Technology { name = "Mobile Air Defence Program" ; 2nd Project, when Turret Program finished infotext = "Mobile Air Defence Program" id = 101908 researchpoints = 0 techlevel = 0 ; the idea behind techlevel is that it makes it easier to start a multiplayer map by ; grouping technologies into techlevels. If you start a map with techlevel 3 all technologies ; with a techlevel of 3 or less will be available to the players without any research requireEvent = false ; this technology can only be researched after a specific event enabling this tech has been triggered ; usually false TechnologiesRequired = 101913,101905,101095,101061,101056 ; this technology depends on the technologies with ID 122 and 123 BlockingTechnologies = 101906 ; if technology 127 has been researched, this technology will not be researchable any more BlockingOtherTechnologies = RequireAllListedTechnologies = true ; if set to yes then this technology is only researchable after all requirements listed ; in TechnologiesRequired are availabe (in this example 122 AND 123); ; if set to no only one of the TechnologiesRequired (either 122 OR 123, or both) must be available RelatedUnitID = 20 ; if RelatedUnitID is specified, a "unit info" link will appear in the ChooseTechnology dialog ; which opens the VehicleType Information dialog for the unit specified here. This is ; useful if a technology is prerequisite for a specific unit (this wouldn't make much sense for a technology "laser weapons") } Technology