sounds { shoot.cruisemissile.files = weapon00.wav shoot.mine.files = weapon01.wav shoot.bomb.files = weapon02.wav shoot.airmissile.files = weapon03.wav shoot.groundmissile.files = raketenari.wav shoot.torpedo.files = weapon05.wav shoot.machinegun.files = weapon06.wav shoot.cannon.files = weapon07.wav shoot.laser.files = weapon10.wav move.default.files = move.light_tracked_vehicle.files = move_ground_tank.wav move.medium_tracked_vehicle.files = tankmove.wav move.heavy_tracked_vehicle.files = tankmove.wav move.light_wheeled_vehicle.files = move_ground_tank.wav move.medium_wheeled_vehicle.files = move_ground_tank.wav move.heavy_wheeled_vehicle.files = move_ground_tank.wav move.trooper.files = move.rail_vehicle.files = train.wav move.medium_aircraft.files = jet.wav move.medium_ship.files = move.turret.files = move_ground_heavy.wav move.light_aircraft.files = move_air_jet.wav move.heavy_aircraft.files = move_air_jet.wav move.light_ship.files = move.heavy_ship.files = move.helicopter.files = hheli.wav userinterface.acknowledge.files = interface_click3.wav building_collapses.files = conquer_building.files = UNIT_EXPLODES.files = } sounds