BuildingType { Name = Mining Station ID = 1 parent = 499 InfoText = [ Bergwerk, Materialfoerderung] Armor = 600 ConstructionStages = 1 Weather = dry Fields = A2 A3 A4 B3 UseGFXpics = false Pictures { dry = bld_asc_mine2.pcx few_snow = bld_asc_mine_fs.pcx much_snow = bld_asc_mine_ms.pcx snow_and_ice = bld_asc_mine_ms.pcx } Pictures RubbleObjects = false Entry = A2 Transportation { MaxLoadableUnits = 3 MaxLoadableUnitSize = 100 MaxLoadableMass = 1000 CategoriesNOT = heavy_tracked_vehicle light_aircraft medium_aircraft heavy_aircraft helicopter hoovercraft light_ship heavy_ship medium_ship } Transportation Functions = Mining_Station TerrainAccess { terrain_any = Lowland road runway Hard_sand Soft_sand hillside mountains high_mountains very_shallow_water terrain_all = terrain_not = terrain_kill = lava river water deep_water } TerrainAccess ConstructionCost { Energy = 0 Material = 8000 fuel = 8000 } ConstructionCost MaxResourceProduction { Energy = -400 Material = 2000 fuel = 0 } MaxResourceProduction defaultProduction { energy = -400 material = 2000 fuel = } defaultProduction ResourceExtractionEfficiency { Material = 2000 } ResourceExtractionEfficiency StorageCapacity { ASCmode { Energy = 0 Material = 4000 fuel = 0 } ASCmode } StorageCapacity } BuildingType