BuildingType { Name = oiltower ID = 4 InfoText = [Oelfoerderanlage für Land.] parent = 499 Armor = 400 ConstructionStages = 1 Weather = dry few_snow much_snow snow_and_ice Fields = A3 A4 UseGFXpics = false Pictures { dry = bld_asc_oiltower.pcx few_snow = bld_asc_oiltower_fs.pcx much_snow = bld_asc_oiltower_ms.pcx snow_and_ice = bld_asc_oiltower_ms.pcx } Pictures RubbleObjects = false Entry = A3 Transportation { MaxLoadableUnits = 2 MaxLoadableUnitSize = 25 MaxLoadableMass = 100 CategoriesNOT = default hoovercraft Medium_tracked_vehicle Heavy_tracked_vehicle Medium_wheeled_vehicle Heavy_wheeled_vehicle Light_aircraft Medium_aircraft Heavy_aircraft Helicopter Light_ship Medium_ship Heavy_Ship Building|turret|object Rail_vehicle } Transportation Functions = Mining_Station ConstructionCost { Energy = 0 Material = 6000 fuel = 6000 } ConstructionCost MaxResourceProduction { Energy = -200 Material = 0 fuel = 1500 } MaxResourceProduction defaultProduction { energy = -200 material = fuel = 1500 } defaultProduction ResourceExtractionEfficiency { Fuel = 2000 } ResourceExtractionEfficiency StorageCapacity { ASCmode { fuel = 3000 } ASCmode } StorageCapacity } BuildingType