TerrainType { Parent = 3000 ID = 2000 Name = Deep Seawater dry { Picture = t2000.pcx TerrainProperties = Deep_water } dry light_rain { Picture = t2000.pcx TerrainProperties = Deep_water } light_rain heavy_rain { Picture = t2000_hr.pcx TerrainProperties = Deep_water } heavy_rain few_snow { Picture = t2000.pcx TerrainProperties = Deep_water } few_snow much_snow { Picture = t2000.pcx TerrainProperties = Deep_water } much_snow snow_and_ice { Picture = t2000_ice.pcx TerrainProperties = Deep_water Frozen_water } snow_and_ice } TerrainType