BuildingType { Abstract = true ID = 498 ; ---------------------------------------------------------------------------------------------------------------- ; ----- E X A M P L E S -------------------------------------------------------------------------------------- ; ---------------------------------------------------------------------------------------------------------------- ; EntranceSystemNum = 1 ; EntranceSystem0 ->* VehicleType.GrIO ; ; CategoriesNOT = -> VehicleType.cargo_trooper_only.CategoriesNOT ; ---------------------------------------------------------------------------------------------------------------- ; ----- N O T D E F I N A T I O N S ------------------------------------------------------------------------ ; ---------------------------------------------------------------------------------------------------------------- cargo_trooper_only { CategoriesNOT = light_wheeled_vehicle medium_wheeled_vehicle heavy_wheeled_vehicle light_tracked_vehicle medium_tracked_vehicle heavy_tracked_vehicle rail_vehicle light_aircraft medium_aircraft heavy_aircraft light_ship medium_ship heavy_ship building|turret|object helicopter hoovercraft default } cargo_trooper_only cargo_trtrain { CategoriesNOT = hoovercraft medium_ship heavy_ship rail_vehicle medium_aircraft heavy_aircraft } cargo_trtrain ; ---------------------------------------------------------------------------------------------------------------- ; ----- C A R R I E R L A N D I N G ------------------------------------------------------------------------ ; ---------------------------------------------------------------------------------------------------------------- carrier { Mode = In out UnitHeightAbs = low_level_flight UnitHeightRel = -100 ContainerHeight = floating ground_level CategoriesNOT = DockingHeightAbs = DockingHeightRel = -100 } carrier carrier_ground ->* BuildingType.carrier carrier_ground.ContainerHeight = ground ; ---------------------------------------------------------------------------------------------------------------- ; ----- G R O U N D I N & O U T ---------------------------------------------------------------------------- ; ---------------------------------------------------------------------------------------------------------------- GrIO { Mode = In out docking UnitHeightAbs = floating ground_level UnitHeightRel = -100 ContainerHeight = floating ground_level CategoriesNOT = DockingHeightAbs = floating ground_level DockingHeightRel = -100 } GrIO } BuildingType