ObjectType { ; ERSETZT NoSelfChaning ; NetBehaviour = NetToBuilding NetToBuildingEntry NetToSelf NetToBorder SpecialBIForest AutoBorder ID = 99999 Name = DeleteObject Weather = dry visible_in_fogOfWar = false Height = 1 Armor = 0 LinkableObjects = LinkableTerrain = NetBehaviour = ; def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov Movemalus_abs = -1 Movemalus_plus = 10 10 10 10 10 10 10 5 0 5 -9 5 5 5 -9 -9 5 14 AttackBonus_abs = -1 AttackBonus_plus = 0 DefenseBonus_abs = -1 DefenseBonus_plus = -2 Jamming_abs = -1 Jammming_plus = 0 ConstructionCost { Energy = 0 Material = 0 fuel = 0 Movement = 0 } ConstructionCost RemovalCost { Energy = 0 Material = 0 fuel = 0 Movement = 0 } RemovalCost TerrainAccess { terrain_any = terrain_all = terrain_not = terrain_kill = [lowland hard_sand soft_sand very_shallow_water shallow_water water deep_water river hillside] } TerrainAccess TerrainProperties_Filter = TerrainProperties_Add = dry { UseGFXpics = false picture = icebreak_dry.pcx 64 } dry } ObjectType