ObjectType { ID = 2200 Weather = dry much_snow visible_in_fogOfWar = true LinkableObjects = Name = Hill North-West Armor = 0 Height = 91 ;17-Aug 2003 canExistBeneathBuildings = true ; def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov Movemalus_plus = 255 12 10 8 15 13 10 8 5 255 255 0 255 255 255 255 255 255 Movemalus_abs = -1 AttackBonus_abs = -1 AttackBonus_plus = 0 DefenseBonus_abs = -1 DefenseBonus_plus = 0 Jamming_abs = -1 Jammming_plus = 0 ConstructionCost { Energy = 0 Material = 0 fuel = 0 Movement = 0 } ConstructionCost RemovalCost { Energy = 0 Material = 0 fuel = 0 Movement = 0 } RemovalCost TerrainAccess { terrain_any = Lowland terrain_all = terrain_not = Forest Mountains High_mountains Small_rocks Large_rocks Ditch Hillside Turret_foundation Installation River Swamp Morass very_shallow_water shallow_water water deep_water terrain_kill = } TerrainAccess TerrainProperties_Filter = [very_shallow_water shallow_water water deep_water Lowland hard_sand soft_sand small_rocks large_rocks forest mud morass swamp track_possible] TerrainProperties_Add = Mountains dry { UseGFXpics = false picture = o2200.pcx 1 } dry much_snow { UseGFXpics = false picture = o2200_ms.pcx 1 } much_snow } ObjectType