17:13 mbickel * New version number Fixed crash when reaction fire during ascend 2001-09-25 16:06 mbickel * Fixed: some files were not extracted by demount 2001-09-25 11:35 mbickel * Fixed disappearing building when resizing map 2001-09-24 19:22 mbickel * Fixed crash in end of turn Improved documentation 2001-09-24 14:05 mbickel * Fixed: airplanes landing in wrong building for repairs 2001-09-24 01:06 mbickel * Fixed: - ascent/descent during reactionfire - movement with nearly empty fuel tank - production icon displayed although unit could not be produced - invisible building becoming visible in fog of war 2001-09-20 17:36 mbickel * New object displaying mode 2001-09-18 13:19 mbickel * Fixed bug in determining units loadable into a transport Weaponguide displays removable objects 2001-09-14 13:34 mbickel * Fixed loadable-check for transports in mapeditor 2001-09-13 21:34 mbickel * Fixed several AI problems 2001-09-13 19:43 mbickel * Many, many bug fixes 2001-09-13 16:25 mbickel * Improved elimination of text tags in description 2001-09-07 11:33 mbickel * Fixed broken PCX loading for ASCTXT files 2001-08-28 15:24 mbickel * Added project files for SDLmm 2001-08-28 11:51 mbickel * Added SDL_image and SDLmm to the win32 project files 2001-08-27 23:03 mbickel * Terraintype graphics can now be mounted from any number of PNG files Several AI improvements 2001-08-26 23:39 mbickel * Fixed bugs in objecttype loading / writing of text files 2001-08-26 22:55 mbickel * bin2text can now load text files too LoadableItemType interface class added 2001-08-24 17:50 mbickel * AI performs better services when there are no service units 2001-08-19 14:50 mbickel * fixed event trigger allenemybuildings 2001-08-19 14:31 mbickel * Fixed several bugs in event and campaign handling 2001-08-19 12:48 mbickel * Fixed display problems in event dlg in mapeditor Fixed error when starting campaign with AI as first player 2001-08-18 14:30 mbickel * Fixed crash in AI: "trying to move immobile units" 2001-08-17 21:02 mbickel * Objecttypes can now use mirrored images in text files 2001-08-15 16:02 mbickel * Updated message texts 2001-08-15 15:47 mbickel * Fixed crash when loading old vehicletypes 2001-08-10 11:36 mbickel * Increased version number 2001-08-10 01:13 mbickel * Finished text io for building types 2001-08-10 00:08 mbickel * Improved building text file IO 2001-08-09 21:48 mbickel * Improved building text files 2001-08-09 21:28 mbickel * Started adding buildingtype text file functions 2001-08-09 19:06 mbickel * Fixed some warnings 2001-08-09 17:58 mbickel * Some usability improvements in the map editor More flexible BI3 map import Better textfile error messages 2001-08-09 16:50 mbickel * Added palette.map to data directory Improved usability of terrain selection in mapeditor New terrain translation in bi3 import function Better error messages in text parser Better error message: duplicate ID 2001-08-09 12:28 mbickel * Fixed AI problems Mapeditor can edit a units AI parameter 2001-08-08 00:11 mbickel * Unix build now uses namespace Fixed typo in tutorial 2001-08-07 23:24 mbickel * Fixed invalid height of planes inside carriers (mapeditor) Added namespace std usage to unix config Updated vehicles (provided by gamer) 2001-08-07 17:58 mbickel * Fixed crash in mail list Fixed crash in weapon info with mines Fixed cancel Button in object construction 2001-08-06 23:38 mbickel * Fixed: ghost icons remained after vehicle construction canceled 2001-08-06 22:54 mbickel * Fixed lots of crashes related to the new text files Fixed delayed events Fixed crash in terrin change event Fixed visibility of mines Fixed crashes in event loader 2001-08-06 17:35 mbickel * Fixed wrong resulution from config file Added duplicate ID checking 2001-08-03 11:06 mbickel * Increased data version 2001-08-03 10:53 mbickel * Added missing construction cost to vehicletype text formats New version of weaponguide 2001-08-02 20:50 mbickel * Corrected Error handling in Text parsers Improved version information 2001-08-02 20:18 mbickel * BI3 map translation tables now in textfile too 2001-08-02 17:33 mbickel * Completed text based file formats 2001-07-31 22:16 mbickel * Changed headers to use common types 2001-07-31 11:50 mbickel * Fixed crash in AI 2001-07-30 20:18 mbickel * Updated source.html to reflect Visual Studio .net 2001-07-30 20:03 mbickel * Fixed some more warnings 2001-07-30 19:43 mbickel * Added Microsoft Visual Studio .net project files Fixed some warnings 2001-07-30 15:24 mbickel * Removed VCL from Borland Make- and Project Files 2001-07-30 10:50 mbickel * Fixed bugs in weaponguide: wrong file open for detailed6 crash in output of buildable objects 2001-07-29 23:26 mbickel * Fixed: Torpedo-units could not leave submerged submarine 2001-07-29 20:23 mbickel * Updated win32 build instructions 2001-07-29 20:11 mbickel * Updated win32 build instructions again 2001-07-29 20:07 mbickel * Updated Win32 build instructions 2001-07-28 23:09 mbickel * Prepared vehicletype structure for textIO 2001-07-28 15:40 mbickel * Updated BCC makefiles 2001-07-28 15:26 mbickel * Updated weaponguide again 2001-07-28 15:18 mbickel * Merged changes into weaponguide.cpp 2001-07-28 13:54 mbickel * Updated weaponguide 2001-07-28 13:19 mbickel * Updated weaponguide moved item repository from spfst to itemrepository 2001-07-28 00:29 mbickel * Updated some terrain fields Added bin2text win32 project files Some improvement and bugfixes in text-file loading 2001-07-27 23:38 mbickel * Added bin2txt.h 2001-07-27 23:13 mbickel * Added text based file formats Terraintype and Objecttype restructured 2001-07-25 21:56 mbickel * Fixed: kamikaze not working 2001-07-25 21:01 mbickel * Started adding text file formats 2001-07-25 20:00 mbickel * Fixed: units could repair without repairing function but Fixed: airplanes tried to ascend through buildings Fixed: crash when kamikaze attack occured during movement Fixed: log(0) error in refuelling dialog 2001-07-20 23:27 mbickel * even more diagnostic messages 2001-07-20 22:37 mbickel * Enhanced logging capabilities 2001-07-18 23:51 mbickel * Removed fixed bugs 2001-07-18 22:53 mbickel * Fixed sound failing during game Fixed crash on loading game Fixed ammo not being displayed in large weapon info 2001-07-18 20:15 mbickel * Fixed: invalid sender of mails Fixed: unmoveable units are moved by AI Some reformatting of source files 2001-07-18 18:05 mbickel * Fixed: infinitive loop in displaying "player exterminated" msg Fixed: construction of units by units: wrong player Fixed: loading bug of maps with mines Fixed: invalid map parameter Fixed bug in game param edit dialog Fixed: cannot attack after declaring of war New: ffading of sounds 2001-07-15 23:31 mbickel * The movement sounds can now fade in and out 2001-07-15 23:00 mbickel * Some cleanup in the vehicletype class 2001-07-15 17:25 mbickel * Harbour fields now have deeper water 2001-07-15 12:36 mbickel * Added explanation message in email game save dialog 2001-07-15 00:57 mbickel * Updated credits 2001-07-14 23:26 mbickel * Updated version information 2001-07-14 23:10 mbickel * Updated documentation and BCC make files 2001-07-14 23:07 mbickel * Sound works now under Win32 too Error reporting on Win32 during startup works again. 2001-07-14 21:33 mbickel * Some sound fixes 2001-07-14 21:13 mbickel * Rewrote sound system Moveing units make sounds Added sound files to data 2001-07-14 16:26 mbickel * Some cleanup 2001-07-14 15:15 mbickel * Rewrote sound handling 2001-07-13 21:33 mbickel * Fixed crashes in the dashboards experience display Fixed inconsistent movement cost calculation (which caused AI and replay warnings) Fixed crash when starting network game from main menu 2001-07-13 16:02 mbickel * Fixed inconsistency in replay (shareviewchange) Fixed sound initialization problem Speed up of movement 2001-07-13 14:53 mbickel * Fixed duplicate icons in replay Fixed crash in tooltip help 2001-07-11 23:31 mbickel * Updated ToDO lists 2001-07-11 22:44 mbickel * Removed some vehicles from the data file. Put all legacy units in into the data/legacy directory 2001-07-11 22:13 mbickel * Fixed crash when exception occures during game loading Fixed wrong sender of mails 2001-07-09 19:38 mbickel * New default email filename removed limitation for 8 character long email filenames 2001-07-09 19:01 mbickel * Small map can now be even smaller fixed redraw problems on windows fixed no-font crash 2001-07-09 14:08 mbickel * Fixed: crash when saving game 2001-07-09 00:54 mbickel * Added version checking for coordinate loading Fixed crash when loading AI-savegames 2001-07-08 22:55 mbickel * Fixed linux makefiles Added command line parsing to tank2pcx 2001-07-08 22:10 mbickel * Added tank2pcx to project 2001-07-08 22:09 mbickel * Added tank2pcx tool to project Fixed bug in refuel dialog 2001-07-08 20:15 mbickel * Added include 2001-07-05 18:23 mbickel * Fixed double definition of pvehicle 2001-07-04 18:53 mbickel * Fixed bug in refuel dialog Fixed crash in mount (win32) Improved build process for Borland command line compiler Updated source documentation 2001-07-04 12:27 mbickel * ASC and Mapeditor don't require VCL50 to link any more 2001-07-03 22:53 mbickel * Borland C++ Makefiles don't require the VCL any more 2001-07-03 12:05 mbickel * Added Makefiles for Borland C++ command line compiler 2001-07-02 17:09 mbickel * Better error messages in makegfx 2001-07-02 12:14 mbickel * Fixed crash when starting new email games New version: 1.3.19 2001-06-25 17:36 mbickel * Help on experience icon 2001-06-25 17:32 mbickel * Updated version: 1.3.18 2001-06-14 16:46 mbickel * The resolution of ASC can be specified in the configuration file The fileselect dialog box shows the file's location new ascmap2pcx param: outputdir 2001-05-24 17:37 mbickel * Fixed: reaction fire could not be disabled when unit out of ammo Fixed several AI problems 2001-05-22 10:19 mbickel * Fixed an infinite loop in AI::checkBuildingCapture 2001-05-21 14:50 mbickel * Updated version to 1.3.15 2001-05-21 14:46 mbickel * Fixed infinite loop in AI::strategy Fixed bugs in mapeditor - event editing Fixed bugs in even loading / writing Fixed wrong build order AI <-> main program 2001-05-19 15:07 mbickel * ASC now compiles with Borland C++ Builder again Added getopt for use with BCB 2001-05-19 00:30 mbickel * The data file is now installed in the correct directory If the installation directory is changed with configure, the new path will now be compiled directly into ASC 2001-05-17 22:10 mbickel * Fixed: mapeditor was unable to load maps Removed debugging output from bi3 map loader 2001-05-17 20:45 mbickel * Changed configure.in so that the command line parser generation is optional 2001-05-17 16:23 mbickel * Rewrote command line parameters of all programs Made manpages generation optional 2001-05-17 01:21 mbickel * The data file is mounted using automake Added sgml documentation Added command line parsing functionality; integrated it into autoconf/automake Replaced command line parsing of ASC and ASCmapedit 2001-05-15 11:54 mbickel * Added complete Data and documentaion to repository The unix programs are now build in the 'unix' subdirectory, not the source directory. The executable names of all ASC helper programs now start with 'asc_' 2001-05-14 17:31 mbickel * Changed usage of asc_mount Updated configure.in 2001-05-10 18:24 mbickel * Fixed crash in Java-Uniteditor when palette not available 2001-04-30 13:55 mbickel * Updated version to 1.3.14 2001-04-30 13:41 mbickel * Fixed crash when importing BI maps due to different structure packing 2001-04-29 23:55 mbickel * Fixed: Some windows editor crashed due to invalid runtime libraries 2001-04-03 14:53 mbickel * Compiled ASC with Borland Added AI-lib project files for BC++B 2001-04-03 13:54 mbickel * AI Improvements: production , servicing 2001-04-01 15:00 mbickel * Added win32 project files for viewid 2001-04-01 14:59 mbickel * Updated win32 project files to new ai file structure Added viewid win32-project Improved AI : production and service path finding 2001-03-30 14:43 mbickel * Added 3D pathfinding some cleanup and documentation splitted the ai into several files, now located in the ai subdirectory AI cares about airplane servicing and range constraints 2001-03-23 17:02 mbickel * Some restructuring; started rewriting event system 2001-03-07 22:40 mbickel * Lots of bugfixes in the mapeditor 2001-03-05 22:02 mbickel * Updated version number 2001-03-05 21:57 mbickel * Fixed infinite loop in AI Fixed map resizing crash in mapaeditor Fixed speedsearch not working in fileselector 2001-03-02 14:24 mbickel * AI fixes 2001-03-02 12:51 mbickel * Fixed infinite loop in AI::buildingcapture search 2001-03-01 22:24 mbickel * Fixed two AI bugs: inconsistent attack value calculation 2001-02-28 22:27 mbickel * Set version number to 1.3.10 2001-02-28 17:13 mbickel * Updated DOS editor projects 2001-02-28 16:19 mbickel * Added more small editors to the win32 project 2001-02-28 15:21 mbickel * Added makegfx 2001-02-28 15:10 mbickel * Added some small editors to linux makefiles Added even more dirty hacks to basegfx: some more truecolor functions 2001-02-26 23:03 mbickel * Some adjustments for Watcom C++ 2001-02-26 22:14 mbickel * Added two small editors to the linux makefiles Added some more truecolor hacks to the graphics engine 2001-02-26 14:49 mbickel * Fixed bug in message loading readString can now read strings that container \n 2001-02-26 13:34 mbickel * Some major restructuing: new message containers events don't store pointers to units any more tfield class overhauled 2001-02-18 18:53 mbickel * Added containerbasetype.h 2001-02-18 18:52 mbickel * Fixed some compilation problems on Linux 2001-02-18 16:41 mbickel * added new files to the unix makefile.am 2001-02-18 16:36 mbickel * Some cleanup and documentation Restructured: vehicle and building classes into separate files tmap, tfield and helper classes into separate file (gamemap.h) basestrm : stream mode now specified by enum instead of int 2001-02-15 22:57 mbickel * The AI doesn't try to attack with recon units any more 2001-02-11 21:40 mbickel * Fixed compilation problems with gcc 2001-02-11 12:39 mbickel * Some cleanup and documentation 2001-02-08 22:20 mbickel * AI attacks and services more sensibly 2001-02-06 19:38 mbickel * Added string comparing method to ASCString 2001-02-06 18:15 mbickel * Some changes for compilation by Borland C++ Builder 2001-02-06 17:27 mbickel * bugfixes, bugfixes and bugfixes 2001-02-04 22:26 mbickel * The AI status is written to savegames -> new savegame revision Lots of bug fixes 2001-02-01 23:48 mbickel * rewrote the storing of units and buildings Fixed bugs in bi3 map importing routines Fixed bugs in AI Fixed bugs in mapeditor 2001-01-31 15:52 mbickel * Fixed crashes in BI3 map importing routines Rewrote memory consistency checking Fileselect dialog now uses ASCStrings 2001-01-29 00:19 mbickel * Finally, the linux version compiles again too... 2001-01-29 00:00 mbickel * Made the small editors compilable with Watcom again 2001-01-28 22:39 mbickel * Updated Borland C++ Building project files Fixed some compilation problems with Borland Made weaponguide compilable again 2001-01-28 21:42 mbickel * Introduced a new string class, ASCString, which should replace all char* and std::string in the long term Split loadbi3.cpp into 3 different files (graphicselector, graphicset) 2001-01-28 18:18 mbickel * The recent cleanup broke some source files; this is fixed now 2001-01-28 15:03 mbickel * Some restructuring, documentation and cleanup The resource network functions are now it their own files, the dashboard as well Updated the TODO list 2001-01-26 00:44 mbickel * Moved map displaying routins to own file (mapdisplay.cpp) Wrote program to create pcx images from map files (map2pcx.cpp) Fixed bug in repair function: too much resource consumption AI improvements and bug fixes The BI3 map import function now evaluates the player status (human/ computer) 2001-01-24 15:42 mbickel * Fixed a crash in the AI 2001-01-24 12:53 mbickel * Fixed some compilation problems with gcc 2001-01-24 12:00 mbickel * Updated win32 project files 2001-01-23 22:05 mbickel * Speed up of AI Lot of bugfixes in AI Moved Research to own files (research.*) Rewrote storing of developed technologies Some cleanup and documentation 2001-01-22 21:00 mbickel * Fixed bug that made savegamefrom campaign games unloadable Optimized the terrainAccess-checking 2001-01-21 17:37 mbickel * Moved replay code to own file ( replay.cpp ) Fixed compile problems done by cleanup 2001-01-21 13:48 mbickel * Some cleanup and documentation 2001-01-19 14:33 mbickel * The AI now uses hemming Several bugfixes in Vehicle Actions Moved all view calculation to viewcalculation.cpp Mapeditor: improved keyboard support for item selection 2001-01-14 15:58 mbickel * added documentation for the graphics functions moved interface of assembler routines to seperate file in dos directory 2001-01-11 16:27 mbickel * AI: conquering units try to move on fields hidden to the enemy 2001-01-04 16:13 mbickel * configure now checks for libSDL_image AI only conquers building that cannot be conquered back immediately tfindfile now returns strings instead of char* 2001-01-04 16:10 mbickel * Fixed: showtext displayed garbage as last character when text had to be cut shorter to be displayed 2000-12-31 16:25 mbickel * The AI now conqueres neutral buildings Removed "reset password" buttons when starting a game 2000-12-29 17:33 mbickel * The supervisor may now reset passwords 2000-12-28 19:34 mbickel * Compileable with Watcom 2000-12-28 19:04 mbickel * Removed old Borland C++ Project files Optimized beeline 2000-12-28 17:58 mbickel * Fixed bugs in AI Some cleanup Fixed crash in building construction 2000-12-28 12:12 mbickel * Fixed: no redraw when restoring fullscreen focus in WIN32 Better error message handing in WIN32 2000-12-27 23:23 mbickel * Fixed crash in loading message text Removed many unused variables 2000-12-26 22:04 mbickel * Fixed: putimageprt not working (used for small map displaying) Fixed: mapeditor crashed on generating large maps 2000-12-26 15:51 mbickel * Added some more Borland C++ Builder project files 2000-12-26 15:45 mbickel * Made ASC compilable (and runnable) with Borland C++ Builder 2000-12-23 16:58 mbickel * Trying to get ASC to run with Borland C++ Builder... 2000-12-23 14:27 mbickel * Added Borland C++ Builder project files 2000-12-23 14:19 mbickel * Made ASC compileable with Borland C++ Builder 2000-12-21 17:41 mbickel * Fixed some compilation errors that were made during documentation 2000-12-21 12:00 mbickel * Added some code documentation 2000-11-29 18:58 mbickel * BI3 map loading routines can now handles maps > 64*64 Fixed: pressing enter in dialog_box triggered wrong buttons 2000-11-29 12:18 mbickel * Mapeditor compiles with Watcom again 2000-11-29 12:05 mbickel * Improved userinterface of the mapeditor map::preferredfilenames uses now strings (instead of char*) 2000-11-29 10:40 mbickel * The mapeditor has now two maps simultaneously active Moved memorychecking functions to its own file: memorycheck.cpp Rewrote password handling in ASC 2000-11-26 23:18 mbickel * Added command line parameters for setting the verbosity Increased verbose output 2000-11-26 15:39 mbickel * Added Project Files for Borland C++ Some modifications to compile source with BCC 2000-11-23 20:45 mbickel * Added original libtriangulation README 2000-11-22 18:00 mbickel * Updated documentation for libraries 2000-11-22 12:34 mbickel * new Makefile.in : dynamically linked libbzip2 2000-11-22 09:48 mbickel * mapeditor and mount/demount use configurable bzlib linking invalid bzlib tests in configure.in fixed 2000-11-21 21:26 mbickel * Fixed crash in tsearchfields (used by object construction for example) AI improvements configure.in: added some debug output fixed broken check for libbz2 2000-11-21 20:13 mbickel * libbzip2 can now be linked either statically or dynamically to ASC/linux 2000-11-15 20:28 mbickel * AI improvements 2000-11-14 21:36 mbickel * The AI can now use supply vehicles Rewrote objecttype IO routines to make the structure independant of the memory layout 2000-11-12 16:19 mbickel * Applied patch to configure.in to enable finding SDL if it isn't installed in the default directory GiveUnitAway dialog improved 2000-11-11 12:05 mbickel * started AI service functions 2000-11-09 19:39 mbickel * Fix: mapeditor crashed at startup due to invalid map being generated 2000-11-09 18:48 mbickel * The size of a stream can now be queried PCX loader (in C) can now load unpatched images provided they are not compressed 2000-11-08 23:00 mbickel * Moved mntgraph program into tools project (dos small editors) 2000-11-08 22:58 mbickel * brought the small editors up to date 2000-11-08 20:50 mbickel * Fixed Nullpointer exception when the last directory doesn't exist any more on startup. 2000-11-08 20:37 mbickel * Changed the terrain types (again): "lava" now replaces "small trench" 2000-11-08 20:30 mbickel * Rewrote IO for the tmap structure Fixed crash when entering damaged building Fixed crash in AI Removed item CRCs 2000-11-07 23:14 mbickel * Added terrain type "Lava" 2000-11-07 17:19 schelli * Minor Memory-Functions & Problems changed Picture Support partly enabled New Funktion partly implemented Buildings partly implemented 2000-11-01 12:41 mbickel * Fixed: Selection in MainWindow-List not being evaluated, the first list entry was always edited. 2000-10-31 19:08 mbickel * Borland C now uses unsigned char ( tools/Makefile changed ) Added header file for size_t to global_os.h 2000-10-31 19:06 mbickel * Fileselector now displays files too 2000-10-31 11:42 mbickel * Added building->vehicle service to vehicle controls Moved tmap methods to gamemap.cpp 2000-10-31 11:41 mbickel * Fixed crash when loading a unit that can "construct specific building" 2000-10-29 22:06 mbickel * Modified filename construction to run under Linux Started implementing a better directory choosing dialog 2000-10-26 21:17 mbickel * Removed fullscreen settings in mapeditor 2000-10-26 20:55 mbickel * Fixed crash when editing the properties of a vehicle inside a building Added mapeditorFullscreen switch to asc.ini 2000-10-26 20:15 mbickel * Added gamemap.cpp, which contains methods from tmap 2000-10-26 20:14 mbickel * AI moves damaged units to repair tmap is not memory layout sensitive any more 2000-10-24 17:35 schelli * MapEd FullScreen support added weapons ammo now editable in MapEd 2000-10-19 13:40 mbickel * Fixed crash when editing unit values 2000-10-18 20:53 mbickel * Added JPEG support to windows version 2000-10-18 19:09 mbickel * Fixed eventhandling for DOS 2000-10-18 17:10 mbickel * Fixed event handling for windows and dos 2000-10-18 16:16 mbickel * Added events.h 2000-10-18 16:13 mbickel * Rewrote Event handling; DOS and WIN32 may be currently broken, will be fixed soon. 2000-10-18 14:40 mbickel * Rewrite event handling for windows 2000-10-17 22:21 schelli * App now remembers path 2000-10-17 19:28 schelli * minor bugs fixed in lots of sources add & remove weapon works now revert to save button removed class-handling bugs fixed load & save routines fully implemented terrainacces added 2000-10-17 15:04 mbickel * New terrainaccess reading/writing Added Win32 project files 2000-10-17 14:12 mbickel * Improved vehicletype loading/saving routines documented some global variables 2000-10-17 12:46 mbickel * Added log2 testing to configure.in Eventhandling now different between Win32 and Linux 2000-10-16 16:34 mbickel * Win32 port is now running fine. Removed MSVC project files and put them into a zip file in asc/source/win32/msvc/ 2000-10-16 11:50 mbickel * DOS adjustments 2000-10-16 11:37 mbickel * Fixed Win32: not recognizing keys in dialog box 2000-10-15 14:31 mbickel * Worked on Win32 port (Watcom) 2000-10-15 00:40 schelli * AutoRepairRate added version will be updated to actual version when saved "vehicle must category" added Weapon pannel restructured + can.NOT.hit added data-arrays updated 2000-10-14 17:31 mbickel * Moved key symbols to separate files Moved tnstream to its own file 2000-10-14 16:16 mbickel * Cleaned up includes Added mapeditor to win32 watcom project 2000-10-14 15:34 mbickel * Updated source documentation: added paragraph about installing STLPORT 2000-10-14 15:07 mbickel * Moved DOS version into own subdirectories Win32 version with Watcom compiles and links ! But doesn't run yet... 2000-10-14 13:18 mbickel * Added obj files of assembler routines for DOS version Removed absolute path from source/tools/Makefile.bcc 2000-10-14 12:55 mbickel * Added ASC-Win32 project files for Watcom 2000-10-14 12:52 mbickel * Some adjustments for a Win32 port 2000-10-13 15:15 schelli * [no log message] 2000-10-13 00:24 mbickel * Made the DOS part of the new platform system work again 2000-10-12 23:37 mbickel * Further restructured platform dependant routines 2000-10-12 22:21 mbickel * Restructuring operating system dependant files 2000-10-12 21:51 mbickel * Added a stub program for generating a weapon guide Added makefiles to compile this weaponguide with the free borland C++ compiler Made some adjustments to basic IO file for compiling them with borland C++ 2000-10-12 21:00 mbickel * Fixed crash in building placement Replaced multi-character character constants by strings (there where problems with the byte order) Building ID and name are now correctly displayed in mapeditor 2000-10-11 23:25 mbickel * Fixed uninitilized ladung in containerbase 2000-10-11 21:50 mbickel * Cleaned up Linux make procedure 2000-10-11 18:59 mbickel * Some more improvement of the Watcom build process 2000-10-11 18:45 mbickel * Improved the build process for Watcom 2000-10-11 17:33 mbickel * Adjusted small editors to the new ASC structure Watcom compatibility 2000-10-11 16:26 mbickel * Modernized the internal structure of ASC: - vehicles and buildings now derived from a common base class - new resource class - reorganized exceptions (errors.h) Split some files: typen -> typen, vehicletype, buildingtype, basecontainer controls -> controls, viewcalculation spfst -> spfst, mapalgorithm bzlib is now statically linked and sources integrated 2000-10-03 18:49 mbickel * Added Java Vehicle editor 2000-09-27 18:08 mbickel * AI improvements 2000-09-26 22:02 mbickel * Added all files from bzlib 1.0.0 2000-09-26 21:58 mbickel * Upgraded the included bzlib (which is used for DOS) to 1.0.0 2000-09-26 20:05 mbickel * Upgraded to bzlib 1.0.0 (which is incompatible to older versions) 2000-09-25 22:04 mbickel * AI improvements 2000-09-25 17:05 mbickel * Some fixes for Watcom 2000-09-25 15:25 mbickel * The AI can now change the height of units Heightchaning routines improved 2000-09-24 21:57 mbickel * ChangeUnitHeight functions are now more powerful since they use UnitMovement on their own. 2000-09-23 19:46 mbickel * Updated documentation directory 2000-09-22 21:05 mbickel * Fix: Missing makefile for mapedit and tools 2000-09-22 20:53 mbickel * Fix: Makefile for mapedit and tools missing 2000-09-20 17:05 mbickel * Better error handling on startup. 2000-09-17 18:16 mbickel * Some fixes for Watcom 2000-09-17 17:20 mbickel * AI is now automatically invoked (depending on gameoptions) Some cleanup 2000-09-17 17:18 mbickel * Added paragraph about source formatting 2000-09-17 17:17 mbickel * some restructuring; moving units out of buildings 2000-09-17 17:16 mbickel * reformatted the whole file with Astyle 2000-09-16 15:02 mbickel * Put the AI in place 2000-09-16 13:47 mbickel * Some cleanup and documentation again 2000-09-10 12:19 mbickel * AI improvements 2000-09-07 18:42 mbickel * Made some adjustments so that ASC compiles with Watcom again... 2000-09-07 17:49 mbickel * some cleanup and documentation 2000-09-07 17:42 mbickel * Put class around A* Added function to get all reachable fields 2000-09-07 17:42 mbickel * [no log message] 2000-09-05 21:57 gulliver * namespace std added on vector 2000-09-05 21:55 gulliver * namespace std added on string vars 2000-09-02 17:36 mbickel * Some minor cleanup and documentation 2000-09-02 15:59 mbickel * Worked on AI Started using doxygen 2000-09-01 19:46 mbickel * Improved A* code Renamed tvehicle class to Vehicle 2000-09-01 17:47 mbickel * Added Astar path finding code Fixed: viewid crashed Fixed display error in ynswitch ( krkr.cpp ) 2000-08-30 18:26 mbickel * [no log message] 2000-08-30 16:45 mbickel * ASC compiles and links with GCC again... 2000-08-29 22:21 mbickel * Tried to make source GCC compliant, but some problems still remain 2000-08-29 19:42 mbickel * Restructured GUI to make it compilable with VisualC. 2000-08-29 12:36 mbickel * Removed Debug code Fixed bug: movement left when changing height into buildings 2000-08-28 21:49 mbickel * Fixed: replay exits when moving satellite out of orbiter Fixed: airplanes being able to endlessly takeoff and land Fixed: buildings constructable by unit without resources 2000-08-28 17:58 mbickel * Fixed short displaying of map before password dialog when loading email games by command line parameter Fixed reaction fire not working when loading an old ( < ASC1.2.0 ) file 2000-08-28 16:37 mbickel * Fixed: satellite not able to leave orbiter Restructured next-turn routines 2000-08-26 17:33 mbickel * Warning message displayed if empty password is entered pcxtank now displays error messages 2000-08-25 15:42 mbickel * Fixed: zoom dialogbox in mapeditor was invisible Fixed: ammoproduction: no numbers displayed game options: produceammo and fillammo are now modified together Fixed: sub could not be seen when standing on a mine Some AI improvements 2000-08-21 19:50 mbickel * Fixed: crash when unit reaching max experience Fixed: crash when displaying research image Fixed: crash when events referenced a unit that has been shot down Fixed: screenshot being written to wrong directory 2000-08-19 18:25 mbickel * Added provisional mousecontrol.h , ndir.h 2000-08-18 14:45 mbickel * Renamed doc/source.htm to doc/source.html 2000-08-15 18:22 mbickel * Fixed: crash in mapedit when selecting a unit as buildingcargo 2000-08-13 17:22 mbickel * Improved data version control Fixed: not all experience symbols were loaded 2000-08-13 16:09 mbickel * Removed debug output in unitset info 2000-08-13 14:55 mbickel * Fixed IO errors with very small files 2000-08-13 14:35 mbickel * Dataversion >= 3 is now required 2000-08-13 13:55 mbickel * Attacking now decreases a units movement by 20% if it has the "move after attack" flag. 2000-08-13 12:24 mbickel * Fixed: movement decrease when cloning units Fixed: refuel skipped next action in replay 2000-08-13 11:53 mbickel * Refuelling is now logged for replays 2000-08-12 17:03 mbickel * Fixed bug in unit movement ASC compiles and runs under Linux again... 2000-08-12 17:01 mbickel * Restored old versions of GUI ; new ones were broken 2000-08-12 14:52 mbickel * Made DOS-Version compile and run again. 2000-08-12 11:17 gulliver * [no log message] 2000-08-12 11:11 gulliver * [no log message] 2000-08-11 14:24 mbickel * Fixed: no movement after refuelling unit Restructured reading/writing of units 2000-08-11 13:40 mbickel * Added program for testing character>127 handling 2000-08-11 13:38 mbickel * Enabled resource control subwindow in BI resource mode 2000-08-10 13:18 mbickel * Fixed building: moveunitdown changed loadimage to use standard SDL_image 2000-08-10 12:20 mbickel * Added building function "produce all unit types" 2000-08-09 15:18 mbickel * Fixed: invalid movement cost for airplanes flying with wind Fixed: building mineral resource info: wrong lines for availability 2000-08-09 14:39 mbickel * fixed invalid height when constructing vehicle with other vehicles fixed wrong descent icon being shown 2000-08-08 15:38 mbickel * Fixed: construction of buildings doesn't consume resources Fixed: no unit information visible for satellites 2000-08-08 15:21 mbickel * Added unitCategoriesLoadable property to buildingtypes and vehicletypes Added option: showUnitOwner 2000-08-08 11:47 mbickel * speed up of dialog boxes in linux fixed graphical errors in attack fixed graphical error in ammo transfer fixed reaction fire not allowing manual attack 2000-08-07 23:10 mbickel * Fixed some syntax errors 2000-08-07 18:29 mbickel * orbiting units don't consume fuel any more Fixed bug in attack formula; improved attack formula Rewrote reactionfire 2000-08-06 15:14 mbickel * Fixed crashes in mapeditor 2000-08-06 14:18 mbickel * Gameoptions: new default values Maketank: negative buildable-object-IDs 2000-08-06 13:38 mbickel * New map paramter: fuel globally available Mapeditor can now filter buildings too Fixed unfreed memory in fullscreen image loading Fixed: wasted cpu cycles in building map parameters can be specified when starting a map map parameters are reported to all players in multiplayer games 2000-08-05 22:17 mbickel * Restructured Fullscreen Image loading 2000-08-05 20:26 mbickel * Added Fullscreen-JPG-Support 2000-08-05 17:30 mbickel * Fixed possible divisions by 0 in attack/defensebonus 2000-08-05 15:38 mbickel * Rewrote height checking for moving units in and out of transports / building 2000-08-04 17:10 mbickel * Moving transports costs movement for units inside refuelled vehicles now have full movement in the same turn terrain: negative attack / defensebonus allowed new mapparameters that affect damaging and repairing of building 2000-08-03 21:45 mbickel * Fixed some bugs in DOS code Removed submarine.ascent != 0 hack 2000-08-03 21:23 mbickel * Added SDLStretch routines Added acinclude.m4 (from SDL1.1.3) 2000-08-03 21:21 mbickel * Fixed: units had invalid height when produced in some buildings Fixed: units could not enter building if unitheightreq==0 Started adding SDL_image support Upgraded to SDL1.1.3 (for SDL_image) 2000-08-03 15:11 mbickel * Fixed: on/off switching of generator vehicle produced endless amounts of energy Repairing units now reduces their experience negative attack- and defenseboni possible changed attackformula 2000-08-02 20:18 mbickel * Fixed broken Watcom Projectfiles for tools Makebld can now save a buildings image 2000-08-02 19:27 mbickel * Renamed translation to transformation in unitset definition file 2000-08-02 17:52 mbickel * New unit set definition files demount accepts now more than one container file Unitset information dialog added 2000-08-02 12:28 mbickel * Fixed: generator vehicle not working Streams can now report their name Field information shows units filename 2000-08-02 10:47 mbickel * Fixed: Mineral resources where visible for all players 2000-08-01 15:50 mbickel * Chaning the height of airplanes is not affected by wind any more. Fixed: Airplanes could ascend onto buildings 2000-08-01 14:38 mbickel * Some more configuration file refinements 2000-08-01 12:39 mbickel * Updated documentation Refined configuration file handling 2000-07-31 21:16 mbickel * Improved handing of multiple directories Fixed: wind direction not displayed when cycling through wind heights Fixed: oil rig not working Fixed: resources becomming visible when checking mining station status Fixed: division by zero when moving unit without fuel consumption 2000-07-31 20:02 mbickel * New configuration file handling ASC searches its data files in all directories specified in ascrc Renamed all tools so they begin with asc 2000-07-29 20:40 mbickel * Fixed crash in ammo transfer window inside buildings/transports 2000-07-29 17:28 mbickel * Plaintext configfile runs now in Linux version too 2000-07-29 16:54 mbickel * plain text configuration file implemented 2000-07-28 12:15 mbickel * Fixed broken movement Fixed graphical artefacts when moving some airplanes 2000-07-26 17:58 mbickel * Fixed: infinite loop when landing with an aircraft which is low on fuel Fixed a bug in loadgame 2000-07-24 15:55 mbickel * Fixed crash when attacking unit is destroyed by attacked unit 2000-07-23 19:59 mbickel * various AI improvements new terrain information window 2000-07-22 20:57 mbickel * New message during save operation Weapon efficiency displayed did not correspond to mouse position when first weapon was service 2000-07-16 18:15 mbickel * Building: ammotransfer improved 2000-07-16 16:57 mbickel * Datafile versioning 2000-07-16 16:19 mbickel * AI has now some primitive tactics implemented Some clean up moved weapon functions to attack.cpp Mount doesn't modify PCX files any more. 2000-07-12 15:37 mbickel * ascMount now working again 2000-07-12 10:27 mbickel * Prepared 1.1.9 release 2000-07-10 17:21 mbickel * Fixed crash in replay (alliancechange) Fixed some movement problems when moving units out of transports / buildings Removed save game description dialog 2000-07-06 13:07 mbickel * More AI work Started modularizing the attack formula 2000-07-05 15:26 mbickel * AI 2000-07-05 12:49 mbickel * Fixed AI bugs setbuildingdamage event now updates the screen 2000-07-05 11:24 mbickel * New event action: change building damage 2000-07-04 20:39 mbickel * Added weapon information in buildings Made buried pipeline darker 2000-07-04 19:10 mbickel * Fixed crash in replay with invalid removebuilding coordinates 2000-07-02 23:04 mbickel * Fixed crash in Replay Fixed graphic errors in replay 2000-06-28 21:26 mbickel * fixed bug in object generation by building removal Added artint.cpp to makefiles Some cleanup 2000-06-28 20:30 mbickel * Started working on AI Started making loaders independent of memory layout Destroyed buildings can now leave objects behind. 2000-06-23 14:09 mbickel * Graphicsets now selectable in ASC too. 2000-06-23 13:53 mbickel * Fixed a bug that crashed ASC when trying to ascend with a unit near the border of the map 2000-06-23 11:48 mbickel * Improved key handling in intedit/stredit 2000-06-23 11:24 mbickel * Fixed crash in replay enabled cursor movement in stredit 2000-06-22 16:16 mbickel * Added url of Jpeg library for ASC-DOS to documentation 2000-06-22 16:13 mbickel * Removed JPEG library 2000-06-22 16:08 mbickel * Removed JPEG library 2000-06-22 14:36 mbickel * Fixed compilation problems with gcc version now ASC1.1.6 2000-06-19 22:05 mbickel * Fixed crash when transfering ammo to vehicle with > 8 weapons 2000-06-09 17:13 mbickel * Updated TODO file: more info on configuration file IO 2000-06-09 15:12 mbickel * Fixed tribute function and renamed it to "transfer resources" 2000-06-09 12:50 mbickel * Repaired keyboard control of pulldown menu Fixed compile errors at fieldlist with gcc 2000-06-08 23:03 mbickel * New vehicle action: attack wrote documentation for vehicle actions 2000-06-08 23:00 mbickel * updated source documentation: added description of source files 2000-06-06 22:17 mbickel * Updated dummy sound headers for DOS 2000-06-06 22:05 mbickel * nosound option is implemented, removed from TODO file 2000-06-06 22:03 mbickel * Fixed graphical error when transfering ammo in buildings Sound can now be disable by a command line parameter and the game options 2000-06-06 20:59 mbickel * New things TODO 2000-06-05 20:33 mbickel * Refined password check for mail games 2000-06-05 20:21 mbickel * Fixed a security hole which was opened with the new method of loading mail games by command line parameters 2000-06-04 23:39 mbickel * Added OK button to ViewText dialog (used in "About ASC", for example) Invalid command line parameters are now reported new text for attack result prediction Added constructors to attack functions 2000-06-01 17:27 mbickel * Some changes for the upcoming Win32 version of ASC Fixed error at startup: unable to load smalaril.fnt 2000-06-01 17:03 mbickel * New command line evaluation code and parameters: Maps, savegames and email games can now be loaded by passing an command line parameter. From Sven Riedel 2000-05-30 21:59 mbickel * Fixed bug in basestrm: container having higher priority than single file 2000-05-30 20:39 mbickel * Added support for multiple directories Moved DOS specific files to a separate directory 2000-05-28 23:07 mbickel * Removed some unnecessary Makefiles 2000-05-28 23:05 mbickel * Linux version of mapedit was unable to load buildings in BI3 map 2000-05-25 13:07 mbickel * Added functions to check files for valid mail / savegame files. 2000-05-23 23:09 mbickel * Removed boolean data type 2000-05-23 22:40 mbickel * Removed boolean type 2000-05-22 17:40 mbickel * Included patches for Win32 version 2000-05-21 19:18 mbickel * Moved BI3 import tables to a separate file: objxlat.cpp 2000-05-18 19:48 mbickel * When moving units out of buildings/transports, indirectly accessible fields are marked now too The unit info display was not updated when changing the height of an helicopter 2000-05-18 16:39 mbickel * Changed version number to 1.1.4 2000-05-18 16:14 mbickel * Fixed bug in movemalus calculation for movement Added "view movement range" 2000-05-11 22:12 mbickel * mapedit(lin) can now import BI3 maps 2000-05-11 17:45 mbickel * No vehicle action icons are shown when another action is running 2000-05-10 23:13 mbickel * Improved error messages for mail game loader 2000-05-10 22:56 mbickel * mouseparams and ticker now volatile under linux too 2000-05-10 21:55 mbickel * Fixed empty loops when waiting for mouse events 2000-05-10 21:15 mbickel * Fixed invalid height when trying to change a units height 2000-05-08 22:56 mbickel * Some cleanup 2000-05-08 22:38 mbickel * Cleaned up makefiles Fixed bug in mount: crash when file > 1 MB Fixed bug in visibility calculation 2000-05-07 20:21 mbickel * Speed of attack animation can now be specified 2000-05-07 19:04 mbickel * Fixed a bug in movement 2000-05-07 14:53 mbickel * some minor adjustments 2000-05-07 14:12 mbickel * New mouse option dialog weapon info can now be displayed by clicking on a unit 2000-05-06 22:25 mbickel * Fixed: -recognition of a second mouse click when selection a pd menu item -movement: fields the unit can only pass, but not stand on them, are marked darker -intedit/stredit: mouseclick outside is like hitting enter 2000-05-06 21:57 mbickel * Mapeditor/linux is now running 2000-05-05 23:15 mbickel * Added Makefiles for mount/demount and mapeditor mapeditor can now be compiled for linux, but is not running yet 2000-05-03 16:50 mbickel * Added win32 version of libbzip2 2000-05-03 16:49 mbickel * Fixed a bug in LZW decompression 2000-05-03 16:37 mbickel * Added mount.wpj again 2000-05-03 16:36 mbickel * Even more restructuring of the small editors 2000-05-03 16:26 mbickel * Reorganized small editors 2000-05-02 19:28 mbickel * Linux: Added makefile for demount and mount(con) 2000-05-02 18:20 mbickel * Fixed bug with several simultaneous vehicle actions running Fixed graphic error at ammo transfer in buildings Fixed ammo loss at ammo transfer Movecost is now displayed for mines and repairs Weapon info now shows unhittable units 2000-04-27 19:59 mbickel * Updated Kdevelop project file Fixed some graphical errors 2000-04-27 18:25 mbickel * Attack functions cleanup New vehicle categories Rewrote resource production in ASC resource mode Improved mine system: several mines on a single field allowed Added unitctrl.* : Interface for vehicle functions currently movement and height change included Changed timer to SDL_GetTicks 2000-04-17 20:55 mbickel * Fixed the DOS version 2000-04-17 20:30 mbickel * Even more SDL speed improvements 2000-04-17 18:27 mbickel * Optimized vehicle movement for SDL version 2000-04-15 17:51 mbickel * Updated linux documentation 2000-04-14 22:23 mbickel * Updated documentation to reflect the linux port 2000-04-06 11:07 mbickel * Fixed a bug in the mapeditor that prevented transports from being loaded 2000-04-04 10:31 mbickel * Fixed a bug that exited ASC when trying to give units to your allies. 2000-04-03 11:52 mbickel * Fixed crash in mine strength calculation 2000-04-02 23:51 mbickel * Fixed bugs graphic set loading routines 2000-04-01 18:54 mbickel * Updated BI2PCX to use the new interchangeable graphic sets Tagged ASC1-0-0 2000-04-01 15:04 mbickel * Updated documentation 2000-04-01 13:38 mbickel * Updated the small editors Added version numbering 2000-03-29 17:29 mbickel * Added readme.linux 2000-03-29 17:28 mbickel * Preparations for the Linux release: updated help files and documentation 2000-03-29 11:58 mbickel * Improved memory handling for DOS version Many small changes I can't remember ;-) 2000-03-16 15:06 mbickel * Added unitset transformation to the mapeditor 2000-03-11 20:51 mbickel * Removed file name length limitation under linux No weapon sound for attacked units any more (only attacker) 2000-03-11 19:22 mbickel * Added support for multiple graphic sets 2000-02-24 11:54 mbickel * Some cleanup and bugfixes 2000-02-08 09:26 steb * Changed SDL.h to SDL/SDL.h to make installation on the average users system easier. 2000-02-07 20:45 mbickel * fixed map structure size bug 2000-02-05 13:13 steb * Sundry tidying up to get a clean compile and run. Presently tending to SEGV on startup due to actmap being null when trying to report errors. 2000-02-03 22:15 mbickel * Fixed a crash in the new file date routines 2000-02-03 21:54 mbickel * Some cleanup getfiletime now works under Linux too 2000-02-02 21:48 mbickel * Fixed bug in BI3 path verification 2000-02-02 20:18 mbickel * Enhanced sound loading routines to use the ASC stream io functions 2000-01-31 17:34 mbickel * now standard hotkeys in dialog boxes 2000-01-31 17:08 mbickel * Fixed crash in line Improved error handling in replays 2000-01-25 20:28 mbickel * Fixed bugs: invalid mouse buttons reported when moving the mouse missing service weapon in weapon information invalid text displayed in ammo production undamaged units selected in repair vehicle function speed up when playing weapon sound 2000-01-24 18:35 mbickel * Added dummy routines for sound under DOS Cleaned up weapon specification 2000-01-24 10:08 steb * Tidied up configure.in to support SDL properly. Added sounds to Makefile.am Tested. It built ok for me. Still YMMV however :) 2000-01-24 09:16 steb * Changes to existing files to implement sound. This is the first munge into CVS. It worked for me before the munge, but YMMV :) 2000-01-24 08:44 steb * New source files added for sounds, should compile clean, but this is the first CVS munge so YMMV :) 2000-01-20 17:52 mbickel * Added Kamikaze attack 2000-01-19 23:14 mbickel * Fixed: - crash in replay - invalid character highliting in showtext3 2000-01-19 23:03 mbickel * Fixed a bug in the DOS keyboard code 2000-01-19 22:18 mbickel * Adjusted case of filenames for Linux version (all data files now lowercase) 2000-01-07 14:20 mbickel * DGA fullscreen mode now working 2000-01-06 15:11 mbickel * Fixed a graphic bug in PD and disabled fullscreen mode 2000-01-06 12:19 mbickel * Worked on the Linux-port again... 2000-01-04 20:43 mbickel * Continued Linux port 2000-01-02 21:23 mbickel * Improved keyboard handling in dialog boxes under DOS 2000-01-02 20:47 mbickel * Continued Linux port Fixed crash at program exit 2000-01-01 22:30 mbickel * Cleaned up makefiles & Co 2000-01-01 20:38 mbickel * added makefiles in source/docs/en/ 2000-01-01 20:33 mbickel * Added makefiles for source/docs directory 2000-01-01 20:04 mbickel * /tmp/cvsVhJ4Z3 1999-12-30 22:04 mbickel * Restored DOS compatibility again. 1999-12-30 21:30 mbickel * Improved Linux port again. 1999-12-29 18:38 mbickel * Continued Linux port 1999-12-29 13:50 mbickel * Removed a fatal error message in GUI.CPP Made some modifications to allow platform dependant path delimitters 1999-12-28 23:04 mbickel * Had to make some changes again to compile it for DOS... 1999-12-28 22:02 mbickel * Continued Linux port Added KDevelop project files 1999-12-28 21:47 mbickel * Continued Linux port Added KDevelop project files 1999-12-27 13:59 mbickel * new vehicle function: each weapon can now be set to not attack certain vehicles 1999-12-27 13:51 mbickel * Cleanup for Linux port 1999-12-14 21:23 mbickel * getfiletime now works on containerfiles too improved BI3 map import tables various bugfixes 1999-12-07 23:13 mbickel * Fixed various bugs Extended BI3 map import tables 1999-12-07 23:05 mbickel * Added password verification for loading maps 1999-12-07 23:02 mbickel * Added vehicle function "no air refuelling" 1999-12-07 22:57 mbickel * Fixed bugs in Weapon information window Added vehicle function "no air refuelling" 1999-11-25 22:59 mbickel * Added weapon information window Added support for primary offscreen frame buffers to graphics engine Restored file time handling for DOS version 1999-11-23 22:07 mbickel * Many small bugfixes 1999-11-22 19:26 mbickel * Restructured graphics engine: VESA now only for DOS BASEGFX should be platform independant new interface for initialization Rewrote all ASM code in C++, but it is still available for the Watcom versions Fixed bugs in RLE decompression, BI map importer and the view calculation 1999-11-18 18:30 mbickel * Improved BI-map import translation tables Moved macros to substitute Watcom specific routines into global.h 1999-11-16 18:03 mbickel * Made ASC compilable for DOS again :-) Merged all the bug fixes in that I did last week 1999-11-16 04:43 tmwilson * Added CVS keywords to most of the files. Started porting the code to Linux (ifdef'ing the DOS specific stuff) Wrote replacement routines for kbhit/getch for Linux Cleaned up parts of the code that gcc barfed on (char vs unsigned char) Added autoconf/automake capabilities Added files used by 'automake --gnu' 1999-11-16 04:40 tmwilson * Added CVS keywords to most of the files. Started porting the code to Linux (ifdef'ing the DOS specific stuff) Wrote replacement routines for kbhit/getch for Linux Cleaned up parts of the code that gcc barfed on (char vs unsigned char) Added autoconf/automake capabilities Added files used by 'automake --gnu' 1999-11-15 20:36 mbickel * Initial revision