; Child-List: ; ObjectType { Abstract = true Parent = 3999 ID = 3949 GroupID = 15 Weather = dry light_rain heavy_rain few_snow much_snow snow_and_ice Armor = 0 Height = 1 CanExistBeneathBuildings = true visible_in_fogOfWar = true LinkableTerrain = 2000 2001 2002 NetBehaviour = NetToSelf NetToBorder AttackBonus_abs = 0 AttackBonus_plus = 0 DefenseBonus_abs = 0 DefenseBonus_plus = 0 Jamming_abs = 0 Jammming_plus = 0 ConstructionCost { Energy = 8250 Material = 2200 fuel = 6540 Movement = 60 } ConstructionCost RemovalCost { Energy = 8250 Material = 4250 fuel = 6540 Movement = 60 } RemovalCost dry { UseGFXpics = false Movemalus_plus = 0 TerrainProperties_Filter = [very_shallow_water shallow_water water deep_water lowland hard_sand soft_sand hillside mountains high_mountains ditch river road railroad runway turret_foundation track_possible small_rocks large_rocks forest mud morass swamp snow deep_snow] ImageReference = -1 -1 -1 -1 2 -1 -1 -1 1 -1 5 -1 3 11 7 -1 2 5 -1 -1 -1 -1 -1 -1 3 11 19 -1 -1 -1 -1 -1 2 3 20 28 18 19 22 -1 5 11 21 29 19 27 23 31 6 7 22 -1 22 23 -1 -1 7 -1 23 31 -1 31 -1 -1 FlipPictures = 0 0 0 0 2 0 0 0 2 0 2 0 2 2 2 0 3 1 0 0 0 0 0 0 3 3 3 0 0 0 0 0 1 1 2 2 1 1 2 0 3 1 2 2 2 1 2 2 1 1 3 0 1 1 0 0 3 0 3 3 0 1 0 0 ; ImageReference = -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ; FlipPictures = 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } dry light_rain ->* ObjectType.dry heavy_rain ->* ObjectType.dry few_snow ->* ObjectType.dry much_snow ->* ObjectType.dry snow_and_ice ->* ObjectType.dry } ObjectType